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=== Horizontal === | === Horizontal === | ||
{{MoveData | {{MoveData | ||
|name = | |name =Prime Moon Shadow Rush | ||
|input= | |input=AA | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-1 | ||
|description= | |description= Solid advantage on hit, although pushback can make it tricky to track all possible defensive options. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = | |name = Twisted Gold | ||
|input= | |input=3A | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-6 | ||
|description= | |description= Very fast horizontal mid. Extra advantage on counter hit allows Mitsurugi to set up his powerful mix. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = | |name = Shin Slicer | ||
|input= | |input= 1A | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-8 | ||
|description= | |description= Very long reaching advancing low. Highly rewarding LH when used as a callout to high attacks. High pushback on block allows this move to be fully safe in some matchups. | ||
}} | |||
{{KeyMove-SCVI | |||
|moveid=mit-9 | |||
|description= Option to convert the unsafe low into a vertical break attack. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = | |name = Swift Edge | ||
|input= | |input= 66A | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-76 | ||
|description= | |description= Mitsu's longest reaching horizontal. | ||
}} | |||
{{KeyMove-SCVI | |||
|moveid=mit-77 | |||
|description= Full string option. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=mit-78 | |||
|description= Option to enter stances which can be tricky for the defender. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = | |name = Rib Ripper | ||
|input= | |input=22A | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-79 | ||
|description= | |description= LH go brr. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = | |name = Drawn Air | ||
|input= | |input= 44A | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-80 | ||
|description= Safe and long reaching horizontal mid that grants a knockdown on counterhit. | |||
}} | }} | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-81 | ||
|description= | |description= Disadvantageous transition on block, but relic has an aGI to set up reverse mix. | ||
}} | }} | ||
}} | }} | ||
=== Vertical === | |||
{{MoveData | {{MoveData | ||
|name = | |name = Furious Stab | ||
|input= | |input=6BB | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-26 | ||
|description= | |description=Solid long range poke. Useful to catch backstep when at frame advantage and for whiff punishment. Combos into MST BB on hit | ||
}} | |||
{{KeyMove-SCVI | |||
|moveid=mit-27 | |||
|description=Option to delay second hit and set up for advantageous transition on block. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name = | |name = Heaven Cannon | ||
|input= | |input=3B | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-28 | ||
|description= | |description=Above average speed 3B with an incredibly powerful and useful LH condition. A key move for his high damage mid/low mix. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = | |name = Air Tale | ||
|input= | |input= 2B | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-29 | ||
|description= | |description=Solid non-committal poke that is quite challenging to step. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = | |name = Leap of the Loach | ||
|input= | |input= 1BB | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-31 | ||
|description= | |description=Uniquely powerful low that hits grounded and can both wall splat and ringout. High risk due to losing his turn on hit and very punishable on block. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = | |name = Heavenly Stich | ||
|input= | |input= WR B2B | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-36 | ||
|description= | |description= LH go brr. Also a solid WR punish in it's own merit since it grants a KND that setups up for Mitsurugi's mix. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = | |name = Chaotic Flame | ||
|input= | |input=66BB | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-83 | ||
|description= | |description= Advancing launcher with good range. String can be stepped on block, so use with caution. | ||
}} | |||
{{KeyMove-SCVI | |||
|moveid=mit-84 | |||
|description= Option to go into stance. Disadvantageous transition on block. | |||
}} | }} | ||
}} | }} | ||
=== K === | |||
{{MoveData | {{MoveData | ||
|name = | |name = Stalk Shaver | ||
|input= | |input= 1KB | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-46 | ||
|description= | |description=Mitsu's other highly rewarding but very risky low. Punishable ON HIT but a grants a knockdown on hit. | ||
}} | }} | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-47 | ||
|description= | |description= Stance option present for reverse mix (moving backwards can mitigate many character's punish from normal hit) | ||
}} | }} | ||
}} | }} | ||
{{MoveData | |||
|name = Rising Knee | |||
|input= 33K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-93 | ||
|description= | |description=Incredibly strong neutral counterhit tool. Very fast startup and fast recovery, making whiff punishes difficult (if the defender is able to step it in the first place). | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name = | |name = Shin Clip | ||
