Dragon Ball Z: Budokai Tenkaichi 3/Armor Trunks: Difference between revisions

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(Created page with "== Character Info == The "Armor" rendition of Trunks, based on his appearance in the Cell Saga. == Moveset == === Blasts === ===== Blast 1 ===== *Explosive Wave :*1 Blast Stock :*Usable during hitstun :*Immunity to Melee Attacks and Ki Blasts *Wild Sense :*2 Blast Stocks :*Auto-Evades and Counter-Attacks all Melee Attacks (incl. Rush B2) :*Auto-Evades all Beam B2s :*Effect lasts until one evasion ===== Blast 2/Ultimate Blast ===== *Burning Attack :*3 Ki Bars :*Beam :*Can...")
 
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:*3 Ki Bars
:*3 Ki Bars
:*Target Rush
:*Target Rush
:*6820 Damage Unboosted
:*6820 Damage Unboosted (+ 340 for impact on ground)
:*7510 Damage Boosted
:*7510 Damage Boosted (+ 340 for impact on ground)
*Finish Buster
*Finish Buster
:*Max Power Mode only
:*Max Power Mode only

Revision as of 14:56, 20 July 2023

Character Info

The "Armor" rendition of Trunks, based on his appearance in the Cell Saga.

Moveset

Blasts

Blast 1
  • Explosive Wave
  • 1 Blast Stock
  • Usable during hitstun
  • Immunity to Melee Attacks and Ki Blasts
  • Wild Sense
  • 2 Blast Stocks
  • Auto-Evades and Counter-Attacks all Melee Attacks (incl. Rush B2)
  • Auto-Evades all Beam B2s
  • Effect lasts until one evasion
Blast 2/Ultimate Blast
  • Burning Attack
  • 3 Ki Bars
  • Beam
  • Cannot be Charged
  • 6840 Damage Unboosted
  • 7560 Damage Boosted
  • High Speed Rush
  • 3 Ki Bars
  • Target Rush
  • 6820 Damage Unboosted (+ 340 for impact on ground)
  • 7510 Damage Boosted (+ 340 for impact on ground)
  • Finish Buster
  • Max Power Mode only
  • Beam
  • Cannot be Charged
  • 12750 Damage Unboosted
  • 14050 Damage Boosted

Rushing Techniques

  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Blaster Wave
  • Cannot be Vanished
  • Can be Charged
  • Any Guard at at Level 1 Charge
  • Guard Crushes at Level 2 Charge
  • Unlockable at Level 3 Charge
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Flying Kick
  • Cannot be Vanished
  • Cannot be Charged
  • Lightly stuns opponent
  • Overhead Guard
  • Lift Strike
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep on Level 3 Charge
  • Ground Slash
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep Guard on Level 3 Charge
  • Auto-Counter

Other Important Info

Stat Sheet

Misc. Properties

Character Guide

Offense

Defense

Neutral