< SSBM
Scatteraxis (talk | contribs) (Created page with "==Shield HP Depletion & Regeneration== * Shields at full health have 60 HP. * Shield health is drained at a rate of 0.28 health per frame while shielding. * Attacks deal only...") |
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* Attacks deal only x0.7 their damage to shield health. | * Attacks deal only x0.7 their damage to shield health. | ||
* While not shielding, shield health regenerates at a rate of 0.07 units per frame. | * While not shielding, shield health regenerates at a rate of 0.07 units per frame. | ||
==Hitbox ID Priority== | |||
If two or more hitboxes hit on the same frame, the hitbox with the lowest ID takes priority and its damage, angle, and knockback values are applied. | |||
Values are listed in order of lowest ID to highest ID, and thus highest to lowest priority. | |||
If sequential hitbox ids have identical data, their values are only listed once. |
Revision as of 16:14, 27 July 2022
Shield HP Depletion & Regeneration
- Shields at full health have 60 HP.
- Shield health is drained at a rate of 0.28 health per frame while shielding.
- Attacks deal only x0.7 their damage to shield health.
- While not shielding, shield health regenerates at a rate of 0.07 units per frame.
Hitbox ID Priority
If two or more hitboxes hit on the same frame, the hitbox with the lowest ID takes priority and its damage, angle, and knockback values are applied.
Values are listed in order of lowest ID to highest ID, and thus highest to lowest priority.
If sequential hitbox ids have identical data, their values are only listed once.