Killer Instinct (2013)/Jago: Difference between revisions

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(Replaced content with "{{KI2013 Character Infobox |name=Jago |image=KI2013_Jago_CSS.png |forward walk speed= 60f to cross two large training mode squares |backwards walk speed= 68f to cross two large training mode squares |forward dash duration= 18f |backdash duration= 24f |pre-jump frames= 5f |jump duration= 40f |landing recovery= 4f |advantage post grounded combo breaker= +1 }} == Universal Mechanics == === Instinct === '''Tiger's Focus:''' Endokukens become double fireballs and restore...")
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=== Combat Trait ===
=== Combat Trait ===
'''Around The World:''' Jago can chain any auto-double into another of lesser strength (L loops back to H). He gains about 1/9 Instinct meter every time he completes a loop of all 3 strengths of auto-double.
'''Around The World:''' Jago can chain any auto-double into another of lesser strength (L loops back to H). He gains about 1/9 Instinct meter every time he completes a loop of all 3 strengths of auto-double.
== Frame Data At A Glance ==
{{KI2013FrameDataGlanceTableHeader}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|LP|[[File:Lp.png]]|10|15|1.6%|M|ch/sp/sh|4|2|9|4|0||}}
{{KI2013FrameDataGlanceRow|Close MP|Close [[File:Mp.png]]|20|10|2.4%|M|sp/sh|6|3|14|5|1||}}
{{KI2013FrameDataGlanceRow|Close HP|Close [[File:Hp.png]]|30|5|4.0%|M|sp/sh|8|5|17|-1|-4||}}
{{KI2013FrameDataGlanceRow|Close LK|Close [[File:Lk.png]]|10|15|1.6%|M|ch/sp/sh|4|3|8|5|2||}}
{{KI2013FrameDataGlanceRow|Close MK|Close [[File:Mk.png]]|20|10|2.4%|M|sp/sh|5|4|8|5|1||}}
{{KI2013FrameDataGlanceRow|Close HK|Close [[File:Hk.png]]|30|5|4.0%|M|sp/sh|8|4|16|2|-2||}}
{{KI2013FrameDataGlanceRow|Far MP|Far [[File:Mp.png]]|20|10|2.4%|M|sp/sh|6|3|17|1|-2||}}
{{KI2013FrameDataGlanceRow|Far HP|Far [[File:Hp.png]]|30|5|4.0%|M|sp/sh|10|3|25|-3|-6||}}
{{KI2013FrameDataGlanceRow|Far LK|Far [[File:Lk.png]]|10|15|1.6%|M|ch/sp/sh|6|3|12|5|2||}}
{{KI2013FrameDataGlanceRow|Far MK|Far [[File:Mk.png]]|20|10|2.4%|M|sp/sh|7|3|18|3|-2||}}
{{KI2013FrameDataGlanceRow|Far HK|Far [[File:Hk.png]]|30|5|4.0%|M|sp/sh|10|5|20|0|-5||}}
{{KI2013FrameDataGlanceRow|Crouch LP|[[File:Down.gif]][[File:Lp.png]]|10|15|1.6%|M|ch/sp/sh|4|2|7|4|2||}}
{{KI2013FrameDataGlanceRow|Crouch MP|[[File:Down.gif]][[File:Mp.png]]|24|10|2.4%|M|sp/sh|6|2|17|0|-2||}}
{{KI2013FrameDataGlanceRow|Crouch HP|[[File:Down.gif]][[File:Hp.png]]|36|5|4.0%|M|sp/sh|9|5|17|-4|-7||}}
{{KI2013FrameDataGlanceRow|Crouch LK|[[File:Down.gif]][[File:Lk.png]]|10|15|1.6%|L|ch/sp/sh|4|2|9|4|1||}}
{{KI2013FrameDataGlanceRow|Crouch MK|[[File:Down.gif]][[File:Mk.png]]|20|10|2.4%|L|sp/sh|6|2|17|3|1||}}
{{KI2013FrameDataGlanceRow|Crouch HK|[[File:Down.gif]][[File:Hk.png]]|36|-|4.0%|L|-|8|2|21|63|-9|Hard Knockdown|}}
{{KI2013FrameDataGlanceRow|Jump LP|Jumping [[File:Lp.png]]|20|15|?|H|sp/sh|6|7|4|15|8|Opener|}}
{{KI2013FrameDataGlanceRow|Jump MP|Jumping [[File:Mp.png]]|24|10|?|H|sp/sh|6|3|4|13|12|Opener|}}
{{KI2013FrameDataGlanceRow|Jump HP|Jumping [[File:Hp.png]]|30|5|?|H|sp/sh|11|3|4|20|17|Opener, Crossup|}}
