Project+/Wario: Difference between revisions

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|image=P+_Wario_Fmash.png
|image=P+_Wario_Fmash.png
|name=Forward Smash
|name=Forward Smash
|caption=''GEDOUTTAHERE!''
|caption=''"GEDOUTTAHERE!"''
|input=
|input=
|data=
|data=
Line 278: Line 278:
|image=P+_Wario_DSmash.png
|image=P+_Wario_DSmash.png
|name=Down Smash
|name=Down Smash
|caption=``MOVE IT!``
|caption=''"MOVE IT!"''
|input=
|input=
|data=
|data=
Line 306: Line 306:
Get-Up Attack
Get-Up Attack


{{MoveData
|image=P+_Wario_Getup.png
|name=Get-Up Attack
|caption=
|input=
|data=
{{AttackData-P+
|version=Down Get-Up
|damage=6%
|bkb=80
|kbg=50
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}
|startup=16, 21
|active=2, 2
|recovery=27
|landing=-
|advantage=?
|shield dmg=1
|shield stun=4
|invul=1-22 Full
}}
{{AttackData-P+
|header=no
|version=Up Get-Up
|damage=6%
|bkb=80
|kbg=50
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}
|startup=16, 20
|active=2, 2
|recovery=28
|landing=-
|advantage=?
|shield dmg=1
|shield stun=4
|invul=1-21 Full
|description=*Character is fully invincible at startup until all hitboxes have ended.
Basic getup attack. Has decent disjoints that can catch off-guard opponents.
}}
}}


Trip Get-Up Attack
{{MoveData
|image=P+_Wario_GetupT.png
|name=Trip Get-Up Attack
|caption=
|input=
|data=
{{AttackData-P+
|damage=5%
|bkb=80
|kbg=50
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}
|startup=19, 30
|active=2, 2
|recovery=19
|landing=-
|advantage=?
|shield dmg=1
|shield stun=4
|invul=1-20 Full
|description=*Character is fully invincible at startup until they finish their first attack.
Basic getup attack, however Wario moves a fair amount horizontally when getting up.
}}
}}


Ledge Attack
Ledge Attack


{{MoveData
|image=P+_Wario_GetupL.png
|name=Ledge Attack
|caption=
|input=
|data=
{{AttackData-P+
|damage=8% (31-32) 6% (33)
|bkb=70
|kbg=50
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}
|startup=31
|active=3
|recovery=23
|landing=-
|advantage=?
|shield dmg=1
|shield stun=5, 4
|invul=1-29 Full
|description=*Character is fully invincible until they attack.
Decent ledge attack that puts Wario a fair amount forward. Is notable for sending opponents offstage if they're too close to ledge.
}}
}}


Ledge Attack (When > 99%)


Ledge Attack (When > 99%)
{{MoveData
|image=P+_Wario_GetupS.png
|name=Slow Ledge Attack
|caption=
|input=
|data=
{{AttackData-P+
|damage=10%
|bkb=70
|kbg=50
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}
|startup=53
|active=3
|recovery=15
|landing=-
|advantage=?
|shield dmg=1
|shield stun=6
|invul=1-50 Full
|description=*Character is fully invincible until they attack.
A fairly slow high percent ledge attack, although that may catch opponents offguard if they aren't expecting it, especially with that full second of invincibility. Decent poke disjoint as well.
}}
}}


===Aerial Moves===
===Aerial Moves===
Line 318: Line 429:
Attack
Attack


 
{{MoveData
|image=P+_Wario_Nair.png
|name=Neutral Air
|caption=
|input=
|data=
{{AttackData-P+
|damage=9% (4-12), 6% (15-23), 4% (24-30)
|bkb=30, 20
|kbg=100
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}, 45°
|startup=4, 15
|active=9, 16
|recovery=9
|landing=7
|advantage=?
|shield dmg=?
|shield stun=6, 4, 3
|invul=-
|description=*so many hitboxes lol
}}
}}


