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Line 251: | Line 251: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Blastoise_nY.png | [[File:Pokken_Blastoise_nY.png|border]] | ||
[[File:Pokken_Blastoise_nY_2.png|border]] | [[File:Pokken_Blastoise_nY_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">nY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 279: | Line 279: | ||
| 0 / +2* | | 0 / +2* | ||
| -8 / -6** | | -8 / -6** | ||
| | | nYR/nYfR transitions into Shell Fortress Stance on Frame 53 (32-52F Low invuln), nYbR does so on Frame 61(32-60F Low invuln), Launches on Crit, Special Cancelable on Frame 31 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 292: | Line 292: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Blastoise_sY_2.png | [[File:Pokken_Blastoise_sY_2.png|border]] | ||
[[File:Pokken_Blastoise_sY_1.png|border]] | [[File:Pokken_Blastoise_sY_1.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">sY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 320: | Line 320: | ||
| -4 / +6* | | -4 / +6* | ||
| -16 / -6** | | -16 / -6** | ||
| Special Cancelable on Frame 47, | | Special Cancelable on Frame 47, sYR/sYfR transitions into Shell Fortress Stance on Frame 69 (48-68F Low invuln), sYbR does so on Frame 77 (48-76F Low invuln) | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 335: | Line 335: | ||
[[File:Pokken_Blastoise_fY.png|left|border]] | [[File:Pokken_Blastoise_fY.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">fY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 352: | Line 352: | ||
| 100 | | 100 | ||
| Low | | Low | ||
| | | None | ||
| i19 | | i19 | ||
| 9 | | 9 | ||
| 65 / 55 (Burst) | | 65 / 55 (Burst) | ||
| Shift (0) / Shift (+10) | | Shift (0) / Shift (+10) (Burst) | ||
| -12 / -2 | | -12 / -2 (Burst) | ||
| 16 | | 16-41F High Invuln. | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Blastoise slams the ground, creating a large multihit earthquake.</p> | |<p>Blastoise slams the ground, creating a large multihit earthquake.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 372: | Line 370: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Blastoise_bY_1.png | [[File:Pokken_Blastoise_bY_1.png|border]] | ||
[[File:Pokken_Blastoise_bY_2.png|border]] | [[File:Pokken_Blastoise_bY_2.png|border]] | ||
[[File:Pokken_Blastoise_bY_3.png|border]] | [[File:Pokken_Blastoise_bY_3.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">bY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 389: | Line 387: | ||
| '''Hit Adv''' | | '''Hit Adv''' | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| Normal (Projectile) | | Normal (Projectile) | ||
Line 401: | Line 398: | ||
| Launch | | Launch | ||
| +40 | | +40 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 412: | Line 408: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Blastoise_jY_FP_1.png | [[File:Pokken_Blastoise_jY_FP_1.png|border]] | ||
[[File:Pokken_Blastoise_jY_FP_2.png|border]] | [[File:Pokken_Blastoise_jY_FP_2.png|border]] | ||
[[File:Pokken_Blastoise_jY_FP_3.png|border]] | [[File:Pokken_Blastoise_jY_FP_3.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 426: | Line 422: | ||
| '''Impact''' | | '''Impact''' | ||
| '''Throw Crush Frame''' | | '''Throw Crush Frame''' | ||
| ''' | | '''Recovery''' | ||
| '''Hit Adv''' | | '''Hit Adv''' | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| Normal (Projectile) | | Normal (Projectile) | ||
Line 449: | Line 444: | ||
<p>Holding the input changes the water arrows to fire horizontally.</p> | <p>Holding the input changes the water arrows to fire horizontally.</p> | ||
<p>The bubble itself has a higher priority and does not have any scaling. It also causes a knockdown on hit, however it is extremely unsafe on block.</p> | <p>The bubble itself has a higher priority and does not have any scaling. It also causes a knockdown on hit, however it is extremely unsafe on block.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 529: | Line 452: | ||
