(Created page with "==Overview== Oddball is a high-skill character who struggles to participate the main meta of ''Thrill Kill''. His combo strings are not very diverse, and he doesn't have any great strings to punish with without the risk of being countered. This doesn't make him unplayable however - his incredibly fast dash cooldown and slippery hitbox make him a mosquito of a hit and run character and can be a nuisance to catch when played well.<br/> <br/> What Oddball does have going fo...") |
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==Overview== | ==Overview== | ||
Oddball is a high-skill character who struggles to participate the main meta of ''Thrill Kill''. His combo strings are not very diverse, and he doesn't have any great strings to punish with without the risk of being countered. This | Oddball is a high-skill character who struggles to participate the main meta of ''Thrill Kill''. His combo strings are not very diverse, and he doesn't have any great strings to punish with without the risk of being countered. This means you need to adopt a different playstyle - his incredibly fast dash cooldown and slippery hitbox make him a mosquito of a hit and run character, and can be a frustrating nuisance to catch when played well.<br/> | ||
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What Oddball | What Oddball really has going for him is that he is only one of two characters in the game that has access to a super launcher. ''Super Rising Shoulder'' sends whoever gets hit by it comically high into the air, and since Oddball possesses a palette of launching attacks both mid and low, learning how to convert stray hits into very high damaging super launcher strings (and learning the buffers to consistently land the hits) is a must when trying to master Oddball. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = At a glance: | | intro = At a glance: |
Revision as of 23:50, 1 May 2023
Overview
Oddball is a high-skill character who struggles to participate the main meta of Thrill Kill. His combo strings are not very diverse, and he doesn't have any great strings to punish with without the risk of being countered. This means you need to adopt a different playstyle - his incredibly fast dash cooldown and slippery hitbox make him a mosquito of a hit and run character, and can be a frustrating nuisance to catch when played well.
What Oddball really has going for him is that he is only one of two characters in the game that has access to a super launcher. Super Rising Shoulder sends whoever gets hit by it comically high into the air, and since Oddball possesses a palette of launching attacks both mid and low, learning how to convert stray hits into very high damaging super launcher strings (and learning the buffers to consistently land the hits) is a must when trying to master Oddball.
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