User:StoneGreninja/sandbox: Difference between revisions

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All commands assume your character is facing right.
All commands assume your character is facing right.
[[File:Universal Numeric Notation.jpg|thumb|Universal numeric notation for fighting game directional inputs.]]
=== Lever ===
*1 down-back    {{db}}
*2 down        {{d}}
*3 down-forward {{df}}
*4 back        {{b}}
*5 neutral      {{n}}
*6 forward      {{f}}
*7 up-back      {{ub}}
*8 up          {{u}}
*9 up-forward  {{uf}}


=== Lever ===
*1 down-back
*2 down
*3 down-forward
*4 back
*5 neutral
*6 forward
*7 up-back
*8 up
*9 up-forward




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*[[File:Snkc.gif]] Strong Attack
*[[File:Snkc.gif]] Strong Attack
*[[File:Snkd.gif]] Line Change
*[[File:Snkd.gif]] Line Change
== Movement ==
*{{f}} or {{b}} (4,6) - Walk
*{{d}} or {{db}} (2,1) - Crouch
*{{u}} or {{ub}} or {{uf}} (8,7,9) - Jump
*Tap {{u}} or {{ub}} or {{uf}} (8,7,9) - Hop
*{{f}}{{f}} (66) - Dash
*{{b}}{{b}} (44) - Backdash
*{{df}} (3) - Crouch-walk
== Defense Inputs ==
*{{b}} - Block High and Mid
*{{db}} - Block Mid and Low
*{{b}} in the middle of a jump - Air Block
*{{f}}[[File:Snka.gif]] while blocking - Defensive Attack
*{{qcd}}[[File:Snkd.gif]] while reeling slightly before hitting the ground - Ground Tech
== Attack Inputs ==
*{{f}} or {{b}}[[File:Snkc.gif]] at close range - Throw
*[[File:Snkd.gif]] in the middle of a jump - Turn Around
== Line Change Inputs ==
*[[File:Snkd.gif]] - Move Into Background/Foreground
*[[File:Snka.gif]] when opponent is in another line - Punch Line Attack
*[[File:Snkb.gif]] when opponent is in another line - Kick Line Attack
*[[File:Snkc.gif]] when opponent is in another line - Power Line Attack
*{{d}}[[File:Snkc.gif]] when opponent is in another line - Sweep Line Attack
== Other Inputs ==
*{{n}}[[File:Snkc.gif]] when opponent is 3/4 screen away - Taunt

Revision as of 22:52, 6 July 2023

Basic Inputs

All commands assume your character is facing right.

Universal numeric notation for fighting game directional inputs.

Lever

  • 1 down-back Db.png
  • 2 down D.png
  • 3 down-forward Df.png
  • 4 back B.png
  • 5 neutral N.png
  • 6 forward F.png
  • 7 up-back Ub.png
  • 8 up U.png
  • 9 up-forward Uf.png


Buttons

  • Snka.gif Punch
  • Snkb.gif Kick
  • Snkc.gif Strong Attack
  • Snkd.gif Line Change

Movement

  • F.png or B.png (4,6) - Walk
  • D.png or Db.png (2,1) - Crouch
  • U.png or Ub.png or Uf.png (8,7,9) - Jump
  • Tap U.png or Ub.png or Uf.png (8,7,9) - Hop
  • F.pngF.png (66) - Dash
  • B.pngB.png (44) - Backdash
  • Df.png (3) - Crouch-walk

Defense Inputs

  • B.png - Block High and Mid
  • Db.png - Block Mid and Low
  • B.png in the middle of a jump - Air Block
  • F.pngSnka.gif while blocking - Defensive Attack
  • Qcd.pngSnkd.gif while reeling slightly before hitting the ground - Ground Tech

Attack Inputs

  • F.png or B.pngSnkc.gif at close range - Throw
  • Snkd.gif in the middle of a jump - Turn Around

Line Change Inputs

  • Snkd.gif - Move Into Background/Foreground
  • Snka.gif when opponent is in another line - Punch Line Attack
  • Snkb.gif when opponent is in another line - Kick Line Attack
  • Snkc.gif when opponent is in another line - Power Line Attack
  • D.pngSnkc.gif when opponent is in another line - Sweep Line Attack

Other Inputs

  • N.pngSnkc.gif when opponent is 3/4 screen away - Taunt