m (→6A Metal Claw) |
Kaloncpu57 (talk | contribs) (Added Field Phase Points to all Field Phase moves, or signified them on moves that exist in both phases) |
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| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
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| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
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| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 128: | Line 128: | ||
| Grab | | Grab | ||
| FP 80 / DP 120 | | FP 80 / DP 120 | ||
| 12 | | 12 / 0 and Shift | ||
| Ground Only | | Ground Only | ||
| 1 | | 1 | ||
Line 149: | Line 149: | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | | '''Scaling''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 162: | Line 162: | ||
| 60 | | 60 | ||
| 20% | | 20% | ||
| 3 | | 3 / 0 and Shift | ||
| <span style="color:#FE5554">High</span> | | <span style="color:#FE5554">High</span> | ||
| 4 | | 4 | ||
Line 175: | Line 175: | ||
| 80 | | 80 | ||
| 40% | | 40% | ||
| 3 | | 3 / 0 and Shift | ||
| <span style="color:#FE5554">High</span> | | <span style="color:#FE5554">High</span> | ||
| 5 | | 5 | ||
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| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | |||
| '''Scaling''' | | '''Scaling''' | ||
| ''' | | '''FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 219: | Line 220: | ||
| 42 / 51 (Burst) | | 42 / 51 (Burst) | ||
| 30% + Staples Scaling | | 30% + Staples Scaling | ||
| 0 | |||
| <span style="color:#00FE01">Mid Low</span> | | <span style="color:#00FE01">Mid Low</span> | ||
| 6 | | 6 | ||
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| 10 each | | 10 each | ||
| 20% Per Hit | | 20% Per Hit | ||
| 0 | |||
| <span style="color:#00FEFE">Low</span> | | <span style="color:#00FEFE">Low</span> | ||
| 6 | | 6 | ||
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| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | | '''Scaling''' | ||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 276: | Line 280: | ||
| 27 | | 27 | ||
| 10% Per Hit | | 10% Per Hit | ||
| 0 | |||
| <span style="color:#00FE01">Mid Low</span> | | <span style="color:#00FE01">Mid Low</span> | ||
| 6 | | 6 | ||
Line 289: | Line 294: | ||
| 27, 22 | | 27, 22 | ||
| 10% (Per Hit) | | 10% (Per Hit) | ||
| 0 | |||
| <span style="color:#00FE01">Mid Low</span> | | <span style="color:#00FE01">Mid Low</span> | ||
| 6 | | 6 | ||
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| 80 | | 80 | ||
| 60% | | 60% | ||
| 6 | |||
| <span style="color:#00FE01">Mid Low</span> | | <span style="color:#00FE01">Mid Low</span> | ||
| 8 | | 8 | ||
Line 327: | Line 334: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 338: | Line 346: | ||
| Normal (projectile) | | Normal (projectile) | ||
| 50 | | 50 | ||
| 0 and Shift | |||
| <span style="color:#00FE01">Mid Low</span> | | <span style="color:#00FE01">Mid Low</span> | ||
| S+ | | S+ | ||
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| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 375: | Line 385: | ||
| Normal (projectile) | | Normal (projectile) | ||
| 104 / 52* | | 104 / 52* | ||
| 0 | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 6 | | 6 | ||
Line 387: | Line 398: | ||
| Normal (projectile) | | Normal (projectile) | ||
| 100 | | 100 | ||
| 0 and Shift | |||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| S+ | | S+ | ||
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| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 428: | Line 442: | ||
| 54 / 27* | | 54 / 27* | ||
| 10% Per Hit | | 10% Per Hit | ||
| 0 | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 6 | | 6 | ||
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| 80 | | 80 | ||
| 40% | | 40% | ||
| 4 | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 8 | | 8 | ||
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| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 479: | Line 496: | ||
| Normal (strike) | | Normal (strike) | ||
| 40 | | 40 | ||
| 0 | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 5 | | 5 | ||
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| Normal (strike) | | Normal (strike) | ||
| 60 | | 60 | ||
