< SSBM
JazzerThighs (talk | contribs) (Adding the first of the Gecko Codes from my Collection; Collision Bubble Visualization Codes) |
JazzerThighs (talk | contribs) (Added Many More Codes, Mostly Aesthetic Codes) |
||
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A '''Gecko Code''' is a code that acts essentially like a Game Genie or Action Replay code, which has an affect on GameCube or Wii games across a large variety of purposes. This page is serves as a Centralized Archive to store the various Gecko Codes that community members have written to alter various facets of the game for competitive, aesthetic, quality-of-life, or game-play purposes. | A '''Gecko Code''' is a code that acts essentially like a Game Genie or Action Replay code, which has an affect on GameCube or Wii games across a large variety of purposes. This page is serves as a Centralized Archive to store the various Gecko Codes that community members have written to alter various facets of the game for competitive, aesthetic, quality-of-life, or game-play purposes. The Vast Majority, if not All Codes, are for version 1.02 of SSBM only. | ||
'''It should be noted that these codes may or may not cause Desyncs when playing Online. Use with Caution!!''' | '''!!! It should be noted that these codes may or may not cause Desyncs when playing Online. Use with Caution. !!!''' | ||
The Format of Gecko Codes is as follows: | The Format of Gecko Codes is as follows: | ||
Line 7: | Line 7: | ||
$Example Code Name [Author 1, Author 2, etc.] | $Example Code Name [Author 1, Author 2, etc.] | ||
*Description of the code's purpose | *Description of the code's purpose | ||
01234567 89ABCDEF | 01234567 89ABCDEF #Developer Comments | ||
... | ... | ||
01234567 89ABCDEF | 01234567 89ABCDEF #Developer Comments | ||
For a tutorial on how to use Gecko Codes,visit [https://www.youtube.com/watch?v=VSyuFWItuVA this YouTube video] | For a tutorial on how to use Gecko Codes,visit [https://www.youtube.com/watch?v=VSyuFWItuVA this YouTube video] | ||
Line 64: | Line 64: | ||
60000000 00000000 | 60000000 00000000 | ||
$Reverse Hitbox Draw Order [UnclePunch] | $Reverse Hitbox ID Draw Order [UnclePunch] | ||
*0,1,2,3 becomes 3,2,1,0. This causes hitboxes to be drawn so that priority is intuitive (highest priority shown on top). | *0,1,2,3 becomes 3,2,1,0. This causes hitboxes to be drawn so that priority is intuitive (highest priority shown on top). | ||
04080600 3b200003 | 04080600 3b200003 | ||
Line 116: | Line 116: | ||
040805FC 60000000 | 040805FC 60000000 | ||
04080638 480001D4 | 04080638 480001D4 | ||
$Frame Data Visualization Pack [rmn, UnclePunch, NeilHarbin0] | |||
*Hitboxes display knockback angle | |||
*Hitboxes are always drawn on top of hurtboxes | |||
*Hurtboxes are always drawn on top of character models and sword trails | |||
*Grabbable Hurtboxes change color to indicate IASA (Magenta) and Autocancel (Dark Orange) windows | |||
*Modified by NeilHarbin0 to add hitbox ID render order reversal from UnclePunch | |||
04080604 ff0000aa | |||
04080608 ffffffdd | |||
0408061c 00000001 | |||
04080620 ffff00aa | |||
04080624 ffff00aa | |||
04080628 ff8000aa | |||
0408062c ff00ffaa | |||
04008e58 38800007 | |||
04080a98 60000000 | |||
04080600 48000038 | |||
C2080C0C 00000005 | |||
3C00800C 60002600 | |||
7C0803A6 4E800021 | |||
3C008008 600005E8 | |||
7C0803A6 387B0000 | |||
4E800020 00000000 | |||
C2080A2C 00000003 | |||
3C008008 60000C10 | |||
7C0803A6 4E800020 | |||
60000000 00000000 | |||
C20805E4 00000005 | |||
8063002C 3BE30000 | |||
3B250000 3BB90000 | |||
887F221E 3C008008 | |||
60000A30 7C0803A6 | |||
4E800020 00000000 | |||
C20805E8 00000010 | |||
8083002C 3CA0804D | |||
60A536AC 3CC08008 | |||
60C60620 80040010 | |||
2C00002C 41800050 | |||
2C000045 41810048 | |||
88042218 2C000080 | |||
4180000C 8006000C | |||
48000038 80040010 | |||
2C000041 41800028 | |||
2C000045 41810020 | |||
80042200 2C000000 | |||
4182000C 80060004 | |||
48000010 80060008 | |||
48000008 80060000 | |||
90050000 3BC00000 | |||
60000000 00000000 | |||
C20807D8 0000000B | |||
3B200003 1C190138 | |||
7F5F0214 C03F0038 | |||
389C0000 80BB002C | |||
C045002C C06500B0 | |||
387A0914 3C008000 | |||
60009F54 7C0803A6 | |||
4E800021 2C030000 | |||
41820008 3BC00001 | |||
3B39FFFF 2C190000 | |||
3B5AFEC8 4080FFC0 | |||
881F221B 00000000 | |||
04080600 48000038 | |||
0408060c 00000000 | |||
04080610 3F490FDB | |||
04080614 3F000000 | |||
04080618 00000000 | |||
C2009F60 00000002 | |||
D0410024 D0610028 | |||
80030000 00000000 | |||
C2009FE4 00000003 | |||
9421FFD0 90610038 | |||
90A1003C D0210040 | |||
80C3004C 00000000 | |||
C200A028 0000003F | |||
80610038 80A1003C | |||
C0210040 80C3004C | |||
80030050 90C10014 | |||
90010018 80030054 | |||
9001001C 81230020 | |||
3C608008 60630618 | |||
92830000 3A800000 | |||
28090169 40820048 | |||
3A800001 28140000 | |||
41820024 3C608008 | |||
6063060C C0430000 | |||
3C608008 60630614 | |||
C0030000 EC210032 | |||
48000040 3A800000 | |||
3C608008 60630610 | |||
C0430000 C0210040 | |||
48000028 3C004330 | |||
9001FFF8 C8028B00 | |||
6D298000 9121FFFC | |||
C841FFF8 EC420028 | |||
C0028AF0 EC420032 | |||
3C003F70 9001FFF8 | |||
C001FFF8 EC210032 | |||
D0410044 D0210048 | |||
FC201090 3C008032 | |||
600063D4 7C0803A6 | |||
4E800021 D021004C | |||
C0210044 3C008032 | |||
60006240 7C0803A6 | |||
4E800021 D0210050 | |||
C0410048 80610038 | |||
80030054 90010028 | |||
EC220072 C082F060 | |||
3C608008 6063061C | |||
80030000 80610038 | |||
C0610054 C003004C | |||
C0A10058 FC832040 | |||
28000000 40820008 | |||
EC840132 40860010 | |||
FC802840 40850014 | |||
EC210132 FC802840 | |||
40840008 EC210132 | |||
EC2100F2 EC00082A | |||
D0010020 C021004C | |||
EC220072 C0030050 | |||
EC00082A D0010024 | |||
38ED8000 3C608008 | |||
60630608 80030000 | |||
90070000 C0210048 | |||
3D203D80 3809999A | |||
9001FFF8 C001FFF8 | |||
EC210032 38610020 | |||
38810014 80A1003C | |||
38CD8008 3C008000 | |||
60008FC8 7C0803A6 | |||
4E800021 28140001 | |||
4182FEAC 38210030 | |||
3C608008 60630618 | |||
82830000 3C608008 | |||
60630604 80030000 | |||
38ED8000 90070000 | |||
38600001 38600001 | |||
60000000 00000000 | |||
= Character Model Display Codes = | |||
$Character Models Invisible [UnclePunch] | |||
04030384 60000000 | |||
$No Character Shadows [Altimor] | |||
040872f8 38600000 | |||
$Low-Poly v2 [UnclePunch,Yakult] | |||
*Makes the Character Models into the Low-Poly Models from the Off-Screen Bubbles to save Processing Power | |||
C20748DC 0000000E | |||
3A26FA14 89D10007 | |||
2C0E0009 41820010 | |||
2C0E0017 4182001C | |||
48000014 89D10619 | |||
2C0E0001 40820008 | |||
48000008 38800000 | |||
7C8F2378 7DDF782E | |||
39EF0004 7E1F782E | |||
7C0E8000 41820024 | |||
7C8F2378 7DDF782E | |||
39EF000C 7DDF792E | |||
39EFFFF8 7DDF782E | |||
39EFFFFC 7DDF792E | |||
7C1F202E 00000000 | |||
$Character Model Turns white during shield stun (v1.02) [InternetExplorer]: | |||
0406B80C 4853B9F4 | |||
045A7200 7F03C378 | |||
045A7204 81C30070 | |||
045A7208 2C0E00B5 | |||