[[File:Pokken_Blastoise_Homing_Attack_3.png|border]] | [[File:Pokken_Blastoise_Homing_Attack_3.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">Homing Attack</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 544: | Line 467: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''X | | '''<span style="color:#FC3D3C">X Homing Attack 1</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 30 | | 30 | ||
Line 554: | Line 477: | ||
| +4 | | +4 | ||
| -4 | | -4 | ||
| Throw Blast | | Throw Blast, Block/Jump Cancelable on Frame 1 | ||
|- | |- | ||
| '''XX | | '''<span style="color:#FC3D3C">XX Homing Attack 2</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 30 | | 30 | ||
Line 568: | Line 491: | ||
| N/A | | N/A | ||
|- | |- | ||
| '''XXX | | '''<span style="color:#FC3D3C">XXX Homing Attack 3</span>''' | ||
| Normal ( | | Normal (Projectile) | ||
| 60 | | 60 | ||
| Mid | | Mid | ||
| | | S+ | ||
| i87 | | i87 | ||
| N/A | | N/A | ||
Line 580: | Line 503: | ||
| N/A | | N/A | ||
|- | |- | ||
| '''XX[X] | | '''<span style="color:#FC3D3C">XX[X] Charged Homing Attack 3</span>''' | ||
| Normal ( | | Normal (Projectile) | ||
| 90 | | 90 | ||
| Mid | | Mid | ||
| | | S+ | ||
| i107 | | i107 | ||
| N/A | | N/A | ||
Line 590: | Line 513: | ||
| Shift (+8) | | Shift (+8) | ||
| Guard Break (+24) | | Guard Break (+24) | ||
| Pierce | | Pierce, Guard Break | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 601: | Line 524: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Blastoise_jX_FP_1.png|border]] | |||
[[File:Pokken_Blastoise_jX_FP_2.png|border]] | |||
[[File:Pokken_Blastoise_jX_FP_3.png|border]] | |||
[[File: | |||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 622: | Line 540: | ||
| '''Hit Adv''' | | '''Hit Adv''' | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| Normal (Strike) | | Normal (Strike) | ||
| | | 100 | ||
| | | Mid High | ||
| | | 6 | ||
| | | i47 | ||
| | | 9 | ||
| | | Until Landing +38 | ||
| | | Shift (Knockdown) | ||
| +4 | |||
| + | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p> | |<p>Blastoise flies ahead, homing in on the opponent.</p> | ||
<p>Getting in proximity of the opponent (or after a set distance), Blastoise dive bombs downwards.</p> | |||
<p>Can transition into Shell Fortress Stance in the air with R.</p> | |||
<p>Canceling into Shell Fortress Stance grants counter armor until Blastoise lands.</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Blastoise_jbX_1.png|left|border]] | |||
[[File:Pokken_Blastoise_jbX_2.png|border]] | |||
[[File: | |||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.bX</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 665: | Line 579: | ||
|- | |- | ||
| Normal (Strike) | | Normal (Strike) | ||
| | | 100 | ||
| | | Mid High | ||
| | | 6 | ||
| | | i27 | ||
| | | 1 | ||
| | | Until Landing +38 | ||
| | | Shift (Knockdown) | ||
| +4 | |||
| + | | Throw Blast | ||
| | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p> | |<p>Blastoise front flips in the air, then slams to the ground.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | |||
==Duel Phase Weak Attacks== | |||
<br> | <br> | ||
<br> | <br> | ||
Line 689: | Line 603: | ||
[[File:Pokken_Blastoise_5YY.png|border]] | [[File:Pokken_Blastoise_5YY.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">5Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 706: | Line 620: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''5Y''' | | '''<span style="color:#FC3D3C">5Y</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 40 | | 40 | ||
Line 718: | Line 632: | ||
| 0 / +6* | | 0 / +6* | ||
| -8 / 0** | | -8 / 0** | ||
| Special Cancelable on Frame 23, | | Special Cancelable on Frame 23, 5YR/5Y6R transitions into Shell Fortress Stance on Frame 45 (24-44F Low invuln), 5Y4R does so on Frame 53 (24-52F Low invuln) | ||
|- | |- | ||
| '''5YY''' | | '''<span style="color:#FC3D3C">5YY</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 60 | | 60 | ||
Line 732: | Line 646: | ||
| Launch | | Launch | ||
| -8 / -2* | | -8 / -2* | ||