| 0 and Shift | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 5 | | 5 | ||
Line 503: | Line 522: | ||
| Normal (strike) | | Normal (strike) | ||
| 80 | | 80 | ||
| 0 and Shift | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 5 | | 5 | ||
Line 530: | Line 550: | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | | '''Scaling''' | ||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 542: | Line 563: | ||
| 40, 60 (divekick) | | 40, 60 (divekick) | ||
| 10% (First Hit Only) | | 10% (First Hit Only) | ||
| 4, 0 and Shift | |||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| 4, 5 (divekick) | | 4, 5 (divekick) | ||
Line 1,266: | Line 1,288: | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | | '''Scaling''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 1,292: | Line 1,314: | ||
| 54 (15) | | 54 (15) | ||
| 10%, 10%, 10% | | 10%, 10%, 10% | ||
| 3 | | 3 / 0 | ||
| <span style="color:#00FE01">Mid Low</span> | | <span style="color:#00FE01">Mid Low</span> | ||
| 8 | | 8 | ||
Line 1,326: | Line 1,348: | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | | '''Scaling''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 1,340: | Line 1,362: | ||
| 80 (20) | | 80 (20) | ||
| 40% / 0% (If follow up is performed) | | 40% / 0% (If follow up is performed) | ||
| 3 | | 3 / 0 and Shift | ||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| 5 | | 5 | ||
Line 1,354: | Line 1,376: | ||
| 38 (12) | | 38 (12) | ||
| 10%, 20% | | 10%, 20% | ||
| 4 | | 4 / 0 and Shift | ||
| <span style="color:#00FE01">Mid Low</span> | | <span style="color:#00FE01">Mid Low</span> | ||
| S | | S | ||
Line 1,382: | Line 1,404: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 1,394: | Line 1,416: | ||
| Counter (Strike) | | Counter (Strike) | ||
| 65 (18) | | 65 (18) | ||
| 3 | | 3 / 0 and Shift | ||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| 5 | | 5 | ||
Line 1,406: | Line 1,428: | ||
| Counter (strike) | | Counter (strike) | ||
| 80 (18) | | 80 (18) | ||
| 6 | | 6 / 0 and Shift | ||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 6 | | 6 | ||
Line 1,584: | Line 1,606: | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | | '''Scaling''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 1,598: | Line 1,620: | ||
| 30 (8), 40 (10) | | 30 (8), 40 (10) | ||
| 0% | | 0% | ||
| 0, 3 | | 0, 3 / 0 and Shift | ||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| 5 | | 5 | ||
Line 1,612: | Line 1,634: | ||
| 63 (19) | | 63 (19) | ||
| 40% | | 40% | ||
| 6 | | 6 / 0 and Shift | ||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| 6 | | 6 | ||
Line 1,641: | Line 1,663: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 1,651: | Line 1,673: | ||
| Grab | | Grab | ||
| 100 / 140* | | 100 / 140* | ||
| 12 | | 12 / 0 and Shift | ||
| <span style="color:#FE5554">High</span> | | <span style="color:#FE5554">High</span> | ||
| 1 | | 1 |
Revision as of 20:09, 10 May 2022
Introduction
Scizor is a Power character who uses his tricky movement and great overall damage output to make his opponent regret every poorly pressed button. His Hover Dash, Hover Turn, and Hover Glide are some of the best movement options in the game, and he can bait and punish the slightest mistake for a minimum of 200 damage almost anywhere on the screen. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-low crushing b[Y]. In Duel phase, Scizor excels on defense. With access to one of the best DP-like reversals with U-Turn, along with a fantastic Counter Attack that can be cancelled almost instantly into other options, and a stronger than average shield, Scizor can withstand a lot of pressure and fight back with his CADC "parries". His Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor a threatening mid-range neutral.
Scizor is not without his flaws however: Much like in the main series Pokemon games, Scizor seriously struggles if he cant get his Swords Dance stocks up quickly. Scizor also has very poor frame data, with almost all of his few safe moves being high attacks. In addition, Scizor performs poorly at long range in Duel Phase, with no option to counteract beam/laser type attacks and one, bad projectile. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.
