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Line 21: | Line 21: | ||
*[[File:Snkc.gif]] Strong Attack | *[[File:Snkc.gif]] Strong Attack | ||
*[[File:Snkd.gif]] Line Change | *[[File:Snkd.gif]] Line Change | ||
*{{---}} Start | |||
== Movement == | == Movement == | ||
Line 34: | Line 35: | ||
== Defense Inputs == | == Defense Inputs == | ||
*{{b}} - Block High and Mid | *{{b}} (4) - Block High and Mid | ||
*{{db}} - Block Mid and Low | *{{db}} (1) - Block Mid and Low | ||
*{{b}} in the middle of a jump - Air Block | *{{b}} (4) in the middle of a jump - Air Block | ||
*{{f}}[[File:Snka.gif]] while blocking - Defensive Attack | *{{f}} (6) [[File:Snka.gif]] while blocking - Defensive Attack | ||
*{{qcd}}[[File:Snkd.gif]] while reeling slightly before hitting the ground - Ground Tech | *{{qcd}} (412) [[File:Snkd.gif]] while reeling slightly before hitting the ground - Ground Tech | ||
== | == Offense Inputs == | ||
*{{f}} or {{b}}[[File:Snkc.gif]] at close range - Throw | *{{f}} or {{b}} (6,4) [[File:Snkc.gif]] at close range - Throw | ||
*[[File:Snkd.gif]] in the middle of a jump - Turn Around | *[[File:Snkd.gif]] in the middle of a jump - Turn Around | ||
Line 49: | Line 50: | ||
*[[File:Snkb.gif]] when opponent is in another line - Kick Line Attack | *[[File:Snkb.gif]] when opponent is in another line - Kick Line Attack | ||
*[[File:Snkc.gif]] when opponent is in another line - Power Line Attack | *[[File:Snkc.gif]] when opponent is in another line - Power Line Attack | ||
*{{d}}[[File:Snkc.gif]] when opponent is in another line - Sweep Line Attack | *{{d}} (2) [[File:Snkc.gif]] when opponent is in another line - Sweep Line Attack | ||
== Other Inputs == | == Other Inputs == | ||
*{{n}}[[File:Snkc.gif]] when opponent is 3/4 screen away - Taunt | *{{---}} With at least one credit - Join-in | ||
*{{n}} (5) [[File:Snkc.gif]] when opponent is at least 3/4 screen away - Taunt |
Revision as of 22:59, 6 July 2023
Basic Inputs
All commands assume your character is facing right.
Lever
- 1 down-back
- 2 down
- 3 down-forward
- 4 back
- 5 neutral
- 6 forward
- 7 up-back
- 8 up
- 9 up-forward
Buttons
Movement
or
(4,6) - Walk
or
(2,1) - Crouch
or
or
(8,7,9) - Jump
- Tap
or
or
(8,7,9) - Hop
(66) - Dash
(44) - Backdash
(3) - Crouch-walk
Defense Inputs
(4) - Block High and Mid
(1) - Block Mid and Low
(4) in the middle of a jump - Air Block
(6)
while blocking - Defensive Attack
(412)
while reeling slightly before hitting the ground - Ground Tech
Offense Inputs
Line Change Inputs
- Move Into Background/Foreground
when opponent is in another line - Punch Line Attack
when opponent is in another line - Kick Line Attack
when opponent is in another line - Power Line Attack
(2)
when opponent is in another line - Sweep Line Attack