ReckyDaGuy (talk | contribs) (Undo revision 246030 by ReckyDaGuy (talk)) Tag: Undo |
ReckyDaGuy (talk | contribs) (streamlined the format) |
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|- style="line-height:1em" | |- style="line-height:1em" | ||
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=6 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=6 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width: | ! style="width:13.3%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack, and the random damage modifier.
(X)[Y].}} | ||
! style="width: | ! style="width:13.4%" | {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}} | ||
! style="width: | ! style="width:13.3%" | {{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}} | ||
! style="width: | ! style="width:13.4%" | {{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel.
Special = Can be canceled into a Special Move.
Super = Can be canceled into a Super Combo.}} | ||
! style="width: | ! style="width:13.3%" | {{Tooltip | text=Guard | hovertext = High = Must block while standing.
Mid = Can block while crouching or standing.
Low = Must block crouching.
Grab = Can't be blocked.}} | ||
! style="width:13.4%" | {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}} | |||
|- | |- | ||
| {{#if:{{{damage|}}} | {{{damage}}} |-}} | | {{#if:{{{damage|}}} | {{{damage}}} |-}} | ||
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| {{#if:{{{cancel|}}} | {{{cancel}}} |-}} | | {{#if:{{{cancel|}}} | {{{cancel}}} |-}} | ||
| {{#if:{{{guard|}}} | {{{guard}}} |-}} | | {{#if:{{{guard|}}} | {{{guard}}} |-}} | ||
| {{#if:{{{actrange|}}} | {{{actrange}}} |-}} | |||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! style="width: | ! style="width:13.3%" | {{Tooltip | text=Startup | hovertext = The total amount of Startup Frames a move has.}} | ||
! style="width: | ! style="width:13.4%" | {{Tooltip | text=Active | hovertext = The total amount of Active Frames a move has.}} | ||
! style="width: | ! style="width:13.3%" | {{Tooltip | text=Recovery | hovertext = The total amount of Recovery Frames a move has.}} | ||
! style="width: | ! style="width:13.4%" | {{Tooltip | text=Total | hovertext = The total amount of frames a move has, from startup to recovery.}} | ||
! style="width: | ! style="width:13.3%" | {{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}} | ||
! style="width:13.4%" | {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}} | |||
|- | |- | ||
| {{#if:{{{startup|}}} | {{{startup}}} |-}} | | {{#if:{{{startup|}}} | {{{startup}}} |-}} | ||
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| {{#if:{{{total|}}} | {{{total}}} |-}} | | {{#if:{{{total|}}} | {{{total}}} |-}} | ||
| {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}} | | {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}} | ||
| {{#if:{{{meter|}}} | {{{meter}}} |-}} | | {{#if:{{{meter|}}} | {{{meter}}} |-}} | ||
|- | |- | ||
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Juggle = (juggle)<br> | Juggle = (juggle)<br> | ||
Meter = (meter) | Meter = (meter) | ||
{{MoveData | |||
| name = Far Strong | |||
| input = 5MP | |||
| subtitle = fr.{{Icon-Capcom|mp}} | |||
| image = Ryu_stfarstrng3.png | |||
| imageSize = 114x98px | |||
| caption = | |||
| data = | |||
{{AttackData-SSF2T | |||
|damage =22[0] | |||
|dizzy= 5~11 | |||
|dizzytime= 60 | |||
|cancel = Special, Super | |||
|guard = Mid | |||
|actrange = 32+ | |||
|startup= 3 | |||
|active= 4 | |||
|recovery= 7 | |||
|total = 14 | |||
|frameAdv = +7 | |||
|meter = N/A | |||
|description= Ryu performs a straight punch. | |||
*Very good recovery, reach and priority. | |||
*Works as anti-air against moves whose extended limbs are vulnerable, but Ryu's body moves forward a bit, so you'll need some room to use it correctly. | |||
}} | |||
}} | |||
[[Category:Super Street Fighter 2 Turbo]]</noinclude> | [[Category:Super Street Fighter 2 Turbo]]</noinclude> |
Revision as of 00:09, 11 December 2022
|- style="line-height:1em"
! style="width:13.3%" | Damage ! style="width:13.4%" | Dizzy ! style="width:13.3%" | Dizzy Time ! style="width:13.4%" | Cancel ! style="width:13.3%" | Guard ! style="width:13.4%" | Act. Range |- | - | - | - | - | - | - |- style="line-height:1em" ! style="width:13.3%" | Startup ! style="width:13.4%" | Active ! style="width:13.3%" | Recovery ! style="width:13.4%" | Total ! style="width:13.3%" | Frame Adv. ! style="width:13.4%" | Meter |- | - | - | - | - | - | - |-
|- }}
Parameters are as follows
Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime)
Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)
Meter = (meter)
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[0] | 5~11 | 60 | Special, Super | Mid | 32+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
3 | 4 | 7 | 14 | +7 | N/A |
Ryu performs a straight punch.
|