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|- style="line-height:1em" | |- style="line-height:1em" | ||
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width: | ! style="width:16.7%" | {{Tooltip | text=Damage | hovertext = Base damage done by this attack.}} | ||
! style="width: | ! style="width:16.7%" | {{Tooltip | text = Startup | hovertext = Number of frames before the move's hitbox appears.}} | ||
! style="width: | ! style="width:16.7%" | {{Tooltip | text = Active | hovertext = Number of frames when the move's hitbox is present.}} | ||
! style="width: | ! style="width:16.7%" | {{Tooltip | text = Recovery | hovertext = Number of frames where the character returns to neutral.}} | ||
! style="width: | ! style="width:16.7%" | {{Tooltip | text = On Hit | hovertext = Number of frames where a character recovers from hitting a non-blocking opponent.}} | ||
! style="width: | ! style="width:16.7%" | {{Tooltip | text = On Block | hovertext = Number of frames where a character recovers from hitting a blocking opponent.}} | ||
|- | |- | ||
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | ||
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| {{#if:{{{On Block|}}}|{{{On Block|}}}|-}} | | {{#if:{{{On Block|}}}|{{{On Block|}}}|-}} | ||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! style="width: | ! style="width:16.7%" | {{Tooltip | text = Dash Damage | hovertext = Damage done when the move is performed while dashing.}} | ||
! style="width: | ! style="width:16.7%" | {{Tooltip | text = Dash Startup | hovertext = Startup frames for the dashing version of a move.}} | ||
! style="width: | ! style="width:16.7%" | {{Tooltip | text = Dash Active | hovertext = Active frames for the dashing version of a move.}} | ||
! style="width: | ! style="width:16.7%" | {{Tooltip | text = Dash Recovery | hovertext = Recovery frames for the dashing version of a move.}} | ||
! style="width: | ! style="width:16.7%" | {{Tooltip | text = On Dash Hit | hovertext = Recovery frames after hitting a non-blocking opponent with the dashing version of a move.}} | ||
! style="width: | ! style="width:16.7%" | {{Tooltip | text = On Dash Block | hovertext = Recovery frames after hitting a blocking opponent with the dashing version of a move.}} | ||
|- | |- | ||
| {{#if:{{{Dash Damage|}}}|{{{Dash Damage|}}}|-}} | | {{#if:{{{Dash Damage|}}}|{{{Dash Damage|}}}|-}} |
Revision as of 17:49, 16 June 2022
|- style="line-height:1em"
! style="width:16.7%" | Damage ! style="width:16.7%" | Startup ! style="width:16.7%" | Active ! style="width:16.7%" | Recovery ! style="width:16.7%" | On Hit ! style="width:16.7%" | On Block |- | - | - | - | - | - | - |- style="line-height:1em" ! style="width:16.7%" | Dash Damage ! style="width:16.7%" | Dash Startup ! style="width:16.7%" | Dash Active ! style="width:16.7%" | Dash Recovery ! style="width:16.7%" | On Dash Hit ! style="width:16.7%" | On Dash Block |- | - | - | - | - | - | - |-
|- }}
Usage
Attack data template for Galaxy Fight: Universal Warriors.