Template:AttackData-TK: Difference between revisions

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<includeonly>|- style="line-height:1em;min-width:30px;"
<includeonly>|- style="line-height:1em;min-width:30px;"
{{#if:{{{hit}}}|! {{Tooltip | text=Hit  | hovertext=The attack's height, either High, Mid, or Low.&#010;Highs whiff crouching players, regardless of hitbox size.&#010;Highs and Mids can be high countered.&#010;Lows can be low countered.}}}}
{{#if:{{{hit}}}| ! {{Tooltip | text=Hit  | hovertext=The attack's height, either High, Mid, or Low.&#010;Highs whiff crouching players, regardless of hitbox size.&#010;Highs and Mids can be high countered.&#010;Lows can be low countered.}}}}
{{#if:{{{startup}}}|! {{Tooltip | text=Startup | hovertext=The number of frames it takes for the first hurtbox to appear.}}}}
{{#if:{{{startup}}}| ! {{Tooltip | text=Startup | hovertext=The number of frames it takes for the first hurtbox to appear.}}}}
{{#if:{{{active}}}|! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}}}}
{{#if:{{{active}}}| ! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}}}}
{{#if:{{{recovery}}}|! {{Tooltip | text=Recovery | hovertext=The number of frames it takes to regain control after the final hurtbox.}}}}
{{#if:{{{recovery}}}| ! {{Tooltip | text=Recovery | hovertext=The number of frames it takes to regain control after the final hurtbox.}}}}
{{#if:{{{damage}}}|! {{Tooltip | text=Damage | hovertext=The amount of damage dealt by the attack.&#010;Specials deal double damage when strung into.&#010;Attacks do less damage against a juggled or grounded opponent.}}}}
{{#if:{{{damage}}}| ! {{Tooltip | text=Damage | hovertext=The amount of damage dealt by the attack.&#010;Specials deal double damage when strung into.&#010;Attacks do less damage against a juggled or grounded opponent.}}}}
{{#if:{{{range}}}|! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.&#010;A stage is 30.0x30.0.}}}}
{{#if:{{{range}}}| ! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.&#010;A stage is 30.0x30.0.}}}}
{{#if:{{{property}}}|! {{Tooltip | text=Property | hovertext=Any special characteristics of the move, such as if it launches or stuns.}}}}
{{#if:{{{property}}}| ! {{Tooltip | text=Property | hovertext=Any special characteristics of the move, such as if it launches or stuns.}}}}
{{#if:{{{stance}}}|! {{Tooltip | text=Stance Change? | hovertext=Whether or not the character changes their footing following the attack.}}}}
{{#if:{{{stance}}}| ! {{Tooltip | text=Stance Change? | hovertext=Whether or not the character changes their footing following the attack.}}}}
|- style="line-height:1em"
|- style="line-height:1em"
{{#if:{{{hit}}}|{{!}}{{{hit}}}}}
{{#if:{{{hit}}}| {{!}} {{{hit}}}}}
{{#if:{{{startup}}}|{{!}}{{{startup}}}<sup>f</sup>}}
{{#if:{{{startup}}}| {{!}} {{{startup}}}<sup>f</sup>}}
{{#if:{{{active}}}|{{!}}{{{active}}}<sup>f</sup>}}
{{#if:{{{active}}}| {{!}} {{{active}}}<sup>f</sup>}}
{{#if:{{{recovery}}}|{{!}}{{{recovery}}}<sup>f</sup>}}
{{#if:{{{recovery}}}| {{!}} {{{recovery}}}<sup>f</sup>}}
{{#if:{{{damage}}}|{{!}}{{{damage}}}}}
{{#if:{{{damage}}}| {{!}} {{{damage}}}}}
{{#if:{{{range}}}|{{!}}{{{range}}}<sup>u</sup>}}
{{#if:{{{range}}}| {{!}} {{{range}}}<sup>u</sup>}}
{{#if:{{{property}}}|{{!}}{{{property}}}}}
{{#if:{{{property}}}| {{!}} {{{property}}}}}
{{#if:{{{stance}}}|{{!}}{{{stance}}}}}
{{#if:{{{stance}}}| {{!}} {{{stance}}}}}
|- style="line-height:1em"
|- style="line-height:1em"
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan=8 {{!}}
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan=8 {{!}}
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|data=
|data=
  {{AttackData-TK
  {{AttackData-TK
  |hit=
  |hit=4
  |startup=4
  |startup=
  |active=1
  |active=1
  |recovery=8
  |recovery=
  |damage=3
  |damage=
  |range=2.7
  |range=
  |property=None
  |property=None
  |stance=No
  |stance=No

Revision as of 01:19, 22 April 2023

This template is for displaying Thrill-Kill specific move data within a {{MoveData}} template. The arguments are as follows:

  • hit= - Use High.png, Mid.png, or Low.png.
  • startup= - The number of startup frames. The f is added automatically.
  • active= - The number of active frames. The f is added automatically.
  • recovery= - The number of recovery frames. The... ...you know the drill by now.
  • damage= - The move's damage.
  • range= - The number of game units long the longest hitbox is. The u is added for you.
  • property= - Use Launch.png, Dzzy.png, Knockdown.png, and Hardknockdown.png.
  • stance= - Either Yes or No, depending on if the character's footing changes after the move.

Preview

An example using Tormentor's Straight Jab:

Straight Jab
Square
TK-Tor-1.gif
Hit Active


Property Stance Change?
4 1f


None No


One of the best high jabs in the game, featuring good range paired with fast startup and recovery. It’s only rivalled by the startup of Imp’s Tiny Jab.