Template:AttackData-TK: Difference between revisions

Template page
No edit summary
No edit summary
Line 1: Line 1:
<includeonly>|- style="line-height:1em;min-width:30px;"
<includeonly>|- style="line-height:1em;min-width:30px;"
{{#ifeq:{{{header|yes}}}|yes|<!--
{{#ifeq:{{{header|yes}}}|yes|<!--
-->! {{Tooltip | text=Hit  | hovertext=The attack's height, either High, Mid, or Low.&#010;Highs whiff crouching players, regardless of hitbox size.&#010;Highs and Mids can be high countered.&#010;Lows can be low countered.}}
-->{{#if:{{{version|}}}|! Version }}
! {{Tooltip | text=Hit  | hovertext=The attack's height, either High, Mid, or Low.&#010;Highs whiff crouching players, regardless of hitbox size.&#010;Highs and Mids can be high countered.&#010;Lows can be low countered.}}
! {{Tooltip | text=Startup | hovertext=The number of frames it takes for the first hurtbox to appear.}}
! {{Tooltip | text=Startup | hovertext=The number of frames it takes for the first hurtbox to appear.}}
! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}}
! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}}
Line 12: Line 13:
}}
}}
|- style="line-height:1em"
|- style="line-height:1em"
{{#if:{{{version|}}}|<!--
-->! {{{version}}} }}
| {{#if:{{{hit}}}|{{{hit}}}|-}}
| {{#if:{{{hit}}}|{{{hit}}}|-}}
| {{#if:{{{startup}}}|{{{startup}}}<sup>f</sup>|-}}
| {{#if:{{{startup}}}|{{{startup}}}<sup>f</sup>|-}}
Line 49: Line 52:
  |active=2
  |active=2
  |recovery=8
  |recovery=8
|advantage=
  |damage=3
  |damage=3
  |range=2.7
  |range=2.7

Revision as of 10:57, 28 April 2023

This template is for displaying Thrill-Kill specific move data within a {{MoveData}} template. The arguments are as follows:

  • hit= - Use High.png, Mid.png, or Low.png.
  • startup= - The number of startup frames. The f is added automatically.
  • active= - The number of active frames. The f is added automatically.
  • recovery= - The number of recovery frames. The... ...you know the drill by now.
  • damage= - The move's damage.
  • range= - The number of game units long the longest hitbox is. The u is added for you.
  • property= - Use Launch.png, Dzzy.png, Knockdown.png, and Hardknockdown.png.
  • stance= - Either Yes or No, depending on if the character's footing changes after the move.

Preview

An example using Tormentor's Straight Jab:

Straight Jab
Square
TK-Tor-1.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance Change?
High.png 4f 2f 8f - 3 2.7u - No


One of the best high jabs in the game, featuring good range paired with fast startup and recovery. It’s only rivalled by the startup of Imp’s Tiny Jab.