(→j.Y) |
|||
Line 379: | Line 379: | ||
| 5 | | 5 | ||
| Until Landing +27 | | Until Landing +27 | ||
| -18 / -8 (Burst) | | -18 / -8 (Burst) / Hard Launch (Air Hit) | ||
| -28 / -18 (Burst) | | -28 / -18 (Burst) | ||
|}</div> | |}</div> | ||
Line 394: | Line 394: | ||
[[File:Pokken_Lucario_Homing_Attack_2_2.jpg|212px|border]] | [[File:Pokken_Lucario_Homing_Attack_2_2.jpg|212px|border]] | ||
[[File:Pokken_Lucario_Homing_Attack_3.jpg|282px|border]] | [[File:Pokken_Lucario_Homing_Attack_3.jpg|282px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">Homing Attack</span>==== | ====<span style="color:#FC3D3C">Homing Attack</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" |
Revision as of 20:20, 13 February 2022
Introduction
Lucario is your classic jack-of-all-trades character. His toolset is easy to use and reliable and it allows him to play the game in several different ways. Aura Sphere allows you to play the zoning game against most characters, Bone Rush is arguably the best whiff punisher in the game, Force Palm is a devastating CQC move dealing a ton of chip damage if blocked, and he has access to a powerful reversal in Extreme Speed. He excels at midrange, where he can poke his opponent and force them to play neutral while they can't reach him. His above average damage output allows him to be in the opponent's face as well and get rewarded for it. His frame data is also one of the best in the game, giving you the chance of using most of your tools while still being safe. And most importantly, he has a 150 CC Synergy Gauge, which lets him get his powerful Synergy Burst usually once every round if you don't make a lot of mistakes.
However, being such a versatile character isn't free. As a jack-of-all-trades, everything he can do, there's always a character that can do it better than him. His zoning is outclassed by characters like Chandelure or Gardevoir, his damage is outclassed by Machamp, Garchomp or Aegislash and his movement is bad when compared to characters like Decidueye or Weavile. His Field Phase is pretty lackluster, having problems to win if the opponent doesn't make any mistakes and his homing attack low priority makes it usually hard for him to use it. And even though his tools are reliable, they're also simple and linear. Good players will force you to be creative if you want to deal some damage with him.
Lucario #PTDX_LUC | |
---|---|
Vitals | |
HP | 600 HP |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 150 CC |
Burst Mode Duration | 780F (13 sec) |
Movement | |
Back Dash | 33F (1-8F Strike/Throw Invuln, Cancelable on Frame 25) |
Side Dash | 41F (5-14F Projectile Invuln, Cancelable on Frame 25) |
Forward Dash | 25F (Cancelable on Frame 17) |
Unique Movement Options | Midair Dash (Burst) |
Stances | |
High Stance | Charges Synergy Gauge (0.5CC/tick) |
Low Stance | High Invuln. on Frame 1 |
General Moves
Burst Mode
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
Can perform j.R Midair Dash. Duel Phase Grab deals additional damage. Homing Attack 2 and 5YY gain new versions. 5X has reduced PSP per hit and crumples the opponent. 5X, 4A Force Palm, and 8A Extreme Speed gain followup attacks. 6X gains a new version. 5A Aura Sphere becomes enhanced (each level). 5A Aura and j.A Aura Sphere: Midair can cancel into Midair Dash. |
Burst Attack: Aura Blast
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 182 (20) | DP Shift | Mid Low | 12 | i15 | 72 | Knockdown | +4 | 6-27F (6-57F on hit) Total Invuln, Pierce |
Lucario rushes towards the opponent. |
Burst j.R Midair Dash
Recovery | Properties |
Until landing FP +27 / DP +13 | Air Actionable on Frame 26 |
Only usable in Burst Mode. Lucario jets forward. |
Y+B Grab Attack
