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'''Normal Jump Chain''': Kick to Punch (any)<br> | '''Normal Jump Chain''': Kick to Punch (any)<br> | ||
'''Super Jump Chain''': Zig Zag 2<br> | '''Super Jump Chain''': Zig Zag 2<br> | ||
'''Tech hit type''': | '''Tech hit type''': Safe Fall (teleport, can vary where she appears, see Teleport X-Special for more info)<br> | ||
'''Dizzy Bar''': 50 points<br> | '''Dizzy Bar''': 50 points<br> |
Revision as of 22:30, 27 June 2022
Introduction/Summary
Very low vitality, but unblockable traps, switch and fast fall tricks make her very unpredictable. Sword pressure is good, but can be attacked through.
Ground Chain: Kick to Punch (any)
Normal Jump Chain: Kick to Punch (any)
Super Jump Chain: Zig Zag 2
Tech hit type: Safe Fall (teleport, can vary where she appears, see Teleport X-Special for more info)
Dizzy Bar: 50 points