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| Calliope Rose, she/her, currently on a quest to modernize all of the character pages on the CvS2 wiki.</br> | | Calliope Rose, she/her, wiki girl who likes old arcade games |
| | |
| | {{FP Box|header={{Big|'''The 101'''}}|content= |
| | <center>{{Big|'''Neutral'''}}</center> |
| | *'''2MK:''' The cornerstone of your neutral, a fast and rewarding low poke that can be cancelled into SAII. |
| | *'''4HP:''' A great button that tends to beat almost anything for a chunk of health. It's also great to whiff for meterbuild. |
| | *'''5HP:''' Your longest range button, good for swatting from long range. |
| | *'''2MP:''' A good button for reaching low beyond 2MK range. |
| | *'''5/6HK:''' Hopping kicks that let you dodge lows, good to beat people attempting to counterpoke her lows. |
| | *'''2LP:''' A great jab to whiff in order to catch hitbox extensions or jabs with almost no risk. |
| | |
| | |
| | <center>{{Big|'''Anti-Air'''}}</center> |
| | *'''5MK:''' A kick at a diagonal angle above Chun, good for standard anti-air usage but loses to air parry and angle altering moves. |
| | *'''cl.MK:''' High kick aimed above her head, good for catching people above you or trying to cross you up and can be held for the followup vs air parry, though it lacks horizontal range. |
| | *'''4HP:''' Beats or trades with most jump normals, and can cancel for air parry safety, but is a little slow to use on reaction. |
| | *'''5LP:''' Your fastest normal, good to check people falling down when you didn't react faster and is fairly safe vs air parry but will lose to most strong jump normals. |
| | *'''cl.HK:''' Fast and damaging, and can superjump cancel for safety vs air parry, but will lose to a majority of jump normals. |
| | |
| | |
| | <center>{{Big|'''Offense'''}}</center> |
| | *'''2LP:''' Where your offense starts, mix between frametraps and tick throws from this, or just walk up and do it again. |
| | *'''LP+LK:''' Chun's throw is her main tool to stop the opponent from blocking. Keep throwing them until they start doing something about it. |
| | *'''2MK:''' Your main low on offense, scary as it's fairly safe and confirms SAII. |
| | *'''5/6HK:''' Low and throw crush normal, links to SAII on crouchers making it scary to mash. |
| | *'''4HP:''' Beefy way to threaten from range if they try and mash. |
| | }} |
| | |
| | == Strategy == |
| | Chun-Li is a largely neutral focused character, using fast and high priority buttons to control the pace of the match from a safe distance. This means learning Chun involves learning the ins and outs of 3rd Strike's neutral game, and being able to stay on top of your opponents bad habits at all times. Do they mash often? What buttons do they press at this range? Where and why are they jumping, and what can you do to make them stop? While every character has to learn these things in some way, Chun lives by them, since many of her anti-airs are situational and her health is quite low. |
| | |
| | '''Neutral/Checking Habits:''' |
| | |
| | The first thing you should do is try and get a feel for your opponent. Chun-Li does this very well using 2MK: this is a safe fast low, and by finding out how they respond to it, you can learn a lot about player habits. If they try and press buttons into it, you can use 4HP to beat them out. If they're trying to space away from it, you can walk forward fairly safely to take space, or even risk a fast dash into 2LP/kara-throw. |
| | |
| | |
| | <gallery widths="300px" heights="300px" mode="nolines"> |
| | File:(chunlicmk).gif | Use 2MK to keep them at range and check their habits. |
| | File:(chunlibhp).gif | Use 4HP to beat out buttons in neutral at range. |
| | File:(chunlihp).gif | Use 5HP to swat them from far away. |
| | File:(chunlihk).gif | Use 5/6HK to hop over lows. |
| | </gallery> |
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| K-Groove= | | K-Groove= |
| </tabber> | | </tabber> |
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| ----------------------------
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| placeholder overview
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|
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| == Normal Moves ==
| |
| === Far Normals ===
| |
| === <span class="invisible-header">5LP</span> ===
| |
| {{MoveData
| |
| | name = Far Jab
| |
| | input = 5LP / Far LP
| |
| | subtitle = Far Light Punch
| |
