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=== Chain-Based Color Scheme === | === Chain-Based Color Scheme === | ||
{{clr| | {{clr|7|Ground Normals - 2L, 5H, 6M}} <br> | ||
{{clr| | {{clr|6|Ground Specials/Hypers - 214M, 623H, 236XX}} <br> | ||
{{clr| | {{clr|9|Air Normals - j.M, j.H, j.2H}} <br> | ||
{{clr| | {{clr|8|Air Specials/Hypers - j.623L, j.214H, j.236XX}} <br> | ||
Line 27: | Line 27: | ||
| Youtube = 3Bq0HdnnZpo | | Youtube = 3Bq0HdnnZpo | ||
| Timestamp = 76 | | Timestamp = 76 | ||
| Recipe = {{clr| | | Recipe = {{clr|7|2L}} > {{clr|7|5L}} > {{clr|7|2M}} > {{clr|7|5H}} > {{clr|7|5S}}(1 hit) xx {{clr|6|236M > S}}, {{clr|7|2M}} > {{clr|7|5H}} > {{clr|7|5S}}(1 hit) xx {{clr|6|623L}} sjc. 6XX, {{clr|9|j.H}} > {{clr|9|j.S}}, land, {{clr|7|5H}} > {{clr|7|5S}} (1 hit) xx {{clr|6|623L}} sjc. 6XX, {{clr|9|j.H}} > {{clr|9|j.S}}, land, {{clr|7|5H}} > {{clr|7|5S}} sjc. {{clr|9|j.H}} djc. {{clr|9|j.M}} > {{clr|9|j.H}} > {{clr|9|j.S}}, land, (dash up), {{clr|6|623L}} xx {{clr|6|214XX}} | ||
| content = | | content = | ||
The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough. | The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough. | ||
Line 44: | Line 44: | ||
| Youtube = -kJYNBzl278 | | Youtube = -kJYNBzl278 | ||
| Timestamp = 77 | | Timestamp = 77 | ||
| Recipe = {{clr| | | Recipe = {{clr|7|2L}} > {{clr|7|2M}} > {{clr|7|5H}} > {{clr|7|6H}} xx {{clr|6|214H}}, {{clr|7|2H}} xx {{clr|6|214H}}, {{clr|7|2H}} xx {{clr|6|236H}}, {{clr|7|5S}} sjc. {{clr|9|j.M}} > {{clr|9|j.M}} > {{clr|9|j.H}} > {{clr|9|j.S}}, rejump, {{clr|8|j.236H}}, land, {{clr|7|4H (Hold H)}} xx {{clr|6|214XX}} | ||
| content = | | content = | ||
Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier. | Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier. | ||
Line 57: | Line 57: | ||
| Youtube = LGRoWZj9zFk | | Youtube = LGRoWZj9zFk | ||
| Timestamp = 100 | | Timestamp = 100 | ||
| Recipe = {{clr| | | Recipe = {{clr|7|2L}} > {{clr|7|2M}} > {{clr|7|2H}} > {{clr|7|6H}} > {{clr|7|5S}} sjc. {{clr|9|j.M}} > {{clr|9|j.M}} djc. {{clr|9|j.H}} (delay)> {{clr|9|j.S}}, land, {{clr|6|214S}}, backdash, {{clr|6|214S}}, {{clr|6|236S}} (sideswitch here), {{clr|9|L > M > H}} xx {{clr|8|j.623H}}, land, dash up, {{clr|6|623L}} xx {{clr|6|236XX}} | ||
| content = | | content = | ||
Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain. | Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain. | ||
Line 64: | Line 64: | ||
---- | ---- | ||
=== Button-Based Color Scheme (Dustloop-style) === | === Chain-Based Color Scheme With Line Breaks=== | ||
{{clr|7|Ground Normals - 2L, 5H, 6M}} <br> | |||
{{clr|6|Ground Specials/Hypers - 214M, 623H, 236XX}} <br> | |||
{{clr|9|Air Normals - j.M, j.H, j.2H}} <br> | |||
{{clr|8|Air Specials/Hypers - j.623L, j.214H, j.236XX}} <br> | |||
{{TheoryBox | |||
| Title = Beginner Viper BnB | |||
| Oneliner = 775,000 for 1 bar, builds ~1.25 bars of meter | |||
| Difficulty = Easy (Relatively) | |||
| Anchor = ViperBeginnerBnB | |||
| Youtube = 3Bq0HdnnZpo | |||
| Timestamp = 76 | |||
