User:Mathlete31415/sandbox: Difference between revisions

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=== Horizontal ===
=== Horizontal ===
{{MoveData
{{MoveData
|name =Willow Blade
|name =Prime Moon Shadow Rush
|input=a6
|input=AA
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-6
|moveid=mit-1
|description= Big 'ol hori
|description= Solid advantage on hit, although pushback can make it tricky to track all possible defensive options.
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name =Flash Flurry
|name = Twisted Gold
|input=6AA
|input=3A
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-8
|moveid=mit-6
|description= Normal hit combo. Horizontal with incredible range and for its speed. Second hit can be ducked when first is blocked but cannot be GId.
|description= Very fast horizontal mid. Extra advantage on counter hit allows Mitsurugi to set up his powerful mix.
}}
{{KeyMove-SCVI
|moveid=hwa-9
|description= Option to go into WT for mix. Hit-confirmable.
}}
{{KeyMove-SCVI
|moveid=hwa-10
|description= Mid option that exists to catch those who duck the second hit of 6AA. Does not combo on normal or counter hit.
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name =Screeching Flacon
|name = Shin Slicer
|input=3A
|input= 1A
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-11
|moveid=mit-8
|description= Big 'ol hori
|description= Very long reaching advancing low. Highly rewarding LH when used as a callout to high attacks. High pushback on block allows this move to be fully safe in some matchups.
}}
{{KeyMove-SCVI
|moveid=mit-9
|description= Option to convert the unsafe low into a vertical break attack.
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name =Parting the Storm
|name = Swift Edge
|input=4AAB
|input= 66A
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-16
|moveid=mit-76
|description= Legacy move. Counter hit confirmable low for good damage, but he loses advantage both on normal hit  and counter hit. Last hit of string is very punishable so it must be used with caution.
|description= Mitsu's longest reaching horizontal.
}}
{{KeyMove-SCVI
|moveid=mit-77
|description= Full string option.
}}
{{KeyMove-SCVI
|moveid=mit-78
|description= Option to enter stances which can be tricky for the defender.
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name =Falling Raven Bite
|name = Rib Ripper
|input=WR A
|input=22A
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-21
|moveid=mit-79
|description= Big 'ol hori
|description= LH go brr.
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name = Radiant Slash
|name = Drawn Air
|input= 66A
|input= 44A
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-118
|moveid=mit-80
|description= Safe and long reaching horizontal mid that grants a knockdown on counterhit.
}}
}}
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-119
|moveid=mit-81
|description= Advantageous stance transition on block. Can also be counter hit confirmed into YYT A.
|description= Disadvantageous transition on block, but relic has an aGI to set up reverse mix.
}}
}}
}}
}}




=== Vertical ===
{{MoveData
{{MoveData
|name =Jolting Inner Strike
|name = Furious Stab
|input=22A
|input=6BB
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-120
|moveid=mit-26
|description= Big 'ol hori
|description=Solid long range poke. Useful to catch backstep when at frame advantage and for whiff punishment. Combos into MST BB on hit
}}
{{KeyMove-SCVI
|moveid=mit-27
|description=Option to delay second hit and set up for advantageous transition on block.
}}
}}
}}
}}




=== Vertical ===
{{MoveData
{{MoveData
|name = Winding Strike
|name = Heaven Cannon
|input=bKB+K
|input=3B
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-32
|moveid=mit-28
|description=Post GI LH when Hwang has positive Talismans. A particularly strong post GI option that at i16 means successful LH occurs at lvl 2 GI. Breack attack during second part of means that string will successfully attack into RE.
|description=Above average speed 3B with an incredibly powerful and useful LH condition. A key move for his high damage mid/low mix.
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name = Forced Flame Divide
|name = Air Tale
|input=3B
|input= 2B
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-39
|moveid=mit-29
|description=Hwang has many combo route options off of 3B which all give a variety of oki situations, talisman usage, or even guard damage routes. Incredible tech crouch frames.
|description=Solid non-committal poke that is quite challenging to step.
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name = Radial Destruction
|name = Leap of the Loach
|input=2B
|input= 1BB
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-40
|moveid=mit-31
|description=Solid non-committal poke.
|description=Uniquely powerful low that hits grounded and can both wall splat and ringout. High risk due to losing his turn on hit and very punishable on block.
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name = Shadow Razor
|name = Heavenly Stich
|input=1B
|input= WR B2B
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-41
|moveid=mit-36
|description=Big 'ol low with CH properties.
|description= LH go brr. Also a solid WR punish in it's own merit since it grants a KND that setups up for Mitsurugi's mix.
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name = Flying Void
|name = Chaotic Flame
|input=FC 3B
|input=66BB
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-48
|moveid=mit-83
|description=Strong punish from crouch. Solid pushback means pseudo-safety against some characters.
|description= Advancing launcher with good range. String can be stepped on block, so use with caution.
}}
{{KeyMove-SCVI
|moveid=mit-84
|description= Option to go into stance. Disadvantageous transition on block.
}}
}}
}}
}}




