No edit summary |
No edit summary |
||
Line 50: | Line 50: | ||
*GCS = Guard Cancel Strike | *GCS = Guard Cancel Strike | ||
*CM = Counter Mode | |||
*AM = Armor Mode |
Revision as of 22:14, 29 July 2022
- f -
- Forward - Tilt stick forward/towards the opponent.
- b -
- Backward/Back - Tilt stick backward/away from the opponent.
- u -
- Up - Tilt stick upwards.
- d -
- Down - Tilt stick downwards.
- qcf -
- Quarter circle forward/Hadouken/Fireball - Tilt stick d, df, f.
- qcb -
- Quarter circle backward - Tilt stick d, db, b.
- hcf -
- Half circle forward - Tilt stick b, db, d, df, f.
- hcb -
- Half circle backward - Tilt stick f, df, d, db, b.
- dp -
- Dragon punch - Tilt stick f, d, df.
- rdp -
- Rear dragon punch - Tilt stick b, d, db
- A - LP - Light Punch
- B - LK - Light Kick
- C - HP - Hard Punch
- D - HK - Hard Kick
- cr. = crouching
- cl. = standing close
- j. = jump
- sj. = super jump
- h. = hop
- hh. = hyper-hop
Combo Notation
- [S] - Super Cancel
- [Number] - Means your attack must go to this number of hits
Abbreviations
- CBR = Cancel Backward Roll
- CFR = Cancel Forward Roll
- DM / SDM = Desperation Move / Super Desperation Move
- GCR = Guard Cancel Roll
- GCS = Guard Cancel Strike
- CM = Counter Mode
- AM = Armor Mode