| Special Cancelable on Frame 50, | | Special Cancelable on Frame 50, 5YYR/5YY6R transitions into Shell Fortress Stance on Frame 72 (51-71F Low invuln), 5YY4R does so on Frame 80 (51-79F Low invuln) | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 746: | Line 660: | ||
[[File:Pokken_Blastoise_6Y.png|left|border]] | [[File:Pokken_Blastoise_6Y.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">6Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 773: | Line 687: | ||
| Crumple | | Crumple | ||
| -12 | | -12 | ||
| Destroys Projectiles | | Destroys Projectiles while active | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 782: | Line 696: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Blastoise_4Y.png|left|border]] | |||
<div> | |||
====<span style="color:#FC3D3C">4Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|- | |||
| '''Attack Type''' | |||
| '''Damage''' | |||
| '''Scaling''' | |||
| '''PSP''' | |||
| '''Height''' | |||
| '''Priority''' | |||
| '''Impact''' | |||
| '''Throw Crush Frame''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |||
| Normal (Strike) | |||
| 50 | |||
| 10% | |||
| 3 | |||
| Mid Low | |||
| 3 | |||
| i19 | |||
| 9 | |||
| 41 | |||
| +8 | |||
| -4 | |||
| Launches on Crit | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>An advancing forward shoulder tackle.</p> | |||
|}</div> | |||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Blastoise_8Y_1.png | <br> | ||
[[File:Pokken_Blastoise_8Y_1.png|border]] | |||
[[File:Pokken_Blastoise_8Y_2.png|border]] | [[File:Pokken_Blastoise_8Y_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">8Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 813: | Line 763: | ||
| 71 | | 71 | ||
| Launch | | Launch | ||
| -8 | | -8 | ||
| 5 | | 5-19F High/Mid High Invuln, Low Invuln. on Frame 20, Special Cancelable on Frame 49, 8YR/8Y6R transitions into Shell Fortress Stance on Frame 71 (50-70F Low invuln), 8Y4R does so on Frame 79 (50-78F Low invuln) | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 820: | Line 770: | ||
|<p>Blastoise jumps up into the air and slams down to the ground, creating a geyser.</p> | |<p>Blastoise jumps up into the air and slams down to the ground, creating a geyser.</p> | ||
<p>Can transition into Shell Fortress Stance with R.</p> | <p>Can transition into Shell Fortress Stance with R.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Blastoise_2Y.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">2Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 844: | Line 792: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| Normal ( | | Normal (Strike) | ||
| 20 | | 20, 30 | ||
| 10% | |||
| 0 | | 0 | ||
| | | Low | ||
| | | 5 | ||
| i15 | | i15 | ||
| 5 | | 5 | ||
| | | 47 | ||
| + | | +12 | ||
| | | -4 | ||
| | | 1-47F High Invuln | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Blastoise | |<p>Two low claw swipes that advances Blastoise forward.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Blastoise_jY_DP_1.png|border]] | |||
[[File:Pokken_Blastoise_jY_DP_2.png|border]] | |||
[[File: | |||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 888: | Line 829: | ||
| '''Hit Adv''' | | '''Hit Adv''' | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| Normal ( | | Normal (Projectile) | ||
| | | 20 each / 50 (Burst) | ||
| | | 0% | ||
| | | 1, 1 | ||
| | | Mid | ||
| | | 7 | ||
| | | i15 | ||
| | | 5 | ||
| | | Until Landing +13 | ||
| | | +32 | ||
| | | +24 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Blastoise | |<p>Blastoise lobs two water ball projectiles into the air.</p> | ||
<p>Inputting back causes j.Y to land closer to Blastoise.</p> | |||
<p>Inputting forward causes j.Y to travel further.</p> | |||
<p>In Burst Mode, j.Y becomes one large water ball projectile.</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | |||
==Duel Phase Strong Attacks== | |||
<br> | <br> | ||
<br> | <br> | ||
Line 914: | Line 859: | ||
[[File:Pokken_Blastoise_5X.png|left|border]] | [[File:Pokken_Blastoise_5X.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">5X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 941: | Line 886: | ||
