m (→Blast 2/Ultimate Blast: Got rid of Cannot Be Charged.) |
(Fixed Blast 1 and Ultimate Blast info.) |
||
Line 12: | Line 12: | ||
:*Takes 1.6 Seconds | :*Takes 1.6 Seconds | ||
:*Boosts Attack by 5% | :*Boosts Attack by 5% | ||
:*Boosts Ki by 17.5% | :*Boosts Ki Power by 17.5% | ||
:*Restores 2 Ki Bars | :*Restores 2 Ki Bars | ||
:*Effects last until a B2/UB is used | :*Effects last until a B2/UB is used | ||
Line 27: | Line 27: | ||
:*4800 Damage Boosted | :*4800 Damage Boosted | ||
*Final Flash | *Final Flash | ||
:*4 Ki Bars | |||
:*Max Power Mode Only | :*Max Power Mode Only | ||
:*Beam | :*Beam | ||
:*Causes opponent to lock off | |||
:*12760 Damage Unboosted | :*12760 Damage Unboosted | ||
:*14040 Damage Boosted | :*14040 Damage Boosted | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Flying Kick | *Flying Kick |
Revision as of 07:07, 30 July 2023
Character Info
Vegeta, after Baby takes over his body in Dragon Ball GT.
Moveset
Blasts
Blast 1
- Explosive Wave
- 1 Blast Stock
- Usable during hitstun
- Immunity to Melee Attacks and Ki Blasts
- Hi-Tension
- 2 Blast Stocks
- Takes 1.6 Seconds
- Boosts Attack by 5%
- Boosts Ki Power by 17.5%
- Restores 2 Ki Bars
- Effects last until a B2/UB is used
Blast 2/Ultimate Blast
- Galick Gun
- 3 Ki Bars
- Beam
- 6840 Damage Unboosted
- 7560 Damage Boosted
- Finger Blitz Barrage
- 2 Ki Bars
- Barrage
- 4200 Damage Unboosted
- 4800 Damage Boosted
- Final Flash
- 4 Ki Bars
- Max Power Mode Only
- Beam
- Causes opponent to lock off
- 12760 Damage Unboosted
- 14040 Damage Boosted
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Rush Ki Wave
- Cannot be Vanished
- Can be Charged
- Deals knockback to opponent
- Knockback varies with charge
- Any Guard
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter