Template:AttackData-P+: Difference between revisions

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{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
! style="width:10%" | {{Tooltip | text=Damage            | hovertext=Base damage done by this attack without scaling.}}
! style="width:8%" | {{Tooltip | text=Damage            | hovertext=Base damage done by this attack without scaling.}}
! style="width:10%" | {{Tooltip | text=BKB                | hovertext=Base Knockback. The minimum amount of knockback that can be dealt under normal circumstances.}}
! style="width:8%" | {{Tooltip | text=BKB                | hovertext=Base Knockback. The minimum amount of knockback that can be dealt under normal circumstances.}}
! style="width:10%" | {{Tooltip | text=KBG                | hovertext=Knockback Growth. Determines how much knockback increases as damage increases.}}
! style="width:8%" | {{Tooltip | text=KBG                | hovertext=Knockback Growth. Determines how much knockback increases as damage increases.}}
! style="width:10%" | {{Tooltip | text=Angle              | hovertext=Determines the angle the character is launched at on hit. 0° is right by default. Moves that launch at an angle of 260°-280° are considered meteors and can be meteor cancelled.}}
! style="width:8%" | {{Tooltip | text=Angle              | hovertext=Determines the angle the character is launched at on hit. 0° is right by default. Moves that launch at an angle of 260°-280° are considered meteors and can be meteor cancelled.}}
! style="width:10%" | {{Tooltip | text=Startup            | hovertext=The number of frames that initiate before at the beginning of an attack after the input.&#010;and when the first hitbox is present.}}
! style="width:8%" | {{Tooltip | text=Startup            | hovertext=The number of frames that initiate before at the beginning of an attack after the input.&#010;and when the first hitbox is present.}}
! style="width:10%" | {{Tooltip | text=Active Frames      | hovertext=The amount of frames this move will have a hitbox.}}
! style="width:8%" | {{Tooltip | text=Active Frames      | hovertext=The amount of frames this move will have a hitbox.}}
! style="width:10%" | {{Tooltip | text=Recovery (IASA)    | hovertext=(Interruptible as soon as). The amount of frames before the player is actionable after a move's final hitbox.}}
! style="width:8%" | {{Tooltip | text=Recovery (IASA)    | hovertext=(Interruptible as soon as). The amount of frames before the player is actionable after a move's final hitbox.}}
! style="width:10%" | {{Tooltip | text=Landing (L-Cancel) | hovertext=The amount of recovery frames after landing from an L-cancelled aerial attack.}}
! style="width:8%" | {{Tooltip | text=Landing (L-Cancel) | hovertext=The amount of recovery frames after landing from an L-cancelled aerial attack.}}
! style="width:10%" | {{Tooltip | text=Advantage          | hovertext=The difference between the remaining frames in the player's action and the remaining frames in the opponent's shield stun.&#010;If this is an aerial, assume the player lands and L-Cancels on the frame after hitting the opponent's shield.}}
! style="width:8%" | {{Tooltip | text=Advantage          | hovertext=The difference between the remaining frames in the player's action and the remaining frames in the opponent's shield stun.&#010;If this is an aerial, assume the player lands and L-Cancels on the frame after hitting the opponent's shield.}}
! style="width:10%" | {{Tooltip | text=Shield Damage      | hovertext=The amount of damage the attack does to shields without scaling.}}
! style="width:8%" | {{Tooltip | text=Shield Damage      | hovertext=The amount of damage the attack does to shields without scaling.}}
! style="width:10%" | {{Tooltip | text=Shield Stun        | hovertext=The amount of frames in which a character shielding is unactionable after being hit.}}
! style="width:8%" | {{Tooltip | text=Shield Stun        | hovertext=The amount of frames in which a character shielding is unactionable after being hit.}}
! style="width:10%" | {{Tooltip | text=Invul              | hovertext=The number of frames this move has invulnerability, and what attribute(s) this invulnerability applies to.}}
! style="width:8%" | {{Tooltip | text=Invul              | hovertext=The number of frames this move has invulnerability, and what attribute(s) this invulnerability applies to.}}
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Revision as of 20:39, 9 April 2022

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! style="width:8%" | Damage ! style="width:8%" | BKB ! style="width:8%" | KBG ! style="width:8%" | Angle ! style="width:8%" | Startup ! style="width:8%" | Active Frames ! style="width:8%" | Recovery (IASA) ! style="width:8%" | Landing (L-Cancel) ! style="width:8%" | Advantage ! style="width:8%" | Shield Damage ! style="width:8%" | Shield Stun ! style="width:8%" | Invul |- | - | - | - | - | - | - | - | - | - | - | - | - |-

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Usage