No edit summary |
No edit summary |
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Line 7: | Line 7: | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 20: | Line 19: | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | | notes = | ||
}}</pre> | }}</pre> | ||
Line 37: | Line 43: | ||
| damage = 300 | | damage = 300 | ||
| chip = | | chip = | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 50: | Line 55: | ||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 9 | | blockstun = 9 | ||
| driveDamage = 500 [PC 2000] | |||
| selfDriveOH = 250 | |||
| selfDriveOB = 250 | |||
| selfSuperOH = 300 | |||
| selfSuperOB = 150 | |||
| oppSuperOH = 210 | |||
| oppSuperOB = 75 | |||
| notes = Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.) | | notes = Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.) | ||
}}</pre> | }}</pre> | ||
Line 61: | Line 73: | ||
| damage = 300 | | damage = 300 | ||
| chip = | | chip = | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 74: | Line 85: | ||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 9 | | blockstun = 9 | ||
| driveDamage = 500 [PC 2000] | |||
| selfDriveOH = 250 | |||
| selfDriveOB = 250 | |||
| selfSuperOH = 300 | |||
| selfSuperOB = 150 | |||
| oppSuperOH = 210 | |||
| oppSuperOB = 75 | |||
| notes = Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.) | | notes = Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.) | ||
}} | }} |
Revision as of 10:34, 6 February 2023
{{FrameData-SF6 | chara = | moveId = | moveType = | input = | name = | images = | hitboxes = | cost = | damage = | chip = | startup = | active = | recovery = | invuln = | hitAdv = | blockAdv = | guard = | cancel = | react = | punish = | hitstun = | blockstun = | driveDamage = | selfDriveOH = | selfDriveOB = | selfSuperOH = | selfSuperOB = | oppSuperOH = | oppSuperOB = | notes = }}
Usage
Stores values in the SF6_FrameData Cargo Table.
Example
{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal | input = 5LP | name = Standing Light Punch | images = SF6_Ken_5LP.png, placeholder.png | hitboxes = SF6_Ken_5LP_hb.png | cost = | damage = 300 | chip = | startup = 4 | active = 3 | recovery = 7 | invuln = | hitAdv = {{sf6-adv|VP|+4}} | blockAdv = {{sf6-adv|M|-1}} | guard = LH | cancel = ch sp su | react = 13 | punish = {{sf6-adv|VP|+8}} | hitstun = 14 | blockstun = 9 | driveDamage = 500 [PC 2000] | selfDriveOH = 250 | selfDriveOB = 250 | selfSuperOH = 300 | selfSuperOB = 150 | oppSuperOH = 210 | oppSuperOB = 75 | notes = Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.) }}
Ken
ken_5lp
|
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---|---|---|---|---|---|
5LP Standing Light Punch
|
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![]() File:SF6 Ken 5LP hb.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | - | LH | ch sp su | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
4 | 3 | 7 | 14 | 9 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+4 | -1 | ||||
Notes | |||||
Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.) |