| Recipe = {{clr|7|2L}} > {{clr|7|5L}} > {{clr|7|2M}} > {{clr|7|5H}} > {{clr|7|5S}}(1 hit) xx {{clr|6|236M > S}}, <br> {{clr|7|2M}} > {{clr|7|5H}} > {{clr|7|5S}}(1 hit) xx {{clr|6|623L}} sjc. 6XX, {{clr|9|j.H}} > {{clr|9|j.S}}, land, <br> {{clr|7|5H}} > {{clr|7|5S}} (1 hit) xx {{clr|6|623L}} sjc. 6XX, {{clr|9|j.H}} > {{clr|9|j.S}}, land, <br> {{clr|7|5H}} > {{clr|7|5S}} sjc. {{clr|9|j.H}} djc. {{clr|9|j.M}} > {{clr|9|j.H}} > {{clr|9|j.S}}, land, <br> (dash up), {{clr|6|623L}} xx {{clr|6|214XX}} | |||
| content = | |||
The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough. | |||
*5S hits twice, with the second hit being the Launcher, but the first hit being special-cancelable. Chaining into the first hit of 5S before going into a special gets you a bit of extra damage every time. | |||
*When superjump-canceling Seismo, if you input the airdash too quickly, you will be below minimum airdash height and get a regular air normal, causing the combo to drop. You may have to manually delay the airdash input very slightly to get it to work. | |||
*Regular Jump Cancel > Airdash > j.M > j.S can replace Superjump Cancel > Airdash > j.H > j.S in a lot of cases, which is slightly easier but does less damage. | |||
}} | |||
{{TheoryBox | |||
| Title = Chris Corner BnB | |||
| Oneliner = 788,500 for 1 bar, builds ~1.5 bars of meter | |||
| Difficulty = Intermediate | |||
| Anchor = ChrisCornerBnB | |||
| Youtube = -kJYNBzl278 | |||
| Timestamp = 77 | |||
| Recipe = {{clr|7|2L}} > {{clr|7|2M}} > {{clr|7|5H}} > {{clr|7|6H}} xx {{clr|6|214H}}, <br> {{clr|7|2H}} xx {{clr|6|214H}}, {{clr|7|2H}} xx {{clr|6|236H}}, {{clr|7|5S}} sjc. <br> {{clr|9|j.M}} > {{clr|9|j.M}} > {{clr|9|j.H}} > {{clr|9|j.S}}, rejump, {{clr|8|j.236H}}, land, <br> {{clr|7|4H (Hold H)}} xx {{clr|6|214XX}} | |||
| content = | |||
Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier. | |||
}} | |||
{{TheoryBox | |||
| Title = Strider Wall Cling Combo | |||
| Oneliner = 510,000 for 1 bar | |||
| Difficulty = Intermediate | |||
| Anchor = StriderWallCling | |||
| Youtube = LGRoWZj9zFk | |||
| Timestamp = 100 | |||
| Recipe = {{clr|7|2L}} > {{clr|7|2M}} > {{clr|7|2H}} > {{clr|7|6H}} > {{clr|7|5S}} sjc. <br> {{clr|9|j.M}} > {{clr|9|j.M}} djc. {{clr|9|j.H}} (delay)> {{clr|9|j.S}}, land, <br> {{clr|6|214S}}, backdash, {{clr|6|214S}}, {{clr|6|236S}} (sideswitch here), {{clr|9|L > M > H}} xx {{clr|8|j.623H}}, land, <br> dash up, {{clr|6|623L}} xx {{clr|6|236XX}} | |||
| content = | |||
Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain. | |||
}} | |||
---- | |||
=== Button-Based Color Scheme (Dustloop-style) No Line Breaks === | |||
{{clr|1|L attacks - 5L, j.L, 214L}} <br> | |||
{{clr|2|M attacks - 5M, j.M, 623M}} <br> | |||
{{clr|3|H attacks - 5H, j.H, 214H}} <br> | |||
{{clr|4|S attacks - 5S, j.S, X+S}} <br> | |||
{{TheoryBox | |||
| Title = Beginner Viper BnB | |||
| Oneliner = 775,000 for 1 bar, builds ~1.25 bars of meter | |||
| Difficulty = Easy (Relatively) | |||
| Anchor = ViperBeginnerBnB | |||