Forward Attack
Forward Attack


{{MoveData
|image=P+_Wario_Fair.png
|name=Forward Air
|caption=
|input=
|data=
{{AttackData-P+
|damage=11% (5-7), 6% (8-15)
|bkb=20
|kbg=80
|angle=55°
|startup=5
|active=11
|recovery=11
|landing=8
|advantage=?
|shield dmg=?
|shield stun=6
|invul=-
|description=*its a move
}}
}}


Backwards Attack


Back Attack
{{MoveData
 
|image=P+_Wario_Bair.png
 
|name=Back Air
|caption=
|input=
|data=
{{AttackData-P+
|damage=16% (10-14), 9% (15-19)
|bkb=20
|kbg=105
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}
|startup=10
|active=10
|recovery=22
|landing=12
|advantage=?
|shield dmg=?
|shield stun=9, 6
|invul=-
|description=*its a move
}}
}}


Up Attack
Up Attack


{{MoveData
|image=P+_Wario_Uair.png
|name=Up Air
|caption=
|input=
|data=
{{AttackData-P+
|damage=9% (7), 14% (8-9)
|bkb=10, 45
|kbg=115, 110
|angle=70, 80
|startup=7
|active=3
|recovery=21
|landing=10
|advantage=?
|shield dmg=?
|shield stun=6, 8
|invul=-
|description=*its a move
}}
}}


Down Attack


Down Attack
{{MoveData
|image=P+_Wario_Dair.png
|name=Down Air
|caption=
|input=
|data=
{{AttackData-P+
|damage=10%
|bkb=43 / 59
|kbg=127 / 106
|angle=270
|startup=15
|active=15
|recovery=25
|landing=17
|advantage=?
|shield dmg=?
|shield stun=6
|invul=-
|description=*Can Bounce off of Opponents and Objects such as projectiles.
*On Bounce: 22 Frames of recovery.
}}
}}


===Grabs===
===Grabs===
Line 338: Line 557:
Grab
Grab


 
{{MoveData
 
|image=P+_Wario_Grab.png
Dash Grab
|name=Grab
 
|caption=
 
|input=
 
|data=
Turnaround Grab
{{AttackData-P+
 
|version=Normal Grab
 
|damage=-
|bkb=-
|kbg=-
|angle=-
|startup=7
|active=2
|recovery=23
|landing=-
|advantage=-
|shield dmg=-
|shield stun=-
|invul=-
}}
{{AttackData-P+
|header=no
|version=Dash Grab
|damage=-
|bkb=-
|kbg=-
|angle=-
|startup=10
|active=2
|recovery=29
|landing=-
|advantage=-
|shield dmg=-
|shield stun=-
|invul=-
}}
{{AttackData-P+
|header=no
|version=Turnaround Grab
|damage=-
|bkb=-
|kbg=-
|angle=-
|startup=9
|active=2
|recovery=26
|landing=-
|advantage=-
|shield dmg=-
|shield stun=-
|invul=-
|description=*they are grabs...
}}
}}


Grab > Attack
Grab > Attack


 
{{MoveData
|image=P+_Wario_Pummel.png
|name=Pummel
|caption=
|input=
|data=
{{AttackData-P+
|damage=3%
|bkb=-
|kbg=-
|angle=-
|startup=5
|active=1
|recovery=20
|landing=-
|advantage=-
|shield dmg=-
|shield stun=-
|invul=-
|description=*TAKE THEIR MONEY!!!!!!
}}
}}


Grab > Forward
Grab > Forward


 
{{MoveData
 
|image=P+_Wario_FThrow.png
Grab > Forward Smash
|name=Forward Throw
 
|caption=
 
|input=
|data=
{{AttackData-P+
|version=Normal Forward Throw
|damage=7%
|bkb=42
|kbg=90
|angle=48
|startup=-
|active=26
|recovery=-
|landing=-
|advantage=-
|shield dmg=-
|shield stun=-
|invul=-
}}
{{AttackData-P+
|header=no
|version=Charged Forward Throw
|damage=10%
|bkb=60
|kbg=100
|angle=40
|startup=-
|active=63
|recovery=-
|landing=-
|advantage=-
|shield dmg=-
|shield stun=-
|invul=-
|description=*CHUCK EM
}}
}}