| Launch | | Launch | ||
| -12 / 0* | | -12 / 0* | ||
| | | Special Cancelable on Frame 27, 5XR/5X6R transitions into Shell Fortress Stance on Frame 49 (28-48F Low invuln), 5X4R does so on Frame 57 (28-56F Low invuln) | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 949: | Line 894: | ||
<p>* Becomes safer on block if canceled into Shell Fortress Stance.</p> | <p>* Becomes safer on block if canceled into Shell Fortress Stance.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
Line 956: | Line 899: | ||
[[File:Pokken_Blastoise_6X.png|left|border]] | [[File:Pokken_Blastoise_6X.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">6X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 983: | Line 926: | ||
| Launch | | Launch | ||
| -12 | | -12 | ||
| 18 | | 18-31F High Invuln. | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 997: | Line 940: | ||
[[File:Pokken_Blastoise_8XX.png|border]] | [[File:Pokken_Blastoise_8XX.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">8X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 1,014: | Line 957: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''8X''' | | '''<span style="color:#FC3D3C">8X</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 60 | | 60 | ||
Line 1,026: | Line 969: | ||
| 0 | | 0 | ||
| -8 | | -8 | ||
| Throw Blast, Frame 1 | | Throw Blast, Low invuln. on Frame 1, Airborne on Frame 5 | ||
|- | |- | ||
| '''8XX''' | | '''<span style="color:#FC3D3C">8XX</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 60 | | 60 | ||
Line 1,040: | Line 983: | ||
| Knockdown | | Knockdown | ||
| -16 | | -16 | ||
| Airborne | | Airborne on Frame 42 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,047: | Line 990: | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | |||
<br> | |||
[[File:Pokken_Blastoise_2X.png|left|border]] | |||
<div> | |||
====<span style="color:#FC3D3C">2X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|- | |||
| '''Attack Type''' | |||
| '''Damage''' | |||
| '''Scaling''' | |||
| '''PSP''' | |||
| '''Height''' | |||
| '''Priority''' | |||
| '''Impact''' | |||
| '''Throw Crush Frame''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |||
| Normal (Strike) | |||
| 110 | |||
| 10%, 20% | |||
| 3 | |||
| Low | |||
| 4 | |||
| i23 | |||
| 9 | |||
| 87 | |||
| Launch | |||
| -8 | |||
| 1-87F High Invuln. | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Blastoise flip turns upside down on Its shell.</p> | |||
|}</div> | |||
<br> | <br> | ||
<br> | <br> | ||
Line 1,052: | Line 1,032: | ||
[[File:Pokken_Blastoise_jX_DP.png|left|border]] | [[File:Pokken_Blastoise_jX_DP.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 1,066: | Line 1,045: | ||
| '''Hit Adv''' | | '''Hit Adv''' | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| Normal (Strike) | | Normal (Strike) | ||
| 120 | | 120 | ||
| 0 | | 0 | ||
| Mid High | | Mid High | ||
Line 1,079: | Line 1,056: | ||
| Knockdown | | Knockdown | ||
| -4 | | -4 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,095: | Line 1,071: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Blastoise_5A.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">5A Water Gun</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,131: | Line 1,086: | ||
| '''Total Frames''' | | '''Total Frames''' | ||
| '''Hit Adv''' | | '''Hit Adv''' | ||
| '''Block''' | |||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| | | Normal (Projectile) | ||
| | | 40 | ||
| | | 10% | ||
| | | 2 | ||
| | | Special Mid | ||
| | | 8 | ||
| | | i27 | ||
| | | 9 | ||
| | | 69 | ||
| | | -8 / +8* | ||
| | | -16 / 0** | ||
| 5AR/5A6R transitions into Shell Fortress Stance on Frame 53 (32-52F Low invuln), 5A4R does so on Frame 61 (32-60F Low invuln) | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Blastoise | |<p>Blastoise fires a burst of water that travels forward.</p> | ||
<p> | <p>In Field Phase, can be fired left or right.</p> | ||
<p>Can lead into different followups.</p> | |||
<p>Can transition into Shell Fortress Stance with R.</p> | |||
