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*Pokaemon (JP) | *Pokaemon (JP) | ||
<br> | <br> | ||
* | *SplashySyrup (NA) [https://twitter.com/SplashySyrup Twitter] | ||
==External Resources== | ==External Resources== |
Latest revision as of 00:41, 17 February 2023
Introduction
Croagunk is a tricky, mobile, pestering character with lots of RNG-based moves and mechanics. He's goofy and difficult, and requires players to adapt and manage to different situations based on his RNG, which gives positive results more often if Croagunk is low in HP. His aerial mobility is among the best of the entire cast, and he has very strong aerial attacks which makes for a character with a great air game. Many of his moves are also jump cancellable on hit or block, meaning he can apply pressure without having to hard commit to things. Croagunk can randomly buff or debuff both himself or the opponent, which will give you new tools depending on the scenario, such as 4A becoming stronger when the opponent is buffed and 2A becoming stronger when the opponent is debuffed. Croagunk also has amazing chip damage output, possibly the best in the entire game.
However, due to being an RNG character, Croagunk can be quite inconsistent at times, and it can feel like many things, good and bad, are out of your control entirely. His damage output can vary wildly, sometimes struggling to even break 150 with an (incredibly difficult to perform) full combo, and sometimes dealing shocking amounts of damage very quickly. He's also quite stubby, as his best buttons have little range and his midrange buttons are riskier to use. Overall, Croagunk is very unorthodox, which leads to him being a pretty rare sight, and a character not many people know how to deal with at higher levels.
Holding j.sX, j.1/3/7/9Y or 6X near a wall allows Croagunk to latch onto it, granting him 180F of Speed Up for each second spent clinging to the wall, up to a maximum of 3 seconds before Croagunk is forced off. During this time, Croagunk slides down the wall, and can end Wall Cling early by pressing B or performing any Air Action.
Croagunk #PTDX_GNK | |
---|---|
Vitals | |
HP | 540 HP |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 150 CC |
Burst Mode Duration | 720F (12 sec) |
Movement | |
Back Dash | 33F, 1-8F Strike/Throw Invuln, Cancelable on Frame 25 |
Side Dash | 41F, 5-14F Projectile Invuln, Cancelable on Frame 25 |
Forward Dash | 29F, Cancelable on Frame 17 |
Unique Movement Options | Midair Float, Wall Cling, j.#Y Midair Swim |
Stances | |
High Stance | Charges Synergy Gauge for both players (1CC/tick) |
Low Stance | High Invuln. on Frame 1, Heal 10 Recoverable HP/180F |
General Moves
Burst Mode
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
Increased chance of getting good outcomes from random effects. |
Burst Attack: Alter Ego Army
Version | Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Burst L+R Alter Ego Army | Normal (strike) | 180 (30) | 12 | Mid | BA (strike) | i23 | N/A | FP 84 / DP 85 | Knockdown | -4 | Airborne on Frame 6, FP (14-60F) / DP (14-61F) Total Invuln, Pierce, Speed Down(opponent) for 420F on Hit |
Burst j.L+R Alter Ego Army (Air) | Normal (strike) | 180 (30) | 12 | Mid | BA (strike) | i13 | 1 | Until landing +55 | Knockdown | -8 | 1-47F Total Invuln, Pierce, Speed Down(opponent) for 420F on Hit |
Croagunk spirals downwards to the ground. On hit, removes all of the opponent's recoverable health. On hit, gives the opponent a Speed debuff that lasts for 7 seconds. |
j.R Midair Float
Recovery | Properties |
Until landing FP +23 / DP +9 | Air Actionable on Frame 11 |
Croagunk floats in the air, able to move while active. |
