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! style="width:10%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Move Name | ! style="width:10%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Move Name | ||
! style="width:9%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Input | ! style="width:9%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Input | ||
! style="width:4%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | {{Tooltip| text=Startup | hovertext=Startup frames include the first active frame.< | ! style="width:4%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | {{Tooltip| text=Startup | hovertext=Startup frames include the first active frame.<!-- | ||
-->{{#var:linebreak}}A move with N startup frames will punish a -N attack.}} | |||
! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | {{Tooltip| text=Active | hovertext=The number of frames an attack hitbox is active.<br>Multi-hit attacks are separated by * if there is no gap, or by (n) if there is an n-frame gap.<br>Projectiles that move independently of the character do not have their active frames listed.}} | ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | {{Tooltip| text=Active | hovertext=The number of frames an attack hitbox is active.<br>Multi-hit attacks are separated by * if there is no gap, or by (n) if there is an n-frame gap.<br>Projectiles that move independently of the character do not have their active frames listed.}} | ||
! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | {{Tooltip| text=Recovery | hovertext=Recovery info}} | ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | {{Tooltip| text=Recovery | hovertext=Recovery info}} |
Revision as of 03:28, 21 March 2022
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! style="width:10%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Move Name
! style="width:9%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Input
! style="width:4%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Startup
! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | <span class="color-purple" style="cursor:help; border-bottom:1px dotted" title="The number of frames an attack hitbox is active.
Multi-hit attacks are separated by * if there is no gap, or by (n) if there is an n-frame gap.
Projectiles that move independently of the character do not have their active frames listed." >Active
! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Recovery
! style="width:5%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | On Block
! style="width:5%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | On Hit
! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Damage
! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Stun
! style="width:4%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Hit Lv
! style="width:7%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Cancel
! style="width:32%; color:black; background-color:orange; border-width: 3px 3px 3px 1px" align="center" | Notes