<p>* More advantageous on hit if canceled into Shell Fortress Stance.</p> | |||
<p>** Becomes safer on block if canceled into Shell Fortress Stance.</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | |||
[[File: | [[File:Pokken_Blastoise_5AA.png|border]] | ||
[[File:Pokken_Blastoise_5AA_2.png|border]] | |||
<div> | <div> | ||
====<span style="color:#FC3D3C">5AA Aura Sphere</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,173: | Line 1,135: | ||
|- | |- | ||
| Normal (Projectile) | | Normal (Projectile) | ||
| | | 50 / 60 (Burst) | ||
| | | 0 | ||
| | | 2 | ||
| Mid | | Special Mid / Aerial* | ||
| | | 8 | ||
| | | i54 | ||
| | | N/A | ||
| | | 102 | ||
| | | -4 | ||
| | | -12 | ||
| | | N/A | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Blastoise | |<p>Blastoise fires a burst of energy that travels forward.</p> | ||
<p> | <p>In Field Phase, can be fired left or right.</p> | ||
<p>In Burst Mode, Aura Sphere deals additional damage.</p> | |||
<p>*Can be fired upwards by inputting the back direction.</p> | |||
<p>In Burst Mode, | |||
<p>* | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Blastoise_5AAA.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">Burst 5AAA Water Gun: Followup</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,216: | Line 1,176: | ||
|- | |- | ||
| Normal (Projectile) | | Normal (Projectile) | ||
| | | 150 | ||
| | | N/A | ||
| | | Shift | ||
| | | Mid | ||
| | | S+ | ||
| | | * | ||
| | | N/A | ||
| | | ** | ||
| | | Shift (Launch) | ||
| - | | -8 | ||
| | | Destroys Projectiles, Airborne and Low Invulnerable on Frame 59 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Blastoise fires | |<p>Blastoise fires at the ground and creates large pillars of energy.</p> | ||
<p>Can be used after Dark Pulse, Dragon Pulse, or Aura Sphere.</p> | |||
<p>In Field Phase, can be fired left or right.</p> | <p>In Field Phase, can be fired left or right.</p> | ||
<p>*The Impact Frame of this move varies depending on what move you follow up from.</p> | |||
<p>**The Total Frames vary depending on which move you follow up from.</p> | |||
<p>* | |||
<p>** | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Blastoise_5AY_1.png | [[File:Pokken_Blastoise_5AY_1.png|border]] | ||
[[File:Pokken_Blastoise_5AY_2.png|border]] | [[File:Pokken_Blastoise_5AY_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">5AY Dark Pulse</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,283: | Line 1,242: | ||
[[File:Pokken_Blastoise_5AX.png|left|border]] | [[File:Pokken_Blastoise_5AX.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">5AX Dragon Pulse</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,310: | Line 1,269: | ||
| Launch | | Launch | ||
| -4 | | -4 | ||
| Low | | Low Invuln. on Frame 45 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,320: | Line 1,279: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Blastoise_6A.png|border]] | ||
<div> | <div> | ||
====<span style="color:#019FED">6A Rapid Spin</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,339: | Line 1,297: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| | | Counter (Strike) | ||
| | | 90 | ||
| | | 50% | ||
| | | 3 | ||
| | | Mid Low | ||
| 5 | |||
| i35 | |||
| | |||
| | |||
| N/A | | N/A | ||
| 94 | |||
| 0 / +8* | |||
| -16 / -8** | |||
| 1~34F Counter Armor, 7~71F Low Invulnerability, Launches on Critical Hit, Destroys Projectiles while active, Can Transition into Shell Fortress Stance | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p> | |<p>Blatoise goes into Its shell and spins ahead.</p> | ||
<p> | <p>Starting on frame 35, Rapid Spin erases certain projectiles.</p> | ||
<p> | <p>Can transition into Shell Fortress Stance with R.</p> | ||
<p>* | <p>* More advantageous on hit if canceled into Shell Fortress Stance.</p> | ||
<p>** Becomes safer on block if canceled into Shell Fortress Stance.</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Blastoise_4A_1.png|border]] | ||