=== K ===
{{MoveData
{{MoveData
|name = Chaotic Flame
|name = Stalk Shaver
|input=66B
|input= 1KB
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-122
|moveid=mit-46
|description= Big 'ol vertical attack. Has many applications in his oki.
|description=Mitsu's other highly rewarding but very risky low. Punishable ON HIT but a grants a knockdown on hit.
}}
}}
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-124
|moveid=mit-47
|description=The full built in string option. The second hit can be GId. The last part of the string is unsafe. High potential for string mixup due to this string not jailing the opponent.
|description= Stance option present for reverse mix (moving backwards can mitigate many character's punish from normal hit)
}}
}}
{{KeyMove-SCVI
|moveid=hwa-126
|description=Option to go into stance off of the first hit. Adds layers to string offense. 66[B] also combos into YYTA on normal hit allowing for wall combos.
}}
}}
{{MoveData
|name = Rising Knee
|input= 33K
|image=
|imageSize=320px
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-127
|moveid=mit-93
|description=Option to go into stance off of the second hit. Adds layers to string offense.
|description=Incredibly strong neutral counterhit tool. Very fast startup and fast recovery, making whiff punishes difficult (if the defender is able to step it in the first place).
}}
}}
}}
}}




=== K ===
{{MoveData
{{MoveData
|name = Ripping Fang
|name = Shin Clip
|input= 3K
|input= 22K
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-68
|moveid=mit-94
|description=Good poke.
|description= Another incredibly strong, ground-hitting low. Much better on hit than 1BB / 1KB.
}}
}}
}}
}}




=== Multi ===
{{MoveData
{{MoveData
|name = Shadow Break
|name = Dividing Thrust
|input= 4KB
|input= 6A+B
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-74
|moveid=mit-56
|description=Strong mixup mid. First hit alone grants knockdown. Second part of string deals guard damage ON HIT, allowing for unique ways for Hwang to stack guard pressure from punishes and combos.
|description= Stabby stab for punish
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name = Heaven's Reckoning
|name = Samurai Tackle
|input= 236K
|input= BT B+K
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-75
|moveid=mit-67
|description= Strong horizontal mid kick that is very useful to call out GIs or excessive stepping. Does not grant a launch when it hits an opponent that is ducking, instead Hwang is +4 *PLEASE CONFIRM HWANG PLAYERS*
|description= i10 mid which Mitsu only has access to when back turned. Very powerful tool to escape frame traps from back turned with high reward.
}}
}}
}}
}}




=== Multi ===
{{MoveData
{{MoveData
|name = Piercing Light
|name = Step Sinister Divide
|input= 6A+B
|input= SS shura B+K
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-94
|moveid=mit-137
|description=Long range poke with decent damage, even when used without the stance transition.
|description= The primary buff Mitsu obtains from getting Shura. Technically a stance move, SS allows for instant input of its attacks effectively making this move an i12 mid that Mitsu can perform at any time. Very strong punish tool, and also strong for cheeky disrespect.
}}
{{KeyMove-SCVI
|moveid=hwa-95
|description=Advantageous stance transition on block. Combos into YYT B on NH/CH.
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name = Mantra of Spirits
|name = Thunderbolt Blade
|input= 6B+K
|input= A+B+K
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-102
|moveid=mit-112
|description=i12 mid with only moderate risk. Enhanced by Talismans.
|description= MItsu's CE. Noteworthy for being i14, making it faster than other standard CEs. Grants shura and is very useful for block punishment.
}}
}}
}}
=== Mist ===
{{MoveData
|name = Full Divide
|input= MST A
|image=
|imageSize=320px
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-108
|moveid= mit-140
|description=Not an advantageous transition on block but CH 6B+K combos into DW K.
|description= Move used to be bad until they buffed the startup by like 20 frames.
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name = Galvanic Blade
|name = Cloud Cutter
|input= 22A+B
|input= MST BB
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=hwa-140
|moveid= mit-143
|description= Safe and high rewarding launcher.
|description= Pokey poke
}}
}}
}}
}}