|input= | |input= 22K | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-94 | ||
|description= | |description= Another incredibly strong, ground-hitting low. Much better on hit than 1BB / 1KB. | ||
}} | }} | ||
}} | }} | ||
=== Multi === | |||
{{MoveData | {{MoveData | ||
|name = | |name = Dividing Thrust | ||
|input= | |input= 6A+B | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-56 | ||
|description= | |description= Stabby stab for punish | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = | |name = Samurai Tackle | ||
|input= | |input= BT B+K | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-67 | ||
|description= | |description= i10 mid which Mitsu only has access to when back turned. Very powerful tool to escape frame traps from back turned with high reward. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name = | |name = Step Sinister Divide | ||
|input= | |input= SS shura B+K | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-137 | ||
|description= | |description= The primary buff Mitsu obtains from getting Shura. Technically a stance move, SS allows for instant input of its attacks effectively making this move an i12 mid that Mitsu can perform at any time. Very strong punish tool, and also strong for cheeky disrespect. | ||
}} | }} | ||
}} | }} | ||
Line 268: | Line 282: | ||
{{MoveData | {{MoveData | ||
|name = | |name = Thunderbolt Blade | ||
|input= | |input= A+B+K | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid=mit-112 | ||
|description= | |description= MItsu's CE. Noteworthy for being i14, making it faster than other standard CEs. Grants shura and is very useful for block punishment. | ||
}} | }} | ||
}} | |||
=== Mist === | |||
{{MoveData | |||
|name = Full Divide | |||
|input= MST A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid= mit-140 | ||
|description= | |description= Move used to be bad until they buffed the startup by like 20 frames. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name = | |name = Cloud Cutter | ||
|input= | |input= MST BB | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid= mit-143 | ||
|description= | |description= Pokey poke | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name = | |name = Sky Dance | ||
|input= | |input= MST 4B | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid= mit-151 | ||
|description= | |description= Safe launcher | ||
}} | |||
{{KeyMove-SCVI | |||
|moveid= mit-152 | |||
|description= Decent transition on block. | |||
}} | }} | ||
}} | }} | ||
Line 311: | Line 338: | ||
{{MoveData | {{MoveData | ||
|name = | |name = Water Parting Thrust | ||
|input= | |input= MST KB | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid= mit-148 | ||
|description= | |description= Low string that does not combo on normal hit but is highly rewarding on counter hit. | ||
}} | }} | ||
}} | }} | ||
=== Relic === | |||
{{MoveData | {{MoveData | ||
|name = | |name = Quick Draw | ||
|input= | |input= RLC AA | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid= mit-159 | ||
|description= | |description= | ||
}} | |||
{{KeyMove-SCVI | |||
|moveid= mit-160 | |||
|description= | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid= mit-161 | |||
|description= | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name = | |name = Fire brand | ||
|input= | |input= RLC B | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid= mit-162 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 351: | Line 386: | ||
{{MoveData | {{MoveData | ||
|name = | |name = Leaping the Bullet | ||
|input= | |input= RLC K | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid= mit-163 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 364: | Line 399: | ||
{{MoveData | {{MoveData | ||
|name = | |name = False Purification | ||
|input= | |input= RLC 6G | ||
|image= | |image= | ||
|imageSize=320px | |imageSize=320px | ||
|data= | |data= | ||
{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid= | |moveid= mit-168 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} |
Revision as of 23:12, 3 June 2022
Ukemi
Speed of each ukemi
Front ukemi is the fastest option for the defender. Back ukemi is 5 frames slower than front ukemi. Side ukemi is 10 frames slower than front ukemi. Slower means that the defender is actionable 5/10 frames slower from a standing position and has nothing to do with vulnerability or ukemi traps
Beginning of ukemi
The ukemi text appears 24 frames before the ukemi forward advantage. Therefore, ukemi text appears when the startup of the followup move is slower than ukemi forward advantage - 24.
Ukemi traps
The bounds of which you can tech trap are [x-18 x-13] where x is the forward ukemi advantage. For example, if the front ukemi advantage of a situation is +36, you can ukemi trap with moves with startup of i18 to i23. This vulnerability window is the same for each ukemi direction. A move that falls in this window will ukemi trap as long as the move used is not evaded by the ukemi.
States of ukemi
x is the front ukemi advantage
- Ukemi start up to the beginning of the ukemi trap window [x-24 x-19]
- Defender is in grounded state, cannot block
- Ukemi trap window [x-18 x-13]
- Defender is no longer in grounded state, cannot block, high crush
- End of ukemi trap window to end of ukemi [x-12 x-1]
- Defender is no longer in grounded state, can block, cannot act other than blocking
Horizontal
Vertical
K
Multi
Mist
Relic