{{KI2013FrameDataGlanceRow|Jump LK|Jumping [[File:Lk.png]]|20|15|1.6%|H|sp/sh|6|8|4|15|8|Opener|}}
{{KI2013FrameDataGlanceRow|Jump MK|Jumping [[File:Mk.png]]|24|10|2.4%|H|sp/sh|7|10|4|16|12|Opener, Crossup|}}
{{KI2013FrameDataGlanceRow|Jump HK|Jumping [[File:Hk.png]]|30|5|4.0%|H|sp/sh|10|11|4|30|17|Opener|}}
{{KI2013FrameDataGlanceRow|Neck Cutter|[[File:Left.gif]][[File:Hp.png]]|30|-|?|H|sp/sh|18|2|26|-2|-6|Overhead|}}
{{KI2013FrameDataGlanceRow|Double Roundhouse|[[File:Right.gif]][[File:Hk.png]]|20,8.1|-|?|M|sp/sh|7|4|16|5|3|-|}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Forward Throw|[[File:Lp.png]][[File:Lk.png]]|40|-|?|TH|-|4|2|29|58|-|-|}}
{{KI2013FrameDataGlanceRow|Backward Throw|[[File:Left.gif]][[File:Lp.png]][[File:Lk.png]]|40|-|?|TH|sh|4|2|29|61|-|-|}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Endokuken|[[File:Qcf.png]][[File:Lp.png]]|32|-|?|M|sh|14|0|24|6|-4|Projectile|}}
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]][[File:Mp.png]]|32|-|?|M|sh|14|0|15|3|-7|Projectile|}}
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]][[File:Hp.png]]|32|-|?|M|sh|14|0|3|4|-6|Projectile|}}
{{KI2013FrameDataGlanceRow|Tiger Fury|[[File:Dp.png]][[File:Lp.png]]|36|-|?|M|sh|2|7|31|44|-27|Startup Invulnerable|}}
{{KI2013FrameDataGlanceRow||[[File:Dp.png]][[File:Mp.png]]|44|-|?|M|sh|2|7|38|43|-34|Startup Invulnerable|}}
{{KI2013FrameDataGlanceRow||[[File:Dp.png]][[File:Hp.png]]|52|-|?|M|sh|2|7|47|38|-40|Startup Invulnerable|}}
{{KI2013FrameDataGlanceRow|Laser Sword|[[File:Qcb.png]][[File:Lp.png]]|28|10|?|M|sh|7|2|21|4|0|Opener|}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mp.png]]|36|10|?|M|sh|8|2|25|5|1|Opener|}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Hp.png]]|20,8.1|10|?|M|sh|9|2|23|6|2|Opener|}}
{{KI2013FrameDataGlanceRow|Wind Kick|[[File:Qcb.png]][[File:Lk.png]]|20|10|?|M|sh|9|5|28|5|-2|Opener, Lower Invulnerable|}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mk.png]]|24|10|?|M|sh|10|9|28|4|-3|Opener, Lower Invulnerable|}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Hk.png]]|30|10|?|M|sh|13|2|28|2|-7|Opener, Lower Invulnerable|}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Shadow Endokuken|[[File:Qcf.png]][[File:P.png]]x2|16 + 4.8x4|0|?|M|sh|5,2|0|0|71|1|Projectile|}}
{{KI2013FrameDataGlanceRow|Shadow Tiger Fury|[[File:Dp.png]][[File:P.png]]x2|20 + 6x3 + 18|0|?|M|sh|4,0|4|46|36|-42|Startup Invulnerable|}}
{{KI2013FrameDataGlanceRow|Shadow Laser Sword|[[File:Qcb.png]][[File:P.png]]x2|16 + 4.8x3 + 14.4|0|?|M|sh|3,2|4|13|6|2|Opener, Upper Invulnerable|}}
{{KI2013FrameDataGlanceRow|Shadow Wind Kick|[[File:Qcb.png]][[File:K.png]]x2|12 + 3.6x3 + 10.8|0|?|M|sh|3,4|1|32|5|1|Opener, Projectile/Throw/Lower Invulnerable|}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|LP Auto-Double|[[File:Lp.png]]|1.8,2.4|20|-|M|HP/HK/linker/ender|4|2|13|-|-||}}
{{KI2013FrameDataGlanceRow|MP Auto-Double|[[File:Mp.png]]|3.6,4.9|16|-|M|LP/LK/linker/ender|6|3|23|-|-||}}
{{KI2013FrameDataGlanceRow|HP Auto-Double|[[File:Hp.png]]|5.4,6.5|12|-|M|MP/MK/linker/ender|8|2|32|-|-||}}
{{KI2013FrameDataGlanceRow|LK Auto-Double|[[File:Lk.png]]|1.8,2.4|20|-|M|HP/HK/linker/ender|4|2|14|-|-||}}