045A720C 40820034 | |||
045A7210 3DC0C200 | |||
045A7214 91C30518 | |||
045A7218 91C3051C | |||
045A721C 91C30520 | |||
045A7220 91C30524 | |||
045A7224 39E00000 | |||
045A7228 91E30528 | |||
045A722C 91E3052C | |||
045A7230 91E30530 | |||
045A7234 91E30534 | |||
045A7238 39E00091 | |||
045A723C 99E30564 | |||
045A7240 8001007C | |||
045A7244 4BAC45CC | |||
$Turn Green When Actionable [UnclePunch] | |||
*When playing online, this will only affect your character | |||
*Will not cause desyncs when playing online | |||
C20CC818 00000011 #External/GreenDuringWait/fall.asm | |||
3CE08048 80E79D30 | |||
54E7443E 2C070208 | |||
40820018 80EDB61C | |||
88E70000 891F000C | |||
7C074000 40820058 | |||
48000049 7CA802A6 | |||
C0250000 D03F04BC | |||
C0250004 D03F04C4 | |||
38600000 907F04C0 | |||
907F04B8 907F04C8 | |||
907F04CC 907F04D0 | |||
907F04D4 38600001 | |||
889F0504 50643E30 | |||
989F0504 48000010 | |||
4E800021 437F0000 | |||
43340000 80010024 | |||
60000000 00000000 | |||
C208A478 00000011 #External/GreenDuringWait/wait.asm | |||
3CE08048 80E79D30 | |||
54E7443E 2C070208 | |||
40820018 80EDB61C | |||
88E70000 891F000C | |||
7C074000 40820058 | |||
48000049 7CA802A6 | |||
C0250000 D03F04BC | |||
C0250004 D03F04C4 | |||
38600000 907F04C0 | |||
907F04B8 907F04C8 | |||
907F04CC 907F04D0 | |||
907F04D4 38600001 | |||
889F0504 50643E30 | |||
989F0504 48000010 | |||
4E800021 437F0000 | |||
43340000 8001002C | |||
60000000 00000000 | |||
$Turn Green when wasting frames (Wait, SquatWait, tumble (= DamageFall), CatchWaitCliffWait) [Kaze] | |||
C206B80C 0000000D | |||
7F03C378 81C30070 | |||
2C0E0026 41820024 | |||
2C0E00FD 4182001C | |||
2C0E00D8 41820014 | |||
2C0E000E 4182000C | |||
2C0E0028 40820034 | |||
3DC0C200 90030518 | |||
91C3051C 90030520 | |||
91C30524 39E00000 | |||
91E30528 91E3052C | |||
91E30530 91E30534 | |||
39E00091 99E30564 | |||
8001007C 00000000 | |||
$Flash Red on Failed L-Cancel [Achilles1515, Fizzi] | |||
*When playing online, this will only affect your character | |||
*Will not cause desyncs when playing online | |||
C20C0148 0000000C #External/FlashRedFailedLCancel/ChangeColor.asm | |||
387F0488 89FE0564 | |||
2C0F00D4 41820008 | |||
4800004C 39E00091 | |||
99FE0564 3DE0437F | |||
91FE0518 3DE0C200 | |||
91FE0524 3DE00000 | |||
91FE051C 91FE0520 | |||
91FE0528 91FE052C | |||
91FE0530 3DE0C280 | |||
91FE0534 3DE0800C | |||
61EF0150 7DE903A6 | |||
4E800420 00000000 | |||
C208D690 00000009 #External/FlashRedFailedLCancel/TriggerColor.asm | |||
3CE08048 80E79D30 | |||
54E7443E 2C070208 | |||
40820020 80EDB61C | |||
88E70000 8905000C | |||
7C074000 4182000C | |||
88A5067F 48000018 | |||
88A5067F 2C050007 | |||
4180000C 39E000D4 | |||
99E30564 00000000 | |||
$Flash Blue on Missed Smash Turn (v1.02) [Magus] | |||
C20C9B48 0000000F | |||
A11E0448 2C084000 | |||
40820064 811E23A8 | |||
2C080000 41820058 | |||
811E23B0 2C080000 | |||
4182004C 3CE042C0 | |||
3D00437F 39200000 | |||
90FE0518 90FE051C | |||
911E0520 913E0528 | |||
913E052C 913E0530 | |||
3CE0C200 3D00C280 | |||
39200091 3D406060 | |||
614AFFE0 90FE0524 | |||
911E0534 993E0564 | |||
915E0514 801F2358 | |||
60000000 00000000 | |||
$Flash Color when Fastfall is Available (simple) [Punkline] | |||
C207D554 00000009 | |||
88030504 2C000091 | |||
41A20038 3C00C200 | |||
900304BC 900304C0 | |||
900304C4 38000000 | |||
900304B8 900304C8 | |||
900304CC 900304D0 | |||
3C00C280 900304D4 | |||
38000091 98030504 | |||
C0230624 00000000 | |||
$Flash Color when Subaction IASA is Available [UnclePunch] | |||
C2071960 00000008 | |||
98032218 3C00C200 | |||
901E04BC 901E04C0 | |||
901E04C4 38000000 | |||
901E04B8 901E04C8 | |||
901E04CC 901E04D0 | |||
3C00C280 901E04D4 | |||
38000091 981E0504 | |||
7C0802A6 00000000 | |||
$Turn Green When Pummel is Available [Cappy] | |||
*When playing online, this will only affect your character | |||
*Will not cause desyncs when playing online | |||
C20DA3CC 00000010 | |||
895F0504 2C0A0091 | |||
41A2006C 815F0010 | |||
2C0A00D8 40A20060 | |||
3D408048 814A9D30 | |||
554A443E 2C0A0208 | |||
40820018 814DB61C | |||
894A0000 8BDF000C | |||
7C0AF000 40820038 | |||
3D40437F 915F04BC | |||
3D40C200 915F04C4 | |||
3D400000 915F04B8 | |||
915F04C0 915F04C8 | |||
915F04CC 915F04D0 | |||
915F04D4 39400091 | |||
995F0504 4E800020 | |||
60000000 00000000 | |||
= Stage Cosmetic Codes = | |||
$Full Resolution FoD Reflection [UnclePunch] | |||
043e0f3c 00000280 #cobj viewport right | |||
043e0f40 000001e0 #cobj viewport bottom | |||
043e0f44 00000280 #cobj proj width | |||
043e0f48 000001e0 #cobj proj height | |||
041cce4c 38800280 #texbuffer width | |||
041cce50 38a001e0 #texbuffer height | |||
$Disable Stadium Screen [UnclePunch] | |||
*Makes the Jumbotron on Pokemon Stadium Invisible | |||
041D2AC8 38800000 #0 Chance for Close-up View.asm | |||
041D2AC0 38A00000 #0 Chance for Full View.asm | |||
041D2B98 48000018 #Allow Duplicate Screen States.asm | |||
$Force Simple Background and Stage Geometry [Punkline] | |||
*Makes the Stages only show Collision Geometry to save Processing Power | |||
04028d64 60000010 | |||
0405a2e8 60000000 | |||
= Stage Game-Play Altering Codes | |||
$Disable Stage Transformations on Pokemon Stadium (1.02) [Zauron] | |||
041D1548 60000000 | |||
$Disable Tree Blow on Dreamland (1.02) [Zauron] | |||
04211444 60000000 | |||
$Disable Rising Lava on Brinstar (1.02) [Zauron] | |||
041D99E0 4E800020 | |||
$Disable Rising Platforms and Water Jets on Fountain of Dreams (1.02) [Zauron] | |||
041CC8AC FC000028 | |||
041CC8B4 4800013C | |||
$Disable Ship Spawn on Corneria (1.02) [Zauron] | |||
041DDA48 60000000 | |||
$Disable Great Fox's Gun (starts out dead) on Corneria (1.02) [Zauron] | |||
041E1390 40800430 | |||
$Disable Initial Bricks on Green Greens (1.02) [Zauron] | |||
042146EC 60000000 | |||
$Disable Falling Bricks on Green Greens (1.02) [Zauron] | |||
04216B24 60000000 | |||
$Disable Tree Wind and Apples on Green Greens (1.02) [Zauron] | |||
04213C10 4E800020 | |||
$Disable Shy Guys on Yoshi's Story (1.02) [Zauron] | |||
041E3348 60000000 | |||
$Disable Switches and Bullets on Princess Peach's Castle (1.02) [Zauron] | |||
041CD8A8 4E800020 | |||
$Disable Trophy Spawn on Snag the Trophies Stage (FigureGet) (1.02) [wparam] | |||
042199FC 60000000 | |||
$Disable Final Destination Background Transitions (1.02) [Achilles, Dan Salvato] | |||
0421AAE4 60000000 | |||
$Disable Birdo (1.02) [flieskiller] | |||
041fcfe8 60000000 | |||
$Disable Logs, Pidgit, and Birdo on MKII (1.02) [Jorgasms] | |||
041fcd84 60000000 | |||
= Information Display Codes = | |||
$Display Time at Top Right of CSS 1.1 [UnclePunch] | |||
C225C00C 00000004 | |||
2C05004C 4082000C | |||
3863FFDE 48000008 | |||
38600000 9062FDB0 | |||
80010014 00000000 | |||
C226339C 00000032 | |||
8062FDB0 2C030000 | |||
4182017C 3DC08000 | |||
61CEAFBC 7DC903A6 | |||
4E800421 38810014 | |||
3DC08016 61CE92E8 | |||
7DC903A6 4E800421 | |||
38810014 48000125 | |||
7CC802A6 88640004 | |||
2C03000C 4080000C | |||
38A00000 4800000C | |||
3863FFF4 38A00001 | |||
2C03000A 41800010 | |||
3863FFF6 38E02001 | |||
48000024 2C030000 | |||
40820018 2C050000 | |||
40820010 38E02001 | |||
38600002 48000008 | |||
38E02000 B0E60018 | |||
38E00020 98E6001A | |||
9866001B 88640005 | |||
2C030009 4081002C | |||
2C030013 4081002C | |||
2C03001D 40810030 | |||
2C030027 40810034 | |||
2C030031 40810038 | |||
2C03003B 4081003C | |||
38E02000 4800003C | |||
38E02001 3863FFF6 | |||
48000030 38E02002 | |||
3863FFEC 48000024 | |||
38E02003 3863FFE2 | |||
48000018 38E02004 | |||
3863FFD8 4800000C | |||
38E02005 3863FFCE | |||
B0E6001E 38E00020 | |||
98E60020 98660021 | |||
2C050000 4082000C | |||
38E0200A 48000008 | |||
38E02019 B0E60022 | |||
8062FDB0 7CC43378 | |||
38A00028 3DC08000 | |||
61CE31F4 7DC903A6 | |||
4E800421 48000030 | |||
4E800021 201C2037 | |||
20322026 202E2036 | |||
20EC1A1A 1A1A1A1A | |||
1A1A1A1A 20002008 | |||
20E92004 20052019 | |||
20160000 8001001C | |||
60000000 00000000 | |||
$L Cancel % in Results Screen (version 1.02) [Wooggle] | |||
C208D600 00000009 | |||
8A830678 3DC08000 | |||
61CE45D4 1EB40008 | |||
7DCEAA14 81EE0000 | |||
39EF0001 91EE0000 | |||
3A0EFFFC 82300000 | |||
7E717BD6 3E408045 | |||
62523DA4 1EB40E90 | |||
7E52AA14 92720000 | |||
3880FFFF 00000000 | |||
C208D6A4 00000009 | |||
8A830678 3DC08000 | |||
61CE45D4 1EB40008 | |||
7DCEAA14 81EE0000 | |||
3A0EFFFC 82300000 | |||
3A310064 92300000 | |||
7E717BD6 3E408045 | |||
62523DA4 1EB40E90 | |||
7E52AA14 92720000 | |||
EC010024 00000000 | |||
04040BBC 60000000 | |||
20C61DB8 16200D20 | |||
06C61DB8 00000014 | |||
1620151A 200C2024 | |||
20312026 2028202F | |||
1A210300 00000000 | |||
020045D0 000F0000 | |||
E2000001 00000000 | |||
$L-Cancel Frame Timer Display v1.0 [UnclePunch] | |||
C208D770 00000058 | |||
9421FF00 BC610008 | |||
7C0802A6 900100FC | |||
83FE002C 48000261 | |||
7F8802A6 3C60804A | |||
60631F5C 80630004 | |||
2C030000 41820014 | |||
3D808039 618C0228 | |||
7D8903A6 4E800421 | |||
3860000E 38800015 | |||
38A00000 3D808039 | |||
618C01F0 7D8903A6 | |||
4E800421 480001E5 | |||
7FC802A6 93C30010 | |||
3C80804A 60841F5C | |||
90640004 48000139 | |||
7C8802A6 38A00000 | |||
3D808038 618CFD54 | |||
7D8903A6 4E800421 | |||
889F000C 1C840008 | |||
7C84F214 80640000 | |||
2C030000 41820014 | |||
3D80803A 618C5CC4 | |||
7D8903A6 4E800421 | |||
38600002 3C80804A | |||
60841F58 80840000 | |||
3D80803A 618C6754 | |||
7D8903A6 4E800421 | |||
7C7D1B78 889F000C | |||
1C840008 7C64F12E | |||
38840004 3860003C | |||
7C64F12E 38600001 | |||
987D004A 987D0049 | |||
88BF000C 6CA58000 | |||
3CC04330 90C100F0 | |||
90A100F4 C82100F0 | |||
C8428B90 EC611028 | |||
C03C0000 C05C0008 | |||
EC4200F2 EC21102A | |||
C05C0004 D03D0000 | |||
D05D0004 C03C000C | |||
D03D0024 D03D0028 | |||
88BF067F 2C050007 | |||
4180000C 806D94C4 | |||
907D0030 7FA3EB78 | |||
48000129 7C8802A6 | |||
C022C84C C042C84C | |||
3D80803A 618C6B98 | |||
7D8903A6 4E800421 | |||
7FA3EB78 48000115 | |||
7C8802A6 88BF067F | |||
C022C84C C042C850 | |||
3D80803A 618C6B98 | |||
7D8903A6 4E800421 | |||
48000100 4E800021 | |||
9421FF00 BC610008 | |||
7C0802A6 900100FC | |||
7C7F1B78 3BA00000 | |||
83C30010 1C9D0008 | |||
7C84F214 80640000 | |||
2C030000 41820040 | |||
80640004 2C030000 | |||
4181002C 80640000 | |||
3D80803A 618C5CC4 | |||
7D8903A6 4E800421 | |||
38600000 1C9D0008 | |||
7C84F214 90640000 | |||
4800000C 3863FFFF | |||
90640004 3BBD0001 | |||
2C1D0006 41820008 | |||
4BFFFFA4 800100FC | |||
7C0803A6 B8610008 | |||
38210100 4E800020 | |||
4E800021 00000000 | |||
00000000 00000000 | |||
00000000 00000000 | |||
00000000 00000000 | |||
00000000 00000000 | |||
00000000 00000000 | |||
00000000 4E800021 | |||
C1A80000 41100000 | |||
41600000 3D23D70A | |||
4E800021 4C2D4361 | |||
6E63656C 00000000 | |||
4E800021 54696D65 | |||
723A2025 64000000 | |||
800100FC 7C0803A6 | |||
B8610008 38210100 | |||
80010034 00000000 | |||
$Subseconds = Frames [UnclePunch] | |||
*Turns the subseconds part of the Timer into the Number of Frames Elapsed | |||
044DA298 426C0000 | |||
$Nametag = Player's Percent v2.0 [UnclePunch] | |||
C22FCEEC 00000013 | |||
3C608045 60633080 | |||
7DC32214 806DB6D8 | |||
7FC4F378 4800006D | |||
7CA802A6 A8CE0060 | |||
3D80803A 618C70A0 | |||
7D8903A6 4E800421 | |||
806DB6D8 8063005C | |||
7FC4F378 38A00000 | |||
3D80803A 618C6FEC | |||
7D8903A6 4E800421 | |||
A88E0060 38A000FF | |||
2C0400FA 40800030 | |||
5486F87E 7CC62850 | |||
98A30006 7CC42850 | |||
98C30007 7CC42850 | |||
98C30008 48000010 | |||
4E800021 25642081 | |||
93000000 889F0000 | |||
60000000 00000000 | |||
$Permanent Display Number = Nana % damage (1.02) [flieskiller] | |||
*Adds a number display of each Player's Nana's Percent on the HUD | |||
044ddc28 40c00000 | |||
0416597c 480000CC | |||
C2165A64 0000000C | |||
3E208046 6231B6A0 | |||
8A310000 2C110000 | |||
40820014 3E208045 | |||
623130E2 3A000E90 | |||
48000010 3E20804A | |||
623113CE 3A000050 | |||
7F53D378 2C130000 | |||
41820010 3A73FFFF | |||
7E318214 4BFFFFF0 | |||
A0110000 3E208016 | |||
62315AA4 7E2903A6 | |||
4E800420 00000000 | |||
C22F65CC 00000006 | |||
1DFF0E90 3E008045 | |||
62103080 7E0F8214 | |||
8A300007 2C11000E | |||
4082000C 38000080 | |||
48000008 38000000 | |||
60000000 00000000 | |||
= HUD Cosmetic Codes = | |||
$Disable "Go!" Text Graphic On Match Start [gadzook] | |||
C22F6EA8 00000002 | |||
7C6E1B78 2C030008 | |||
60000000 00000000 | |||
C22F6FAC 00000005 | |||
2C0E0004 41820020 | |||
3D808039 618C069C | |||
7D8903A6 4E800421 | |||
60000000 39C00000 | |||
60000000 00000000 | |||
$Smaller "Ready, GO!" Text Graphics on Match Start [UnclePunch] | |||
C22F71E0 0000000D | |||
4800004D 7D8802A6 | |||
8083000C 80840000 | |||
C02C0000 D0240020 | |||
D0240024 D0240028 | |||
C02C0008 D0240030 | |||
80830010 80840000 | |||
C02C0004 D0240020 | |||
D0240024 D0240028 | |||
C02C0008 D0240030 | |||
48000014 4E800021 | |||
3F19999A 3ECCCCCD | |||
41200000 80030010 | |||
60000000 00000000 | |||
$Force 2P Center HUD [UnclePunch] | |||
*HUD for Players occupy the P2 and P3 Positions on the Screen | |||
0416e9ac 38600002 | |||
$PAL Stock Icons [UnclePunch] | |||
*Will not cause desyncs when playing online | |||
C22F9A3C 00000007 #External/PAL/Core/PAL Stock Icons.asm | |||
48000021 7C8802A6 | |||
80640000 907D002C | |||
907D0030 80640004 | |||
907D003C 48000010 | |||
4E800021 3F59999A | |||
C1A80000 801D0014 | |||
60000000 00000000 | |||
$HUD Transparency v1.1 [UnclePunch] | |||
*When Player Characters Go Behind the HUD, the HUD will become transparent to assist game-play visual clarity | |||
C22F6690 0000009D | |||
7C0802A6 90010004 | |||
9421FF00 BE810008 | |||
3860000E 3880000F | |||
38A00000 3D808039 | |||
618C01F0 7D8903A6 | |||
4E800421 7C7F1B78 | |||
38600090 3D808037 | |||
618CF1E4 7D8903A6 | |||
4E800421 7C7E1B78 | |||
38800090 3D808000 | |||
618CC160 7D8903A6 | |||
4E800421 7FC6F378 | |||
7FE3FB78 38800004 | |||
3CA08037 60A5F1B0 | |||
3D808039 618C0B68 | |||
7D8903A6 4E800421 | |||
7FE3FB78 48000059 | |||
7C8802A6 38A00013 | |||
3D808038 618CFD54 | |||
7D8903A6 4E800421 | |||
4800040D 7C6802A6 | |||
7FC4F378 38A00000 | |||
C0230008 D0240000 | |||
C023000C D0240008 | |||
C0230010 D0240010 | |||
38A50001 38840018 | |||
2C050006 4180FFDC | |||
480003F8 4E800021 | |||
7C0802A6 90010004 | |||
9421FF00 BE810008 | |||
83E3002C 480003B9 | |||
7FC802A6 3A800000 | |||
7FF5FB78 C03E0008 | |||
D0350004 C03E000C | |||
D035000C C03E0010 | |||
D0350014 3A940001 | |||
3AB50018 2C140006 | |||
4180FFDC 806DC18C | |||
82830020 480001D8 | |||
82B4002C 8875221F | |||
54600673 408201C4 | |||
8875221E 54600631 | |||
408201B8 C03506F8 | |||
C0550778 EC41102A | |||
D0410080 C0550780 | |||
EC41102A D0410084 | |||
C03506F4 C055078C | |||
EC41102A D0410088 | |||
C0550784 EC41102A | |||
D041008C 3D808003 | |||
618C0A50 7D8903A6 | |||
4E800421 83A30028 | |||
38600000 90610068 | |||
C0210088 D0210060 | |||
C0210080 D0210064 | |||
7FA3EB78 38810060 | |||
38A10070 38C00000 | |||
3D808000 618CE210 | |||
7D8903A6 4E800421 | |||
C0210070 D0210088 | |||
C0210074 D0210080 | |||
C021008C D0210060 | |||
C0210084 D0210064 | |||
7FA3EB78 38810060 | |||
38A10070 38C00000 | |||
3D808000 618CE210 | |||
7D8903A6 4E800421 | |||
C0210070 D021008C | |||
C0210074 D0210084 | |||
3AC00000 7EC3B378 | |||
3D80802F 618C3424 | |||
7D8903A6 4E800421 | |||
7C641B78 3C60804A | |||
60630FD8 80630000 | |||
80630028 38A10090 | |||
38C00000 3D808000 | |||
618CE210 7D8903A6 | |||
4E800421 C0210090 | |||
C05E0014 EC21102A | |||
C0410088 FC020840 | |||
4080007C C0210090 | |||
C05E0014 EC211028 | |||
C041008C FC020840 | |||
40810064 C0210094 | |||
C05E0018 EC211028 | |||
C0410084 FC020840 | |||
4081004C C0210094 | |||
C05E0018 EC21102A | |||
C0410080 FC020840 | |||
40800034 1C760018 | |||
7C63FA14 C05E0000 | |||
C03E0008 EC2100B2 | |||
D0230004 C03E000C | |||
EC2100B2 D023000C | |||
C03E0010 EC2100B2 | |||
D0230014 3AD60001 | |||
2C160006 4180FF28 | |||
82940008 2C140000 | |||
4082FE28 3A800000 | |||
1C740018 7EA3FA14 | |||
3C60804A 60631380 | |||
1C940050 7C632214 | |||
80630000 2C030000 | |||
4182000C 38950000 | |||
4800006D 3C60804A | |||
606310C8 1C940064 | |||
7C632214 80630004 | |||
2C030000 4182000C | |||
38950008 48000049 | |||
3C60804A 606310C8 | |||
1C940064 7C632214 | |||
80630000 2C030000 | |||
4182000C 38950010 | |||
48000025 3A940001 | |||
2C140006 4180FF84 | |||
BA810008 80010104 | |||
38210100 7C0803A6 | |||
4E800020 7C0802A6 | |||
90010004 9421FF00 | |||
BE810008 83E30028 | |||
7C9E2378 480000E9 | |||
7FA802A6 C03E0000 | |||
C05E0004 C07D0004 | |||
FC011040 4182003C | |||
41810018 EC21182A | |||
FC011040 40810020 | |||
FC201090 48000018 | |||
EC211828 FC011040 | |||
4080000C FC201090 | |||
48000004 D03E0000 | |||
7FE3FB78 48000019 | |||
BA810008 80010104 | |||
38210100 7C0803A6 | |||
4E800020 7C0802A6 | |||
90010004 9421FFE4 | |||
93E10014 93C10018 | |||
7C7F1B78 83DF0018 | |||
48000024 807E0008 | |||
2C030000 41820014 | |||
8063000C 2C030000 | |||
41820008 D023000C | |||
83DE0004 2C1E0000 | |||
4082FFDC 807F0010 | |||
2C030000 41820008 | |||
4BFFFFAD 807F0008 | |||
2C030000 41820008 | |||
4BFFFF9D 83C10018 | |||
83E10014 80010020 | |||
3821001C 7C0803A6 | |||
4E800020 4E800021 | |||
3ECCCCCD 3DA3D70A | |||
3F7FBE77 3F32F1AA | |||
3F7FBE77 42820000 | |||
42820000 40000000 | |||
BA810008 80010104 | |||
38210100 7C0803A6 | |||
8001001C 00000000 | |||
$Invisible Emblems Behind Percents (1.02) [flieskiller] | |||
042f61fc 4e800020 | |||
= Aesthetic Codes for Use Online = | |||
$Display Teams Ally v1.1 [UnclePunch] | |||
*When playing online, teammate will always be indicated | |||
*Will not cause desyncs when playing online | |||
C22FC9E4 0000001D #External/Display Ally Indicator/AllyIndicator.asm | |||
3B840000 7C0802A6 | |||
90010004 9421FF50 | |||
BE810008 7C7E1B78 | |||
3C608048 80639D30 | |||
5463443E 2C030208 | |||
408200A4 3D808016 | |||
618CB168 7D8903A6 | |||
4E800421 2C030000 | |||
4182008C 806DB61C | |||
88630000 7C03F000 | |||
4182007C 3D808003 | |||
618C3370 7D8903A6 | |||
4E800421 7C7D1B78 | |||
7FC3F378 3D808003 | |||
618C3370 7D8903A6 | |||
4E800421 7C03E800 | |||
4082004C 1C7E000E | |||
3C808046 6084B6A0 | |||
7CA32214 8865003C | |||
60630010 9865003C | |||
1C7D0004 7C63FA14 | |||
C0230064 BA810008 | |||
800100B4 382100B0 | |||
7C0803A6 3D80802F | |||
618CCA84 7D8903A6 | |||
4E800420 7FC3F378 | |||
BA810008 800100B4 | |||
382100B0 7C0803A6 | |||
60000000 00000000 | |||
$Force Nametag for Local Player [Fizzi] | |||
*When playing online, nametag YOU will show above your character | |||
*Will not cause desyncs when playing online | |||
*Refer to [https://drive.google.com/file/d/1LGljYcGwInlH1XBJmEtR5_fEZrMZ3osU/view This Table] for a list of all of the values that correspond to all of the available characters for custom nametags. | |||
C20355B4 00000008 #Online/Optional/IndicateLocalPlayer/ForceLocalPlayerTag.asm | |||
3C608048 80639D30 | |||
5463443E 2C030208 | |||
40820028 806DB61C | |||
88630000 7C03F800 | |||
40820018 38600000 | |||
3D808003 618C55CC | |||
7D8903A6 4E800420 | |||
1C9F0E90 00000000 | |||
C22FD1EC 0000000E #Online/Optional/IndicateLocalPlayer/SetLocalPlayerTag.asm | |||
48000010 4E800021 | |||
8278826E 82740000 #ChangeThisLineForCustomTag/LeaveLastTwoZeros | |||
3C608048 80639D30 | |||
5463443E 2C030208 | |||
40820020 806DB61C | |||
88630000 7C03D800 | |||
40820010 4BFFFFD1 | |||
7C6802A6 4800002C | |||
7F63DB78 3D808003 | |||
618C556C 7D8903A6 | |||
4E800421 5463063E | |||
3D808023 618C754C | |||
7D8903A6 4E800421 | |||
60000000 00000000 | |||
= Other Cosmetic Codes = | |||
$Add Smash64 Fastfall Sparkle v1.2 [UnclePunch] | |||
*Adds the Sparkle GFX from SSB(64) when initiating a FastFall | |||
C207D5A0 0000000E | |||
7F83E378 388003F3 | |||
38A00003 38C00000 | |||
38E00000 3821FF94 | |||
39010020 39210014 | |||
801F002C 2C000000 | |||
4181000C 3C004100 | |||
48000008 3C00C100 | |||
90010020 38000000 | |||
90010014 90010018 | |||
9001001C 90010024 | |||
90010028 3DC08009 | |||
61CEF834 7DC903A6 | |||
4E800421 3821006C | |||
38600001 00000000 | |||
$CSS Clone Icons Slide Into Place [UnclePunch] | |||
*Enables the Forgotten Animation of the Clone Character's Icons on the Character Select Screen | |||
044dc578 00000000 | |||
$Disable Kill Explosions GFX [UnclePunch] | |||
040d4040 60000000 | |||
040d3b50 60000000 | |||
040d3dc8 60000000 | |||
040d3880 60000000 | |||
$Disable Screen Shake [Achilles1515] | |||
*Will prevent screen from shaking on hits, KOs, collisions, etc. | |||
*Will not cause desyncs when playing online | |||
04030E44 4E800020 | |||
$Disable Teams Subcolors [UnclePunch] | |||
*Light and Dark Shade Colors disabled | |||
*All players playing the same character will have the same default skin based on team color | |||
C2033354 00000002 | |||
3BE00000 9BE30046 | |||
60000000 00000000 | |||
$Team Colors [flieskiller] | |||
*More Available Team Color Options for Specific Characters | |||
C225EBA0 00000016 | |||
8AF303BE 3DE08042 | |||
61EFB460 7DF17B78 | |||
3A31FFFC 7E31FA14 | |||
8A510000 8A11FFFC | |||
7E528214 2C120003 | |||
41800070 8A0F0000 | |||
896F0001 2C0B0000 | |||
4182004C 7C10A000 | |||
40820010 7C0B9000 | |||
