Jetta (EC): Difference between revisions

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===Inner Strength Moves===
===Inner Strength Moves===


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| Phase || Hold X + Y + Z || 0% dmg || Jetta's speed is doubled. Lasts for 10 seconds or until she is hit
| Phase || Hold X + Y + Z || 0% dmg || Jetta's speed is doubled. Lasts for 10 seconds or until she is hit
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| Resonate || Hold A + C While Phase is Active || 0% dmg || Jetta's speed is doubled again. Making contact with a non blocking opponent causes them to respond poorly to the d-pad. Lasts for 10 seconds or until she is hit.  
| Resonate || Hold A + C While Phase is Active || 0% dmg || Jetta's speed is doubled again. Making contact with a non blocking opponent causes them to respond poorly to the d-pad. Lasts for 10 seconds or until she is hit.  
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| Moving Corkscrew ~ Spin Left || A + B || 8% dmg || Jetta twirls along the ground striking the opponent as she moves  
| Moving Corkscrew ~ Spin Left || A + B || 8% dmg || Jetta twirls along the ground striking the opponent as she moves. Hits Overhead.
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| Moving Corkscrew ~ Spin Right || B + C ||  8% dmg || Jetta twirls along the ground striking the opponent as she moves
| Moving Corkscrew ~ Spin Right || B + C ||  8% dmg || Jetta twirls along the ground striking the opponent as she moves. Hits Overhead.
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| Bladerang || B, F  X || 10% dmg || 1 Hit  
| Bladerang || [4]6LP || 10% dmg || 1 Hit  
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| Bladerang || B, F  Y|| 10% dmg || 2 Hits
| Bladerang || [4]6MP || 10% dmg || 2 Hits
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| Ceiling Climb || Charge D, U  Y || Up to 20% DMG || Jetta throws a bladerang(3 Hits), clings to the ceiling then lunges at the opponent with a diving attack(1 Hit)
| Ceiling Climb || [2]8MP || Up to 20% DMG || Jetta throws a bladerang(4 Hits), clings to the ceiling then lunges at the opponent with a diving attack(1 Hit). Dive hits Overhead.
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| Whirlwind Kick || Charge B, F  C || Up to 15% dmg || 5 Hit auto combo
| Whirlwind Kick || 46HK || Up to 15% dmg || 5 Hit auto combo
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| Flying Chokehold || B, F.  Z || Up to 15% DMG || Hit grab. Jetta throws her sleeves at the opponent lifting them off the ground into a Chokehold.  
| Flying Chokehold || [4]6HP || Up to 15% DMG || Hit grab. Jetta throws her sleeves at the opponent lifting them off the ground into a Chokehold.  
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Revision as of 14:34, 23 June 2022

Introduction

Moves List

Normal Moves

Throws

Inner Strength Moves

Phase Hold X + Y + Z 0% dmg Jetta's speed is doubled. Lasts for 10 seconds or until she is hit
Resonate Hold A + C While Phase is Active 0% dmg Jetta's speed is doubled again. Making contact with a non blocking opponent causes them to respond poorly to the d-pad. Lasts for 10 seconds or until she is hit.
Moving Corkscrew ~ Spin Left A + B 8% dmg Jetta twirls along the ground striking the opponent as she moves. Hits Overhead.
Moving Corkscrew ~ Spin Right B + C 8% dmg Jetta twirls along the ground striking the opponent as she moves. Hits Overhead.
Bladerang [4]6LP 10% dmg 1 Hit
Bladerang [4]6MP 10% dmg 2 Hits
Ceiling Climb [2]8MP Up to 20% DMG Jetta throws a bladerang(4 Hits), clings to the ceiling then lunges at the opponent with a diving attack(1 Hit). Dive hits Overhead.
Whirlwind Kick 46HK Up to 15% dmg 5 Hit auto combo
Flying Chokehold [4]6HP Up to 15% DMG Hit grab. Jetta throws her sleeves at the opponent lifting them off the ground into a Chokehold.

Skill Moves

Demon's Fang (in air) Charge B, F C 13% dmg
Rapid Fire Charge B, F B + C 5 hits, 3% dmg/hit
Overhead Stomach Smash F A + B + C 18% dmg
Shoulder Roll QCT Z 12% dmg

Move Analysis

IS Moves

Mist Form - Midknight turns into a cloud of mist and rushes across the screen towards the opponent, hitting three times.

Bedazzle - Midknight fires a slow moving projectile that stuns the opponent. If the opponent is on the ground, they are forced to approach Midknight. If airborne, they are momentarily frozen in place.

Manifest - Midknight briefly glows, causing the next hit received to do half damage.

Doom Dog - Transforms Midknight into a Hellhound, rushing across the screen and doing three hits.

Ceiling Ram - Midknight grabs his opponent and leaps into the air, smashing them into the top of the stage.

Flying Wall Smash - Launches Midknight across the stage, Superman (or Raiden) style. Causes wallbounce on hit.

Life Drain - This command throw causes damage while returning health to Midknight.

Skill Moves

Demon's Fang - Midnight delivers a horizontal flying kick across the screen.

Rapid Fire - A 5 hit flurry of blows.

Overhead Stomach Smash - Midknight lifts the opponent over his head and punches them upwards.

Shoulder Roll - Midknight rolls over his opponent, delivering a kick to the head on his way over.

Combos

Strategy