Holding the input during a Forward Dash causes Scizor to speed towards the opponent, entering a unique state known as a Hover Dash. During a Hover Dash, Scizor begins to delete projectiles of Priority 7 or less on Frame 19. Scizor can continue to Hover Dash indefinitely, but ends Hover Dash automatically by braking when the input is released as soon as Frame 15.
On Frame 9, Scizor can cancel Hover Dash into fY and Homing Attack in Field Phase, which become Hover Dash specific Weak and Strong attacks in Duel Phase. Beginning on Frame 18, Scizor can cancel Hover Dash into universal Dash cancel options, as well as Side and Back Dash thanks to Hover Turn.
Scizor possesses the ability to Dash cancel his Dashes by holding a direction while Dashing. Hover Turn cancels the Dash when it would normally cancel into universal Dash cancel options, except for Scizor's forward Dash in Duel Phase, where the Dash is canceled later than normal. Using Hover Turn, Scizor can continue to cancel successive Dashes indefinitely, with one caveat: he cannot cancel a Dash into another Dash of the same type.
Scizor #PTDX_SCZ | |
---|---|
Vitals | |
HP | 600 HP |
Shield Health | 720 SH (Strong) |
Synergy Gauge | 200 CC |
Burst Mode Duration | 840F (14 sec) |
Movement | |
Back Dash | 37F, 1-8F Strike/Throw Invuln, Cancelable on Frame 25 |
Side Dash | 37F, 5-14F Projectile Invuln, Cancelable on Frame 25 |
Forward Dash | 33F, Hover Dash Action Cancelable on Frame 9, Cancelable on Frame FP 21 / DP 17, Hover Turn Cancelable on Frame 22 |
Unique Movement Options | Hover Dash, Hover Turn |
Stances | |
High Stance | Special Mid Counter Armor on Frame 5 |
Low Stance | High Invuln. on Frame 1 |
General Moves
Burst Mode
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
nY, 5Y, 8Y, 2Y, j.Y, and HD Y all gain additional hits and deal more damage. 6Y and 2A now Crumple and Launch on hit respectively. 5A Swords Dance now stocks 4 Swords instead of 2. |
Burst Attack: Iron Meteor Dive
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 201 (24) | 12 | Mid High | BA (strike) | i15 | 79 | Knockdown | -8 | 5-43F Total Invuln, Airborne on Frame 25, Pierce |
Scizor swoops at an upwards angle with great distance. |
j.R Hover Glide
Recovery | Properties |
Until landing +27 | Air Actionable on Frame 11 |
Scizor freely hovers in the air, slowly descending downwards. Scizor's descent accelerates over time. |
Y+B Grab Attack
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv |
Grab | FP 80 / DP 120 | 12 / 0 and Shift | Ground Only | 1 | i11 | 49 | FP Shift (+5) / DP Shift |
X+A Counter Attack
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (strike) | 60 | 20% | 3 / 0 and Shift | High | 4 | i35 | 69 | +4 | -8 | 1-28F Counter Armor, Stun on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (strike) | 80 | 40% | 3 / 0 and Shift | High | 5 | i55 | 93 | FP Shift (Knockdown) / DP Stun | +4 | 1-48F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Can move while charging. Fully charging also gives it a larger hitbox. |
Field Phase Attacks
nY
Version | Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
nY | Normal (projectile) | 42 / 51 (Burst) | 30% + Staples Scaling | 0 | Mid Low | 6 | i15 | 5 | 57 | -6 | -14 | Special/fY Cancelable on Frame 43 |
nY (Staples) | Normal (projectile) | 10 each | 20% Per Hit | 0 | Low | 6 | i22 | N/A | 57 | +20 | -2 | N/A |
Scizor sets down rows of staples on the ground. The staples are divided into three section. Each section disappears on contact with the opponent. In Burst Mode, Scizor sets down even more staples. |
sY
Version | Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
sY | Normal (projectile) | 27 | 10% Per Hit | 0 | Mid Low | 6 | i23 | 9 | 63 | 0 | -16 | N/A |
sYY | Normal (projectile) | 27, 22 | 10% (Per Hit) | 0 | Mid Low | 6 | i54 | N/A | 81 | -16 | -31 | fY Cancelable on Frame 66 |
s[Y] | Normal (projectile) | 80 | 60% | 6 | Mid Low | 8 | i23 | 9 | 83 | Hard Launch | -29 | N/A |
