Template:AttackData-TK: Difference between revisions

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! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}}
! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}}
! {{Tooltip | text=Recovery | hovertext=The number of frames it takes to regain control after the final hurtbox.}}
! {{Tooltip | text=Recovery | hovertext=The number of frames it takes to regain control after the final hurtbox.}}
! {{Tooltip | text=Damage | hovertext=The amount of damage dealt by the attack.
Specials deal double damage when strung into.
Attacks do less damage against a juggled or grounded opponent.}}}}
! {{Tooltip | text=Damage | hovertext=The amount of damage dealt by the attack.
Specials deal double damage when strung into.
Attacks do less damage against a juggled or grounded opponent.}}
! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.
A stage is 30.0x30.0.}}
! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.
A stage is 30.0x30.0.}}
! {{Tooltip | text=Property | hovertext=Any special characteristics of the move, such as if it launches or stuns.}}
! {{Tooltip | text=Property | hovertext=Any special characteristics of the move, such as if it launches or stuns.}}

Revision as of 14:11, 25 April 2023

This template is for displaying Thrill-Kill specific move data within a {{MoveData}} template. The arguments are as follows:

  • hit= - Use High.png, Mid.png, or Low.png.
  • startup= - The number of startup frames. The f is added automatically.
  • active= - The number of active frames. The f is added automatically.
  • recovery= - The number of recovery frames. The... ...you know the drill by now.
  • damage= - The move's damage.
  • range= - The number of game units long the longest hitbox is. The u is added for you.
  • property= - Use Launch.png, Dzzy.png, Knockdown.png, and Hardknockdown.png.
  • stance= - Either Yes or No, depending on if the character's footing changes after the move.

Preview

An example using Tormentor's Straight Jab:

Straight Jab
Square
TK-Tor-1.gif
Hit Startup Active Recovery Damage Range Property Stance Change?
High.png 4f 2f 8f 3 2.7u - No


One of the best high jabs in the game, featuring good range paired with fast startup and recovery. It’s only rivalled by the startup of Imp’s Tiny Jab.