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{{#if: {{{version|}}} | ! style="min-width: | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width: | ! style="width:10%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack without scaling.}} | ||
! style="width: | ! style="width:10%" | {{Tooltip | text=Startup | hovertext=The number of frames that initiate before at the beginning of an attack after the input.
and when the first hitbox is present.}} | ||
! style="width:10%" | {{Tooltip | text=Active Frames | hovertext=The amount of frames this move will have a hitbox.}} | |||
! style="width:10%" | {{Tooltip | text=Recovery (Iasa) | hovertext=The amount of frames before the player is actionable after a move's final hitbox.}} | |||
! style="width:10%" | {{Tooltip | text=Landing (L-Cancel) | hovertext=The amount of recovery frames after landing from an L-cancelled aerial attack.}} | |||
! style="width: | ! style="width:10%" | {{Tooltip | text=Shield Stun | hovertext=The amount of frames in which a character shielding is unactionable after being hit}} | ||
! style="width: | ! style="width:10%" | {{Tooltip | text=Advantage | hovertext=The difference between the remaining frames in the player's action and the remaining frames in the opponent's shield stun.
If this is an aerial, assume the player lands and L-Cancels on the frame after hitting the opponent's shield.}} | ||
! style="width: | ! style="width:10%" | {{Tooltip | text=BKB | hovertext=Base Knockback. The minimum amount of knockback that can be dealt under normal circumstances.}} | ||
! style="width: | ! style="width:10%" | {{Tooltip | text=KBG | hovertext=Knockback Growth. Determines how much knockback increases as damage increases.}} | ||
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! style="width: | |||
|- | |- | ||
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | ||
| {{#if:{{{Startup|}}}|{{{Startup|}}}|-}} | | {{#if:{{{Startup|}}}|{{{Startup|}}}|-}} | ||
| {{#if:{{{Active Frames|}}}|{{{Active Frames|}}}|-}} | | {{#if:{{{Active Frames|}}}|{{{Active Frames|}}}|-}} | ||
| {{#if:{{{Recovery (IASA)|}}}|{{{Recovery (IASA)|}}}|-}} | | {{#if:{{{Recovery (IASA)|}}}|{{{Recovery (IASA)|}}}|-}} | ||
| {{#if:{{{Landing (L-Cancel)|}}}|{{{Landing (L-Cancel)|}}}|-}} | | {{#if:{{{Landing (L-Cancel)|}}}|{{{Landing (L-Cancel)|}}}|-}} | ||
| {{#if:{{{Shield Stun|}}}|{{{Shield Stun|}}}|-}} | |||
| {{#if:{{{Advantage|}}}|{{{Advantage|}}}|-}} | | {{#if:{{{Advantage|}}}|{{{Advantage|}}}|-}} | ||
| {{#if:{{{ | | {{#if:{{{BKB|}}}|{{{BKB|}}}|-}} | ||
| {{#if:{{{ | | {{#if:{{{KBG|}}}|{{{KBG|}}}|-}} | ||
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{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan={{#if: {{{version|}}} | | {{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan={{#if: {{{version|}}} | 9 | 10 }} {{!}} | ||
{{{description}}} }} | {{{description}}} }} | ||
{{!}}- }} | {{!}}- }} |
Revision as of 23:01, 9 April 2022
|- style="line-height:1em"
! style="width:10%" | Damage ! style="width:10%" | Startup ! style="width:10%" | Active Frames ! style="width:10%" | Recovery (Iasa) ! style="width:10%" | Landing (L-Cancel) ! style="width:10%" | Shield Stun ! style="width:10%" | Advantage ! style="width:10%" | BKB ! style="width:10%" | KBG |- | - | - | - | - | - | - | - | - | - |-
|- }}