Street Fighter Alpha 2/Controls: Difference between revisions

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Revision as of 06:56, 8 January 2023

Street Fighter Alpha 2 is traditionally played with a lever and six attack buttons. Being an arcade game, the controls were optimized for its cabinet- But any controller can be adapted to compete.

Movement

This game uses eight directions for movement.

In some sections of this guide, numpad notation may be used: It's a simple way to describe directions as if they were numbers on a keyboard. Keep in mind that most if not all notations shown assume you're facing right.

7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward

Common Motions

  • 236 - Hadouken
  • 214 - Tatsumaki
  • 623 - Dragon Punch
  • 4, 6 - Sonic Boom
  • 2, 8 - Flash Kick
  • 6248 - Spinning Piledriver

Button Layout

This game has six attack buttons: Three for punches and kicks, respectively. Lighter attacks are closer to the lever, while heavier ones are further.

Light Punch Medium Punch Heavy Punch
Light Kick Medium Kick Heavy Kick  = 
7 8 9
4 5 6


Aside from their strength and speed, there is no standard to how each character's attack performs in-game. One character's light attacks may be appreciably weaker than another's.