40820008 4800000C | |||
39EF0004 4BFFFFD8 | |||
3E208042 6231B460 | |||
3A31FFF4 8AEF0003 | |||
9AF10001 8AEF0002 | |||
39600001 99710000 | |||
3A310008 7E31FA14 | |||
48000018 3DE08042 | |||
61EFB460 3AE00000 | |||
9AEFFFF4 3A400000 | |||
9A510000 39600000 | |||
9971FFFC 9AFCFFFF | |||
60000000 00000000 | |||
C2261BD8 00000004 | |||
1C840003 3DE08042 | |||
61EFB460 39EFFFF8 | |||
7DEF9A14 3A000001 | |||
9A0F0000 00000000 | |||
C225EDDC 00000008 | |||
3DE08042 61EFB460 | |||
39EFFFF4 8A0F0000 | |||
2C100000 41820020 | |||
3A000000 9A0F0000 | |||
88AF0001 3DE08025 | |||
61EFEE1C 7DE903A6 | |||
4E800420 880303BE | |||
60000000 00000000 | |||
04261BDC 7CC43378 | |||
041B0374 88860063 | |||
041B0378 88050063 | |||
041B03C4 88860063 | |||
041B03C8 88050063 | |||
041B0414 88860063 | |||
041B0418 88050063 | |||
0642B460 00000038 | |||
00030003 00040100 | |||
01030000 01040101 | |||
04030000 07030201 | |||
10030001 11030004 | |||
11040105 16030004 | |||
16040100 18030104 | |||
02030301 02030103 | |||
$Change Player Shield Colors (1.02) [Achilles] | |||
*replace RRGGBB with colors | |||
*Note: Dolphin ONLY for now | |||
48000000 804D650C #P1 | |||
DE000000 80008180 | |||
14000000 RRGGBB00 #Change here for P1 | |||
E2000001 80008000 | |||
48000000 804D650C #P2 | |||
DE000000 80008180 | |||
14000004 RRGGBB00 #Change here for P2 | |||
E2000001 80008000 | |||
48000000 804D650C #P3 | |||
DE000000 80008180 | |||
14000008 RRGGBB00 #Change here for P3 | |||
E2000001 80008000 | |||
48000000 804D650C #P4 | |||
DE000000 80008180 | |||
1400000C RRGGBB00 #Change here for P4 | |||
E2000001 80008000 | |||
$Stock-Dependant Angel Platform Colors [Achilles1515] | |||
*Color of Angel Platform is determined by number of Stocks Left for that Player | |||
C20D5008 0000001E | |||
7C7E1B78 3FE08016 | |||
63FFB094 7FE803A6 | |||
4E800021 2C030001 | |||
408200D0 3C60801A | |||
60634340 7C6803A6 | |||
3C608047 60639D30 | |||
88630000 4E800021 | |||
2C030001 418200AC | |||
7FC3F378 3E608045 | |||
626FBF12 8A0F0002 | |||
2C100004 40820094 | |||
3E00804D 821064FC | |||
626F310E 8BE3006C | |||
1DDF0E90 7DEE78AE | |||
2C0F0001 41820050 | |||
2C0F0003 41820020 | |||
2C0F0002 4182002C | |||
3E20BAB0 6231FFFF | |||
3E408000 625280FF | |||
4800003C 3E2000FF | |||
623100FF 3E400059 | |||
625200FF 48000028 | |||
3E20FF99 623100FF | |||
3E409F5F 625200FF | |||
48000014 3E20FF00 | |||
623100FF 3E409000 | |||
625200FF 92300AC4 | |||
92500AF0 92300B90 | |||
92300CE0 92300D18 | |||
7FC3F378 00000000 |
Revision as of 19:02, 2 August 2022
A Gecko Code is a code that acts essentially like a Game Genie or Action Replay code, which has an affect on GameCube or Wii games across a large variety of purposes. This page is serves as a Centralized Archive to store the various Gecko Codes that community members have written to alter various facets of the game for competitive, aesthetic, quality-of-life, or game-play purposes. The Vast Majority, if not All Codes, are for version 1.02 of SSBM only.
!!! It should be noted that these codes may or may not cause Desyncs when playing Online. Use with Caution. !!!
The Format of Gecko Codes is as follows:
$Example Code Name [Author 1, Author 2, etc.] *Description of the code's purpose 01234567 89ABCDEF #Developer Comments ... 01234567 89ABCDEF #Developer Comments
For a tutorial on how to use Gecko Codes,visit this YouTube video
Collision Bubble Visualization Codes (Hitbox/Hurtbox/Sheildbox)
$Hitboxes Always On [UnclePunch] *Activates Display of Collision Bubbles and Character Models C2068C6C 00000002 38600003 987F21FC 60000000 00000000
$Display Ungrabbable Hurtboxes [UnclePunch] *Ungrabbable Hurtboxes will be Purple, Grabbable Hurtboxes are Yellow C200A284 00000006 2C060000 40820024 801C0048 2C000000 40820018 4800000D 7C6802A6 48000010 4E800021 AB27FF80 80630000 00000000 0406AE00 60000000
$Hitbox Color Darkens Based On Damage [UnclePunch] *The More Damage a Particular Frame of a Hitbox incurs, the Darker the Shade of Red that Hitbox will Appear C2009FA4 00000010 C0A3000C 48000069 7CA802A6 C0C50000 C0E50004 C1050008 FC054040 4180000C 38C00000 48000038 FC053840 4181000C C1050000 4800001C ED083828 ECA53828 ECE73828 ED064024 ED050232 ED064028 FCA0401E D8A1FFF4 80C1FFF8 38AD8000 98C50001 98C50002 48000014 4E800021 43580000 40A00000 41900000 00000000
$Colored Hitbox IDs [UnclePunch,NeilHarbin0] *Hitboxes will display as a certain color depending on the Hitbox ID *ID 0 = Red, ID 1 = Green, ID 2 = Blue, ID 3 = Purple C2009FA4 00000007 4800001D 7CA802A6 1CD90004 7CC5302E 38AD8000 90C50000 48000018 4E800021 FF313180 7CFC0080 00FFFF80 9600FF80 60000000 00000000
$Reverse Hitbox ID Draw Order [UnclePunch] *0,1,2,3 becomes 3,2,1,0. This causes hitboxes to be drawn so that priority is intuitive (highest priority shown on top). 04080600 3b200003 04080628 3B39FFFF 0408062c 2C190000 04080630 3B5AFEC8 04080634 4080FFD8
$Hitbox Displays Do Not Interpolate (1.02) [Magus] *Hitbox Displays do not Interpolate from one frame to the next, turning off the "smearing" effect in the Display. *Hitboxes still Interpolate in practice. 0400A008 80E3004C 0400A00C 80030050 0400A018 80030054
$Hide Character's GFX When Collision Bubbles Enabled [UnclePunch] C205FE30 00000008 2C040000 41820030 A1040000 2C080004 40820024 8104002C 890821FC 550807BD 41820014 3D808006 618C1D40 7D8903A6 4E800420 3B830000 60000000 00000000
$Disable Vulnerable Hurtbox Display (1.02) [Achilles] *Character Models still enabled *hitboxes, invulnerable, & intangible hurtboxes display is still enabled *Intangibility granted by specific attacks Do Not Display *Shieldboxes still enabled 040806F0 38000000
$Disable Intagible & Invulnerable Hurtbox Display *Character Models still enabled *hitboxes, vulnerable hurtboxes display is still enabled *Intangibility granted by specific attacks still display *Shieldboxes still enabled 04080764 38000000
$Disable Hitbox Displays *Character Models still enabled *invulnerable & intangible hurtboxes, vulnerable hurtboxes display is still enabled *Shieldboxes still enabled 04009f54 4e800020
$Always Display Hitboxes Only [Altimor] *Character Models still enabled *All Hurtboxes Disabled *Shieldboxes disabled 040805FC 60000000 04080638 480001D4