Y+B Grab Attack
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv. |
Grab | FP 80 / DP 90* | 12 / 0 and Shift | Ground only | 1 | i11 | 49 | FP Shift (+8) / DP Shift |
* Duel Phase Grab damage increases based on the amount of buffs Croagunk has. One Buff = 100 Damage Two Buffs = 150 Damage |
X+A Counter Attack
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
X+A Counter Attack | Counter (strike) | 60 | 40% | 3 / 0 and Shift | Mid High | 5 | i31 | 71 | 0 | -8 | 1-24F Counter Armor, Airborne on Frame 27, Hard Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (strike) | 90 | 40% | 3 / 0 and Shift | Mid High | 6 | i51 | 91 | Hard Launch | +4 | 1-44F Counter Armor, Airborne on Frame 47 , Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
]X[ Release X
Version | Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
No Debuffs | Normal (strike) | 80 | 4 / 0 and Shift | Mid | 6 | i19 | 1 | 61 | Soft Launch | -20 | Charge Time: 90F, Throw Blast, 1-20F High/Mid High Invuln, Airborne on Frame 19, Low invuln. on Frame 21 |
1 Debuff | Normal (strike) | 102 | 4 / 0 and Shift | Mid | 6 | i19 | 1 | 61 | Soft Launch | -12 | Charge Time: 90F, Throw Blast, 1-20F High/Mid High Invuln, Airborne on Frame 19, Low invuln. on Frame 21 |
2 Debuffs | Normal (strike) | 164 | 4 / 0 and Shift | Mid | BA (strike) | i19 | 1 | 61 | Soft Launch | -12 | Charge Time: 90F, Throw Blast, High/Mid High Invuln on Frame 1 ONLY, 2-32F Strike/Throw/Projectile Invuln, Airborne on Frame 19, Low invuln. on Frame 32 |
Croagunk performs a shoryuken. Enhances based on the amount of debuffs Croagunk has. One Debuff = Two additional hits Two Debuffs = Fully invincible on frame 1, Six additional hits |
Field Phase Attacks
nY
Version | Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
nY | Normal (projectile) | 20 | 50% | 0 | Special Mid | 6 | i23 | 9 | 59 | Crumple | -12 | Special/Jump Cancelable on Frame 26, cannot K.O. |
Charged - n[Y] | Normal (projectile) | 30 | 50% | 0 | Mid Low | 8 | i44 | 9 | 80 | Crumple | -12 | Special/Jump Cancelable on Frame 47, cannot K.O. |
Creates a poison cloud that erases incoming projectiles. Can be charged to increase the cloud's size. |
sY
Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 20 each | 0 | 0 | Special Mid | 7 | i27 | 9 | 71 | -7 | -12 | Special/Jump/fY cancelable on Frame 51, Cannot K.O. |
Croagunk walks to the side, throwing out two poison bubbles that track down the opponent. |
fY
Version | Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
fY | Normal (strike), Normal (projectile) | 70 | 0 and Shift | Mid | 4, S+ | i15 | 5 | 55 | Shift (Launch) | -8 | Destroys Projectiles while active |
Charged - f[Y] | Normal (strike), Normal (projectile) | 90 | 0 and Shift | Mid | 4, S+ | i37 | 5 | 76 | Shift (Launch) | -8 | Destroys Projectiles while active |
f[Y] BM (Bomb) | Normal (projectile) | 20, 100 (explosion) | 0 | Mid High, Mid | S | i40, i~250 (explosion) | 5 | 76 | Shift (Launch), Hard Launch | -8, +250 | 50 HP Recoil on Hit, Cannot K.O. |
Croagunk kicks out a large wave of poison. Can be charged to kick out a bomb. If f[Y] Phase Shifts, the bomb will be planted in Duel Phase. |
bY
Version | Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
bY | Normal (projectile) | 100 | 40% | 0 | Mid | S | i219 | 9 | 61 | Hard Launch | 0 | 5-18F Mid High Projectile Invuln, 50 HP Recoil on Hit, Cannot K.O. |
Charged - b[Y] | Normal (projectile) | 160 | 40% | 0 | Mid | S | i339 | 9 | 109 | Hard Launch | 0 | 5-45F Mid High Projectile Invuln, 80 HP Recoil on Hit, Cannot K.O. |
Croagunk plants a bomb in the ground that detonates after 3 seconds (5.5 seconds if charged). |
j.Y
Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 20 per hit | 30% per hit | 0 | Mid High | 6 | i19 | 9 | Until landing +23 | +4 | -8 | Air Actionable on Frame 27, Cannot K.O. |
Croagunk throws out a wave of three poison bubbles. Can be used twice in a row. |
Homing Attack
Version | Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 20 | 0 | Low | 4 | i21 | 1 | 57 | -4 | -8 | Throw Blast, Block or Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (strike) | 30 | 0 | Mid | 4 | i46 | N/A | 92 | +4 | -8 | N/A |
XXX Homing Attack 3 | Normal (strike) | 40 | 0 and Shift | Mid | 4 | i92 | N/A | 129 | Shift (+9) | -8 | Airborne |
XX[X] Charged Homing Attack 3 | Normal (strike) | 60 | 0 and Shift | Mid | 4 | i112 | N/A | 149 | Shift (+12) | Guard Break (+23) | Airborne, Pierce, Guard Break |
Croagunk homes in on the opponent and slides at them before unleashing a flurry of punches and ending with a hop-kick. If Homing Attack 2 was blocked, there is a 24 frame window to punish a Charged Homing Attack 3. |
j.X
Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 80 | 0 and Shift | Mid High, Low | 4 | i22 | 9 | Until landing +43 | Shift (Knockdown) | -8 |
Croagunk dives to the ground, creating a low shockwave on impact. Can change the trajectory of the landing. |
j.sX
Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 30 | 30% | 0 | Mid High | 4 | i17 | 9 | Until landing +23 | -19 | -31 | Air Actionable on Frame 26, Air Actionable on Frame 67 after Wall Cling |
Croagunk does a straight rolling motion in the air. Can be used twice in a row. Can be angled in any direction. If j.sX is used near the wall, j.sX can be held to go into Wall Cling. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 10 | 0% | 0 | Mid Low | 3 | i15 | 5 | 41 | 0 | -4 | Special/Jump Cancelable on Frame 19 |
5YY | Normal (strike) | 30 | 10% | 2 | Mid Low | 3 | i35 | N/A | 69 | 0 | -8 | Special/Jump Cancelable on Frame 45 |
5YYY | Normal (strike) | 20 | 20% | 3 | Mid Low | 4 | i67 | N/A | 95 | +4 | -8 | Special/Jump Cancelable on Frame 68 |
Advances forward and does a quick jab combo. |
6Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6Y RK (Rock) | Normal (projectile) | 20 | 0% | 2 | Special Mid | 2 | i19 | 9 | 49 | 0 | -12 | N/A |
6Y BM (Bomb) | Normal (projectile) | 20, 100 (explosion) | 0% | 2 | Special Mid, Mid (explosion) | 2, S (explosion) | i19, i221 (explosion) | 9 | 49 | 0, +222 | -12 | Cannot K.O. (explosion) |
Croagunk chucks a rock at the opponent. 6Y has a random chance to throw out a bomb instead of a rock, which detonates 3 seconds after it touches the ground. Holding the input throws the projectile at a higher angle, and delays a bomb explosion by 24F.
|
4Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4Y | Normal (strike) | 20 | 10% | 0 | Mid Low | 4 | i19 | 9 | 51 | -4 | -8 | N/A |
4YY | Normal (strike) | 40 | 10% | 4 | Mid | 4 | i44 | N/A | 78 | Soft Launch / Hard Launch (Air Hit) | -12 | N/A |
4YX | Normal (strike) | 120 | 20% | 6 | Mid | 6 | i68 | N/A | 111 | Knockdown | +8, +15 if spaced | Pierce |
Croagunk advances forward and shoves the opponent, following up with either a launching lift or a charging tackle. |
8Y
8Y | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8Y | Normal (projectile) | 60 | 20% | 3 | High | S+ | i19 | 9 | 45 | 0 | -4 | 5-18F High/Mid High Invuln, Jump Cancelable on Frame 25 |
Charged - 8[Y] | Normal (projectile) | 64 | 20% | 4 | High | S+ | i39 | 9 | 65 | Soft Launch | 0 | 5-38F High/Mid High Invuln, Jump Cancelable on Frame 51 |
An anti-air soundwave attack. Charging this move gives it a larger hitbox and additional hits. |
2Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 20 | 20% | 0 | Low | 3 | i11 | 1 | 37 | +4 | -8 | Throw Blast, High Invuln. on Frame 1, +9 on Crit, Jump Cancelable on Frame 23 |
Low swipe to the ground. |
j.Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (projectile) | 39 | 10%, 10%, 10% | 0 | Mid High | S+ | i15 | 5 | Until landing +9 | +24 | +8 | Special Cancelable on Frame 18 |
An aerial soundwave attack. Special cancelable. |
j.#Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.1/2/3Y | Normal (strike) | 30 | 0% | 1 | Mid High | 5 | i15 | 5 | Until landing +9 | +16 | +2 | Air Actionable on Frame 25, Air Actionable on Frame 45 after Wall Cling |
j.1/2/3Y (Crash) | Normal (strike) | 40 | 40% | 1 | Mid High | 5 | i22 | 5 | Until landing +46 | Soft Launch | -8 | N/A |
j.7/8/9Y | Normal (strike) | 30 | 0% | 1 | Air Only | 3 | i15 | 5 | Until landing +9 | N/A | N/A | Air Actionable on Frame 25, Air Actionable on Frame 45 after Wall Cling |
Croagunk swims in the air vertically or diagonally. If j.#Y is used near the wall, j.#Y can be held to go into Wall Cling. j.2Y, j.8Y, j.1/3Y, and j.7/9Y are all treated as different Air Actions for the purpose of determining which Air Actions Croagunk has already used. |
Duel Phase Strong Attacks
5X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 | 20% | 4 | Mid Low | 4 | i23 | 9 | 59 | 0 | -12 | Special/Jump Cancelable on Frame 27 |
Croagunk rushes forward, headbutting the opponent. |
6X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 40 | 20% | 3 | Mid Low | 4 | i15 | 5 | 59 (53 on whiff) | Knockdown | -16 | Airborne on Frame 9, Air Actionable on Frame 53 after Wall Cling |
Croagunk lunges forward and does a butt bounce. Bounces back both on hit and on block. If 6X is used near the wall, 6X can be held to go into Wall Cling. |
4X
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 200 | 12 | Mid Low | 6 | i141 | 9 | 181 | Shift | +8 / Unblockable (2 Buffs) | Pierce, R Cancelable on Frame 132, Cannot K.O. |
Croagunk winds up a "Miguel Punch". Can be canceled with R before the attack comes out. If Croagunk has two buffs, the attack will go through an opponent's block. |
8X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 | 20% | 3 | Mid High | 4 | i27 | 1 | 57 | -4 | -8 | Throw Blast, Airborne on Frame 10, Hard Launch on Crit |
An overhead slap attack. |
2X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 | 20% | 3 | Low | 4 | i15 | 5 | 53 | Knockdown | -12, as safe as -1 if spaced. | High Invuln. on Frame 1 |
Croagunk slides on the ground. |
j.X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 60 | 20% | 1 | Mid High | 4 | i19 | 9 | Until landing +9 | -10 | -18 | Air Actionable on Frame 25 |
Croagunk does a straight rolling motion in the air. If j.X is used near the wall, j.X can be held to go into Wall Cling. |
j.8X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
j.8X | Normal (strike), Normal (projectile) (Landing) | 60, 36 (Descending), 80 (Landing) | 10%, 40% (Landing) | 2 | Mid High, Air Only (Descending), Mid (Landing) | 4 | i11 | 1 | 71 | Hard Launch, Knockdown (Descending), Soft Launch (Landing) | -16 | 36-55F Strike/Throw/Projectile Invuln |
j.8X BM (Bomb) | Normal (projectile) | 100 | 0% | 0 | Mid | S | i101 | N/A | 71 | Hard Launch | N/A | 17-34F Strike/Throw/Projectile Invuln, 20 HP Recoil on Hit, Cannot K.O. |
Croagunk teleports upwards and disappears, becoming invincible. Croagunk then falls from above and lands in a relaxing stance. Inputting j.7X causes Croagunk to land in the same spot. Inputting j.9X Causes Croagunk to teleport even farther. Has a random chance to throw out a bomb if the attack was blocked or whiffed. Rage has no effect on this chance.