=== Yin Yang Talisman ===
 
{{MoveData
{{MoveData
|name = Light Art: Shattered mirror
|name = Sky Dance
|input= YYT A
|input= MST 4B
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid= hwa-162
|moveid= mit-151
|description= No real "mix" off of this stance, usually just frame traps and combo conversions. Hurtbox from this move remains far back, making punishes and interrupts tricky.
|description= Safe launcher
}}
{{KeyMove-SCVI
|moveid= mit-152
|description= Decent transition on block.
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name = Dark Art: Severed Spirit
|name = Water Parting Thrust
|input= YYT B
|input= MST KB
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid= hwa-163
|moveid= mit-148
|description= Big ouchies.
|description= Low string that does not combo on normal hit but is highly rewarding on counter hit.
}}
}}
}}
}}




=== Relic ===
{{MoveData
{{MoveData
|name = Duality: Evanescence
|name = Quick Draw
|input= YYT K
|input= RLC AA
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid= hwa-164
|moveid= mit-159
|description= aGI that allows for solid reverse mix even on unfavorable transitions into YYT.
|description=
}}
{{KeyMove-SCVI
|moveid= mit-160
|description=
}}
{{KeyMove-SCVI
|moveid= mit-161
|description=
}}
}}
}}
}}




=== Wuxing Talisman ===
{{MoveData
{{MoveData
|name = Wood Art: Roaring Wind
|name = Fire brand
|input=WT A
|input= RLC B
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid= hwa-168
|moveid= mit-162
|description="ROARING WIND"
|description=  
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name = Wood Art: Thunderclap
|name = Leaping the Bullet
|input= WT B
|input= RLC K
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid= hwa-169
|moveid= mit-163
|description= Big ouchies.
|description=
}}
}}
}}
}}
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{{MoveData
{{MoveData
|name = Wood Art: Rendering Quake
|name = False Purification
|input= WT K
|input= RLC 6G
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid= hwa-171
|moveid= mit-168
|description= Big ouchies on LH.
|description=
}}
}}
}}
}}

Revision as of 23:12, 3 June 2022

Ukemi

Speed of each ukemi

Front ukemi is the fastest option for the defender. Back ukemi is 5 frames slower than front ukemi. Side ukemi is 10 frames slower than front ukemi. Slower means that the defender is actionable 5/10 frames slower from a standing position and has nothing to do with vulnerability or ukemi traps

Beginning of ukemi

The ukemi text appears 24 frames before the ukemi forward advantage. Therefore, ukemi text appears when the startup of the followup move is slower than ukemi forward advantage - 24.

Ukemi traps

The bounds of which you can tech trap are [x-18 x-13] where x is the forward ukemi advantage. For example, if the front ukemi advantage of a situation is +36, you can ukemi trap with moves with startup of i18 to i23. This vulnerability window is the same for each ukemi direction. A move that falls in this window will ukemi trap as long as the move used is not evaded by the ukemi.

States of ukemi

x is the front ukemi advantage

  • Ukemi start up to the beginning of the ukemi trap window [x-24 x-19]
    • Defender is in grounded state, cannot block
  • Ukemi trap window [x-18 x-13]
    • Defender is no longer in grounded state, cannot block, high crush
  • End of ukemi trap window to end of ukemi [x-12 x-1]
    • Defender is no longer in grounded state, can block, cannot act other than blocking

Horizontal

Prime Moon Shadow Rush
AA
Sc A.pngSc A.png AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
12 10,12 -6 6 6 3.34%
Normal Hit Combo

Solid advantage on hit, although pushback can make it tricky to track all possible defensive options.