Scizor dodges to the side, throwing out a series of buzzsaw. When held, Scizor throws out a claw-like projectile. |
fY / nYY / sYYY
Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 50 | 0 and Shift | Mid Low | S+ | i25 | 9 | 69 | Shift (+4) | -8 | Airborne on Frame 27 |
Scizor advances forward on a wave of wind. |
bY
Version | Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
bY | Normal (projectile) | 104 / 52* | 0 | Mid | 6 | i29 | 5 | 101 | -14 | -29 | Airborne on Frame 5, 5-9F Low Invuln, 10-61F Mid Low Invuln. |
b[Y] | Normal (projectile) | 100 | 0 and Shift | Mid High | S+ | i37 | 5 | 101 | Shift (Knockdown) | -41 | Airborne on Frame 5, 5-9F Low Invuln, 10-61F Mid Low Invuln. |
Scizor hops backwards into the air, throwing out a wave of four buzzsaws. When held, Scizor throws out a wave of web shots. Upon touching the ground, the buzzsaws increase in speed and travel forward. * When grounded, the buzzsaws will deal less damage. |
j.Y
Version | Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
j.Y | Normal (projectile) | 54 / 27* | 10% Per Hit | 0 | Mid | 6 | i27 | 5 | Until landing +27 | -2 | -12 |
j.[Y] | Normal (projectile) | 80 | 40% | 4 | Mid | 8 | i27 | 5 | Until landing +27 | Hard Launch | -24 |
Scizor tosses a buzzsaw (or claw-like projectile when held) at the opponent. Upon touching the ground, the buzzsaw increases in speed and travels forward. * When grounded, the buzzsaw will deal less damage. |
Homing Attack
Version | Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 40 | 0 | Mid | 5 | i17 | 1 | 47 | +4 | -2 | Throw Blast, Block/Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (strike) | 60 | 0 and Shift | Mid | 5 | i48 | N/A | 91 | Shift (+8) | -8 | N/A |
X[X] Charged Homing Attack 2 | Normal (strike) | 80 | 0 and Shift | Mid | 5 | i68 | N/A | 111 | Shift (+8) | Guard Break (+28) | Pierce, Guard Break |
Scizor homes in on the opponent, hitting them with Its knee. If Homing Attack 1 was blocked, there is a 24 frame window to punish a Charged Homing Attack 2. |
j.X
Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 40, 60 (divekick) | 10% (First Hit Only) | 4, 0 and Shift | Mid High | 4, 5 (divekick) | i19 | 9 | Until landing +27 | Shift (Knockdown) | -4 | Special/Hover Glide Cancelable on Frame 25 |
A two-part divekick. The first hit Scizor swipes the opponent with a kick. The second hit Scizor divekicks down to the ground. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 20 | 20% | 0 | Mid Low | 3 | i15 | 5 | 45 | 0 | -8 | Special Cancelable on Frame 25 |
Burst 5Y | Normal (strike) | 30 | 20% | 0 | Mid Low | 3 | i15 | 5 | 45 | +4 | -4 | Special Cancelable on Frame 25 |
5YY | Normal (strike) | 40 | 0% | 3 | Mid Low | 3 | i44 | N/A | 70 | +4 | -4 | Special Cancelable on Frame 50 |
Scizor shoves with Its claws. In Burst Mode, 5Y gains two additional hits. |
6Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6Y | Normal (strike) | 40 | 0% | 0 | High | 4 | i15 | 5 | 47 | +4 / Crumple (Burst) | -12 | N/A |
6YY | Normal (strike) | 80 | 40% | 4 | Mid Low | 6 | i51 | N/A | 83 | Knockdown | -12 | N/A |
6YX | Normal (strike) | 40 | 20% | 4 | Low | 3 | i41 | N/A | 79 | Hard Launch / Soft Launch (Air Hit) | -16 | Pierce |
Scizor swipes Its claws from side to side, following up with either a bash that knocks the opponent back or a low swipe. |
4Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 30 | 20% | 0 | High | 3 | i15 | 5 | 35 | +12 | 0 | Soft Launch on Crit |
An advancing forward kick of the leg. |
8Y
8Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 / 80 (Burst) | 10% | 3 | Mid | 3 | i15 | 5 | 57 | +4 | -8 | 5-15F High/Mid High Invuln. |
Scizor's wings flare up, covering both sides. |
2Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2Y | Normal (strike) | 20 | 20% | 0 | Low | 3 | i11 | 1 | 37 | 0 | -8 | Throw Blast, High Invuln. on Frame 1, +8 on Crit, Special Cancelable on Frame 15 |