| Youtube = 3Bq0HdnnZpo | |||
| Timestamp = 76 | |||
| Recipe = {{clr|1|2L}} > {{clr|1|5L}} > {{clr|2|2M}} > {{clr|3|5H}} > {{clr|4|5S}}(1 hit) xx {{clr|2|236M}} > {{clr|4|S}}, {{clr|2|2M}} > {{clr|3|5H}} > {{clr|4|5S}}(1 hit) xx {{clr|1|623L}} sjc. 6XX, {{clr|3|j.H}} > {{clr|4|j.S}}, land, {{clr|3|5H}} > {{clr|4|5S}} (1 hit) xx {{clr|1|623L}} sjc. 6XX, {{clr|3|j.H}} > {{clr|4|j.S}}, land, {{clr|3|5H}} > {{clr|4|5S}} sjc. {{clr|3|j.H}} djc. {{clr|2|j.M}} > {{clr|3|j.H}} > {{clr|4|j.S}}, land, (dash up), {{clr|1|623L}} xx 214XX | |||
| content = | |||
The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough. | |||
*5S hits twice, with the second hit being the Launcher, but the first hit being special-cancelable. Chaining into the first hit of 5S before going into a special gets you a bit of extra damage every time. | |||
*When superjump-canceling Seismo, if you input the airdash too quickly, you will be below minimum airdash height and get a regular air normal, causing the combo to drop. You may have to manually delay the airdash input very slightly to get it to work. | |||
*Regular Jump Cancel > Airdash > j.M > j.S can replace Superjump Cancel > Airdash > j.H > j.S in a lot of cases, which is slightly easier but does less damage. | |||
}} | |||
{{TheoryBox | |||
| Title = Chris Corner BnB | |||
| Oneliner = 788,500 for 1 bar, builds ~1.5 bars of meter | |||
| Difficulty = Intermediate | |||
| Anchor = ChrisCornerBnB | |||
| Youtube = -kJYNBzl278 | |||
| Timestamp = 77 | |||
| Recipe = {{clr|1|2L}} > {{clr|2|2M}} > {{clr|3|5H}} > {{clr|3|6H}} xx {{clr|3|214H}}, {{clr|3|2H}} xx {{clr|3|214H}}, {{clr|3|2H}} xx {{clr|3|236H}}, {{clr|4|5S}} sjc. {{clr|2|j.M}} > {{clr|2|j.M}} > {{clr|3|j.H}} > {{clr|4|j.S}}, rejump, {{clr|3|j.236H}}, land, {{clr|3|4H (Hold H)}} xx 214XX | |||
| content = | |||
Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier. | |||
}} | |||
{{TheoryBox | |||
| Title = Strider Wall Cling Combo | |||
| Oneliner = 510,000 for 1 bar | |||
| Difficulty = Intermediate | |||
| Anchor = StriderWallCling | |||
| Youtube = LGRoWZj9zFk | |||
| Timestamp = 100 | |||
| Recipe = {{clr|1|2L}} > {{clr|2|2M}} > {{clr|3|2H}} > {{clr|3|6H}} > {{clr|4|5S}} sjc. {{clr|2|j.M}} > {{clr|2|j.M}} djc. {{clr|3|j.H}} (delay)> {{clr|4|j.S}}, land, {{clr|4|214S}}, backdash, {{clr|4|214S}}, {{clr|4|236S}} (sideswitch here), {{clr|1|L}} > {{clr|2|M}} > {{clr|3|H}} xx {{clr|3|j.623H}}, land, dash up, {{clr|1|623L}} xx 236XX | |||
| content = | |||
Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain. | |||
}} | |||
---- | |||
=== Button-Based Color Scheme (Dustloop-style) With Line Breaks === | |||
{{clr|1|L attacks - 5L, j.L, 214L}} <br> | {{clr|1|L attacks - 5L, j.L, 214L}} <br> | ||
Line 109: | Line 212: | ||
| Timestamp = 100 | | Timestamp = 100 | ||
