ReckyDaGuy (talk | contribs) No edit summary |
ReckyDaGuy (talk | contribs) No edit summary |
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! {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}} | ! {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}} | ||
! {{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}} | ! {{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}} | ||
-->{{#if:{{{meter|}}}|! {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}} | |||
! {{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel. Special = Can be canceled into a Special Move. Super = Can be canceled into a Super Combo.}} | ! {{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel. Special = Can be canceled into a Special Move. Super = Can be canceled into a Super Combo.}} | ||
! {{Tooltip | text=Guard | hovertext = High = Must block while standing. Mid = Can block while crouching or standing. Low = Must block crouching. Grab = Can't be blocked.}} | ! {{Tooltip | text=Guard | hovertext = High = Must block while standing. Mid = Can block while crouching or standing. Low = Must block crouching. Grab = Can't be blocked.}} | ||
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! {{Tooltip | text=Act Ramge | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}} | ! {{Tooltip | text=Act Ramge | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}} | ||
! {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}} | ! {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}} | ||
}} | }} | ||
|- | |- | ||
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| {{#if:{{{dizzy|}}} | {{{dizzy}}} |-}} | | {{#if:{{{dizzy|}}} | {{{dizzy}}} |-}} | ||
| {{#if:{{{dizzytime|}}}| {{{dizzytime}}}|-}} | | {{#if:{{{dizzytime|}}}| {{{dizzytime}}}|-}} | ||
| {{#if:{{{meter|}}} | {{{meter}}} |-}} | |||
| {{#if:{{{cancel|}}} | {{{cancel}}} |-}} | | {{#if:{{{cancel|}}} | {{{cancel}}} |-}} | ||
| {{#if:{{{guard|}}} | {{{guard}}} |-}} | | {{#if:{{{guard|}}} | {{{guard}}} |-}} | ||
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| {{#if:{{{actrange|}}} | {{{actrange}}} |-}} | | {{#if:{{{actrange|}}} | {{{actrange}}} |-}} | ||
| {{#if:{{{juggle|}}} | {{{juggle}}} |-}} | | {{#if:{{{juggle|}}} | {{{juggle}}} |-}} | ||
|- | |- | ||
{{#if:{{{description|}}}| | {{#if:{{{description|}}}| |
Revision as of 02:09, 23 November 2022
{{#ifeq:yes|yes| ! height="25px" | Damage ! Dizzy ! Dizzy Time --> |-
| height="25px"| - | - | - | - | - | - | - | - | - | - | - | - | - | - |-
Parameters are as follows
Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime)
Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)