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! style="width:10%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Move Name | ! style="width:10%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Move Name | ||
! style="width:9%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | | ! style="width:9%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Input | ||
! style="width:4%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | {{Tooltip| text=Startup | hovertext=Startup | ! style="width:4%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | {{Tooltip| text=Startup | hovertext=Startup frames include the first active frame. A move with N startup frames will punish a -N attack.}} | ||
! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | {{Tooltip| text=Active | hovertext= | ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | {{Tooltip| text=Active | hovertext=The number of frames an attack hitbox is active. Multi-hit attacks are separated by * if there is no gap, or by (n) if there is an n-frame gap. Projectiles that move independently of the character do not have their active frames listed.}} | ||
! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | {{Tooltip| text=Recovery | hovertext=Recovery info}} | ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | {{Tooltip| text=Recovery | hovertext=Recovery info}} | ||
! style="width:5%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | {{Tooltip| text=On Block | hovertext=On Block info}} | ! style="width:5%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | {{Tooltip| text=On Block | hovertext=On Block info}} |
Revision as of 03:26, 21 March 2022
|- ! style="width:10%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Move Name ! style="width:9%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Input ! style="width:4%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Startup ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Active ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Recovery ! style="width:5%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | On Block ! style="width:5%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | On Hit ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Damage ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Stun ! style="width:4%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Hit Lv ! style="width:7%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Cancel ! style="width:32%; color:black; background-color:orange; border-width: 3px 3px 3px 1px" align="center" | Notes