Dragon Ball Z: Budokai Tenkaichi 3/Kid Goku Oozaru: Difference between revisions
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(Created page with "== Character Info == == Moveset == === Blasts === ===== Blast 1 ===== *Howl :*3 Blast Stock :*Activates Max Power Mode :*Boosts Attack Stat :*Lowers Defense Stat :*Stat Changes Disable When MPM Gauge Drains :*Reduces Ki Power Stat After Boosts Disable *Sleep :*3 Blast Stock :*Takes 4.15 Seconds :*Gives 1.5 Health Bars (30% of Max Health) ===== Blast 2/Ultimate Blast ===== *Chou Makouhou :*2 Ki Bars :*Beam :*Cannot Be Charged :*6360 Damage Unboosted :*7000 Damage Boosted...") |
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== Character Info == | == Character Info == | ||
== Moveset == | == Moveset == | ||
The "Kid" rendition of Great Ape Goku, based on his appearance in the original series, specifically during 21st Tenkaichi Budokai arc. | |||
=== Blasts === | === Blasts === | ||
===== Blast 1 ===== | ===== Blast 1 ===== |
Revision as of 14:32, 13 July 2023
Character Info
Moveset
The "Kid" rendition of Great Ape Goku, based on his appearance in the original series, specifically during 21st Tenkaichi Budokai arc.
Blasts
Blast 1
- Howl
- 3 Blast Stock
- Activates Max Power Mode
- Boosts Attack Stat
- Lowers Defense Stat
- Stat Changes Disable When MPM Gauge Drains
- Reduces Ki Power Stat After Boosts Disable
- Sleep
- 3 Blast Stock
- Takes 4.15 Seconds
- Gives 1.5 Health Bars (30% of Max Health)
Blast 2/Ultimate Blast
- Chou Makouhou
- 2 Ki Bars
- Beam
- Cannot Be Charged
- 6360 Damage Unboosted
- 7000 Damage Boosted
- Gigant Rock Throw
- 3 Ki Bars
- Projectile
- 7730 Damage Unboosted
- 8510 Damage Boosted
- Chou Makouhou Barrage
- Max Power Mode
- Barrage
- 12750 Damage Unboosted
- 14040 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can Be Vanished
- Can Be Charged
- Stuns Opponent
- Crushes Any Guard on Level 3 Charge
- Rolling Hammer
- Can Be Vanished
- Can Be Charged
- Rotates Opponent 180°
- Crushes Any Guard on Level 3 Charge
- Blaster Wave
- Cannot Be Vanished
- Can Be Charged
- Crushes Any Guard on Level 3 Charge
- Heavy Finish
- Can Be Vanished
- Can Be Charged
- Stuns Opponent
- Crushes Any Guard on Level 3 Charge
- Lift Strike
- Can Be Vanished
- Can Be Charged
- Sweep on Level 3 Charge
- Auto-Counter