Template:AttackData-SSF2T: Difference between revisions

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(juggling! yippe!)
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! {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}}
! {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}}
! {{Tooltip | text=Act Ramge | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}}
! {{Tooltip | text=Act Ramge | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}}
! {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}}
}}
}}
|-
|-
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|                {{#if:{{{invul|}}}    | {{{invul}}}    |-}}
|                {{#if:{{{invul|}}}    | {{{invul}}}    |-}}
|                {{#if:{{{actrange|}}} | {{{actrange}}} |-}}
|                {{#if:{{{actrange|}}} | {{{actrange}}} |-}}
|                {{#if:{{{juggle|}}} |  {{{juggle}}}  |-}}
|-
|-
{{#if:{{{description|}}}|
{{#if:{{{description|}}}|
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Invul = (invul)<br>
Invul = (invul)<br>
Act. Range = (actrange)<br>
Act. Range = (actrange)<br>
Juggle = (juggle)<br>


[[Category:Super Street Fighter 2 Turbo]]</noinclude>
[[Category:Super Street Fighter 2 Turbo]]</noinclude>

Revision as of 01:37, 17 November 2022

! height="25px" | Damage ! Dizzy ! Dizzy Time ! Cancel ! Guard ! Startup ! Active ! Recovery ! Total ! Frame Adv. ! Invul ! Act Ramge ! Juggle |-

| height="25px"| - | - | - | - | - | - | - | - | - | - | - | - | - |-

Parameters are as follows

Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime) Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)