| Recipe = {{clr|1|2L}} > {{clr|2|2M}} > {{clr|3|2H}} > {{clr|3|6H}} > {{clr|4|5S}} sjc. <br> {{clr|2|j.M}} > {{clr|2|j.M}} djc. {{clr|3|j.H}} (delay)> {{clr|4|j.S}}, land, <br> {{clr|4|214S}}, backdash, {{clr|4|214S}}, {{clr|4|236S}} (sideswitch here), {{clr|1|L}} > {{clr|2|M}} > {{clr|3|H}} xx {{clr|3|j.623H}}, land, <br> dash up, {{clr|1|623L}} xx 236XX | | Recipe = {{clr|1|2L}} > {{clr|2|2M}} > {{clr|3|2H}} > {{clr|3|6H}} > {{clr|4|5S}} sjc. <br> {{clr|2|j.M}} > {{clr|2|j.M}} djc. {{clr|3|j.H}} (delay)> {{clr|4|j.S}}, land, <br> {{clr|4|214S}}, backdash, {{clr|4|214S}}, {{clr|4|236S}} (sideswitch here), {{clr|1|L}} > {{clr|2|M}} > {{clr|3|H}} xx {{clr|3|j.623H}}, land, <br> dash up, {{clr|1|623L}} xx 236XX | ||
| content = | |||
Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain. | |||
}} | |||
---- | |||
===Monochrome No Line Breaks === | |||
{{TheoryBox | |||
| Title = Beginner Viper BnB | |||
| Oneliner = 775,000 for 1 bar, builds ~1.25 bars of meter | |||
| Difficulty = Easy (Relatively) | |||
| Anchor = ViperBeginnerBnB | |||
| Youtube = 3Bq0HdnnZpo | |||
| Timestamp = 76 | |||
| Recipe = 2L > 5L > 2M > 5H > 5S(1 hit) xx 236M > S, 2M > 5H > 5S(1 hit) xx 623L sjc. 6XX, j.H > j.S, land, 5H > 5S (1 hit) xx 623L sjc. 6XX, j.H > j.S, land, 5H > 5S sjc. j.H djc. j.M > j.H > j.S, land, (dash up), 623L xx 214XX | |||
| content = | |||
The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough. | |||
*5S hits twice, with the second hit being the Launcher, but the first hit being special-cancelable. Chaining into the first hit of 5S before going into a special gets you a bit of extra damage every time. | |||
*When superjump-canceling Seismo, if you input the airdash too quickly, you will be below minimum airdash height and get a regular air normal, causing the combo to drop. You may have to manually delay the airdash input very slightly to get it to work. | |||
*Regular Jump Cancel > Airdash > j.M > j.S can replace Superjump Cancel > Airdash > j.H > j.S in a lot of cases, which is slightly easier but does less damage. | |||
}} | |||
{{TheoryBox | |||
| Title = Chris Corner BnB | |||
| Oneliner = 788,500 for 1 bar, builds ~1.5 bars of meter | |||
| Difficulty = Intermediate | |||
| Anchor = ChrisCornerBnB | |||
| Youtube = -kJYNBzl278 | |||
| Timestamp = 77 | |||
| Recipe = 2L > 2M > 5H > 6H xx 214H, 2H xx 214H, 2H xx 236H, 5S sjc. j.M > j.M > j.H > j.S, rejump, j.236H, land, 4H (Hold H) xx 214XX | |||
| content = | |||
Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier. | |||
}} | |||
{{TheoryBox | |||
| Title = Strider Wall Cling Combo | |||
| Oneliner = 510,000 for 1 bar | |||
| Difficulty = Intermediate | |||
| Anchor = StriderWallCling | |||
| Youtube = LGRoWZj9zFk | |||
| Timestamp = 100 | |||
| Recipe = 2L > 2M > 2H > 6H > 5S sjc. j.M > j.M djc. j.H (delay)> j.S, land, 214S, backdash, 214S, 236S (sideswitch here), L > M > H xx j.623H, land, dash up, 623L xx 236XX | |||
| content = | |||
Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain. | |||
}} | |||
---- | |||
===Monochrome With Line Breaks === | |||
{{TheoryBox | |||
| Title = Beginner Viper BnB | |||
| Oneliner = 775,000 for 1 bar, builds ~1.25 bars of meter | |||
| Difficulty = Easy (Relatively) | |||
| Anchor = ViperBeginnerBnB | |||
