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|- style="line-height:1em" | |- style="line-height:1em" | ||
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan= | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=8 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width:16.6%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack, and the random damage modifier.
(X)[Y].}} | ! style="width:16.6%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack, and the random damage modifier.
(X)[Y].}} | ||
! style="width:16.6%" | {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}} | ! style="width:16.6%" | {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}} | ||
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| {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}} | | {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}} | ||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! style="width:20.7%" | {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}} | ! colspan = 1.5 | style="width:20.7%" | {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}} | ||
! style="width:20.8%" | {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}} | ! colspan = 1.5 | style="width:20.8%" | {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}} | ||
! style="width:20.8%" | {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}} | ! colspan = 1.5 | style="width:20.8%" | {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}} | ||
! style="width:20.8%" | {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}} | ! colspan = 1.5 | style="width:20.8%" | {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}} | ||
|- | |- | ||
| colspan = 1.5 | {{#if:{{{invul|}}} | {{{invul}}} |-}} | | colspan = 1.5 | {{#if:{{{invul|}}} | {{{invul}}} |-}} |
Revision as of 00:51, 25 November 2022
|- style="line-height:1em"
! style="width:16.6%" | Damage ! style="width:16.6%" | Dizzy ! style="width:16.6%" | Dizzy Time ! style="width:16.6%" | Cancel ! style="width:16.7%" | Guard |- | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! style="width:16.6%" | Recovery ! style="width:16.6%" | Total ! style="width:16.7%" | Frame Adv. |- | - | - | - | - | - |- style="line-height:1em" ! colspan = 1.5 | style="width:20.7%" | Invul ! colspan = 1.5 | style="width:20.8%" | Act. Range ! colspan = 1.5 | style="width:20.8%" | Juggle ! colspan = 1.5 | style="width:20.8%" | Meter |- | colspan = 1.5 | - | colspan = 1.5 | - | colspan = 1.5 | - | colspan = 1.5 | - |-
|- }}
Parameters are as follows
Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime)
Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)
Meter = (meter)