Burst 2Y | Normal (strike) | 30 | 20% | 0 | Low | 3 | i11 | 1 | 37 | +8 | -4 | Throw Blast, High Invuln. on Frame 1, Special Cancelable on Frame 15 |
A quick, low jab. In Burst Mode, 2Y gains two additional hits. |
j.Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.Y | Normal (strike) | 10 each | 0% | 0 | High | 3 | i11 | 1 | Until landing +13 | +16 | 0 | Special/j.X Cancelable on Frame 12 |
j.YY | Normal (strike) | 20 | 0% | 2 | High | 3 | i27 | N/A | Until landing +13 | -4 | -16 | j.X Cancelable on Frame 33, Special Cancelable on Frame 35 |
Scizor throws out multiple aerial punches, following up with a claw swipe. In Burst Mode, j.Y gains two additional hits. Can Special Cancel each hit of j.Y. |
HD 6Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 50 / 70 (Burst) | 20% | 2 | Mid Low | 3 | i11 | 9 | 59 | +2 | -12 | Special Cancelable on Frame 33 |
Scizor runs forward with a flurry of punches. In Burst Mode, HD Y gains two additional hits. |
Duel Phase Strong Attacks
5X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 90 | 40% | 4 | Low | 4 | i19 | 9 | 51 | Hard Launch | -4 | 15-45F High Invuln. |
Scizor slams the ground with Its claw, creating a shockwave. On hit, pressing Y, X, or A boosts Scizor into the air. |
6X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6X | Normal (strike) | 40 | 0% | 0 | Low | 4 | i19 | 9 | 65 | 0 | -24 / -20 (far) | 5-65F High Invuln. |
6XX | Normal (strike) | 46 | 30% | 4 | Mid | 4 | i46 | N/A | 94 | Hard Launch | -16 | 5-45F High Invuln, Airborne on Frame 46, Air Actionable on Hit |
Scizor slides forward on the ground, then flies straight upwards, launching the opponent. |
4X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4X | Normal (Strike) | 80 | 40% | 3 | Special Mid | 5 | i19 | 9 | 53 | Soft Launch | +4 | Forward Dash Cancelable on Frame 8, Back Dash Cancelable on Frame 13 |
Charged - 4[X] | Normal (Strike) | 100 | 40% | 3 | Special MidMid | 6 | i39 | 9 | 77 | Soft Launch | +4 | Pierce, Forward Dash Cancelable on Frame 8, Back Dash Cancelable on Frame 13 |
Scizor fires a quick shot from Its claw. Charging 4X causes it to increase in size. |
8X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 | 40% | 3 | Mid High | 4 | i19 | 1 | 51 | +8 | -8 | Throw Blast, Airborne on Frame 5, Hard Launch on Crit |
A jumping roundhouse kick. Can move forwards and backwards while active. |
2X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 100 | 30% | 3 | Low | 4 | i23 | 1 | 63 | Hard Launch | -12 | Throw Blast, 1-51F High Invuln. |
A low claw sweep that launches the opponent. |
j.X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 40, 40 (divekick) | 10%, 30% (divekick) | 3, 0 (divekick) | Mid High | 4, 5 (divekick) | i19 | 9 | Until landing +15 | +19 | 0 | Special/Hover Glide Cancelable on Frame 25 |
A two-part divekick. The first hit Scizor swipes the opponent with a kick. The second hit Scizor divekicks down to the ground. Cancelable only after the first hit. |
HD 6X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 40 | 0% | 0 | Low | 4 | i15 | 9 | 65 | 0 | -20 | 5-65F High Invuln. |
Functions identically to 6X, but comes out 4 frames faster. Pressing X again performs HD 6XX, which functions identically to 6XX. |
Pokemon Moves
5A Swords Dance
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
5A Swords Dance | Counter | N/A | N/A | N/A | N/A | N/A | N/A | 57 (No Stocks) / 64 (1 Stock) | N/A | N/A | 1-20F Counter Armor, Gain 1 Stock |
5AA Swords Dance | Counter (projectile) | 54 (15) | 10%, 10%, 10% | 3 / 0 | Mid Low | 8 | i43 | 80 | FP -3 / DP 0 | FP -11 / DP -8 | Costs 1 Stock, Dash Cancelable on Frame FP 60 / DP 56 |
Scizor strikes a stance, gaining one Swords Dance stock. Swords are used to perform followup attacks from Pokemon moves. Can store a maximum of two stocks. In Burst Mode, Scizor gains two stocks from doing Swords Dance.