Grab > Back
Grab > Back


 
{{MoveData
|image=P+_Wario_BThrow.png
|name=Back Throw
|caption=
|input=
|data=
{{AttackData-P+
|damage=9%
|bkb=60
|kbg=65
|angle=45
|startup=-
|active=77
|recovery=-
|landing=-
|advantage=-
|shield dmg=-
|shield stun=-
|invul=-
|description=*CHUCK EM
}}
}}


Grab > Up
Grab > Up


{{MoveData
|image=P+_Wario_UThrow.png
|name=Up Throw
|caption=
|input=
|data=
{{AttackData-P+
|damage=6%, 2%
|bkb=30
|kbg=100
|angle=90
|startup=-
|active=45
|recovery=-
|landing=-
|advantage=-
|shield dmg=-
|shield stun=-
|invul=-
|description=*CHUCK EM
}}
}}


Grab > Down


Grab > Down
{{MoveData
|image=P+_Wario_DThrow.png
|name=Down Throw
|caption=
|input=
|data=
{{AttackData-P+
|damage=4%, 6%
|bkb=30
|kbg=100
|angle=270
|startup=-
|active=38
|recovery=-
|landing=-
|advantage=-
|shield dmg=-
|shield stun=-
|invul=-
|description=*CHUCK EM
}}
}}


===Specials===
===Specials===


Special
Neutral Special
 


{{MoveData
|image=P+_Wario_NSpecial.png
|name=Chomp
|caption=
|input=
|data=
{{AttackData-P+
|version=Grab
|damage=-
|bkb=-
|kbg=-
|angle=-
|startup=10
|active=59
|recovery=22
|landing=-
|advantage=-
|shield dmg=-
|shield stun=-
|invul=-
}}
{{AttackData-P+
|header=no
|version=Pummel
|damage=13%
|bkb=-
|kbg=-
|angle=-
|startup=21
|active=4
|recovery=22
|landing=-
|advantage=-
|shield dmg=-
|shield stun=-
|invul=-
}}
{{AttackData-P+
|header=no
|version=Throw
|damage=?
|bkb=?
|kbg=?
|angle=-
|startup=-
|active=27
|recovery=-
|landing=-
|advantage=-
|shield dmg=-
|shield stun=-
|invul=-
}}
{{AttackData-P+
|header=no
|version=Eating a Bomb
|damage=13%
|bkb=50
|kbg=110
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}
|startup=17
|active=1
|recovery=54
|landing=-
|advantage=?
|shield dmg=?
|shield stun=1
|invul=-
|description=*Eating items such as banana peels will increase warios waft charge time
*haha vore
}}
}}


Forward Special
Forward Special


 
{{MoveData
|image=P+_Wario_FSpecial.png
|name=Shoulder Bash
|caption=''"GO!"''
|input=
|data=
{{AttackData-P+
|version=Normal Charge
|damage=12% (9-14), 15% (15-26), 18%(27-41)
|bkb=50
|kbg=91, 90, 80
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}
|startup=9
|active=33
|recovery=17
|landing=-
|advantage=?
|shield dmg=?
|shield stun=7, 8, 10
|invul=-
}}
{{AttackData-P+
|header=no
|version=Jumping Charge
|damage=15%
|bkb=50
|kbg=100
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}
|startup=9
|active=42
|recovery=8
|landing=-
|advantage=?
|shield dmg=?
|shield stun=8
|invul=-
}}
{{AttackData-P+
|header=no
|version=Aerial Charge
|damage=15%
|bkb=20
|kbg=100
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}
|startup=11
|active=15
|recovery=10
|landing=-
|advantage=?
|shield dmg=?
|shield stun=8
|invul=-
|description=*On Hit: 55 Frames of recovery
*On Air Hit: 27 Frames of recovery
*Lose double jump on air hit
}}
}}