| Youtube = 3Bq0HdnnZpo | |||
| Timestamp = 76 | |||
| Recipe = 2L > 5L > 2M > 5H > 5S(1 hit) xx 236M > S, <br> 2M > 5H > 5S(1 hit) xx 623L sjc. 6XX, j.H > j.S, land, <br> 5H > 5S (1 hit) xx 623L sjc. 6XX, j.H > j.S, land, <br> 5H > 5S sjc. j.H djc. j.M > j.H > j.S, land, <br> (dash up), 623L xx 214XX | |||
| content = | |||
The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough. | |||
*5S hits twice, with the second hit being the Launcher, but the first hit being special-cancelable. Chaining into the first hit of 5S before going into a special gets you a bit of extra damage every time. | |||
*When superjump-canceling Seismo, if you input the airdash too quickly, you will be below minimum airdash height and get a regular air normal, causing the combo to drop. You may have to manually delay the airdash input very slightly to get it to work. | |||
*Regular Jump Cancel > Airdash > j.M > j.S can replace Superjump Cancel > Airdash > j.H > j.S in a lot of cases, which is slightly easier but does less damage. | |||
}} | |||
{{TheoryBox | |||
| Title = Chris Corner BnB | |||
| Oneliner = 788,500 for 1 bar, builds ~1.5 bars of meter | |||
| Difficulty = Intermediate | |||
| Anchor = ChrisCornerBnB | |||
| Youtube = -kJYNBzl278 | |||
| Timestamp = 77 | |||
| Recipe = 2L > 2M > 5H > 6H xx 214H, <br> 2H xx 214H, 2H xx 236H, 5S sjc. <br> j.M > j.M > j.H > j.S, rejump, j.236H, land, <br> 4H (Hold H) xx 214XX | |||
| content = | |||
Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier. | |||
}} | |||
{{TheoryBox | |||
| Title = Strider Wall Cling Combo | |||
| Oneliner = 510,000 for 1 bar | |||
| Difficulty = Intermediate | |||
| Anchor = StriderWallCling | |||
| Youtube = LGRoWZj9zFk | |||
| Timestamp = 100 | |||
| Recipe = 2L > 2M > 2H > 6H > 5S sjc. <br> j.M > j.M djc. j.H (delay)> j.S, land, <br> 214S, backdash, 214S, 236S (sideswitch here), L > M > H xx j.623H, land, <br> dash up, 623L xx 236XX | |||
| content = | | content = | ||
Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain. | Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain. | ||
}} | }} |
Revision as of 12:43, 6 August 2022
Combo Section Info (click to expand) | |
---|---|
Connecting moves | > = Chain the two attacks together --5M > 5H --236H > L = perform the L follow-up to 236H. xx = cancel the first attack into the second attack --2H xx 236H --236L xx 214XX , = Perform the second action after the first one finishes, as a Link. --j.H xx j.214S, j.L --j.S, land, 3H ~ = Plink the two inputs, performing the second one immediately after the first. --236X~H |
Basic Inputs | L - ![]() M - ![]() H - ![]() S - ![]() A/A1/A2 - Assist buttons (specific purpose usually specified) 5M - Standing Medium j.H/j.5H - Air Heavy 2L - Crouching Light X - Generic attack input, can be any of L, M or H (but not S). --236XX is a Hyper input --6XX is a forward (air)dash. |