When A is pressed again, Scizor fires two swords from both sides. In Field Phase, the swords home in on the opponent. 5AA can be dash canceled with a direction + R. |
6A Metal Claw
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6A Metal Claw | Normal (Strike) | 80 (20) | 40% / 0% (If follow up is performed) | 3 / 0 and Shift | Mid High | 5 | i23 | 9 | 57 | Soft Launch | -8 | N/A |
6AA Metal Claw: Followup | Normal (projectile) | 38 (12) | 10%, 20% | 4 / 0 and Shift | Mid Low | S | i23 | N/A | 89 | FP Knockdown / DP +29 | -4 | Costs 1 Stock |
Scizor dashes forward with a large claw attack. Metal Claw into the followup is only a blockstring point blank. |
4A U-Turn
Version | Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
4A U-Turn | Counter (Strike) | 65 (18) | 3 / 0 and Shift | Mid High | 5 | i15 | 75 | Soft Launch | -20 | 1-14F Counter Armor, Airborne on Frame 15 |
4AA U-Turn: Followup | Counter (strike) | 80 (18) | 6 / 0 and Shift | Mid | 6 | i15 | 108 | Knockdown | -20 | Costs 1 Stock |
Scizor spins upwards. When A is pressed again, Scizor slams the swords to the ground, erupting the area. |
2A Bullet Punch
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
1A Bullet Punch | Normal (strike) | 60 (17) | 20% | 0 | Mid Low | 5 | i11 | 1 | 55 | 0 / Soft Launch (Burst) | -20 | Soft Launch on Crit, Followup Cancelable on Frame 31 |
2A Bullet Punch | Normal (strike) | 60 (17) | 20% | 0 | Mid Low | 5 | i19 | 9 | 59 | 0 / Soft Launch (Burst) | -16 | Soft Launch on Crit, Followup Cancelable on Frame 35 |
3A Bullet Punch | Normal (strike) | 60 (17) | 20% | 0 | Mid Low | 5 | i27 | 9 | 63 | 0 / Soft Launch (Burst) | -12 | Soft Launch on Crit, Followup Cancelable on Frame 39 |
A flurry of punches that can change in position. Each Bullet Punch variant has different impact and block data. 1A is the close range variant, which Throw Blasts. 2A is the medium range variant. 3A is the far range variant. Can Cancel into Bug Bite by pressing Y+B. In Burst Mode, all Bullet Punch variants launch the opponent. |
2AX X-Scissor
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block |
Normal (strike) | 60 (15){80 (20)} | 50% | 4 | Mid Low | 4 | i15 | 57 | -2{Soft Launch} | -16 |
Following up from Bullet Punch, Scizor attacks with a set of pincers. The Just Frame version can be done by pressing X at the right time between the two hits. |
2AA Bullet Punch: Followup
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 24 (9) | 20% | 3 | Mid | S+ | i23 | 65 | Soft Launch | -12 | Costs 1 Stock |
Scizor launches the swords and creates a whirlwind. On hit, pressing Y, X, or A boosts Scizor into the air. |
j.A Aerial Ace
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.A Aerial Ace | Normal (strike) | 30 (8), 40 (10) | 0% | 0, 3 / 0 and Shift | Mid High | 5 | i15 | 5 | Until landing FP +27 / DP +13 | Crumple, Soft Launch | FP -15 / DP -11 | N/A |
j.AA Aerial Ace: Followup | Normal (strike) | 63 (19) | 40% | 6 / 0 and Shift | Mid High | 6 | i17 | N/A | Until landing FP +27 / DP +13 | Hard Launch | FP -26 / DP -12 | Costs 1 Stock |