Up Special
Up Special


{{MoveData
|image=P+_Wario_USpecial.png
|name=Corkscrew
|input=
|data=
{{AttackData-P+
|damage=1%×12, 4%
|bkb=0, 50, 60
|kbg=100, 20, 130
|angle=115°/85°/105°/363°/90°/80°
|startup=7
|active=24
|recovery=19
|landing=-
|advantage=?
|shield dmg=?
|shield stun=2×12
|invul=-
|description=*into freefall you go
}}
}}


Down Special


Down Special
{{MoveData
|image=P+_Wario_DSpecial.png
|name=Wario Waft
|caption=
|input=
|data=
{{AttackData-P+
|version=No Charge
|damage=0%
|bkb=0
|kbg=1
|angle=Trip
|startup=16
|active=3
|recovery=62
|landing=-
|advantage=?
|shield dmg=?
|shield stun=1
|invul=-
}}
{{AttackData-P+
|header=no
|version=Partial Charge
|damage=12%
|bkb=40
|kbg=75
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}
|startup=10
|active=2
|recovery=37
|landing=-
|advantage=?
|shield dmg=?
|shield stun=7
|invul=-
}}
{{AttackData-P+
|header=no
|version=Half Charge
|damage=16%
|bkb=50
|kbg=70
|angle={{Tooltip|text=45°|hovertext=Sakurai Angle: When hit in the air, the attack angle is 45°. When hit on the ground, if knockback is less than 32 then the angle is 0°, otherwise angle is 44°.}}
|startup=5
|active=4
|recovery=28
|landing=-
|advantage=?
|shield dmg=?
|shield stun=9
|invul=-
}}
{{AttackData-P+
|header=no
|version=Full Charge
|damage=21% (5-6), 18% (7-18)
|bkb=40, 20
|kbg=80, 100
|angle=40°, 80°
|startup=5
|active=14
|recovery=37
|landing=-
|advantage=?
|shield dmg=?
|shield stun=11, 10
|invul=-
|description=*Gains charges at 10 seconds, 30 seconds and 60 seconds
*Half and Full Charges can be used as recovery tools :)
}}
}}

Revision as of 09:53, 13 April 2022

Introduction

Debuting in Super Mario Land 2, Wario initially serves as a petty adversary to Mario who steals his castle to claim it for his own. After being thwarted by Mario, Wario goes off on his own to claim riches and fortune, leading him on a series of wacky adventures. In the current day, Wario serves as a mean-spirited rival to Mario who doesn’t usually act in the antagonistic role, as he has become a hero in his own right. However, Wario’s lust for wealth will always be his defining quality.

Wario is one of the more strange characters in P+, serving as a completely new archetype compared to characters of Melee. Being a heavy yet floaty character with great air mobility, Wario has a lot of similarities to Jigglypuff, however he has his own unique quirks that separate him from the pink puffball, such as his great combo game and his ability to approach and open up opponents.

While he can be classified as a somewhat simple character with his many active powerful hitboxes, he can be fairly in-depth and has a high skill ceiling. Be aware, a good Wario will be able to get in and juggle you mercilessly, and will probably finish you off with his many powerful finishers such as Up Air and Wario Waft. However, he trades this incredible mobility and combo game for lacklustre defense. If you’re willing to adapt to a more unique character with many quirks, Wario may be the character for you.


Strengths Weaknesses
  • Incredible Air Mobility: Wario’s horizontal Air mobility is unrivalled, allowing him unparalleled access to mobility options and tech not available to other characters.
  • High Damage Combos: Each move in his kit ties into each other very well, and on a good hit confirm he’s able to get a lot of damage on an opponent.
  • Great Mix-ups: Has a lot of tools in his kit which can open up opponents, with his aerial command grab Chomp being an especially good option.
  • Good Kill Moves: Possesses a multitude of powerful kill moves which can finish off opponents at high percents.
  • Lack of Out-of-Shield Options: Wario does not have many fast or large moves which allow him to escape from disadvantage situations, such as in shield.
  • Matchup Dependent: All of Wario’s combos and kill confirms are heavily matchup dependent, with floatier characters being especially tricky for him to deal with.
  • Stubby: Compared to some members of the P+ cast, Wario is a fairly short ranged character with no significant disjoints on most of his moves. This puts him at a disadvantage against characters with disjoints such as sword fighters.
Wario
Ease of Use 4
P+ Wario Portrait.png
Character Data
Character Weight 103
Fall Speed ?
Jump Squat ?
Walk Speed ?
Run Speed ?
Wall Jump No
Resources
Advanced Frame Data RukaiData
Discord Wario Discord
VODs Bowser VODs

