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|image2= | |image2= | ||
|caption=Caption goes here | |caption=Caption goes here | ||
|name= | |name=Jab | ||
|input= | |input=Attack | ||
|data= | |data= | ||
{{AttackData-P+ | {{AttackData-P+ | ||
|damage= | |damage=6% | ||
|bkb= | |bkb=0 | ||
|kbg= | |kbg=100 | ||
|angle= | |angle=361 | ||
|startup=5 | |startup=8 | ||
|active= | |active=8-10 | ||
|recovery= | |recovery=15 | ||
|landing= | |landing=N/A | ||
|advantage= | |advantage=-7 | ||
|shield dmg= | |shield dmg= | ||
|shield stun= | |shield stun=4 | ||
|invul= | |invul=N/A | ||
|description=*Bullet Point. | |||
Sakurai angle and low knockback makes this very susceptible to crouch cancelling. | |||
}} | |||
{{AttackData-P+ | |||
|damage=5% | |||
|bkb=55 | |||
|kbg=0 | |||
|angle=90 | |||
|startup=7 | |||
|active=7-8 | |||
|recovery=12 | |||
|landing=N/A | |||
|advantage=-8 | |||
|shield dmg= | |||
|shield stun=4 | |||
|invul=N/A | |||
|description=*Bullet Point. | |description=*Bullet Point. | ||
Normal text. | Normal text. | ||
}} | |||
{{AttackData-P+ | |||
|damage=1% | |||
|bkb=30 | |||
|kbg=20 | |||
|angle=30 | |||
|startup= | |||
|active=1,4,7,10,etc.. | |||
|recovery= | |||
|landing=N/A | |||
|advantage= | |||
|shield dmg= | |||
|shield stun=2 | |||
|invul=N/A | |||
|description=Rapid Jab. Hits every three frames, very large disjoint. | |||
}} | }} | ||
}} | }} |
Latest revision as of 11:32, 7 May 2022
Introduction
this is a test. character information should go here. A brief 1-2 sentence description of the character's lore, personality, etc... should suffice.
This part should be a somewhat in-depth description of a character. What kind of playstyle the character might have, and some more detailed information than the pro/con table below.
Strengths | Weaknesses |
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Move List
Jabs and Tilts
jab 1 ..
Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6% | 0 | 100 | 361 | 8 | 8-10 | 15 | N/A | -7 | 4 | N/A | |||
Sakurai angle and low knockback makes this very susceptible to crouch cancelling. | |||||||||||||
Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul | ||
5% | 55 | 0 | 90 | 7 | 7-8 | 12 | N/A | -8 | 4 | N/A | |||
Normal text. | |||||||||||||
Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul | ||
1% | 30 | 20 | 30 | 1,4,7,10,etc.. | N/A | 2 | N/A | ||||||
Rapid Jab. Hits every three frames, very large disjoint. |