{{KI2013FrameDataGlanceRow|MK Auto-Double|[[File:Mk.png]]|3.6,4.9|16|-|M|LP/LK/linker/ender|6|2|20|-|-||}}
{{KI2013FrameDataGlanceRow|HK Auto-Double|[[File:Hk.png]]|5.4,6.5|12|-|M|MP/MK/linker/ender|8|5|31|-|-||}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Laser Sword Linker|[[File:Qcb.png]][[File:Lp.png]]|-|16|?|M|sh/auto-double|7|2|-|3|-||}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mp.png]]|-|18|?|M|sh/auto-double|9|1|-|4|-||}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]]hold [[File:Lp.png]]/[[File:Mp.png]]|-|21|?|M|sh/auto-double|10|1|-|5|-||}}
{{KI2013FrameDataGlanceRow|Wind Kick Linker|[[File:Qcb.png]][[File:Lk.png]]|-|12|?|M|sh/auto-double|7|1|-|1|-||}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mk.png]]|-|14|?|M|sh/auto-double|8|1|-|3|-||}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]]hold [[File:Lk.png]]/[[File:Mk.png]]|-|16|?|M|sh/auto-double|9|1|-|4|-||}}
{{KI2013FrameDataGlanceRow|Shadow Laser Sword Linker|[[File:Qcb.png]][[File:P.png]]x2||0|?|M|sh/auto-double|2,4|3|-|6|-||}}
{{KI2013FrameDataGlanceRow|Shadow Wind Kick Linker|[[File:Qcb.png]][[File:K.png]]x2||0|?|M|sh/auto-double|2,5|1|-|5|-||}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Endokuken Ender|[[File:Qcf.png]][[File:P.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Battery|}}
{{KI2013FrameDataGlanceRow|Tiger Fury Ender|[[File:Dp.png]][[File:P.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Damage|}}
{{KI2013FrameDataGlanceRow|Laser Sword Ender|[[File:Qcb.png]][[File:Hp.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Launcher|}}
{{KI2013FrameDataGlanceRow|Wind Kick Ender|[[File:Qcb.png]][[File:Hk.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Carry/Wall Splat|}}
{{KI2013FrameDataGlanceRow|Shadow Tiger Fury Ender|[[File:Dp.png]][[File:P.png]]x2|varies|N/A|varies|M|-|-|-|-|-|-|Damage|}}
|}
== Moves ==
==== Normal Attacks ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} {{speccancel}} }}
{{KI2013MoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}}  }}
{{KI2013MoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}}  }}
{{KI2013MoveListRow | Standing Light Kick | {{lk}} | {{rpdfire}} {{speccancel}} }}
{{KI2013MoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }}
{{KI2013MoveListRow | Standing Hard Kick | {{hk}} | {{speccancel}} }}
{{KI2013MoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }}
{{KI2013MoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }}
{{KI2013MoveListRow | Close Light Kick | (near opponent) {{lk}} | {{speccancel}} }}
{{KI2013MoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }}
{{KI2013MoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{speccancel}} }}
{{KI2013MoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} {{speccancel}} }}
{{KI2013MoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{KI2013MoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }}
{{KI2013MoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} {{rpdfire}} {{speccancel}} }}
{{KI2013MoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} {{speccancel}} }}
{{KI2013MoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} {{hardknockdown}}  }}
{{KI2013MoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }}