Move List

Grounded Moves

Attack

Jab 1
P+ Wario Jab1.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
3% 21 66 76° 3 5 11 - ? ? 3 -
  • Can be cancelled into grab and Wario's 2nd jab.

Basic jab. Fairly quick and can be good for staggers, however it doesn't have much use outside of combo-ing into 2nd jab.

Attack > Attack

Jab 2
P+ Wario Jab2.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
6% 60 45 83° 4 3 20 - ? ? 4 -
  • Sends opponents upward on hit.

The 2nd hit of jab is a surprisingly good combo tool, as it launches opponents vertically which can allow for grabs at low percents and sets up for for combos at high percents. However, it does not beat crouch cancelling.

Forward Attack (RUKAIDATA DOESN'T SHOW THIS MOVE, LOOK INTO LATER)

Forward Tilt
P+ Wario FTiltH.png
And then comes...
P+ Wario FTiltS.png
THE GIANT FIST!
P+ Wario FTiltU.png
Up Angled
P+ Wario FTiltD.png
Down Angled
Version Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
Normal 5% 50 100 ? 6 3 15 - ? 6 4 -
Up Angled 5% 50 100 ? 6 3 15 - ? 6 4 -
Down Angled 5% 50 100 ? 6 3 15 - ? 6 4 -
  • [] is when fully held.
  • Wario moves forward on use.
  • Charged version deals more knockback on hit.
  • Can hit below ledge if angled downward.

Forward tilt is usually reserved as a kill move for Wario. Practically, it is quite slow, much slower than forward smash for instance, making it somewhat situational. However its angled variants can provide some much needed disjoints for Wario, allowing him to edgeguard onstage.

Up Attack

Up Tilt
P+ Wario UTilt.png
Put your hands in the air!
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
10% (12-14), 6% (15-27) 65 (12-14), 45 (15-27) 89 (12-14), 50 (15-27) 90° 12 16 10 - ? ? 6 (12-14), 4 (15-27) 1-37 Head
  • Each hand and Wario's body have different hitboxes and base knockback, with his hands having a BKB of 30 on frames 15-27.
  • Wario's left hand sends at an angle of 83° on frames 12-14 and at 80° on frames 15-27.
  • Wario's right hand sends at an angle of 97° on frames 12-14 and at 100° on frames 15-27.

With intangibility on his head and a large active upwards hitbox, up tilt serves as Wario's main anti-air making it great for stuffing out aerial approaches. However it is rather slow at frame 12, so you might need to preemptively use it or callout aerial approaches. And while Wario's head becomes invincible, the rest of his body is still vulnerable and can trade with aerial hits. It's also a great combo tool, sending opponents straight up allowing for Wario to follow up with his many aerial moves.

Down Attack

Down Tilt
P+ Wario DTilt.png
The literal poke
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
8% 50 45 65° 5 4 16 - ? ? 5 -
  • Can be cancelled into itself.

Down tilt acts as a poke which can hit opponents below their shield. Launched opponents are sent outwards, so it's not a very effective at higher percents.

Dash Attack

Dash Attack
P+ Wario DAttack.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
7% (4-7), 6% (8-23) 60 75 (4-7), 52 (8-23) 75° (4-7), 120° (8-23) 4 20 19 - ? ? 6 (4-7), 4 (8-23) -
  • Wario slides forward a great distance when performing this move.

