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<includeonly>|- style="line-height:1em;min-width:30px;" | <includeonly>|- style="line-height:1em;min-width:30px;" | ||
{{#if:{{{hit}}}|! {{Tooltip | text=Hit | hovertext=The attack's height, either High, Mid, or Low.
Highs whiff crouching players, regardless of hitbox size.
Highs and Mids can be high countered.
Lows can be low countered.}} | {{#if:{{{hit}}}|! {{Tooltip | text=Hit | hovertext=The attack's height, either High, Mid, or Low.
Highs whiff crouching players, regardless of hitbox size.
Highs and Mids can be high countered.
Lows can be low countered.}}}} | ||
{{#if:{{{startup}}}|! {{Tooltip | text=Startup | hovertext=The number of frames it takes for the first hurtbox to appear.}} | {{#if:{{{startup}}}|! {{Tooltip | text=Startup | hovertext=The number of frames it takes for the first hurtbox to appear.}}}} | ||
{{#if:{{{active}}}|! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}} | {{#if:{{{active}}}|! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}}}} | ||
{{#if:{{{recovery}}}|! {{Tooltip | text=Recovery | hovertext=The number of frames it takes to regain control after the final hurtbox.}} | {{#if:{{{recovery}}}|! {{Tooltip | text=Recovery | hovertext=The number of frames it takes to regain control after the final hurtbox.}}}} | ||
{{#if:{{{damage}}}|! {{Tooltip | text=Damage | hovertext=The amount of damage dealt by the attack.
Specials deal double damage when strung into.
Attacks do less damage against a juggled or grounded opponent.}} | {{#if:{{{damage}}}|! {{Tooltip | text=Damage | hovertext=The amount of damage dealt by the attack.
Specials deal double damage when strung into.
Attacks do less damage against a juggled or grounded opponent.}}}} | ||
{{#if:{{{range}}}|! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.
A stage is 30.0x30.0.}} | {{#if:{{{range}}}|! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.
A stage is 30.0x30.0.}}}} | ||
{{#if:{{{property}}}|! {{Tooltip | text=Property | hovertext=Any special characteristics of the move, such as if it launches or stuns.}} | {{#if:{{{property}}}|! {{Tooltip | text=Property | hovertext=Any special characteristics of the move, such as if it launches or stuns.}}}} | ||
{{#if:{{{stance}}}|! {{Tooltip | text=Stance Change? | hovertext=Whether or not the character changes their footing following the attack.}} | {{#if:{{{stance}}}|! {{Tooltip | text=Stance Change? | hovertext=Whether or not the character changes their footing following the attack.}}}} | ||
|- style="line-height:1em" | |- style="line-height:1em" | ||
{{#if:{{{hit}}}|{{!}}{{{hit}}} | {{#if:{{{hit}}}|{{!}}{{{hit}}}}} | ||
{{#if:{{{startup}}}|{{!}}{{{startup}}}<sup>f</sup> | {{#if:{{{startup}}}|{{!}}{{{startup}}}<sup>f</sup>}} | ||
{{#if:{{{active}}}|{{!}}{{{active}}}<sup>f</sup> | {{#if:{{{active}}}|{{!}}{{{active}}}<sup>f</sup>}} | ||
{{#if:{{{recovery}}}|{{!}}{{{recovery}}}<sup>f</sup> | {{#if:{{{recovery}}}|{{!}}{{{recovery}}}<sup>f</sup>}} | ||
{{#if:{{{damage}}}|{{!}}{{{damage}}} | {{#if:{{{damage}}}|{{!}}{{{damage}}}}} | ||
{{#if:{{{range}}}|{{!}}{{{range}}}<sup>u</sup> | {{#if:{{{range}}}|{{!}}{{{range}}}<sup>u</sup>}} | ||
{{#if:{{{property}}}|{{!}}{{{property}}} | {{#if:{{{property}}}|{{!}}{{{property}}}}} | ||
{{#if:{{{stance}}}|{{!}}{{{stance}}} | {{#if:{{{stance}}}|{{!}}{{{stance}}}}} | ||
|- style="line-height:1em" | |- style="line-height:1em" | ||
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan=8 {{!}} | {{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan=8 {{!}} | ||
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|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit= | |hit= | ||
|startup=4 | |startup=4 | ||
|active=1 | |active=1 |
Revision as of 01:13, 22 April 2023
This template is for displaying Thrill-Kill specific move data within a {{MoveData}} template. The arguments are as follows:
- hit= - Use
,
, or
.
- startup= - The number of startup frames. The f is added automatically.
- active= - The number of active frames. The f is added automatically.
- recovery= - The number of recovery frames. The... ...you know the drill by now.
- damage= - The move's damage.
- range= - The number of game units long the longest hitbox is. The u is added for you.
- property= - Use
,
,
, and
.
- stance= - Either Yes or No, depending on if the character's footing changes after the move.
Preview
An example using Tormentor's Straight Jab:
Startup | Active | Recovery | Damage | Range | Property | Stance Change? | |
---|---|---|---|---|---|---|---|
4f | 1f | 8f | 3 | 2.7u | None | No | |
|