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===Skill Moves=== | ===Skill Moves=== | ||
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| | | Spinning Corkscrew Uppercut || 46MP+HP || ??% dmg || | ||
|- | |- | ||
| | | Flash Fire || [4]6MK+HK || 7 hits, ??% dmg/hit || | ||
|- | |- | ||
| | | Power Burst || 236HK || ??% dmg || | ||
|- | |- | ||
| | | Ricochet || [2]8LK/HK || ??% dmg || LK version travels left while the HK version travels right. | ||
|} | |} | ||
Revision as of 14:52, 23 June 2022
Introduction
Moves List
Normal Moves
Throws
Inner Strength Moves
Phase | Hold X + Y + Z | 0% dmg | Jetta's speed is doubled. Lasts for 10 seconds or until she is hit |
Resonate | Hold A + C While Phase is Active | 0% dmg | Jetta's speed is doubled again. Making contact with a non blocking opponent causes them to respond poorly to the d-pad. Lasts for 10 seconds or until she is hit. |
Moving Corkscrew ~ Spin Left | A + B | 8% dmg | Jetta twirls along the ground striking the opponent as she moves. Hits Overhead. |
Moving Corkscrew ~ Spin Right | B + C | 8% dmg | Jetta twirls along the ground striking the opponent as she moves. Hits Overhead. |
Bladerang | [4]6LP | 10% dmg | 1 Hit |
Bladerang | [4]6MP | 20% dmg | 2 Hits |
Ceiling Climb | [2]8MP | Up to 20% DMG | Jetta throws a bladerang(4 Hits), clings to the ceiling then lunges at the opponent with a diving attack(1 Hit). Dive hits Overhead. |
Whirlwind Kick | 46HK | Up to 15% dmg | 5 Hit auto combo |
Flying Chokehold | [4]6HP | Up to 15% DMG | Hit grab. Jetta throws her sleeves at the opponent lifting them off the ground into a Chokehold. |
Skill Moves
Spinning Corkscrew Uppercut | 46MP+HP | ??% dmg | |
Flash Fire | [4]6MK+HK | 7 hits, ??% dmg/hit | |
Power Burst | 236HK | ??% dmg | |
Ricochet | [2]8LK/HK | ??% dmg | LK version travels left while the HK version travels right. |
Move Analysis
IS Moves
Mist Form - Midknight turns into a cloud of mist and rushes across the screen towards the opponent, hitting three times.
Bedazzle - Midknight fires a slow moving projectile that stuns the opponent. If the opponent is on the ground, they are forced to approach Midknight. If airborne, they are momentarily frozen in place.
Manifest - Midknight briefly glows, causing the next hit received to do half damage.
Doom Dog - Transforms Midknight into a Hellhound, rushing across the screen and doing three hits.
Ceiling Ram - Midknight grabs his opponent and leaps into the air, smashing them into the top of the stage.
Flying Wall Smash - Launches Midknight across the stage, Superman (or Raiden) style. Causes wallbounce on hit.
Life Drain - This command throw causes damage while returning health to Midknight.
Skill Moves
Demon's Fang - Midnight delivers a horizontal flying kick across the screen.
Rapid Fire - A 5 hit flurry of blows.
Overhead Stomach Smash - Midknight lifts the opponent over his head and punches them upwards.
Shoulder Roll - Midknight rolls over his opponent, delivering a kick to the head on his way over.