ReckyDaGuy (talk | contribs) (attempt to make the ST attack infobox more mobile friendly) |
ReckyDaGuy (talk | contribs) No edit summary |
||
Line 6: | Line 6: | ||
! style="width:16.6%"{{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel.
Special = Can be canceled into a Special Move.
Super = Can be canceled into a Super Combo.}} | ! style="width:16.6%"{{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel.
Special = Can be canceled into a Special Move.
Super = Can be canceled into a Super Combo.}} | ||
! style="width:16.7%"{{Tooltip | text=Guard | hovertext = High = Must block while standing.
Mid = Can block while crouching or standing.
Low = Must block crouching.
Grab = Can't be blocked.}} | ! style="width:16.7%"{{Tooltip | text=Guard | hovertext = High = Must block while standing.
Mid = Can block while crouching or standing.
Low = Must block crouching.
Grab = Can't be blocked.}} | ||
|- | |- | ||
| {{#if:{{{damage|}}} | {{{damage}}} |-}} | |||
| | | {{#if:{{{dizzy|}}} | {{{dizzy}}} |-}} | ||
| | | {{#if:{{{dizzytime|}}}| {{{dizzytime}}}|-}} | ||
| | | {{#if:{{{cancel|}}} | {{{cancel}}} |-}} | ||
| | | {{#if:{{{guard|}}} | {{{guard}}} |-}} | ||
| | |||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! style="width:16.6%"{{Tooltip | text=Startup | hovertext = The total amount of Startup Frames a move has.}} | ! style="width:16.6%"{{Tooltip | text=Startup | hovertext = The total amount of Startup Frames a move has.}} | ||
! style="width:16.6%"{{Tooltip | text=Active | hovertext = The total amount of Active Frames a move has.}} | ! style="width:16.6%"{{Tooltip | text=Active | hovertext = The total amount of Active Frames a move has.}} | ||
Line 23: | Line 18: | ||
! style="width:16.6%"{{Tooltip | text=Total | hovertext = The total amount of frames a move has, from startup to recovery.}} | ! style="width:16.6%"{{Tooltip | text=Total | hovertext = The total amount of frames a move has, from startup to recovery.}} | ||
! style="width:16.7%"{{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}} | ! style="width:16.7%"{{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}} | ||
|- | |- | ||
| {{#if:{{{startup|}}} | {{{startup}}} |-}} | |||
| | | {{#if:{{{active|}}} | {{{active}}} |-}} | ||
| | | {{#if:{{{recovery|}}} | {{{recovery}}} |-}} | ||
| | | {{#if:{{{total|}}} | {{{total}}} |-}} | ||
| | | {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}} | ||
| | |||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! style="width:20.7%" {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}} | ! style="width:20.7%" {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}} | ||
! style="width:20.8%" {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}} | ! style="width:20.8%" {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}} | ||
! style="width:20.8%" {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}} | ! style="width:20.8%" {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}} | ||
! style="width:20.8%" {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}} | ! style="width:20.8%" {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}} | ||
}} | }} | ||
|- | |- | ||
| {{#if:{{{invul|}}} | {{{invul}}} |-}} | |||
| | | {{#if:{{{actrange|}}} | {{{actrange}}} |-}} | ||
| | | {{#if:{{{juggle|}}} | {{{juggle}}} |-}} | ||
| | | {{#if:{{{meter|}}} | {{{meter}}} |-}} | ||
| | |||
|- | |- |
Revision as of 00:25, 25 November 2022
|- style="line-height:1em"
! style="width:16.6%" | Damage ! style="width:16.6%" Dizzy ! style="width:16.6%"Dizzy Time ! style="width:16.6%"Cancel ! style="width:16.7%"Guard |- | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%"Startup ! style="width:16.6%"Active ! style="width:16.6%"Recovery ! style="width:16.6%"Total ! style="width:16.7%"Frame Adv. |- | - | - | - | - | - |- style="line-height:1em" ! style="width:20.7%" Invul ! style="width:20.8%" Act. Range ! style="width:20.8%" Juggle ! style="width:20.8%" Meter }} |- | - | - | - | -
|-
|-
}}
Parameters are as follows
Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime)
Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)
Meter = (meter)