| | image =
| |
| | caption =
| |
| | linkname = 5LP
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = Far {{Icon-Capcom|LP}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">5MP</span> ===
| |
| {{MoveData
| |
| | name = Far Strong
| |
| | input = 5MP / Far MP
| |
| | subtitle = Far Medium Punch
| |
| | image =
| |
| | caption =
| |
| | linkname = 5MP
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = Far {{Icon-Capcom|MP}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">5HP</span> ===
| |
| {{MoveData
| |
| | name = Far Fierce
| |
| | input = 5HP / Far HP
| |
| | subtitle = Far Heavy Punch
| |
| | image =
| |
| | caption =
| |
| | linkname = 5HP
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = Far {{Icon-Capcom|HP}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">5LK</span> ===
| |
| {{MoveData
| |
| | name = Far Short
| |
| | input = 5LK / Far LK
| |
| | subtitle = Far Light Kick
| |
| | image =
| |
| | caption =
| |
| | linkname = 5LK
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = Far {{Icon-Capcom|LK}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">5MK</span> ===
| |
| {{MoveData
| |
| | name = Far Forward
| |
| | input = 5MK / Far MK
| |
| | subtitle = Far Medium Kick
| |
| | image =
| |
| | caption =
| |
| | linkname = 5MK
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = Far {{Icon-Capcom|MK}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">5HK</span> ===
| |
| {{MoveData
| |
| | name = Far Roundhouse
| |
| | input = 5HK / Far HK
| |
| | subtitle = Far Heavy Kick
| |
| | image =
| |
| | caption =
| |
| | linkname = 5HK
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = Far {{Icon-Capcom|HK}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === Close Standing Normals ===
| |
| === <span class="invisible-header">clLP</span> ===
| |
| {{MoveData
| |
| | name = Close Jab
| |
| | input = cl.LP
| |
| | subtitle = Close Light Punch
| |
| | image =
| |
| | caption =
| |
| | linkname = cl.LP
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = Close {{Icon-Capcom|LP}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">clMP</span> ===
| |
| {{MoveData
| |
| | name = Close Strong
| |
| | input = cl.MP
| |
| | subtitle =
| |
| | image =
| |
| | caption =
| |
| | linkname = cl.MP
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = Close {{Icon-Capcom|MP}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">clHP</span> ===
| |
| {{MoveData
| |
| | name = Close Fierce
| |
| | input = cl.HP
| |
| | subtitle = Close Heavy Punch
| |
| | image =
| |
| | caption =
| |
| | linkname = cl.HP
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = Close {{Icon-Capcom|HP}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">clLK</span> ===
| |
| {{MoveData
| |
| | name = Close Short
| |
| | input = cl.LK
| |
| | subtitle = Close Light Kick
| |
| | image =
| |
| | caption =
| |
| | linkname = cl.LK
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = Close {{Icon-Capcom|LK}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">clMK</span> ===
| |
| {{MoveData
| |
| | name = Close Forward
| |
| | input = cl.MK
| |
| | subtitle = Close Medium Kick
| |
| | image =
| |
| | caption =
| |
| | linkname = cl.MK
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = Close {{Icon-Capcom|MK}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">clHK</span> ===
| |
| {{MoveData
| |
| | name = Close Roundhouse
| |
| | input = cl.HK
| |
| | subtitle = Close Heavy Kick
| |
| | image =
| |
| | caption =
| |
| | linkname = cl.MK
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = Close {{Icon-Capcom|HK}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === Crouching Normals ===
| |
| === <span class="invisible-header">2LP</span> ===
| |
| {{MoveData
| |
| | name = Crouch Jab
| |
| | input = 2LP / cr.LP
| |
| | subtitle = Crouching Light Punch
| |
| | image =
| |
| | caption =
| |
| | linkname = 2LP
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = {{Motion|d}}+{{Icon-Capcom|LP}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">2MP</span> ===
| |
| {{MoveData
| |
| | name = Crouch Strong
| |
| | input = 2MP / cr.MP
| |
| | subtitle = Crouching Medium Punch
| |
| | image =
| |
| | caption =
| |
| | linkname = 2MP
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = {{Motion|d}}+{{Icon-Capcom|MP}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">2HP</span> ===
| |
| {{MoveData
| |
| | name = Crouch Fierce
| |
| | input = 2HP / cr.HP
| |
| | subtitle = Crouching Heavy Punch
| |
| | image =
| |
| | caption =
| |
| | linkname = 2HP
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = {{Motion|d}}+{{Icon-Capcom|HP}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">2LK</span> ===
| |
| {{MoveData
| |
| | name = Crouch Short
| |
| | input = 2LK / cr.LK
| |
| | subtitle = Crouching Light Kick
| |
| | image =
| |
| | caption =
| |
| | linkname = 2LK
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = {{Motion|d}}+{{Icon-Capcom|LK}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
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| === <span class="invisible-header">2MK</span> ===
| |
| {{MoveData
| |
| | name = Crouch Forward
| |
| | input = 2MK / cr.MK
| |
| | subtitle = Crouching Medium Kick
| |
| | image =
| |
| | caption =
| |
| | linkname = 2MK
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = {{Motion|d}}+{{Icon-Capcom|MK}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
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| === <span class="invisible-header">2HK</span> ===
| |
| {{MoveData
| |
| | name = Crouch Roundhouse
| |
| | input = 2HK / cr.HK
| |
| | subtitle = Crouching Heavy Kick
| |
| | image =
| |
| | caption =
| |
| | linkname = 2HK
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = {{Motion|d}}+{{Icon-Capcom|HK}}
| |
| | subtitle =
| |
| | damage =
| |
| | stun =
| |
| | cancel =
| |
| | guard =
| |
| | parry =
| |
| | startup =
| |
| | active =
| |
| | recovery =
| |
| | total =
| |
| | advHit =
| |
| | advBlock =
| |
| | invul =
| |
| | description =
| |
| }}
| |
| }}
| |
|
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| === Jumping Normals ===
| |
| === <span class="invisible-header">j.LP</span> ===
| |
| {{MoveData
| |
| | name = Jump Jab
| |
| | input = j.LP
| |
| | subtitle = Jumping Light Punch
| |
| | image =
| |
| | caption =
| |
| | linkname = j.LP
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">j.MP</span> ===
| |
| {{MoveData
| |
| | name = Jump Strong
| |
| | input = j.MP
| |
| | subtitle = Jumping Medium Punch
| |
| | image =
| |
| | caption =
| |
| | linkname = j.MP
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">j.HP</span> ===
| |
| {{MoveData
| |
| | name = Jump Fierce
| |
| | input = j.HP
| |
| | subtitle = Jumping Heavy Punch
| |
| | image =
| |
| | caption =
| |
| | linkname = j.HP
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">j.LK</span> ===
| |
| {{MoveData
| |
| | name = Jump Short
| |
| | input = j.LK
| |
| | subtitle = Jumping Light Kick
| |
| | image =
| |
| | caption =
| |
| | linkname = j.LK
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">j.MK</span> ===
| |
| {{MoveData
| |
| | name = Jump Forward
| |
| | input = j.MK
| |
| | subtitle = Jumping Medium Kick
| |
| | image =
| |
| | caption =
| |
| | linkname = j.MK
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">j.HK</span> ===
| |
| {{MoveData
| |
| | name = Jump Roundhouse
| |
| | input = j.HK
| |
| | subtitle = Jumping Heavy Kick
| |
| | image =
| |
| | caption =
| |
| | linkname = j.HK
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| == Command Normals ==
| |
| === <span class="invisible-header">X</span> ===
| |
| {{MoveData
| |
| | name = Generic Command
| |
| | input = Generic Input
| |
| | subtitle = Generic Name
| |
| | image =
| |
| | caption =
| |
| | linkname = X
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = -
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| == Throws ==
| |
| === <span class="invisible-header">X</span> ===
| |
| {{MoveData
| |
| | name = Generic Throw Name
| |
| | input = Near Opponent, 4/6HP
| |
| | subtitle = Punch Throw
| |
| | image =
| |
| | caption =
| |
| | linkname = Punch Throw Name
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }}
| |
|
| |
| === <span class="invisible-header">X</span> ===
| |
| {{MoveData
| |
| | name = Generic Throw Name
| |
| | input = Near Opponent, 4/6HK
| |
| | subtitle = Kick Throw
| |
| | image =
| |
| | caption =
| |
| | linkname = Kick Throw Name
| |
| | data =
| |
| {{AttackData-CvS2
| |
| | version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}}
| |
| | subtitle =
| |
| | damage = -
| |
| | stun = -
| |
| | cancel = -
| |
| | guard = -
| |
| | parry = -
| |
| | startup = -
| |
| | active = -
| |
| | recovery = -
| |
| | total = -
| |
| | advHit = -
| |
| | advBlock = -
| |
| | invul = -
| |
| | description = Placeholder
| |
| }}
| |
| }} | | }} |