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Pokemon Moves
5A Poison Sting
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5A Poison Sting | Normal (projectile) | 20 (20) | 0% | 0 | Special Mid | 6 / 7 (2nd) / 8 (3rd) | i23 / i19 (2nd and 3rd) | 9 | 53 / 57 (2nd) / 67 (3rd) | N/A / +4 (2nd) / -7 (3rd) | -8 / -16 / -20 | Poison Sting Cancelable on Frame 25 / 21 (2nd), Cannot K.O. |
sA Poison Sting | Normal (projectile) | 20 (20) | 0% | 0 | Special Mid | 6 / 7 (2nd) / 8 (3rd) | i31 / i27 (2nd and 3rd) | 9 | 61 / 65 (2nd) / 76 (3rd) | N/A / +4 (2nd) / -8 (3rd) | -8 / -16 / -21 | Poison Sting Cancelable on Frame 37 / 33 (2nd), Cannot K.O. |
5[A] Charged Poison Sting | Normal (projectile) | FP 20 (20) / DP 40 (40) | 0% | 0 | Special Mid | 8 | i43 / i39 (2nd and 3rd) | 9 | 91 / 87 (2nd and 3rd) | FP -4 / +4 | FP -16 / DP -8 | Poison Sting Cancelable on Frame 55 / 51 (2nd), Cannot K.O. |
s[A] Charged Poison Sting | Normal (projectile) | 20 (20) | 0% | 0 | Special Mid | 8 | i52 / i48 (2nd and 3rd) | 9 | 100 / 96 (2nd and 3rd) | FP -4 | FP -16 | Poison Sting Cancelable on Frame 64 / 60 (2nd), Cannot K.O. |
Croagunk spits poison at the opponent at a maximum of three times. Poison Sting deals the same damage regardless if it was blocked or not. In Field Phase, Croagunk can dodge side to side by inputting left or right. The first 5A or sA Poison Sting has no hitstun. |
6A Poison Jab
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6A Poison Jab (Sad) | Normal (strike) | 0 (21) / 80 (21) | 50% | 3 / 0 and Shift | Mid Low | 5 | i23 | 1 | 67 | -4 | -12 | Throw Blast, 1-22F Red Armor, Airborne on Frame 16, may Recover 10/20 HP (opponent) on Hit, Attack Up/Attack Up and Defense Up (opponent) for 600F on Hit |
6A Poison Jab (Flex) | Normal (strike) | 80 (21) | 50% | 3 / 0 and Shift | Mid Low | 5 | i23 | 1 | 67 | Knockdown | -12 | Throw Blast, 1-22F Red Armor, Airborne on Frame 16, Defense Down (opponent) for 720F on Hit |
6A Poison Jab (Cheer) | Normal (strike) | 130 (21) | 50% | 3 / 0 and Shift | Mid Low | 5 | i23 | 1 | 67 | Soft Launch | -12 | Throw Blast, 1-22F Red Armor, Airborne on Frame 16, Attack Down and Defense Down (opponent) for 720F on Hit |
Croagunk extends Its arm and lunges forward, granting red armor on frame 1. Landing a Poison Jab randomly grants the opponent one or two buffs / debuffs. Buffs last 10 seconds, while Debuffs last 12 seconds. In Burst Mode, Croagunk is more likely to receive positive results.
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4A Thief
Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 50 (13) / 110 (29) (1 Buff) / 150 (40) (2 Buffs) | 20% | 3 / 0 and Shift | Low | 5 | i27 | 9 | 65 | Soft Launch | -12 / -8 (1 Buff) / -4 (2 Buffs) | High/Mid High Invuln. on Frame 5, Drain Synergy on Hit, Stolen Buffs (self) for 600F on Hit |
Croagunk slides on the ground, stealing buffs and Synergy from the opponent. Thief becomes enhanced based on the amount of buffs the opponent has. Each buff the opponent has grants Thief additional hits and range. The stolen buffs have a constant duration of 10 seconds, regardless of their original duration. Becomes safer on block when spaced. |
8A Foul Play
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (projectile) | 120 (33) | 0 | 0 | Mid | S | i25 | 109 / 77 (attack) | Knockdown | +4 | 1-4F Low invuln, Airborne on Frame 5, 5-9F Mid Low Invuln, 5-56 / 5-6F (Attack) Counter Armor, 7-49F Strike/Throw/Projectile Invuln (Attack), Pierce, Defense Down (opponent) for 390F on Hit |
Croagunk does a deceiving slowed down version of a forward jump. When attacked, Croagunk throws out a bomb that shortly explodes. Gives the opponent a Defense debuff for 6.5 seconds on hit. |
2A Venoshock
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
No Debuffs | Normal (projectile) | 55 (16) | 20% | 3 | Special Mid | S+ | i25 | 5 | 91 | Knockdown | -24 | Low invuln. on Frame 1, Airborne on Frame 6 |
1 Debuff | Normal (projectile) | 100 (30) | 20% | 6 | Mid | S+ | i25 | 5 | 91 | Knockdown | -20 | Low invuln. on Frame 1, Airborne on Frame 6, Pierce |
2 Debuffs | Normal (projectile) | 136 (42) | N/A | 12 | Special Mid / Mid / Mid | S+ | i25 | 5 | 91 | Shift | -16 | Low invuln. on Frame 1, Airborne on Frame 6, Pierce |
Croagunk spins in place, throwing out a laser afterwards. Venoshock becomes enhanced based on the amount of debuffs the opponent has. One Debuff = Additional bottom laser Two Debuffs = Additional top and bottom laser |
j.A Gunk Shot
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
j.A Gunk Shot: Item | Normal (projectile) | Varies | Varies | Varies | Varies | Varies | i19 | 5 | Until landing FP +23 / DP +19 | Varies | Varies | N/A |
SD Self Destruct | Normal (projectile) | 120 (30) | 0% | 0 | Mid | S | i23 | 5 | N/A | Soft Launch | N/A | 45 HP Recoil, Pierce |
Croagunk throws a random item or blows himself up. Can be angled closer or farther away from Croagunk.