$Frame Data Visualization Pack [rmn, UnclePunch, NeilHarbin0] *Hitboxes display knockback angle *Hitboxes are always drawn on top of hurtboxes *Hurtboxes are always drawn on top of character models and sword trails *Grabbable Hurtboxes change color to indicate IASA (Magenta) and Autocancel (Dark Orange) windows *Modified by NeilHarbin0 to add hitbox ID render order reversal from UnclePunch 04080604 ff0000aa 04080608 ffffffdd 0408061c 00000001 04080620 ffff00aa 04080624 ffff00aa 04080628 ff8000aa 0408062c ff00ffaa 04008e58 38800007 04080a98 60000000 04080600 48000038 C2080C0C 00000005 3C00800C 60002600 7C0803A6 4E800021 3C008008 600005E8 7C0803A6 387B0000 4E800020 00000000 C2080A2C 00000003 3C008008 60000C10 7C0803A6 4E800020 60000000 00000000 C20805E4 00000005 8063002C 3BE30000 3B250000 3BB90000 887F221E 3C008008 60000A30 7C0803A6 4E800020 00000000 C20805E8 00000010 8083002C 3CA0804D 60A536AC 3CC08008 60C60620 80040010 2C00002C 41800050 2C000045 41810048 88042218 2C000080 4180000C 8006000C 48000038 80040010 2C000041 41800028 2C000045 41810020 80042200 2C000000 4182000C 80060004 48000010 80060008 48000008 80060000 90050000 3BC00000 60000000 00000000 C20807D8 0000000B 3B200003 1C190138 7F5F0214 C03F0038 389C0000 80BB002C C045002C C06500B0 387A0914 3C008000 60009F54 7C0803A6 4E800021 2C030000 41820008 3BC00001 3B39FFFF 2C190000 3B5AFEC8 4080FFC0 881F221B 00000000 04080600 48000038 0408060c 00000000 04080610 3F490FDB 04080614 3F000000 04080618 00000000 C2009F60 00000002 D0410024 D0610028 80030000 00000000 C2009FE4 00000003 9421FFD0 90610038 90A1003C D0210040 80C3004C 00000000 C200A028 0000003F 80610038 80A1003C C0210040 80C3004C 80030050 90C10014 90010018 80030054 9001001C 81230020 3C608008 60630618 92830000 3A800000 28090169 40820048 3A800001 28140000 41820024 3C608008 6063060C C0430000 3C608008 60630614 C0030000 EC210032 48000040 3A800000 3C608008 60630610 C0430000 C0210040 48000028 3C004330 9001FFF8 C8028B00 6D298000 9121FFFC C841FFF8 EC420028 C0028AF0 EC420032 3C003F70 9001FFF8 C001FFF8 EC210032 D0410044 D0210048 FC201090 3C008032 600063D4 7C0803A6 4E800021 D021004C C0210044 3C008032 60006240 7C0803A6 4E800021 D0210050 C0410048 80610038 80030054 90010028 EC220072 C082F060 3C608008 6063061C 80030000 80610038 C0610054 C003004C C0A10058 FC832040 28000000 40820008 EC840132 40860010 FC802840 40850014 EC210132 FC802840 40840008 EC210132 EC2100F2 EC00082A D0010020 C021004C EC220072 C0030050 EC00082A D0010024 38ED8000 3C608008 60630608 80030000 90070000 C0210048 3D203D80 3809999A 9001FFF8 C001FFF8 EC210032 38610020 38810014 80A1003C 38CD8008 3C008000 60008FC8 7C0803A6 4E800021 28140001 4182FEAC 38210030 3C608008 60630618 82830000 3C608008 60630604 80030000 38ED8000 90070000 38600001 38600001 60000000 00000000
Character Model Display Codes
$Character Models Invisible [UnclePunch] 04030384 60000000
$No Character Shadows [Altimor] 040872f8 38600000
$Low-Poly v2 [UnclePunch,Yakult] *Makes the Character Models into the Low-Poly Models from the Off-Screen Bubbles to save Processing Power C20748DC 0000000E 3A26FA14 89D10007 2C0E0009 41820010 2C0E0017 4182001C 48000014 89D10619 2C0E0001 40820008 48000008 38800000 7C8F2378 7DDF782E 39EF0004 7E1F782E 7C0E8000 41820024 7C8F2378 7DDF782E 39EF000C 7DDF792E 39EFFFF8 7DDF782E 39EFFFFC 7DDF792E 7C1F202E 00000000
$Character Model Turns white during shield stun (v1.02) [InternetExplorer]: 0406B80C 4853B9F4 045A7200 7F03C378 045A7204 81C30070 045A7208 2C0E00B5 045A720C 40820034 045A7210 3DC0C200 045A7214 91C30518 045A7218 91C3051C 045A721C 91C30520 045A7220 91C30524 045A7224 39E00000 045A7228 91E30528 045A722C 91E3052C 045A7230 91E30530 045A7234 91E30534 045A7238 39E00091 045A723C 99E30564 045A7240 8001007C 045A7244 4BAC45CC
$Turn Green When Actionable [UnclePunch] *When playing online, this will only affect your character *Will not cause desyncs when playing online C20CC818 00000011 #External/GreenDuringWait/fall.asm 3CE08048 80E79D30 54E7443E 2C070208 40820018 80EDB61C 88E70000 891F000C 7C074000 40820058 48000049 7CA802A6 C0250000 D03F04BC C0250004 D03F04C4 38600000 907F04C0 907F04B8 907F04C8 907F04CC 907F04D0 907F04D4 38600001 889F0504 50643E30 989F0504 48000010 4E800021 437F0000 43340000 80010024 60000000 00000000 C208A478 00000011 #External/GreenDuringWait/wait.asm 3CE08048 80E79D30 54E7443E 2C070208 40820018 80EDB61C 88E70000 891F000C 7C074000 40820058 48000049 7CA802A6 C0250000 D03F04BC C0250004 D03F04C4 38600000 907F04C0 907F04B8 907F04C8 907F04CC 907F04D0 907F04D4 38600001 889F0504 50643E30 989F0504 48000010 4E800021 437F0000 43340000 8001002C 60000000 00000000
$Turn Green when wasting frames (Wait, SquatWait, tumble (= DamageFall), CatchWaitCliffWait) [Kaze] C206B80C 0000000D 7F03C378 81C30070 2C0E0026 41820024 2C0E00FD 4182001C 2C0E00D8 41820014 2C0E000E 4182000C 2C0E0028 40820034 3DC0C200 90030518 91C3051C 90030520 91C30524 39E00000 91E30528 91E3052C 91E30530 91E30534 39E00091 99E30564 8001007C 00000000
$Flash Red on Failed L-Cancel [Achilles1515, Fizzi] *When playing online, this will only affect your character *Will not cause desyncs when playing online C20C0148 0000000C #External/FlashRedFailedLCancel/ChangeColor.asm 387F0488 89FE0564 2C0F00D4 41820008 4800004C 39E00091 99FE0564 3DE0437F 91FE0518 3DE0C200 91FE0524 3DE00000 91FE051C 91FE0520 91FE0528 91FE052C 91FE0530 3DE0C280 91FE0534 3DE0800C 61EF0150 7DE903A6 4E800420 00000000 C208D690 00000009 #External/FlashRedFailedLCancel/TriggerColor.asm 3CE08048 80E79D30 54E7443E 2C070208 40820020 80EDB61C 88E70000 8905000C 7C074000 4182000C 88A5067F 48000018 88A5067F 2C050007 4180000C 39E000D4 99E30564 00000000
$Flash Blue on Missed Smash Turn (v1.02) [Magus] C20C9B48 0000000F A11E0448 2C084000 40820064 811E23A8 2C080000 41820058 811E23B0 2C080000 4182004C 3CE042C0 3D00437F 39200000 90FE0518 90FE051C 911E0520 913E0528 913E052C 913E0530 3CE0C200 3D00C280 39200091 3D406060 614AFFE0 90FE0524 911E0534 993E0564 915E0514 801F2358 60000000 00000000
$Flash Color when Fastfall is Available (simple) [Punkline] C207D554 00000009 88030504 2C000091 41A20038 3C00C200 900304BC 900304C0 900304C4 38000000 900304B8 900304C8 900304CC 900304D0 3C00C280 900304D4 38000091 98030504 C0230624 00000000
$Flash Color when Subaction IASA is Available [UnclePunch] C2071960 00000008 98032218 3C00C200 901E04BC 901E04C0 901E04C4 38000000 901E04B8 901E04C8 901E04CC 901E04D0 3C00C280 901E04D4 38000091 981E0504 7C0802A6 00000000
$Turn Green When Pummel is Available [Cappy] *When playing online, this will only affect your character *Will not cause desyncs when playing online C20DA3CC 00000010 895F0504 2C0A0091 41A2006C 815F0010 2C0A00D8 40A20060 3D408048 814A9D30 554A443E 2C0A0208 40820018 814DB61C 894A0000 8BDF000C 7C0AF000 40820038 3D40437F 915F04BC 3D40C200 915F04C4 3D400000 915F04B8 915F04C0 915F04C8 915F04CC 915F04D0 915F04D4 39400091 995F0504 4E800020 60000000 00000000
Stage Cosmetic Codes
$Full Resolution FoD Reflection [UnclePunch] 043e0f3c 00000280 #cobj viewport right 043e0f40 000001e0 #cobj viewport bottom 043e0f44 00000280 #cobj proj width 043e0f48 000001e0 #cobj proj height 041cce4c 38800280 #texbuffer width 041cce50 38a001e0 #texbuffer height
$Disable Stadium Screen [UnclePunch] *Makes the Jumbotron on Pokemon Stadium Invisible 041D2AC8 38800000 #0 Chance for Close-up View.asm 041D2AC0 38A00000 #0 Chance for Full View.asm 041D2B98 48000018 #Allow Duplicate Screen States.asm
$Force Simple Background and Stage Geometry [Punkline] *Makes the Stages only show Collision Geometry to save Processing Power 04028d64 60000010 0405a2e8 60000000
= Stage Game-Play Altering Codes
$Disable Stage Transformations on Pokemon Stadium (1.02) [Zauron] 041D1548 60000000
$Disable Tree Blow on Dreamland (1.02) [Zauron] 04211444 60000000
$Disable Rising Lava on Brinstar (1.02) [Zauron] 041D99E0 4E800020
$Disable Rising Platforms and Water Jets on Fountain of Dreams (1.02) [Zauron] 041CC8AC FC000028 041CC8B4 4800013C