{{KI2013MoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }}
{{KI2013MoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }}
{{KI2013MoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }}
{{KI2013MoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }}
{{KI2013MoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }}
{{KI2013MoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }}
{{KI2013MoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} }}
{{KI2013MoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} }}
{{KI2013MoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} }}
{{KI2013MoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} }}
{{KI2013MoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }}
{{MoveListFooter}}
==== Command Attacks ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Double Roundhouse | {{f}} + {{hk}} | {{speccancel}} }}
{{KI2013MoveListRow | Neck Cutter | {{b}} + {{hp}} | {{high}} {{speccancel}} }}
{{KI2013MoveListRow | Throw | {{f}} or {{b}} + {{lp}} + {{lk}} | {{throw}} {{supercancel}} }}
{{MoveListFooter}}
==== Instinct Mode ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Tiger's Focus | {{hp}} + {{hk}} | Endokukens become double fireballs and restore health on hit. +2 additional frame advantage on all moves.}}
{{MoveListFooter}}
==== Special Moves ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Wind Kick | {{qcb}} + {{k}} | {{ex}} {{lowerbodyinv}} }}
{{KI2013MoveListRow | Laser Sword | {{qcb}} + {{p}} | {{ex}} }}
{{KI2013MoveListRow | Tiger Fury | {{dp}} + {{p}} | {{ex}} {{knockdown}} {{startupinv}} }}
{{KI2013MoveListRow | Endokuken | {{qcf}} + {{p}} | {{ex}} }}
{{MoveListFooter}}
==== Combo Openers ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Wind Kick | {{qcb}} + {{k}} | {{lowerbodyinv}} }}
{{KI2013MoveListRow | Laser Sword | {{qcb}} + {{p}} | ? }}
{{KI2013MoveListRow | Shadow Endokuken | {{qcf}} + {{p}} p | ? }}
{{KI2013MoveListRow | Shadow Windkick | {{qcb}} + {{k}} k | {{lowerbodyinv}} {{projectileinvincible}} }}
{{KI2013MoveListRow | Shadow Laser Sword | {{qcb}} + {{p}} p | {{upperbodyinv}} }}
{{MoveListFooter}}
==== Combo Linkers ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Combo Enders ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Manuals ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Ultra Combo ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Ultra Combo | {{dp}} + {{3p}} |  }}
{{KI2013MoveListRow | Stage Ultra | {{dp}} + {{3k}} |  }}
{{MoveListFooter}}
== Move Analysis ==
=== Normal Moves ===
N/A
=== Command Attacks ===
N/A
=== Throws ===
N/A
=== Instinct Mode ===
N/A
=== Special Moves ===
N/A
=== Shadow Moves ===
N/A
=== Combo Openers ===
N/A
=== Combo Linkers ===
N/A
=== Combo Enders ===
N/A
=== Manuals ===
N/A
=== Ultra Combos ===
N/A
== The Basics ==
== Combos ==
== Strategy ==
== Costumes and Colors ==
== Matchups ==
* <u>'''Vs. Glacius'''</u>
TBW
* <u>'''Vs. Jago'''</u>
TBW
* <u>'''Vs. Orchid'''</u>
TBW
* <u>'''Vs. Sabrewulf'''</u>
TBW
* <u>'''Vs. Sadira'''</u>
TBW
* <u>'''Vs. Spinal'''</u>
TBW
* <u>'''Vs. Thunder'''</u>
TBW
{{KI2013_Navbox}}
[[Category:Killer Instinct (2013)]]

