Dragon Ball Z: Budokai Tenkaichi 3/Future Gohan SSJ: Difference between revisions
From SuperCombo Wiki
(Added base information for Super Saiyan Future Gohan.) |
m (→Blast 2/Ultimate Blast: Replaced boosted with charged for Special Beam Cannon.) |
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Line 24: | Line 24: | ||
:*3 Ki Bars | :*3 Ki Bars | ||
:*Blast | :*Blast | ||
:*7090 Damage | :*7090 Damage Uncharged | ||
:*12120 Damage Overcharged | :*12120 Damage Overcharged | ||
:*13340 Damage | :*13340 Damage Charged | ||
*Gekiretsu Ranbu | *Gekiretsu Ranbu | ||
:*Max Power Mode only | :*Max Power Mode only | ||
Line 32: | Line 32: | ||
:*13640 Damage Unboosted | :*13640 Damage Unboosted | ||
:*15010 Damage Boosted | :*15010 Damage Boosted | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Blaster Wave | *Blaster Wave |
Revision as of 18:58, 20 July 2023
Character Info
The "Future" rendition of Super Saiyan Gohan, based on his appearance in History of Trunks.
Moveset
Blasts
Blast 1
- Evil Barrier
- 2 Blast Stocks
- Usable during hitstun
- Immunity to Melee Attacks and Ki Blasts
- Power up to the Very Limit
- 3 Blast Stocks
- Takes 1.4 Seconds
- Activates Max Power Mode
- Boosts All Stats by 5%
- Stat Boosts Disable after MPM Gauge Drains
- Reduces Ki Power Stat after MPM Gauge drains
Blast 2/Ultimate Blast
- Gekiretsu Madan
- 3 Ki Bars
- Beam
- 7280 Damage Unboosted
- 8040 Damage Boosted
- Special Beam Cannon
- 3 Ki Bars
- Blast
- 7090 Damage Uncharged
- 12120 Damage Overcharged
- 13340 Damage Charged
- Gekiretsu Ranbu
- Max Power Mode only
- Linear Rush
- 13640 Damage Unboosted
- 15010 Damage Boosted
Rushing Techniques
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rush Ki Wave
- Cannot be Vanished
- Can be Charged
- Deals knockback to opponent
- Knockback varies with charge
- Any Guard
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Heavy Finish