Other Notation | jc., sjc., and djc. - Jump Cancel, Superjump Cancel, and Doublejump Cancel land - Return to the ground from an airborne state rejump - land, and then immediately jump again. [X] - Hold down X ]X[ - Release held X. etc. - Continue the combo in the usual way. [Stuff]xN - Perform Stuff N times, usually as a loop. dash up - Dash to get close to the opponent before continuing the combo. May require 0 dashes or several depending on screen position and context. If multiple dashes are needed, it is implied that you should Plink Dash or Wavedash to close the distance faster. |
Chain-Based Color Scheme
Ground Normals - 2L, 5H, 6M
Ground Specials/Hypers - 214M, 623H, 236XX
Air Normals - j.M, j.H, j.2H
Air Specials/Hypers - j.623L, j.214H, j.236XX
The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough.
- 5S hits twice, with the second hit being the Launcher, but the first hit being special-cancelable. Chaining into the first hit of 5S before going into a special gets you a bit of extra damage every time.
- When superjump-canceling Seismo, if you input the airdash too quickly, you will be below minimum airdash height and get a regular air normal, causing the combo to drop. You may have to manually delay the airdash input very slightly to get it to work.
- Regular Jump Cancel > Airdash > j.M > j.S can replace Superjump Cancel > Airdash > j.H > j.S in a lot of cases, which is slightly easier but does less damage.
Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier.
Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain.
Chain-Based Color Scheme With Line Breaks
Ground Normals - 2L, 5H, 6M
Ground Specials/Hypers - 214M, 623H, 236XX
Air Normals - j.M, j.H, j.2H
Air Specials/Hypers - j.623L, j.214H, j.236XX
2M > 5H > 5S(1 hit) xx 623L sjc. 6XX, j.H > j.S, land,
5H > 5S (1 hit) xx 623L sjc. 6XX, j.H > j.S, land,
5H > 5S sjc. j.H djc. j.M > j.H > j.S, land,
(dash up), 623L xx 214XX
The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough.
- 5S hits twice, with the second hit being the Launcher, but the first hit being special-cancelable. Chaining into the first hit of 5S before going into a special gets you a bit of extra damage every time.
- When superjump-canceling Seismo, if you input the airdash too quickly, you will be below minimum airdash height and get a regular air normal, causing the combo to drop. You may have to manually delay the airdash input very slightly to get it to work.
- Regular Jump Cancel > Airdash > j.M > j.S can replace Superjump Cancel > Airdash > j.H > j.S in a lot of cases, which is slightly easier but does less damage.
2H xx 214H, 2H xx 236H, 5S sjc.
j.M > j.M > j.H > j.S, rejump, j.236H, land,
4H (Hold H) xx 214XX
Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier.
j.M > j.M djc. j.H (delay)> j.S, land,
214S, backdash, 214S, 236S (sideswitch here), L > M > H xx j.623H, land,
dash up, 623L xx 236XX
Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain.
Button-Based Color Scheme (Dustloop-style) No Line Breaks
L attacks - 5L, j.L, 214L
M attacks - 5M, j.M, 623M
H attacks - 5H, j.H, 214H
S attacks - 5S, j.S, X+S
The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough.