A decent burst option which allows Wario to catch off-guard opponents, however its awkward launch angles and recovery makes it unsuitable for a combo starter. It can also be a good way to low profile opponents attacks such as projectiles, and could very well punish if done close enough.

Forward Smash

Forward Smash
P+ Wario Fmash.png
"GEDOUTTAHERE!"
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
16% (6-9), 10% (10-13) 30 80 (6-9), 64 (10-13) 30° 6 [67] 8 33 - ? ? 9 (6-9), 6 (10-13) -
  • [] is when fully held.
  • Wario moves forward on use.
  • Charged version deals more knockback on hit.

A very fast horizontal kill move, and probably Wario's best kill option during staggers. It's very fast and pushing Wario forward it can catch somewhat distant opponents. It is a risky option however, as it has a very high recovery.

Up Smash

Up Smash
P+ Wario USmash.png
Today we're going to spin...
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
2%×5, 8% 60*5, 50 0*5, 120 210°, 90° 7 [68] 1, 1, 1, 1, 1, 1 26 - ? 1×5 2×5, 5 4-16 Head
  • [] is when fully held.
  • Multi-hitting move with multiple active hitboxes.
  • Charged version deals more knockback on hit.
  • Can be cancelled into with DACUS.

Up Smash serves an entirely different purpose than a kill move in Wario's kit, rather being his main combo tool against fast-fallers and heavyweights. With its weak base knockback, it can actually combo into itself multiple times depending on percent, and then act as a launcher for kill confirms as it has decent endlag. It's better to combo into this with up throw rather than use it in neutral. It can also be SDI'd by particularly stubborn opponents.

Down Smash

Down Smash
P+ Wario DSmash.png
"MOVE IT!"
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
14% Punch / 12% / 10% 50 90 275° 8 [69] 3 32 - ? 4 Punch / 0 8 Punch / 7 / 6 -
  • [] is when fully held.
  • All hitboxes have a Weight-Dependent Set Knockback (WDSK) of 25.
  • Has 4 additional disjoined hitboxes that get weaker the further they are away from Wario.
  • Charged version deals more knockback on hit.
  • Main fist hit can be meteor cancelled.
  • If grounded, opponents can tech after being hit.

Acting as a large burst action with massive disjoints, down smash gives Wario a way to deal with tech rolls and provides him with a decent on-stage edgeguard. Opponents hit off-stage will be sent downwards, however this move sends at a meteor angle and can be jump or up special cancelled.

Get-Up Attack

Get-Up Attack
P+ Wario Getup.png
Version Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
Down Get-Up 6% 80 50 45° 16, 21 2, 2 27 - ? 1 4 1-22 Full
Up Get-Up 6% 80 50 45° 16, 20 2, 2 28 - ? 1 4 1-21 Full
  • Character is fully invincible at startup until all hitboxes have ended.

Basic getup attack. Has decent disjoints that can catch off-guard opponents.

Trip Get-Up Attack

Trip Get-Up Attack
P+ Wario GetupT.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
5% 80 50 45° 19, 30 2, 2 19 - ? 1 4 1-20 Full
  • Character is fully invincible at startup until they finish their first attack.

Basic getup attack, however Wario moves a fair amount horizontally when getting up.

Ledge Attack

Ledge Attack
P+ Wario GetupL.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
8% (31-32) 6% (33) 70 50 45° 31 3 23 - ? 1 5, 4 1-29 Full
  • Character is fully invincible until they attack.

Decent ledge attack that puts Wario a fair amount forward. Is notable for sending opponents offstage if they're too close to ledge.

Ledge Attack (When > 99%)

Slow Ledge Attack
P+ Wario GetupS.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
10% 70 50 45° 53 3 15 - ? 1 6 1-50 Full
  • Character is fully invincible until they attack.

A fairly slow high percent ledge attack, although that may catch opponents offguard if they aren't expecting it, especially with that full second of invincibility. Decent poke disjoint as well.

