Killer Instinct (2013)/Eyedol: Difference between revisions

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== Unique Mechanic ==
'''Head Switching:''' Eyedol has a chance of changing stances after returning to neutral from any special, ender, or grounded medium/heavy normal.  If Eyedol doesn't switch. the likeliness of switching increases on the next move.


== Shared Normals ==
== Shared Normals ==

Revision as of 02:19, 27 January 2023

Killer Instinct (2013)KI2013.jpg



Eyedol

KI2013-Eyedol Face.jpg

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In a nutshell

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Unique Mechanic

Head Switching: Eyedol has a chance of changing stances after returning to neutral from any special, ender, or grounded medium/heavy normal. If Eyedol doesn't switch. the likeliness of switching increases on the next move.

Shared Normals

Standing Light Punch
Stand LP/5LP
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 10(2%) -- 1.6 2.4 Mid 6 2 10 17f 0 +2 -1 Chain

To Do

Standing Light Kick
Stand LK/5LK
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 10(2%) == 1.6 2.4 Mid 5 4 12 20f +4 +6 +2 --

To Do

Standing Medium Kick
Stand MK/5MK
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18(5%) 22(6%) -- 2.4 4 Mid 8 2 22 31f +1 +6 +1 --

To Do