Revision as of 20:52, 4 January 2024


Introduction

Jago PLACEHOLDER CHARACTER STORY

Jago Jago is the main Shoto character of KI, featuring a fireball, dragon punch, and tatsu equivalent. These tools allow him to play a classic midrange fireball/dp game, but Jago also comes equipped with a few extras not usually seen in your typical SF shoto. Chargeable fireballs that you can dash cancel while charging, a very long range overhead, a throw with potent oki attached, and abundant plus frames all give Jago an offensive toolkit characteristic of KI. Topping it all off is his Instinct, which changes his standard fireball into a double fireball, increases his frame advantage even further, and most importantly rewards fireballs on hit with healing, making Jago the only character in the game where three instincts in one game is not uncommon. Whether you plan to win by a war of attrition in the neutral game or you just want to get in that ass and run offense, Jago rewards players who dedicate themselves to the way of the warrior with an exceptionally fun take on a classic FG character archetype.

Strengths Weaknesses
  • Well Rounded: Jago's toolkit comes with good options at close, mid, and long range. While not the most outstanding at any of these ranges, the fact that he is able to fight at all of them means Jago is rarely helpless anywhere on the screen.
  • Healer Instinct: Jago takes notes from SF4 Elena of all places. While in instinct, his fireballs gain health regen, and it's not insignificant health regen either. Popping instinct early into the first lifebar and landing some optimized healing combos can put Jago back to near full health, all of which counts towards a second, third, or even (purely) theoretical fourth instinct.
  • Defensive Powerhouse: Scroll down and look at the damage H DP does on CH, and it's also 3f. Wind Kick's frame 1 low invul also can see some niche use.
  • Plus Frames Abound: With most of his lights, close MK, and M/H laser sword being plus, Jago would already have all that he'd need to be somewhat threatening up close. The real star of the show is fHK, which advances forward and is +2. If the opponent doesn't have meter to SC (or just doesn't SC), then Jago can keep them in constant frame disadvantage.
  • Throw Reward: Jago is able to cancel his throw into a shadow move and then do a short juggle combo afterwards depending on the shadow chosen. If one chooses not to combo after the throw, Jago can choose from a few different powerful oki options.
  • Meter Management: Jago builds a large amount of shadow meter by simply playing a classic shoto game due to normals and fireballs granting a grip of meter on block. Beyond shadow meter, Jago has the rare ability to boost his instinct meter with his combo trait, giving him a notable increase in meter gain across the length of a match.
  • Versatile Shadow Moves: In concert with his high meter gain, Jago has a solid set of shadows. With the exception of S DP (which still sees some niche use in juggle combos), each of his shadows have a direct and powerful use case.
  • In Progress
  • Relatively Linear Offense
  • Loses Neutral Surprisingly Often
  • Extremely Average Movement
  • Known Quantity: Being the shoto of the game, anyone who puts any amount of time into the game will learn the Jago mu. Plenty of people also have Jago pockets, further reducing the amount of knowledge checks that will work against mid level players.
KI2013 Jago CSS.png
Character Data
Forward Walk Speed 60f to cross two large training mode squares
Backwards Walk Speed 68f to cross two large training mode squares
Forward Dash Duration 18f
Backdash Duration 24f
Pre-Jump Frames 5f
Jump Duration 40f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1

Universal Mechanics

Instinct

Tiger's Focus: Endokukens become double fireballs and restore health on hit. +2 additional frame advantage on all moves.

Combat Trait

Around The World: Jago can chain any auto-double into another of lesser strength (L loops back to H). He gains about 1/9 Instinct meter every time he completes a loop of all 3 strengths of auto-double.