ReckyDaGuy (talk | contribs) (apparently every attack has the same frame advantage on block and hit so I'm editing this to avoid redundancy) |
ReckyDaGuy (talk | contribs) No edit summary |
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{{#ifeq:{{{header|yes}}}|yes|<!-- | {{#ifeq:{{{header|yes}}}|yes|<!-- | ||
-->{{#if:{{{version|}}}|! Version }} | -->{{#if:{{{version|}}}|! Version }} | ||
! height="25px" {{!}} Damage | ! height="25px" {{!}} Damage{{Tooltip | text=Damage | hovertext = The amount of random damage a move does.}} | ||
! Dizzy | ! {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}} | ||
! Cancel | ! {{Tooltip | text=Cancel | hovertext = Chain = Can cancel into itself or another Chain Cancelable move. Special = Can be canceled into a Special Move. Super = Can be canceled into a Super Combo.}} | ||
! Guard | ! {{Tooltip | text=Guard | hovertext = Must block while standing. Mid = Can block while crouching or standing. Low = Must block crouching. Grab = Can't be blocked.}} | ||
! Startup | ! {{Tooltip | text=Startup | hovertext = The total amount of Startup Frames a move has.}} | ||
! Active | ! {{Tooltip | text=Active | hovertext = The total amount of Active Frames a move has.}} | ||
! Recovery | ! {{Tooltip | text=Recovery | hovertext = The total amount of Recovery Frames a move has.}} | ||
! Total | ! {{Tooltip | text=Total | hovertext = The total amount of frames a move has, from startup to recovery.}} | ||
! Frame Adv. | ! {{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}} | ||
! Invul | ! {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}} | ||
! Act. | ! {{Tooltip | text=Act Ramge | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}} | ||
}} | }} | ||
|- | |- | ||
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</div> | </div> | ||
{{!}}- | {{!}}- | ||
}}<noinclude>[[Category:Super Street Fighter 2 Turbo]]</noinclude> | }}<noinclude> | ||
Parameters are as follows | |||
Damage = Total random damage of a move. (damage) | |||
Dizzy = Total dizzy damage of a move. (dizzy) | |||
Cancel = Specifies if an attack can be Rapid Canceled, Chain Canceled, Special Canceled, or Super Canceled. (cancel) | |||
Guard = High - Must be blocked while standing. Mid - Can be blocked while standing or crouching. Low - Must be blocked while crouching. | |||
[[Category:Super Street Fighter 2 Turbo]]</noinclude> |
Revision as of 23:43, 16 November 2022
! height="25px" | DamageDamage ! Dizzy ! Cancel ! Guard ! Startup ! Active ! Recovery ! Total ! Frame Adv. ! Invul ! Act Ramge |-
| height="25px"| - | - | - | - | - | - | - | - | - | - | - |-
Parameters are as follows
Damage = Total random damage of a move. (damage) Dizzy = Total dizzy damage of a move. (dizzy) Cancel = Specifies if an attack can be Rapid Canceled, Chain Canceled, Special Canceled, or Super Canceled. (cancel) Guard = High - Must be blocked while standing. Mid - Can be blocked while standing or crouching. Low - Must be blocked while crouching.