User:Dnalsi/sandbox: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 1: Line 1:
For an added explanation see here: 
<div class="mw-collapsible mw-collapsed">
<br>
Feint Reversal Timing:
Feint Reversal Timing:
---------------------------------------
---------------------------------------
You can jump or hop on the first frame after
Doing movement and other actions after feint or feint cancel  
the minimum feint frames.  
is similar to reversal timing (see [[#Timing_For_Reversals]])


But for other actions,
you don't have the same reversal timing (see [[#Timing_For_Reversals]])
as with other recoveries.


(1) Doing a feint but having to go in the direction that's different from the feint direction.


The earliest to complete commands for the following
(2) Doing a feint cancel without the feint direction held the frame before the normal button,
to execute after a feint or feint cancel:
the earliest you can do dash forward will be slightly different.


;Normals, evasion attacks, forward dash step, backdash, super jump, special, T.O.P. attack, super
;In these cases, just holding the direction does end your feint into either walk forward or crouch. And you can reversal dash forward at the following timing.
;;forward dash step
:1F before the end of the minimum feint frames  
:1F before the end of the minimum feint frames  
:1F after minimum feint frames  
:1F after minimum feint frames  
:(2F window)
:(2F window)
 
;;Forward dash run, Freeman forward dash step  
;Forward dash run, Freeman forward dash step  
:1F-4F before the end of the minimum feint frames  
:1F-4F before the end of the minimum feint frames  
:1F after minimum feint frames
:1F after minimum feint frames
:(5F window)
:(5F window)
---------------------------------------




; When doing a feint, you cannot end the feint at the minimum feint frames  
(3) When doing a feint, you cannot end the feint at the minimum feint frames  
by holding that same feint direction through the feint animation.
by holding that same feint direction through the feint animation.  
Just holding the direction doesn't end your feint into either walk forward or crouch,
you have to do an action or other direction:
* Forward feint can be ended with any other direction.
* Down feint can be ended with any other direction besides down-foward.
 


Similarly, when doing a feint cancel,  
(4) Similarly, when doing a feint cancel,  
if you are holding a feint direction the frame before the normal button is pressed,  
if you are holding a feint direction the frame before the normal button is pressed,  
you cannot end the feint cancel at the minimum feint frames  
you cannot end the feint cancel at the minimum feint frames  
by holding that same feint direction through the feint animation.  
by holding that same feint direction through the feint animation.  


Just holding the direction doesn't end your feint cancel into either walk forward or crouch,  
;In these cases, just holding the direction ''doesn't'' end your feint into either walk forward or crouch, you have to do an action or other direction.
you have to do an action or other direction:
* Forward feint can be ended with any other direction.  
* Forward feint can be ended with any other direction.  
* Down feint can be ended with any other direction besides down-foward.
* Down feint can be ended with any other direction besides down-foward.
* (You can jump or hop on the first frame after the minimum feint frames.) 
* You can only press the same direction as the feint direction immediately '''after''' the minimum feint frames to end the feint early.
* Both the dash run and the dash step can only be completed the earliest '''after''' the minimum feint frames.
;In all the cases, the earliest to complete these actions to end at the minimum feint frames is the following.
;;Normals, evasion attacks, backdash, super jump, special, T.O.P. attack, super
:1F before the end of the minimum feint frames
:1F after minimum feint frames
:(2F window)
---------------------------------------


Other considerations:
</div>
* You can only end with the same direction as the feint direction
immediately '''after''' the minimum feint frames.
* There's a slight difference with reversal timing of dash step.
You can only complete the dash step immediately '''after''' the minimum feint frames.

Revision as of 09:01, 27 February 2023

For an added explanation see here:


Feint Reversal Timing:


Doing movement and other actions after feint or feint cancel is similar to reversal timing (see #Timing_For_Reversals)


(1) Doing a feint but having to go in the direction that's different from the feint direction.

(2) Doing a feint cancel without the feint direction held the frame before the normal button, the earliest you can do dash forward will be slightly different.

In these cases, just holding the direction does end your feint into either walk forward or crouch. And you can reversal dash forward at the following timing.
forward dash step
1F before the end of the minimum feint frames
1F after minimum feint frames
(2F window)
Forward dash run, Freeman forward dash step
1F-4F before the end of the minimum feint frames
1F after minimum feint frames
(5F window)


(3) When doing a feint, you cannot end the feint at the minimum feint frames by holding that same feint direction through the feint animation.

(4) Similarly, when doing a feint cancel, if you are holding a feint direction the frame before the normal button is pressed, you cannot end the feint cancel at the minimum feint frames by holding that same feint direction through the feint animation.

In these cases, just holding the direction doesn't end your feint into either walk forward or crouch, you have to do an action or other direction.
  • Forward feint can be ended with any other direction.
  • Down feint can be ended with any other direction besides down-foward.
  • (You can jump or hop on the first frame after the minimum feint frames.)
  • You can only press the same direction as the feint direction immediately after the minimum feint frames to end the feint early.
  • Both the dash run and the dash step can only be completed the earliest after the minimum feint frames.


In all the cases, the earliest to complete these actions to end at the minimum feint frames is the following.
Normals, evasion attacks, backdash, super jump, special, T.O.P. attack, super
1F before the end of the minimum feint frames
1F after minimum feint frames
(2F window)