[[File:Pokken_Blastoise_4A_2.png|border]] | |||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>''' | |<big>'''4A Water Spout'''</big> | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,381: | Line 1,341: | ||
|- | |- | ||
| Normal (Projectile) | | Normal (Projectile) | ||
| | | 45* / 160 | ||
| | | 40% | ||
| | | 5 | ||
| Mid | | Mid | ||
| | | DNI | ||
| | | i39 | ||
| | | 9 | ||
| | | 75 | ||
| | | Launch | ||
| | | +8 | ||
| | | Pierce | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Blastoise | |<p>Blastoise blasts a gush of water into the air.</p> | ||
<p> | <p>After a short time, the wave of water lands in front of Blastoise.</p> | ||
<p> | <p>Water Spout's damage is based on the amount of HP Blastoise currently has.</p> | ||
<p>The less HP, the less damage Water Spout deals.</p> | |||
<p> | <p>In Burst Mode, Water Spout's damage is unaffected by Blastoise's HP.</p> | ||
<p>* 45 damage is dealt from the initial aerial blast.</p> | |||
<p> | |||
<p>* | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,495: | Line 1,414: | ||
|<p>Blastoise fires a burst of water that can only hit aerial opponents.</p> | |<p>Blastoise fires a burst of water that can only hit aerial opponents.</p> | ||
<p>In Burst Mode, Hydro Pump deals additional damage.</p> | <p>In Burst Mode, Hydro Pump deals additional damage.</p> | ||
|}</div> | |||
<br> | |||
<br> | |||
<br> | |||
[[File:Pokken_Blastoise_2A.png|left|border]] | |||
<div> | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|<big>'''2A Water Pulse'''</big> | |||
|- | |||
| '''Attack Type''' | |||
| '''Damage''' | |||
| '''Scaling''' | |||
| '''PSP''' | |||
| '''Height''' | |||
| '''Priority''' | |||
| '''Impact''' | |||
| '''Throw Crush Frame''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Properties''' | |||
|- | |||
| Grab | |||
| 60 / 80 (Burst) | |||
| 30% | |||
| 3 | |||
| Ground Only | |||
| 1 | |||
| i35 | |||
| N/A | |||
| 73 | |||
| Launch | |||
| 5~29F Counter Armor with positive buff or while in Burst Mode | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Blastoise grabs the opponent from afar with a stream of water.</p> | |||
<p>* In Burst Mode, Water Pulse deals additional damage and will always have counter armor.</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,557: | Line 1,513: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Blastoise_Release_A_1.png|border]] | |||
[[File:Pokken_Blastoise_Release_A_2.png|border]] | |||
<div> | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|<big>''']A[ Withdraw'''</big> | |||
|- | |||
| Activation | |||
| Properties | |||
|- | |||
| Enters Shell Fortress Stance on Frame 31 | |||
| 1~31F Counter Armor, 6~29F Low Invulnerability, High Invulnerability on Frame 30, Applies "Defense Up" Buff, 120F Charge Time | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Blastoise retreats into Its shell while receiving counter armor.</p> | |||
<p>After transitioning into Shell Fortress Stance, Blastoise receives a Defense buff.</p> | |||
<p>The Defense buff lasts for 4 seconds.</p> | |||
|}</div> | |||
<br> | |||
<br> | |||
<br> | |||
==Combos== | ==Combos== | ||
==Notable Players== | ==Notable Players== |
Revision as of 12:10, 28 January 2022
Introduction
Blastoise is far from a “good” character, even though he has a lot of incredible tools, a lot of said tools are situational, meaning you don’t get to use him to his full potential against any character because all characters can easily exploit his weaknesses.
So why would you play Blastoise despite being arguably the worst character in the game?
Simple, he is an incredibly fun character who you can play any way you want to.
You want to zone your opponent? You can do that.
You want to apply shield pressure? You can do that.
You want to do rushdown? You are a complete lunatic, but you can do that.
Blastoise players all agree that even though the character isn’t great, he is too much fun not to play, if you aren’t interested in being competitive, or you just like to make your own playstyles and not be contained to a single archetypal playstyle like some other characters, Blastoise is your character of choice.