|
]A[ Acupressure
Total Frames | Properties |
91 | Charge Time: 90F, Airborne on Frame 37 (Jackpot), gain 20-40 CC of Synergy and Speed Up/Down or Attack Up/Down and Speed Up/Down (self) for 600F once complete |
Randomly grants Croagunk one or two buffs / debuffs. If only one buff / debuff is granted, it will always be Speed. If two buffs / debuffs are granted, it will always be Attack / Speed. All buffs / debuffs last for 10 seconds. Acupressure gives Synergy on use. In Burst Mode, Croagunk is more likely to receive positive results.
|
Gunk Shot Items
RK Rock
Damage | Scaling | PSP / FPP | Height | Priority | Hit Adv | Block |
20 (5) | 0% | 2 / 0 | Mid | 3 | -4 | -12 |
Croagunk pulls out a rock. Can be angled closer or farther away from Croagunk. |
BM Bomb
Damage | Scaling | PSP / FPP | Height | Priority | Hit Adv | Block |
20 (5), 100 (25) (Explosion) | 0% | 2, 0 (Explosion) / 0 | Mid | S | -4, Hard Launch (Explosion) | -12, +250 (Explosion) |
Croagunk pulls out a bomb. The bomb detonates after 3 seconds when it touches the ground (i~200). The explosion deals 50 damage to Croagunk. The bomb throw can KO the opponent. The explosion cannot KO Croagunk or the opponent. Can be angled closer or farther away from Croagunk. |
SP Sludge Pool
Version | Damage | Scaling | PSP / FPP | Height | Priority | Hit Adv | Block |
SP Sludge Pool (Item) | 20 (5) | 0% | 0 | Mid | 8 | Stun | -12 |
SP Sludge Pool (Pool) | 48 (10) | 30% | 0 | Low | 8 | Stun | -12 |
Croagunk pulls out sludge that turns into a pool when hitting the ground (i26). The opponent becomes stunned and receives a Defense Debuff for 6 seconds if they come in contact. The thrown projectile that creates the sludge pool causes Speed Down(opponent) for 4.5 seconds on Hit, but cannot KO the opponent. The sludge pool itself can KO the opponent. Can be angled closer or farther away from Croagunk. |
TN Tornado
Damage | Scaling | PSP / FPP | Height | Priority | Hit Adv | Block |
100 (25) | 30% | 3 / 0, 0, 0, 0, 4 | Mid | i19 | Hard Launch | FP +24 / DP +29 |
Croagunk pulls out a tornado that homes in on the opponent. The tornado disappears after 2 seconds, after the 3 hits, or if Croagunk's Burst Mode ends. In Rage / Burst Mode, Croagunk is more likely to pull a tornado. Can be angled closer or farther away from Croagunk. |
BL Boulder
Damage | Scaling | PSP / FPP | Height | Priority | Hit Adv | Block |
145 (48) | 10% per hit (up to 6) | 0 | Mid | i19 | FP +70 / DP +107 | FP + 67 / DP +104 |
Croagunk pulls out a boulder that homes in on the opponent. The boulder disappears after 6 seconds, after the 6 hits, or if Croagunk's Burst Mode ends. In Rage / Burst Mode, Croagunk is more likely to pull a boulder. Can be angled closer or farther away from Croagunk. |
Combos
Notable Players
- Boolerex (EU): Twitter
- Buppa-san (JP): Vods
- Geno (NA): Twitter
- Pokaemon (JP)
- SplashySyrup (NA) Twitter