(added jugStart jugIncrease jugLimit hitstop DRcancelHit DRcancelBlk perfParryAdv fields to table, rearranged slightly) |
(Separated Drive Damage into Block and Hit cells, shifted React Window down in place of Hitstop) |
||
Line 21: | Line 21: | ||
| react = Wikitext String | | react = Wikitext String | ||
| punish = Wikitext String | | punish = Wikitext String | ||
| | | driveDmgBlk = Wikitext String | ||
| driveDmgHit = Wikitext String | |||
| selfDriveOH = Wikitext String | | selfDriveOH = Wikitext String | ||
| selfDriveOB = Wikitext String | | selfDriveOB = Wikitext String | ||
Line 57: | Line 58: | ||
| blockstun = {{{blockstun}}} | | blockstun = {{{blockstun}}} | ||
| hitstop = {{{hitstop}}} | | hitstop = {{{hitstop}}} | ||
| | | driveDmgBlk = {{{driveDmgBlk}}} | ||
| driveDmgHit = {{{driveDmgHit}}} | |||
| selfDriveOH = {{{selfDriveOH}}} | | selfDriveOH = {{{selfDriveOH}}} | ||
| selfDriveOB = {{{selfDriveOB}}} | | selfDriveOB = {{{selfDriveOB}}} | ||
Line 91: | Line 93: | ||
<th style="width:16.6%;">Damage</th> | <th style="width:16.6%;">Damage</th> | ||
<th style="width:16.6%;">Chip Dmg</th> | <th style="width:16.6%;">Chip Dmg</th> | ||
<th style="width:16.6%;"> | <th style="width:16.6%;">DriveDmg Blk</th> | ||
<th style="width:16.6%;">DriveDmg Hit [PC]</th> | |||
<th style="width:16.6%;">Guard</th> | <th style="width:16.6%;">Guard</th> | ||
<th style="width:16.6%;">Cancel</th> | <th style="width:16.6%;">Cancel</th> | ||
</tr> | </tr> | ||
<tr style="text-align: center; height:29px;"> | <tr style="text-align: center; height:29px;"> | ||
<td>{{{damage|-}}}</td> | <td>{{{damage|-}}}</td> | ||
<td>{{{chip|-}}}</td> | <td>{{{chip|-}}}</td> | ||
<td>{{{ | <td>{{{driveDmgBlk|-}}}</td> | ||
<td>{{{driveDmgHit|-}}}</td> | |||
<td>{{{guard|-}}}</td> | <td>{{{guard|-}}}</td> | ||
<td>{{{cancel|-}}}</td> | <td>{{{cancel|-}}}</td> | ||
</tr> | </tr> | ||
<tr style="font-size:80%"> | <tr style="font-size:80%"> | ||
Line 110: | Line 112: | ||
<th>Hitstun</th> | <th>Hitstun</th> | ||
<th>Blockstun</th> | <th>Blockstun</th> | ||
<th> | <th>React Window</th> | ||
</tr> | </tr> | ||
<tr style="text-align: center; height:29px;"> | <tr style="text-align: center; height:29px;"> | ||
Line 118: | Line 120: | ||
<td>{{{hitstun|-}}}</td> | <td>{{{hitstun|-}}}</td> | ||
<td>{{{blockstun|-}}}</td> | <td>{{{blockstun|-}}}</td> | ||
<td>{{{ | <td>{{{react|-}}}</td> | ||
</tr> | </tr> | ||
<tr style="font-size:80%"> | <tr style="font-size:80%"> |
Revision as of 16:26, 11 June 2023
This template defines the table "SF6_FrameData". View table.
Template DocumentationEdit This Documentation
{{FrameData-SF6 | chara = | moveId = | moveType = | input = | name = | images = | hitboxes = | damage = | chip = | dmgScaling = | startup = | active = | recovery = | total = | guard = | cancel = | hitconfirm = | hitAdv = | blockAdv = | punishAdv = | perfParryAdv = | DRcancelHit = | DRcancelBlk = | afterDRHit = | afterDRBlk = | hitstun = | blockstun = | hitstop = | driveDmgBlk = | driveDmgHit = | driveGain = | superGainHit = | superGainBlk = | invuln = | armor = | airborne = | jugStart = | jugIncrease = | jugLimit = | projSpeed = | atkRange = | notes = }}
Usage
Stores values in the SF6_FrameData Cargo Table.
Example
{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = ground_normal | input = 5LP | name = Standing Light Punch | images = SF6_Ken_5LP.png | hitboxes = SF6_Ken_5LP_hitbox.png | damage = 300 | chip = - | dmgScaling = 20% Starter | startup = 4 | active = 3 | recovery = 7 | total = 13 | guard = LH | cancel = Chn Sp SA | hitconfirm = 13 | hitAdv = {{sf6-adv|VP|+4}} | blockAdv = {{sf6-adv|M|-1}} | punishAdv = {{sf6-adv|VP|+8}} | perfParryAdv = {{sf6-adv|VM|-8}} | DRcancelHit = {{sf6-adv|VP|+4}} | DRcancelBlk = {{sf6-adv|M|-1}} | afterDRHit = {{sf6-adv|VP|+8}} | afterDRBlk = {{sf6-adv|P|+3}} | hitstun = 14 | blockstun = 9 | hitstop = 9 | driveDmgBlk = 500 | driveDmgHit = [2000] | driveGain = 250 | superGainHit = 300 (210) | superGainBlk = 150 (75) | invuln = - | armor = - | airborne = - | jugStart = 1 | jugIncrease = 1 | jugLimit = 0 | projSpeed = - | atkRange = 1.01 | notes = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.) }}
This documentation is automatically transcluded from Template:FrameData-SF6/Documentation and is not included when this page is transcluded.