Aerial Moves

Attack

Neutral Air
P+ Wario Nair.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
9% (4-12), 6% (15-23), 4% (24-30) 30, 20 100 45°, 45° 4, 15 9, 16 9 7 ? ? 6, 4, 3 -
  • so many hitboxes lol

Forward Attack

Forward Air
P+ Wario Fair.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
11% (5-7), 6% (8-15) 20 80 55° 5 11 11 8 ? ? 6 -
  • its a move

Backwards Attack

Back Air
P+ Wario Bair.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
16% (10-14), 9% (15-19) 20 105 45° 10 10 22 12 ? ? 9, 6 -
  • its a move

Up Attack

Up Air
P+ Wario Uair.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
9% (7), 14% (8-9) 10, 45 115, 110 70, 80 7 3 21 10 ? ? 6, 8 -
  • its a move

Down Attack

Down Air
P+ Wario Dair.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
10% 43 / 59 127 / 106 270 15 15 25 17 ? ? 6 -
  • Can Bounce off of Opponents and Objects such as projectiles.
  • On Bounce: 22 Frames of recovery.

Grabs

Grab

Grab
P+ Wario Grab.png
Version Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
Normal Grab - - - - 7 2 23 - - - - -
Dash Grab - - - - 10 2 29 - - - - -
Turnaround Grab - - - - 9 2 26 - - - - -
  • they are grabs...

Grab > Attack

Pummel
P+ Wario Pummel.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
3% - - - 5 1 20 - - - - -
  • TAKE THEIR MONEY!!!!!!

Grab > Forward

Forward Throw
P+ Wario FThrow.png
Version Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
Normal Forward Throw 7% 42 90 48 - 26 - - - - - -
Charged Forward Throw 10% 60 100 40 - 63 - - - - - -
  • CHUCK EM

Grab > Back

Back Throw
P+ Wario BThrow.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
9% 60 65 45 - 77 - - - - - -
  • CHUCK EM

Grab > Up

Up Throw
P+ Wario UThrow.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
6%, 2% 30 100 90 - 45 - - - - - -
  • CHUCK EM

Grab > Down

Down Throw
P+ Wario DThrow.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
4%, 6% 30 100 270 - 38 - - - - - -
  • CHUCK EM

Specials

Neutral Special

Chomp
P+ Wario NSpecial.png
Version Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
Grab - - - - 10 59 22 - - - - -
Pummel 13% - - - 21 4 22 - - - - -
Throw ? ? ? - - 27 - - - - - -
Eating a Bomb 13% 50 110 45° 17 1 54 - ? ? 1 -
  • Eating items such as banana peels will increase warios waft charge time
  • haha vore

Forward Special

Shoulder Bash
P+ Wario FSpecial.png
"GO!"
Version Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
Normal Charge 12% (9-14), 15% (15-26), 18%(27-41) 50 91, 90, 80 45° 9 33 17 - ? ? 7, 8, 10 -
Jumping Charge 15% 50 100 45° 9 42 8 - ? ? 8 -
Aerial Charge 15% 20 100 45° 11 15 10 - ? ? 8 -
  • On Hit: 55 Frames of recovery
  • On Air Hit: 27 Frames of recovery
  • Lose double jump on air hit

Up Special

Corkscrew
P+ Wario USpecial.png
Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
1%×12, 4% 0, 50, 60 100, 20, 130 115°/85°/105°/363°/90°/80° 7 24 19 - ? ? 2×12 -
  • into freefall you go

Down Special

Version Damage BKB KBG Angle Startup Active Frames Recovery (IASA) Landing (L-Cancel) Advantage Shield Damage Shield Stun Invul
No Charge 0% 0 1 Trip 16 3 62 - ? ? 1 -
Partial Charge 12% 40 75 45° 10 2 37 - ? ? 7 -
Half Charge 16% 50 70 45° 5 4 28 - ? ? 9 -
Full Charge 21% (5-6), 18% (7-18) 40, 20 80, 100 40°, 80° 5 14 37 - ? ? 11, 10 -
  • Gains charges at 10 seconds, 30 seconds and 60 seconds
  • Half and Full Charges can be used as recovery tools :)