Scizor slashes twice in the air. Can opt out of doing the second hit if done close to the ground. The first hit of Aerial Ace has no hitstun on grounded opponents. In Burst Mode and/or with an Attack buff, the first hit gains hitstun. When A is pressed again, Scizor performs a large spinning attack with the two swords. |
]A[ Bug Bite
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Properties |
Grab | 100 / 140* | 12 / 0 and Shift | High | 1 | i19 | 65 | Shift (Knockdown) | Charge Time: 120F, Heal 20 Recoverable HP, Dash Cancelable on Frame 23 |
Scizor extends Its claw forward, grabbing the opponent. Landing Bug Bite heals 20 recoverable HP. Steals any positive buffs the opponent has. The stolen buffs have a constant duration of 11 seconds, regardless of their original duration. Can use R to dash cancel before the grab comes out. Since Bug Bite is considered a High, the grab can be ducked. * In Burst Mode, Bug Bite's damage is increased. |
Combos
Universal bread and butter combos only, full combo guide can be found on Pokken Arena
Field Phase
nY
- nY > fA (50 damage)
sY
- sYY > fY (64 damage)
- s[Y] > XX (110 damage)
j.[Y]
- j.[Y] > XX (130 damage)
- j.[Y] > fA (120 damage)
nA
- nAA > s[Y] > XX (87 damage)
- nAA > XX (85 damage)
Duel Phase
5Y
- 5YY > 1AX:X (148 damage, 7 PSP)
- 5YY > 6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)
- 5YY > 6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP, requires one Swords Dance stock)
2Y
- 2Y > 1AX:X (116 damage, 4 PSP)
- 2Y > 1AX:X (W!) > 1A~Y+B (155 damage, 12 PSP)
6Y
- 6YX > 5YY~1A~Y+B (188 damage, 12 PSP)
- 6YY (W!)> hXX > j.YYA (242+30 damage, 254+30 damage with one Swords Dance stock, 12 PSP)
5X
- 5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP, requires one Swords Dance stock)
6X
- 6XX > j.YX~R > j.YX~R > j.YA (203 damage, 12 PSP)
- 6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP, requires one Swords Dance stock)
- 6XX > j.Y(W!)YXA (203+30 damage, 246+30 damage with one Swords Dance stock, 12 PSP)
1/2/3A
- 1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP, requires one Swords Dance stock)
- 1/2/3AA~A > j.Y(W!)YXA (185 damage, 11 PSP)
6A
- 6AA > 6YX > 1A~Y+B (210 damage, 12 PSP, requires one Swords Dance stock)
- 6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP, requires one Swords Dance stock)
Hover Dash
hY
- hY~1AX:X (146 damage, 6 PSP)
- hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP, requires one Swords Dance stock)
- hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP, requires one Swords Dance stock)
- hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)
hX
- hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP, requires one Swords Dance stock)
- hXX > j.YX~R > j.YX~R > j.YA (221 damage, 12 PSP)
- hXX > j.Y(W!)YXA (221+30 damage, 256+30 damage with one Swords Dance stock, 12 PSP)
Notable Players
- Accel (NA): Twitter
- DegabaKitten (NA): Twitter
- t.eap$ (EU): Twitter
- Tsumimaru (つみまる) (JP): Twitter
External Resources
Trainer's School: Scizor Character Guide
Character Discord: Scizor