Twisted Gold
3A
Sc 3.pngSc A.png 3A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 16 -8 2 10 1.67%

Very fast horizontal mid. Extra advantage on counter hit allows Mitsurugi to set up his powerful mix.


Shin Slicer
1A
Sc 1.pngSc A.png 1A - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
34 34 -14 8 8 9.17%
Tech Crouch[6-51]. Sc LH.png Whiff punish Sc H.png attack

Very long reaching advancing low. Highly rewarding LH when used as a callout to high attacks. High pushback on block allows this move to be fully safe in some matchups.

Sc 1.pngSc A.pngSc B.png 1AB - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
51 42 9 LNC LNC 15%
Sc BA.png. Tech Crouch[6-42]. Sc LH.png on impact counter

Option to convert the unsafe low into a vertical break attack.


Swift Edge
66A
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.png (3)_(6)_(9)A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
20 12 -10 0 0 1.67%

Mitsu's longest reaching horizontal.

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc A.png (3)_(6)_(9)AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
20 12,14 -8 8 8 3.34%

Full string option.

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc a.pngSc G.png (3)_(6)_(9)AaG - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
20 12 -10 6 6 1.67%
Sc SS.png into Mist

Option to enter stances which can be tricky for the defender.


Rib Ripper
22A
Sc 22.pngSc 5.pngSc 88.pngSc A.png (2)_(8)A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
26 16 -12 4 4 4.17%
Sc LH.png on Whiff punish

LH go brr.


Drawn Air
44A
Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc A.png (1)_(4)_(7)A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
24 26 -8 6 KND 4.17%

Safe and long reaching horizontal mid that grants a knockdown on counterhit.

Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc AA.png (1)_(4)_(7)(A) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
24 26 -4 10 KND 4.17%
Sc SS.png into RLC

Disadvantageous transition on block, but relic has an aGI to set up reverse mix.


Vertical

Furious Stab
6BB
Sc 6.pngSc B.pngSc B.png 6BB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 16,12 0 12 12 4.5%
Normal Hit Combo. Sc SS.png into MST

Solid long range poke. Useful to catch backstep when at frame advantage and for whiff punishment. Combos into MST BB on hit

Sc 6.pngSc B.pngSc BB.png 6B(B) - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 16,24 7 STN STN 15%
Sc SS.png into MST

Option to delay second hit and set up for advantageous transition on block.


Heaven Cannon
3B
Sc 3.pngSc B.png 3B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 26 -14 LNC LNC 8.9%
can be i19 and -13 at tip range. Tech Crouch[11-13]. Sc LH.png Against Crouch Block

Above average speed 3B with an incredibly powerful and useful LH condition. A key move for his high damage mid/low mix.


Air Tale
2B
Sc 2.pngSc B.png 2B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 14 -6 4 4 2.92%
i13 against grounded or in special situations

Solid non-committal poke that is quite challenging to step.


Leap of the Loach
1BB
Sc 1.pngSc B.pngSc B.png 1BB - Attack Level: Sc L.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 16,25 -28 -10 -10 9.17%
2nd Hit does 35 damage when close

Uniquely powerful low that hits grounded and can both wall splat and ringout. High risk due to losing his turn on hit and very punishable on block.


Heavenly Stich
WR B2B
WR Sc B.pngSc 2.pngSc B.png B2B - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 22,28 -4 KND KND 20%
Sc LH.png on Counter Hit

LH go brr. Also a solid WR punish in it's own merit since it grants a KND that setups up for Mitsurugi's mix.


Chaotic Flame
66BB
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc B.png (3)_(6)_(9)BB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 20,32 -22 LNC LNC 14.4%
Damage varies depending on range

Advancing launcher with good range. String can be stepped on block, so use with caution.

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc BB.png (3)_(6)_(9)(B) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 20 -6 LNC LNC 8.7%
Relic transiiton

Option to go into stance. Disadvantageous transition on block.


