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All commands assume your character is facing right. | All commands assume your character is facing right. | ||
[[File:Universal Numeric Notation.jpg|thumb|Universal numeric notation for fighting game directional inputs.]] | |||
=== Lever === | |||
*1 down-back {{db}} | |||
*2 down {{d}} | |||
*3 down-forward {{df}} | |||
*4 back {{b}} | |||
*5 neutral {{n}} | |||
*6 forward {{f}} | |||
*7 up-back {{ub}} | |||
*8 up {{u}} | |||
*9 up-forward {{uf}} | |||
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*[[File:Snkc.gif]] Strong Attack | *[[File:Snkc.gif]] Strong Attack | ||
*[[File:Snkd.gif]] Line Change | *[[File:Snkd.gif]] Line Change | ||
== Movement == | |||
*{{f}} or {{b}} (4,6) - Walk | |||
*{{d}} or {{db}} (2,1) - Crouch | |||
*{{u}} or {{ub}} or {{uf}} (8,7,9) - Jump | |||
*Tap {{u}} or {{ub}} or {{uf}} (8,7,9) - Hop | |||
*{{f}}{{f}} (66) - Dash | |||
*{{b}}{{b}} (44) - Backdash | |||
*{{df}} (3) - Crouch-walk | |||
== Defense Inputs == | |||
*{{b}} - Block High and Mid | |||
*{{db}} - Block Mid and Low | |||
*{{b}} in the middle of a jump - Air Block | |||
*{{f}}[[File:Snka.gif]] while blocking - Defensive Attack | |||
*{{qcd}}[[File:Snkd.gif]] while reeling slightly before hitting the ground - Ground Tech | |||
== Attack Inputs == | |||
*{{f}} or {{b}}[[File:Snkc.gif]] at close range - Throw | |||
*[[File:Snkd.gif]] in the middle of a jump - Turn Around | |||
== Line Change Inputs == | |||
*[[File:Snkd.gif]] - Move Into Background/Foreground | |||
*[[File:Snka.gif]] when opponent is in another line - Punch Line Attack | |||
*[[File:Snkb.gif]] when opponent is in another line - Kick Line Attack | |||
*[[File:Snkc.gif]] when opponent is in another line - Power Line Attack | |||
*{{d}}[[File:Snkc.gif]] when opponent is in another line - Sweep Line Attack | |||
== Other Inputs == | |||
*{{n}}[[File:Snkc.gif]] when opponent is 3/4 screen away - Taunt |
Revision as of 22:52, 6 July 2023
Basic Inputs
All commands assume your character is facing right.
Lever
- 1 down-back
- 2 down
- 3 down-forward
- 4 back
- 5 neutral
- 6 forward
- 7 up-back
- 8 up
- 9 up-forward
Buttons
Movement
or
(4,6) - Walk
or
(2,1) - Crouch
or
or
(8,7,9) - Jump
- Tap
or
or
(8,7,9) - Hop
(66) - Dash
(44) - Backdash
(3) - Crouch-walk
Defense Inputs
- Block High and Mid
- Block Mid and Low
in the middle of a jump - Air Block
while blocking - Defensive Attack
while reeling slightly before hitting the ground - Ground Tech
Attack Inputs
Line Change Inputs
- Move Into Background/Foreground
when opponent is in another line - Punch Line Attack
when opponent is in another line - Kick Line Attack
when opponent is in another line - Power Line Attack
when opponent is in another line - Sweep Line Attack