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. |
Grab | FP 80 / DP 90 / DP Burst 150* | Shift | Ground Only | 1 | i11 | 49 | FP Shift (+8) / DP Shift |
* In Burst Mode, Duel Phase Grab damage is increased. |
X+A Counter Attack
X+A Counter Attack | |||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
X+A Counter Attack | Counter (Strike) | 60 | 50% | 3 | Mid Low | 5 | i35 | 61 | +12 | -8 | 1-28F Counter Armor, Destroys Projectiles, Crumples on Critical Hit |
[X+A] Charged Counter Attack | Counter (Strike) | 90 | 50% | 3 | Mid Low | 6 | i50 | 81 | Crumple | +4 | 1-48F Counter Armor, Destroys Projectiles, Crumples on Critical Hit |
Lucario is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. Can be dash canceled by inputting a direction and R. Crumples if Its a critical hit. Fully charging also gives it a larger hitbox. |
Field Phase Attacks
nY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Projectile) | 20 | 10% | Special Mid | 6 | i15 | 5 | 55 | -16 | -22 | Special/fY Cancelable on Frame 26 |
Throws out a small sphere of aura that has little tracking to it. |
sY
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block |
Normal (Projectile) | 40 | Special Mid | 9 | i19 | 9 | 67 | Shift (-10) | -24 |
Lucario hops to the side and throws out a horizontal arc-shaped projectile. |
fY
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block |
Normal (Projectile) | 60 | Mid Low | 6, 7 (Second Shot) | i19 | 9 | 70 | Shift (Knockdown) | -10 |
Jumps forward, throwing out two diagonal waves of Aura. Holding forward + a sideways direction allows Lucario to slightly angle himself as he moves. |
bY
Attack Type | Damage | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Counter (Projectile) | 80 | Special Mid | 10 | i23 | 75 | Shift (Knockdown) | -24 | 1-16F Counter Armor, Airborne on Frame 17, Low invuln. on Frame 20 |
Lucario forms a circle of aura that expands over time. |
j.Y
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block |
Normal (Projectile) | 40 | 0% | Mid | 7 | i15 | 5 | Until Landing +27 | -18 / -8 (Burst) / Hard Launch (Air Hit) | -28 / -18 (Burst) |
Kicks out a vertical wave of aura. Launches the opponent if they got hit in the air. |
Homing Attack
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
X Homing Attack 1 | Normal (Strike) | 30 | 0% | Mid Low | 3 | i21 | 1 | 47 | +8 | 0 | Throw Blast, Block/Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (Strike) | 30 / 60 (Burst) | 0% | Mid | 4 | i38 | N/A | 80 | +4 | -4 | N/A |
XXX Homing Attack 3 | Normal (Strike) | 60 | N/A | Mid | 5 | i79 | N/A | 109 | Shift (+12) | -8 | N/A |
XX[X] Charged Homing Attack 3 | Normal (Strike) | 90 | N/A | Mid | 5 | i104 | N/A | 134 | Shift (+12) | Guard Break (+30) | Pierce, Guard Break |
Lucario homes in on the opponent and strikes with a flurry of attacks. In Burst Mode, Homing Attack 2 is replaced with a flurry of punches. If Homing Attack 2 was blocked, there is a 31 frame window to punish a Charged Homing Attack 3. |
j.X | |||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block |
Normal (Strike) | 90 | 0 | Mid High | 5 | i26 | 9 | Until Landing +27 | Shift (Knockdown) | -9 |
After doing a quick flip, Lucario divekicks to the ground. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
5Y | Normal (Strike) | 20 | 20% | 0 | Mid Low | 3 | i15 | 5 | 35 | 0 | -4 | Special Cancelable on Frame 18 |
5YY | Normal (Strike) | 20 / 90 (Burst) | 10% | 0 | Mid Low / Mid (Burst) | 3 | i25 | N/A | 51 | +4 | -8 | Special Cancelable on Frame 28 |
5YYY | Normal (Strike) | 40 | 10% | 3 | Mid Low | 4 | i53 | N/A | 78 | +8 | -4 | Special Cancelable on Frame 55 |
Lucario jabs with Its paw. *In Burst Mode, 5YY is replaced with a flurry of punches. The second and third hits are not a true blockstring |
6Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
6Y | Normal (Strike) | 30 | 20% | 0 | Mid Low | 3 | i11 | 1 | 45* | 0 | -12 | Throw Blast, High Invuln. on Frame 5 |
6YY | Normal (Strike) | 80 | 40% | 5 | Mid Low | 4 | i42 | N/A | 80 | Knockdown | -16 | N/A |
6Y:Y | Normal (Strike) | 110 | 30% | 5 | Mid Low | 5 | i43 | N/A | 81 | Knockdown | -12 | N/A |
Lucario advances forward, throwing out a quick palm thrust followed by a blast of aura that knocks the opponent down. *Lucario can extend the duration of 6Y's stance by holding forward for a total of 78 frames Gains additional hits if 6YY is delayed. Neither follow up is a true blockstring from 6Y. |
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Projectile) | 40 | 10% | 3 | High | 6 | i15 | 5 | 42 | +4 | 0 | 5-16F High/Mid High Invuln. |
Throws out a sphere of aura at an upwards angle. |
2Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 30 | 40% | 0 | Low | 3 | i11 | 1 | 29 | +4 | -4 | Special Cancelable on Frame 14, High Invuln. on Frame 1, Throw Blast |
A quick, low-grounded aura pulse. |
j.Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv. | Block | Properties |
Normal (Strike) | 30 | 0 | 0 | Mid High | 3 | i9 | 1 | Until Landing +13 | +30 | +6 | Throw Blast |
Lucario kicks out Its leg in the air. |
Duel Phase Strong Attacks
5X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5X | Normal (Strike) | 40, 60 | 20%, 10% | 2, 2 | Mid | 4 | i19 | 9 | 51 | Launch | -8 | Destroys Projectiles while active |
Burst 5X | Normal (Strike) | 44, 60 | 10%, 10% | 1, 1 | Mid | 4 | i19 | 9 | 51 | Crumple | -8 | Destroys Projectiles while active |
Burst 5XX | Normal (Strike) | 40 | 10% | 2 | Mid | 4 | i45 | N/A | 75 | Launch | -12 | Destroys Projectiles while active |
A vertical wave of aura that has two hits. |
6X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6X | Normal (Strike) | 40 | 20% | 3 | Mid Low | 4 | i19 | 9 | 45 | +4 | -4 | Special Cancelable on Frame 21 |
Charged - 6[X] | Normal (Strike) | 100 | 30% (10% per hit) | 3 (last hit only) | Mid Low | 5 | i31 | 9 | 57 | Launch | +8 | Special Cancelable on Frame 42 |
Burst 6X | Normal (Strike) | 60 | 30% | 3 | Mid | 4 | i19 | 9 | 45 | +4 | -4 | Destroys Projectiles while active, Special Cancelable on Frame 21 |
Charged - Burst 6[X] | Normal (Strike) | 100 | 10%, 10%, 20% | 3 (last hit only) | Mid | 5 | i31 | 9 | 57 | Launch | +8 | Destroys Projectiles while active, Special Cancelable on Frame 42 |
Lucario lunges forward with a shoulder tackle. In Burst, he charges with a pair of Aura Swords. Charging 6X gives it additional hits, making it safer on block. |
8X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 30% | 4 | Mid High | 4 | i23 | 1 | 46 | +12 | -4 | Throw Blast, Launches on Crit, Low invuln. on Frame 5, Airborne on Frame 9, 13-22F Mid Low invuln. |
A cartwheel kick that advances Lucario forward. |
2X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 30% | 3 | Low | 4 | i15 | 5 | 45 | Launch | -8 | High Invuln. on Frame 1 |
Lucario sweeps the opponent with Its leg, launching the opponent. |
j.X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (Strike) | 60 | 20% | 0 | Mid High | 4 | i26 | 9 | Until Landing +18 | +20 | 0 |
After doing a quick flip, Lucario divekicks to the ground. |
Pokemon Moves
5A Aura Sphere
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Level 1 | Normal (Projectile) | 40 | 20% | 3 | Special Mid | 8 | i19 | 9 | 69 | -12 | -24 |
Level 2 | Normal (Projectile) | 57 | 20% per hit | 1 per hit | Special Mid | 8 | i27 | N/A | 77 | 0 | -8 |
Level 3 | Normal (Projectile) | 72 | 20% per hit | 1 per hit | Mid Low | 9 | i50 | N/A | 100 | +8 / Launch (Field) | -4 |