$Disable Ship Spawn on Corneria (1.02) [Zauron] 041DDA48 60000000
$Disable Great Fox's Gun (starts out dead) on Corneria (1.02) [Zauron] 041E1390 40800430
$Disable Initial Bricks on Green Greens (1.02) [Zauron] 042146EC 60000000
$Disable Falling Bricks on Green Greens (1.02) [Zauron] 04216B24 60000000
$Disable Tree Wind and Apples on Green Greens (1.02) [Zauron] 04213C10 4E800020
$Disable Shy Guys on Yoshi's Story (1.02) [Zauron] 041E3348 60000000
$Disable Switches and Bullets on Princess Peach's Castle (1.02) [Zauron] 041CD8A8 4E800020
$Disable Trophy Spawn on Snag the Trophies Stage (FigureGet) (1.02) [wparam] 042199FC 60000000
$Disable Final Destination Background Transitions (1.02) [Achilles, Dan Salvato] 0421AAE4 60000000
$Disable Birdo (1.02) [flieskiller] 041fcfe8 60000000
$Disable Logs, Pidgit, and Birdo on MKII (1.02) [Jorgasms] 041fcd84 60000000
Information Display Codes
$Display Time at Top Right of CSS 1.1 [UnclePunch] C225C00C 00000004 2C05004C 4082000C 3863FFDE 48000008 38600000 9062FDB0 80010014 00000000 C226339C 00000032 8062FDB0 2C030000 4182017C 3DC08000 61CEAFBC 7DC903A6 4E800421 38810014 3DC08016 61CE92E8 7DC903A6 4E800421 38810014 48000125 7CC802A6 88640004 2C03000C 4080000C 38A00000 4800000C 3863FFF4 38A00001 2C03000A 41800010 3863FFF6 38E02001 48000024 2C030000 40820018 2C050000 40820010 38E02001 38600002 48000008 38E02000 B0E60018 38E00020 98E6001A 9866001B 88640005 2C030009 4081002C 2C030013 4081002C 2C03001D 40810030 2C030027 40810034 2C030031 40810038 2C03003B 4081003C 38E02000 4800003C 38E02001 3863FFF6 48000030 38E02002 3863FFEC 48000024 38E02003 3863FFE2 48000018 38E02004 3863FFD8 4800000C 38E02005 3863FFCE B0E6001E 38E00020 98E60020 98660021 2C050000 4082000C 38E0200A 48000008 38E02019 B0E60022 8062FDB0 7CC43378 38A00028 3DC08000 61CE31F4 7DC903A6 4E800421 48000030 4E800021 201C2037 20322026 202E2036 20EC1A1A 1A1A1A1A 1A1A1A1A 20002008 20E92004 20052019 20160000 8001001C 60000000 00000000
$L Cancel % in Results Screen (version 1.02) [Wooggle] C208D600 00000009 8A830678 3DC08000 61CE45D4 1EB40008 7DCEAA14 81EE0000 39EF0001 91EE0000 3A0EFFFC 82300000 7E717BD6 3E408045 62523DA4 1EB40E90 7E52AA14 92720000 3880FFFF 00000000 C208D6A4 00000009 8A830678 3DC08000 61CE45D4 1EB40008 7DCEAA14 81EE0000 3A0EFFFC 82300000 3A310064 92300000 7E717BD6 3E408045 62523DA4 1EB40E90 7E52AA14 92720000 EC010024 00000000 04040BBC 60000000 20C61DB8 16200D20 06C61DB8 00000014 1620151A 200C2024 20312026 2028202F 1A210300 00000000 020045D0 000F0000 E2000001 00000000
$L-Cancel Frame Timer Display v1.0 [UnclePunch] C208D770 00000058 9421FF00 BC610008 7C0802A6 900100FC 83FE002C 48000261 7F8802A6 3C60804A 60631F5C 80630004 2C030000 41820014 3D808039 618C0228 7D8903A6 4E800421 3860000E 38800015 38A00000 3D808039 618C01F0 7D8903A6 4E800421 480001E5 7FC802A6 93C30010 3C80804A 60841F5C 90640004 48000139 7C8802A6 38A00000 3D808038 618CFD54 7D8903A6 4E800421 889F000C 1C840008 7C84F214 80640000 2C030000 41820014 3D80803A 618C5CC4 7D8903A6 4E800421 38600002 3C80804A 60841F58 80840000 3D80803A 618C6754 7D8903A6 4E800421 7C7D1B78 889F000C 1C840008 7C64F12E 38840004 3860003C 7C64F12E 38600001 987D004A 987D0049 88BF000C 6CA58000 3CC04330 90C100F0 90A100F4 C82100F0 C8428B90 EC611028 C03C0000 C05C0008 EC4200F2 EC21102A C05C0004 D03D0000 D05D0004 C03C000C D03D0024 D03D0028 88BF067F 2C050007 4180000C 806D94C4 907D0030 7FA3EB78 48000129 7C8802A6 C022C84C C042C84C 3D80803A 618C6B98 7D8903A6 4E800421 7FA3EB78 48000115 7C8802A6 88BF067F C022C84C C042C850 3D80803A 618C6B98 7D8903A6 4E800421 48000100 4E800021 9421FF00 BC610008 7C0802A6 900100FC 7C7F1B78 3BA00000 83C30010 1C9D0008 7C84F214 80640000 2C030000 41820040 80640004 2C030000 4181002C 80640000 3D80803A 618C5CC4 7D8903A6 4E800421 38600000 1C9D0008 7C84F214 90640000 4800000C 3863FFFF 90640004 3BBD0001 2C1D0006 41820008 4BFFFFA4 800100FC 7C0803A6 B8610008 38210100 4E800020 4E800021 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 4E800021 C1A80000 41100000 41600000 3D23D70A 4E800021 4C2D4361 6E63656C 00000000 4E800021 54696D65 723A2025 64000000 800100FC 7C0803A6 B8610008 38210100 80010034 00000000
$Subseconds = Frames [UnclePunch] *Turns the subseconds part of the Timer into the Number of Frames Elapsed 044DA298 426C0000
$Nametag = Player's Percent v2.0 [UnclePunch] C22FCEEC 00000013 3C608045 60633080 7DC32214 806DB6D8 7FC4F378 4800006D 7CA802A6 A8CE0060 3D80803A 618C70A0 7D8903A6 4E800421 806DB6D8 8063005C 7FC4F378 38A00000 3D80803A 618C6FEC 7D8903A6 4E800421 A88E0060 38A000FF 2C0400FA 40800030 5486F87E 7CC62850 98A30006 7CC42850 98C30007 7CC42850 98C30008 48000010 4E800021 25642081 93000000 889F0000 60000000 00000000
$Permanent Display Number = Nana % damage (1.02) [flieskiller] *Adds a number display of each Player's Nana's Percent on the HUD 044ddc28 40c00000 0416597c 480000CC C2165A64 0000000C 3E208046 6231B6A0 8A310000 2C110000 40820014 3E208045 623130E2 3A000E90 48000010 3E20804A 623113CE 3A000050 7F53D378 2C130000 41820010 3A73FFFF 7E318214 4BFFFFF0 A0110000 3E208016 62315AA4 7E2903A6 4E800420 00000000 C22F65CC 00000006 1DFF0E90 3E008045 62103080 7E0F8214 8A300007 2C11000E 4082000C 38000080 48000008 38000000 60000000 00000000
HUD Cosmetic Codes
$Disable "Go!" Text Graphic On Match Start [gadzook] C22F6EA8 00000002 7C6E1B78 2C030008 60000000 00000000 C22F6FAC 00000005 2C0E0004 41820020 3D808039 618C069C 7D8903A6 4E800421 60000000 39C00000 60000000 00000000
$Smaller "Ready, GO!" Text Graphics on Match Start [UnclePunch] C22F71E0 0000000D 4800004D 7D8802A6 8083000C 80840000 C02C0000 D0240020 D0240024 D0240028 C02C0008 D0240030 80830010 80840000 C02C0004 D0240020 D0240024 D0240028 C02C0008 D0240030 48000014 4E800021 3F19999A 3ECCCCCD 41200000 80030010 60000000 00000000
$Force 2P Center HUD [UnclePunch] *HUD for Players occupy the P2 and P3 Positions on the Screen 0416e9ac 38600002
$PAL Stock Icons [UnclePunch] *Will not cause desyncs when playing online C22F9A3C 00000007 #External/PAL/Core/PAL Stock Icons.asm 48000021 7C8802A6 80640000 907D002C 907D0030 80640004 907D003C 48000010 4E800021 3F59999A C1A80000 801D0014 60000000 00000000