K

Stalk Shaver
1KB
Sc 1.pngSc K.pngSc B.png 1KB - Attack Level: Sc L.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 20,20 -26 -14 -14 8.3%
Normal Hit Combo, 44 damage with just frame

Mitsu's other highly rewarding but very risky low. Punishable ON HIT but a grants a knockdown on hit.

Sc 1.pngSc K.pngSc BB.png 1K(B) - Attack Level: Sc L.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 20,20 -18 -6 -6 8.3%
Normal Hit Combo. Tech Crouch[1-3]. 44 damage with just frame

Stance option present for reverse mix (moving backwards can mitigate many character's punish from normal hit)


Rising Knee
33K
Sc 33.pngSc 5.pngSc 99.pngSc K.png (3)_(9)K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 20 -2 4 KND 2.92%
Tech Jump[13-27]

Incredibly strong neutral counterhit tool. Very fast startup and fast recovery, making whiff punishes difficult (if the defender is able to step it in the first place).


Shin Clip
22K
Sc 22.pngSc 5.pngSc 88.pngSc K.png (2)_(8)K - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
18 20 -14 0 4 1.67%

Another incredibly strong, ground-hitting low. Much better on hit than 1BB / 1KB.


Multi

Dividing Thrust
6A+B
Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 30 -18 -2 -2 8.9%
Sc AT.png on close hit

Stabby stab for punish


Samurai Tackle
BT B+K
BT Sc B.pngSc +.pngSc K.png B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
10 30 -12 STN STN 9.17%

i10 mid which Mitsu only has access to when back turned. Very powerful tool to escape frame traps from back turned with high reward.


Step Sinister Divide
SS shura B+K
SS Shura Sc B.pngSc +.pngSc K.png B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
12 36 -22 KND KND 9.17%

The primary buff Mitsu obtains from getting Shura. Technically a stance move, SS allows for instant input of its attacks effectively making this move an i12 mid that Mitsu can perform at any time. Very strong punish tool, and also strong for cheeky disrespect.


Thunderbolt Blade
A+B+K
Sc A.pngSc +.pngSc B.pngSc +.pngSc K.png A+B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 76 -20 LNC LNC 10%
Triggers Shura Blade, Ukemi possible. Sc CE.png

MItsu's CE. Noteworthy for being i14, making it faster than other standard CEs. Grants shura and is very useful for block punishment.

Mist

Full Divide
MST A
MST Sc A.png A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
20 28 -2 KND KND 9.17%

Move used to be bad until they buffed the startup by like 20 frames.


Cloud Cutter
MST BB
MST Sc B.pngSc B.png BB - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
8 8,8 -12 -2 -2 5.84%

Pokey poke


Sky Dance
MST 4B
MST Sc 4.pngSc B.png 4B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 20 -10 LNC LNC 9.17%

Safe launcher

MST Sc 4.pngSc BB.png 4(B) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 20 0 LNC LNC 9.17%
Sc SS.png into RLC

Decent transition on block.


Water Parting Thrust
MST KB
MST Sc K.pngSc B.png KB - Attack Level: Sc L.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 16,28 -8 STN STN 12.09%
Counter Hit Combo. Tech Crouch[1-13]

Low string that does not combo on normal hit but is highly rewarding on counter hit.


Relic

Quick Draw
RLC AA
RLC Sc A.pngSc A.png AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 20,20 4 LNC LNC 10.84%
2nd hit just frame is Sc BA.png, does 38 damage
RLC Sc AA.png (A) - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
16 20 -10 0 4 1.67%
Sc SS.png into MST. Tech Crouch[4-20]
RLC Sc a.pngSc B.png aB - Attack Level: Sc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 20,30 -8 STN STN 8.67%


Fire brand
RLC B
RLC Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 26 4 STN STN 9.17%
Sc BA.png. Sc LH.png After Guard Crush


Leaping the Bullet
RLC K
RLC Sc K.png K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 16 -8 KND KND 9.17%
Tech Jump[8-28]


False Purification
RLC 6G
RLC GI Sc 6.pngSc G.png 6G - Attack Level: Sc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
4 10,10,24 - STN STN 9.17%
Sc GI.png[4-10]