Lucario fires a sphere of aura that increases in power when charged. Impact frame is from when the button is released not from when it makes contact |
Burst 5A Aura Sphere
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Level 1 | Normal (Projectile) | 60 | 20% per hit | 2 per hit | Mid Low | 8 | i19 | 9 | 77 | 0 | -12 | Midair Dash Cancelable on Frame 29 |
Level 2 | Normal (Projectile) | 120 | 20% per hit | 1 per hit | Mid Low | 9 | i50 | 9 | 108 | -2* (Duel) / Launch (Field) | -12 | Midair Dash Cancelable on Frame 60 |
Level 3 | Normal (Projectile) | 120 | 0 | 2 per hit | Mid Low | S+ | i78 | 9 | 137 | FP Launch / DP Shift | -22 | Midair Dash Cancelable on Frame 99 |
Can cancel into j.R by pressing B. *Level Two's frame advantage on hit depends on distance. The closer you are, the more negative it is. |
6A Bone Rush
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6A Bone Rush | Normal (Strike) | 80 | 0 | 3 | Mid Low | 5 | i15 | 5 | 56 | -8 | -16 | Destroys Projectiles while active |
6AA Bone Rush~Upward Swing | Normal (Strike) | 60 | 20% | 4 | Mid | 5 | i30 | N/A | 68 | +8 | -12 | Airborne on Frame 30, Destroys Projectiles while active |
6AY/X Bone Rush~Downward Swing | Normal (Strike) | 100 | 40% | 5 | Mid | 6 | i40 | N/A | 72 | Knockdown | -4 | 17-40F Mid Low Invuln, Airborne on Frame 23, Destroys Projectiles while active |
Lucario lunges forward with a bone-shaped aura weapon. Can perform an upward swing followup that knocks the opponent back or a downward swing followup that knocks the opponent to the ground. 6AA launches airborne opponents. |
4A Force Palm
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4A Force Palm | Normal (Strike) | 140 | 40% | 5 | Mid Low | 6 | i23 | 9 | 62 | Knockdown | -8 | Destroys Projectiles while active |
4[A] Charged Force Palm | Normal (Strike) | 200 | N/A | Shift | Mid Low | 6 | i43 | 9 | 82 | Shift | +4 | Destroys Projectiles while active |
Burst 4AA Force Palm: Followup | Normal (Strike) | 80 | N/A | Shift | Mid | 5 | i55, i75 (After 4[A]) | N/A | 95, 115 (After 4[A]) | Shift | -12 | N/A |
Lucario charges, then release a multihit blast of aura. In Burst Mode, gains a followup shoulder tackle that instantly Phase Shifts. |
8A Extreme Speed
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
8A Extreme Speed | Counter (Strike) | 100 | 0 | 2, 3 | Mid High | 5 | i11 | 82 | Launch | -51 | 1-11F Counter Armor, Airborne on Frame 13 |
Burst 8AA Extreme Speed: Followup | Counter (Strike) | 60 | 0 | 12 | Mid High | 6 | i56 | 100 | Launch | -24 | 1-11F Counter Armor, Airborne on Frame 13 |
Lucario blasts upwards with a powerful kick 8AA is not a true blockstring from Extreme Speed |
j.A Aura Sphere: Midair
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
j.A Aura Sphere: Midair | Normal (Projectile) | 60 | 20% | 3 | Mid | 8 | i21 | 9 | Until landing FP +27 / DP +13 | FP -28 / DP -8 | FP -38 / DP -20 | Airdash Cancelable (Burst) on Frame 31 |
j.[A] Charged Aura Sphere: Midair | Normal (Projectile) | 15 each | 20% each | 1 each hit | Mid | 7 | FP i75 / DP i43 | N/A | Until landing FP +27 / DP +13 | FP -24 / DP -3 | FP -43 / DP -20 | Airdash Cancelable (Burst) on Frame FP 53 / DP 81 |
An aerial version of Aura Sphere that is fired downwards. Can be charged to fire multiple smaller spheres of aura in a wide spread. In Field Phase, the small spheres of aura chase down the opponent. In Burst Mode, can cancel into j.R by pressing B. Frame Advantage assumes Lucario is directly next to the opponent. |
Combos
Notable Players
- AuraMaster (EU): Twitter
- Bolimar (NA): Twitter
- Deitylight (NA): Twitter
- Flegar (NA): Twitter
- JigglerJoggler (NA): Twitter
- LCF (EU)
- Toasty (NA): Twitter
- Zyflair (NA): Twitter