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| Light Kick || Medium Kick || Heavy Kick | | Light Kick || Medium Kick || Heavy Kick | ||
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| Jab || Strong || Fierce | |||
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| Short || Forward || Roundhouse | |||
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Revision as of 07:07, 8 January 2023
Street Fighter Alpha 2 is traditionally played with a lever and six attack buttons. Being an arcade game, the controls were optimized for its cabinet- But any controller can be adapted to compete.
Movement
This game uses eight directions for movement.
In some sections of this guide, numpad notation may be used: It's a simple way to describe directions as if they were numbers on a keyboard. Keep in mind that most if not all notations shown assume you're facing right.
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Common Special Moves in Numpad Notation
- 236 - Hadouken
- 214 - Tatsumaki
- 623 - Dragon Punch
- 4, 6 - Sonic Boom
- 2, 8 - Flash Kick
- 6248 - Spinning Piledriver
Button Layout
This game has six attack buttons: Three for punches and kicks, respectively. Lighter attacks are closer to the lever, while heavier ones are further.
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Aside from their strength and speed, there is no standard to how each character's attack performs in-game. One character's light attacks may be appreciably weaker than another's. There is no button priority system to decide the winner of same-frame trades.