- 5S hits twice, with the second hit being the Launcher, but the first hit being special-cancelable. Chaining into the first hit of 5S before going into a special gets you a bit of extra damage every time.
- When superjump-canceling Seismo, if you input the airdash too quickly, you will be below minimum airdash height and get a regular air normal, causing the combo to drop. You may have to manually delay the airdash input very slightly to get it to work.
- Regular Jump Cancel > Airdash > j.M > j.S can replace Superjump Cancel > Airdash > j.H > j.S in a lot of cases, which is slightly easier but does less damage.
Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier.
Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain.
Button-Based Color Scheme (Dustloop-style) With Line Breaks
L attacks - 5L, j.L, 214L
M attacks - 5M, j.M, 623M
H attacks - 5H, j.H, 214H
S attacks - 5S, j.S, X+S
2M > 5H > 5S(1 hit) xx 623L sjc. 6XX, j.H > j.S, land,
5H > 5S (1 hit) xx 623L sjc. 6XX, j.H > j.S, land,
5H > 5S sjc. j.H djc. j.M > j.H > j.S, land,
(dash up), 623L xx 214XX
The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough.
- 5S hits twice, with the second hit being the Launcher, but the first hit being special-cancelable. Chaining into the first hit of 5S before going into a special gets you a bit of extra damage every time.
- When superjump-canceling Seismo, if you input the airdash too quickly, you will be below minimum airdash height and get a regular air normal, causing the combo to drop. You may have to manually delay the airdash input very slightly to get it to work.
- Regular Jump Cancel > Airdash > j.M > j.S can replace Superjump Cancel > Airdash > j.H > j.S in a lot of cases, which is slightly easier but does less damage.
2H xx 214H, 2H xx 236H, 5S sjc.
j.M > j.M > j.H > j.S, rejump, j.236H, land,
4H (Hold H) xx 214XX
Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier.
j.M > j.M djc. j.H (delay)> j.S, land,
214S, backdash, 214S, 236S (sideswitch here), L > M > H xx j.623H, land,
dash up, 623L xx 236XX
Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain.
Monochrome No Line Breaks
The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough.
- 5S hits twice, with the second hit being the Launcher, but the first hit being special-cancelable. Chaining into the first hit of 5S before going into a special gets you a bit of extra damage every time.
- When superjump-canceling Seismo, if you input the airdash too quickly, you will be below minimum airdash height and get a regular air normal, causing the combo to drop. You may have to manually delay the airdash input very slightly to get it to work.
- Regular Jump Cancel > Airdash > j.M > j.S can replace Superjump Cancel > Airdash > j.H > j.S in a lot of cases, which is slightly easier but does less damage.
Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier.
Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain.
Monochrome With Line Breaks
2M > 5H > 5S(1 hit) xx 623L sjc. 6XX, j.H > j.S, land,
5H > 5S (1 hit) xx 623L sjc. 6XX, j.H > j.S, land,
5H > 5S sjc. j.H djc. j.M > j.H > j.S, land,
(dash up), 623L xx 214XX
The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough.
- 5S hits twice, with the second hit being the Launcher, but the first hit being special-cancelable. Chaining into the first hit of 5S before going into a special gets you a bit of extra damage every time.
- When superjump-canceling Seismo, if you input the airdash too quickly, you will be below minimum airdash height and get a regular air normal, causing the combo to drop. You may have to manually delay the airdash input very slightly to get it to work.
- Regular Jump Cancel > Airdash > j.M > j.S can replace Superjump Cancel > Airdash > j.H > j.S in a lot of cases, which is slightly easier but does less damage.
2H xx 214H, 2H xx 236H, 5S sjc.
j.M > j.M > j.H > j.S, rejump, j.236H, land,
4H (Hold H) xx 214XX
Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier.
j.M > j.M djc. j.H (delay)> j.S, land,
214S, backdash, 214S, 236S (sideswitch here), L > M > H xx j.623H, land,
dash up, 623L xx 236XX
Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain.