< Thrill Kill | Tormentor
mNo edit summary |
(Removed infobox.) |
||
Line 1: | Line 1: | ||
Tormentor has a lot of powerful buttons and strings at his disposal; ''Charged Punch'' is perhaps one of the best hard knockdown moves in the game. However, his biggest downfall is his lack of safe combo strings that lead to his money moves like ''Charged Uppercut''. If Tormentor wants to bag a ton of damage from a juggle, he has to give his opponent several opportunities to counter out of his strings. | Tormentor has a lot of powerful buttons and strings at his disposal; ''Charged Punch'' is perhaps one of the best hard knockdown moves in the game. However, his biggest downfall is his lack of safe combo strings that lead to his money moves like ''Charged Uppercut''. If Tormentor wants to bag a ton of damage from a juggle, he has to give his opponent several opportunities to counter out of his strings. | ||
Line 15: | Line 13: | ||
* No way to safely string into a launcher from a normal. | * No way to safely string into a launcher from a normal. | ||
* ''Chain Heater'' is gimmicky, and usually doesn't offer a reward worth the effort. | * ''Chain Heater'' is gimmicky, and usually doesn't offer a reward worth the effort. | ||
}} | }} |
Revision as of 13:23, 18 April 2023
Tormentor has a lot of powerful buttons and strings at his disposal; Charged Punch is perhaps one of the best hard knockdown moves in the game. However, his biggest downfall is his lack of safe combo strings that lead to his money moves like Charged Uppercut. If Tormentor wants to bag a ton of damage from a juggle, he has to give his opponent several opportunities to counter out of his strings.
That said, Tormentor is a great character for playing the spacing game. Strings like make amazing r-cancel dash-in punishes, and by keeping
held down during the string and releasing it afterwards charges heat after creating space. His grabs are also excellent, and strings like
deal good damage against crouched and grounded players.
At a glance: | |
Pros | Cons |
|