The King of Fighters '95/Athena: Difference between revisions

From SuperCombo Wiki
m (TOClimit added.)
Line 510: Line 510:


=== Throws ===
=== Throws ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Psychic Throw
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|data=
|data=
Line 533: Line 535:
}}
}}


=== Command Normals ===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 539: Line 540:
|image=
|image=
|caption=
|caption=
|name=
|name=Psychic Shoot
|input=
|input=Jump (any direction but {{Motion|8}})+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|data=
{{AttackData-KOF95
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Throw
|Startup=-
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
=== Command Normals ===
{{MoveData
|image=
|caption=
|name=Phoenix Bomb
|input=Jump {{Motion|2}}{{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 565: Line 590:
|image=
|image=
|caption=
|caption=
|name=
|name=Psycho Ball
|input=
|input={{Motion|214}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
|version=
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
Line 584: Line 608:
  |description=
  |description=
  }}
  }}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Psycho Reflector
|input={{Motion|41236}}[[File:K.png]]
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version={{Icon-SNK|b}}
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=  
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|descrtption=
}}
{{AttackData-KOF95
|version={{Icon-SNK|d}}
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
  |Guard=  
  |Guard=  
  |Startup=
  |Startup=
Line 607: Line 657:
|image=
|image=
|caption=
|caption=
|name=
|name=Phoenix Arrow
|input=
|input=Jump {{Motion|214}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version={{Icon-SNK|a}}
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
Line 627: Line 677:
  }}
  }}
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version={{Icon-SNK|c}}
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
Line 649: Line 699:
|image=
|image=
|caption=
|caption=
|name=
|name=Psycho Sword
|input=
|input=(Jump) {{Motion|623}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version={{Icon-SNK|a}}
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
Line 669: Line 719:
  }}
  }}
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version={{Icon-SNK|c}}
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
Line 687: Line 737:


=== Super Moves ===
=== Super Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Shining Crystal Bit > Crystal Shoot
|input=
|input={{Motion|4}}{{Motion|63214}}{{Motion|7}}{{Icon-SNK|b}}{{Icon-SNK|c}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
|version=Super
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF95
|version=Crystal Shoot
|subtitle={{Motion|214}}[[File:P.png]] (Hold)
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
Line 711: Line 777:
  }}
  }}
}}
}}
Special Moves
{| class="wikitable"
! Name
! Motion
! Nickname
! Description
|-
! scope="row"|Psychic Shoot 
|Any direction but Up+C
|
|
|-
! scope="row"|Phoenix Bomb
|d+D
|
|Can be done in air only
|-
! scope="row"|Psycho Ball Attack
|qcb+P
|
|
|-
! scope="row"|Psycho Reflector
|hcf+K
|
|Reflects projectiles
|-
! scope="row"|Phoenix Arrow
|qcb+P
|
|Can be done in air only
|-
! scope="row"|Psycho Sword
|dp+P
|
|Can be done in air as well
|-
|}
Super Moves
{| class="wikitable"
! Name
! Motion
! Nickname
! Description
|-
! scope="row"|Shining Crystal Bit 
|b, hcb, ub+B+C
|
|
|-
! scope="row"|Crystal Shoot 
|qcb+P
|
|During Shining Crystal Bit
|-
|}


==Combos==
==Combos==

Revision as of 09:50, 30 July 2022

Introduction

Movelist

Normals

Close Range Normals

cl.A
Kof.lp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

cl.B
Kof.lk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

cl.C
Kof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

cl.D
Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

Far Normals

st.A
Kof.lp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

st.B
Kof.lk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

st.C
Kof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

st.D
Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

Crouching Normals

cr.A
D.pngKof.lp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

cr.B
D.pngKof.lk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low - - - - - - - - - -

cr.C
D.pngKof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - None - - - - - - -

cr.D
D.pngKof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low 0 - - - - - - KD - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

nj.B
U.pngKof.lk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

nj.C
U.pngKof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

nj.D
U.pngKof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

Throws

Psychic Throw
B.png/F.png+Kof.sp.png/Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw - - - - - - - - - -

Psychic Shoot
Jump (any direction but U.png)+Kof.sp.png/Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw - - - - - - - - - -

Command Normals

Phoenix Bomb
Jump D.pngKof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

Special Moves

Psycho Ball
Qcb.pngP.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - 0 - - - - - - - - -

Psycho Reflector
Hcf.pngK.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - 0 - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - 0 - - - - - - - - -

Phoenix Arrow
Jump Qcb.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - 0 - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - 0 - - - - - - - - -

Psycho Sword
(Jump) Dp.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - 0 - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - 0 - - - - - - - - -

Super Moves

Shining Crystal Bit > Crystal Shoot
B.pngHcb.pngUb.pngKof.lk.pngKof.sp.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Super - - 0 - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Crystal Shoot
Qcb.pngP.png (Hold)
- - 0 - - - - - - - - -

Combos

Strategies

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Benimaru
Billy
Chang
Chin
Choi
Clark
Daimon
Eiji
Heidern
Iori
Joe
Kensou
Kim
King
Kyo
Mai
Omega Rugal
Ralf
Robert
Ryo
Saisyu
Takuma
Terry
Yuri