$HUD Transparency v1.1 [UnclePunch] *When Player Characters Go Behind the HUD, the HUD will become transparent to assist game-play visual clarity C22F6690 0000009D 7C0802A6 90010004 9421FF00 BE810008 3860000E 3880000F 38A00000 3D808039 618C01F0 7D8903A6 4E800421 7C7F1B78 38600090 3D808037 618CF1E4 7D8903A6 4E800421 7C7E1B78 38800090 3D808000 618CC160 7D8903A6 4E800421 7FC6F378 7FE3FB78 38800004 3CA08037 60A5F1B0 3D808039 618C0B68 7D8903A6 4E800421 7FE3FB78 48000059 7C8802A6 38A00013 3D808038 618CFD54 7D8903A6 4E800421 4800040D 7C6802A6 7FC4F378 38A00000 C0230008 D0240000 C023000C D0240008 C0230010 D0240010 38A50001 38840018 2C050006 4180FFDC 480003F8 4E800021 7C0802A6 90010004 9421FF00 BE810008 83E3002C 480003B9 7FC802A6 3A800000 7FF5FB78 C03E0008 D0350004 C03E000C D035000C C03E0010 D0350014 3A940001 3AB50018 2C140006 4180FFDC 806DC18C 82830020 480001D8 82B4002C 8875221F 54600673 408201C4 8875221E 54600631 408201B8 C03506F8 C0550778 EC41102A D0410080 C0550780 EC41102A D0410084 C03506F4 C055078C EC41102A D0410088 C0550784 EC41102A D041008C 3D808003 618C0A50 7D8903A6 4E800421 83A30028 38600000 90610068 C0210088 D0210060 C0210080 D0210064 7FA3EB78 38810060 38A10070 38C00000 3D808000 618CE210 7D8903A6 4E800421 C0210070 D0210088 C0210074 D0210080 C021008C D0210060 C0210084 D0210064 7FA3EB78 38810060 38A10070 38C00000 3D808000 618CE210 7D8903A6 4E800421 C0210070 D021008C C0210074 D0210084 3AC00000 7EC3B378 3D80802F 618C3424 7D8903A6 4E800421 7C641B78 3C60804A 60630FD8 80630000 80630028 38A10090 38C00000 3D808000 618CE210 7D8903A6 4E800421 C0210090 C05E0014 EC21102A C0410088 FC020840 4080007C C0210090 C05E0014 EC211028 C041008C FC020840 40810064 C0210094 C05E0018 EC211028 C0410084 FC020840 4081004C C0210094 C05E0018 EC21102A C0410080 FC020840 40800034 1C760018 7C63FA14 C05E0000 C03E0008 EC2100B2 D0230004 C03E000C EC2100B2 D023000C C03E0010 EC2100B2 D0230014 3AD60001 2C160006 4180FF28 82940008 2C140000 4082FE28 3A800000 1C740018 7EA3FA14 3C60804A 60631380 1C940050 7C632214 80630000 2C030000 4182000C 38950000 4800006D 3C60804A 606310C8 1C940064 7C632214 80630004 2C030000 4182000C 38950008 48000049 3C60804A 606310C8 1C940064 7C632214 80630000 2C030000 4182000C 38950010 48000025 3A940001 2C140006 4180FF84 BA810008 80010104 38210100 7C0803A6 4E800020 7C0802A6 90010004 9421FF00 BE810008 83E30028 7C9E2378 480000E9 7FA802A6 C03E0000 C05E0004 C07D0004 FC011040 4182003C 41810018 EC21182A FC011040 40810020 FC201090 48000018 EC211828 FC011040 4080000C FC201090 48000004 D03E0000 7FE3FB78 48000019 BA810008 80010104 38210100 7C0803A6 4E800020 7C0802A6 90010004 9421FFE4 93E10014 93C10018 7C7F1B78 83DF0018 48000024 807E0008 2C030000 41820014 8063000C 2C030000 41820008 D023000C 83DE0004 2C1E0000 4082FFDC 807F0010 2C030000 41820008 4BFFFFAD 807F0008 2C030000 41820008 4BFFFF9D 83C10018 83E10014 80010020 3821001C 7C0803A6 4E800020 4E800021 3ECCCCCD 3DA3D70A 3F7FBE77 3F32F1AA 3F7FBE77 42820000 42820000 40000000 BA810008 80010104 38210100 7C0803A6 8001001C 00000000
$Invisible Emblems Behind Percents (1.02) [flieskiller] 042f61fc 4e800020
Aesthetic Codes for Use Online
$Display Teams Ally v1.1 [UnclePunch] *When playing online, teammate will always be indicated *Will not cause desyncs when playing online C22FC9E4 0000001D #External/Display Ally Indicator/AllyIndicator.asm 3B840000 7C0802A6 90010004 9421FF50 BE810008 7C7E1B78 3C608048 80639D30 5463443E 2C030208 408200A4 3D808016 618CB168 7D8903A6 4E800421 2C030000 4182008C 806DB61C 88630000 7C03F000 4182007C 3D808003 618C3370 7D8903A6 4E800421 7C7D1B78 7FC3F378 3D808003 618C3370 7D8903A6 4E800421 7C03E800 4082004C 1C7E000E 3C808046 6084B6A0 7CA32214 8865003C 60630010 9865003C 1C7D0004 7C63FA14 C0230064 BA810008 800100B4 382100B0 7C0803A6 3D80802F 618CCA84 7D8903A6 4E800420 7FC3F378 BA810008 800100B4 382100B0 7C0803A6 60000000 00000000
$Force Nametag for Local Player [Fizzi] *When playing online, nametag YOU will show above your character *Will not cause desyncs when playing online *Refer to This Table for a list of all of the values that correspond to all of the available characters for custom nametags. C20355B4 00000008 #Online/Optional/IndicateLocalPlayer/ForceLocalPlayerTag.asm 3C608048 80639D30 5463443E 2C030208 40820028 806DB61C 88630000 7C03F800 40820018 38600000 3D808003 618C55CC 7D8903A6 4E800420 1C9F0E90 00000000 C22FD1EC 0000000E #Online/Optional/IndicateLocalPlayer/SetLocalPlayerTag.asm 48000010 4E800021 8278826E 82740000 #ChangeThisLineForCustomTag/LeaveLastTwoZeros 3C608048 80639D30 5463443E 2C030208 40820020 806DB61C 88630000 7C03D800 40820010 4BFFFFD1 7C6802A6 4800002C 7F63DB78 3D808003 618C556C 7D8903A6 4E800421 5463063E 3D808023 618C754C 7D8903A6 4E800421 60000000 00000000
Other Cosmetic Codes
$Add Smash64 Fastfall Sparkle v1.2 [UnclePunch] *Adds the Sparkle GFX from SSB(64) when initiating a FastFall C207D5A0 0000000E 7F83E378 388003F3 38A00003 38C00000 38E00000 3821FF94 39010020 39210014 801F002C 2C000000 4181000C 3C004100 48000008 3C00C100 90010020 38000000 90010014 90010018 9001001C 90010024 90010028 3DC08009 61CEF834 7DC903A6 4E800421 3821006C 38600001 00000000
$CSS Clone Icons Slide Into Place [UnclePunch] *Enables the Forgotten Animation of the Clone Character's Icons on the Character Select Screen 044dc578 00000000 $Disable Kill Explosions GFX [UnclePunch] 040d4040 60000000 040d3b50 60000000 040d3dc8 60000000 040d3880 60000000
$Disable Screen Shake [Achilles1515] *Will prevent screen from shaking on hits, KOs, collisions, etc. *Will not cause desyncs when playing online 04030E44 4E800020
$Disable Teams Subcolors [UnclePunch] *Light and Dark Shade Colors disabled *All players playing the same character will have the same default skin based on team color C2033354 00000002 3BE00000 9BE30046 60000000 00000000
$Team Colors [flieskiller] *More Available Team Color Options for Specific Characters C225EBA0 00000016 8AF303BE 3DE08042 61EFB460 7DF17B78 3A31FFFC 7E31FA14 8A510000 8A11FFFC 7E528214 2C120003 41800070 8A0F0000 896F0001 2C0B0000 4182004C 7C10A000 40820010 7C0B9000 40820008 4800000C 39EF0004 4BFFFFD8 3E208042 6231B460 3A31FFF4 8AEF0003 9AF10001 8AEF0002 39600001 99710000 3A310008 7E31FA14 48000018 3DE08042 61EFB460 3AE00000 9AEFFFF4 3A400000 9A510000 39600000 9971FFFC 9AFCFFFF 60000000 00000000 C2261BD8 00000004 1C840003 3DE08042 61EFB460 39EFFFF8 7DEF9A14 3A000001 9A0F0000 00000000 C225EDDC 00000008 3DE08042 61EFB460 39EFFFF4 8A0F0000 2C100000 41820020 3A000000 9A0F0000 88AF0001 3DE08025 61EFEE1C 7DE903A6 4E800420 880303BE 60000000 00000000 04261BDC 7CC43378 041B0374 88860063 041B0378 88050063 041B03C4 88860063 041B03C8 88050063 041B0414 88860063 041B0418 88050063 0642B460 00000038 00030003 00040100 01030000 01040101 04030000 07030201 10030001 11030004 11040105 16030004 16040100 18030104 02030301 02030103
$Change Player Shield Colors (1.02) [Achilles] *replace RRGGBB with colors *Note: Dolphin ONLY for now 48000000 804D650C #P1 DE000000 80008180 14000000 RRGGBB00 #Change here for P1 E2000001 80008000 48000000 804D650C #P2 DE000000 80008180 14000004 RRGGBB00 #Change here for P2 E2000001 80008000 48000000 804D650C #P3 DE000000 80008180 14000008 RRGGBB00 #Change here for P3 E2000001 80008000 48000000 804D650C #P4 DE000000 80008180 1400000C RRGGBB00 #Change here for P4 E2000001 80008000
$Stock-Dependant Angel Platform Colors [Achilles1515] *Color of Angel Platform is determined by number of Stocks Left for that Player C20D5008 0000001E 7C7E1B78 3FE08016 63FFB094 7FE803A6 4E800021 2C030001 408200D0 3C60801A 60634340 7C6803A6 3C608047 60639D30 88630000 4E800021 2C030001 418200AC 7FC3F378 3E608045 626FBF12 8A0F0002 2C100004 40820094 3E00804D 821064FC 626F310E 8BE3006C 1DDF0E90 7DEE78AE 2C0F0001 41820050 2C0F0003 41820020 2C0F0002 4182002C 3E20BAB0 6231FFFF 3E408000 625280FF 4800003C 3E2000FF 623100FF 3E400059 625200FF 48000028 3E20FF99 623100FF 3E409F5F 625200FF 48000014 3E20FF00 623100FF 3E409000 625200FF 92300AC4 92500AF0 92300B90 92300CE0 92300D18 7FC3F378 00000000