Template:AttackData-SSF2T: Difference between revisions

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! {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}}
! {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}}
! {{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}}
! {{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}}
-->{{#if:{{{meter|}}}|! {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}}
! {{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel. Special = Can be canceled into a Special Move. Super = Can be canceled into a Super Combo.}}
! {{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel. Special = Can be canceled into a Special Move. Super = Can be canceled into a Super Combo.}}
! {{Tooltip | text=Guard | hovertext = High = Must block while standing. Mid = Can block while crouching or standing. Low = Must block crouching. Grab = Can't be blocked.}}
! {{Tooltip | text=Guard | hovertext = High = Must block while standing. Mid = Can block while crouching or standing. Low = Must block crouching. Grab = Can't be blocked.}}
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! {{Tooltip | text=Act Ramge | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}}
! {{Tooltip | text=Act Ramge | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}}
! {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}}
! {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}}
! {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}}
 
}}
}}
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|-
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|                {{#if:{{{dizzy|}}}    | {{{dizzy}}}    |-}}
|                {{#if:{{{dizzy|}}}    | {{{dizzy}}}    |-}}
|                {{#if:{{{dizzytime|}}}| {{{dizzytime}}}|-}}
|                {{#if:{{{dizzytime|}}}| {{{dizzytime}}}|-}}
|                {{#if:{{{meter|}}}    | {{{meter}}}    |-}}
|                {{#if:{{{cancel|}}}  | {{{cancel}}}  |-}}
|                {{#if:{{{cancel|}}}  | {{{cancel}}}  |-}}
|                {{#if:{{{guard|}}}    | {{{guard}}}    |-}}
|                {{#if:{{{guard|}}}    | {{{guard}}}    |-}}
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|                {{#if:{{{actrange|}}} | {{{actrange}}} |-}}
|                {{#if:{{{actrange|}}} | {{{actrange}}} |-}}
|                {{#if:{{{juggle|}}} |  {{{juggle}}}  |-}}
|                {{#if:{{{juggle|}}} |  {{{juggle}}}  |-}}
|                {{#if:{{{meter|}}}    | {{{meter}}}    |-}}
|-
|-
{{#if:{{{description|}}}|
{{#if:{{{description|}}}|

Revision as of 02:09, 23 November 2022

{{#ifeq:yes|yes| ! height="25px" | Damage ! Dizzy ! Dizzy Time --> |-

| height="25px"| - | - | - | - | - | - | - | - | - | - | - | - | - | - |-

Parameters are as follows

Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime) Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)