Pressing R during certain attacks or performing Withdraw will cause Blastoise to hide in its shell. While hiding in its shell, Blastoise cannot move, but is High invuln. Pressing R will cause Blastoise to pop out of his shell(takes 29F, 1-28F Low invuln), and tapping a direction and R will cause him to spin in that direction while doing so (6R/sR takes 29F, 1-16F High invuln, SFS 4R takes 36F, 1-19F High invuln). Pressing B causes Blastoise to leap into the air as it emerges from its shell, and works similar to a normal jump, except that Blastoise is Air Actionable on Frame 16, as opposed to Frame 5. Blastoise will also emerge from its shell automatically after 70F.
Pressing X or Y during Shell Fortress Dance lets Blastoise perform special Normal Attacks exclusive to that stance, and pressing A allows it to perform Rapid Spin, which comes out 10 Frames faster when done from within Blastoise's shell.
Blastoise #PTDX_BLS | |
---|---|
Vitals | |
HP | 660 |
Shield Health | 720 SH (Strong) |
Synergy Gauge | 200 CC |
Burst Mode Duration | 840F (14 sec) |
Movement | |
Back Dash | FP 47F / DP 37F (1-8F Strike and Throw invuln, Cancelable on FP Frame 43 / DP Frame 33) |
Side Dash | 47F (5-14F Projectile invuln, Cancelable on Frame 43) |
Forward Dash | 33F (Cancelable on Frame 29) |
Unique Movement Options | Shell Fortress Stance |
Stances | |
High Stance | Restores recoverable HP (3 HP/tick) |
Low Stance | High Counter Armor on Frame 5 |
General Moves
Burst Mode
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total invuln, Pierce |
The projectiles for SFS Y, DP j.Y, Hydro Pump, and all Water Gun followups become enhanced. fY gains more hit and blockstun. Can perform an additional water gun followup attack. Water Spout's damage is unaffected by Blastoise's HP. |
Burst Attack: Destructive Cannon
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 219 | Shift | Mid | BA (strike) | i15 | 43 | Knockdown | +4 | 6-27F* Total invuln, Pierce, Destroys Projectiles while active |
Blastoise charges towards the opponent at full speed. Blastoise becomes invulnerable 2 frames later in Duel Phase. |
Y+B Grab Attack
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv |
Grab | FP 80 / DP 120 | Shift | Ground Only | 1 | i15 | 53 | FP Shift (+8) / DP Shift (Knockdown) |
X+A Counter Attack
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (Strike) | 100 | 3 | Mid | 5 | i35 | 71 | Launch | -4 | 1-28F Counter Armor, Airborne on Frame 29, Low Invuln. on Frame 34, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (Strike) | 130 | 3 | Mid | 6 | i55 | 91 | Launch | +4 | 1-48F Counter Armor, Airborne on Frame 49, Low Invuln. on Frame 54, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Shell Fortress Stance Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 20 each | 0 | 2 | Special Mid | 7 | i19 | 9 | 45 | +8 | -4 / 0 (Burst) | 1-23F High Invuln. |
Blastoise fires two water ball projectiles from Its cannons. Transitions out of Shell Fortress Stance once complete. In Burst Mode, SFS Y becomes a large water ball projectile. |
Shell Fortress Stance X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80 | 20% | 4 | High | 5 | i9 | 1 | 71 | Launch | -33 | Throw Blast, Low Invuln. on Frame 8 |
Blastoise blasts off in an upwards diagonal. Transitions out of Shell Fortress Stance upon landing. |
Field Phase Attacks
nY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 20 each hit | 20% each hit | Special Mid | 7 | i19 | 9 | 55 | 0 / +2* | -8 / -6** | nYR/nYfR transitions into Shell Fortress Stance on Frame 53 (32-52F Low invuln), nYbR does so on Frame 61(32-60F Low invuln), Launches on Crit, Special Cancelable on Frame 31 |
Blastoise fires two water ball projectiles in a straight line. Holding the input fires the projectiles to the side, curving towards the center afterwards. Can transition into Shell Fortress Stance with R. * More advantageous on hit if canceled into Shell Fortress Stance. ** Becomes safer on block if canceled into Shell Fortress Stance. |
sY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 20 per hit | 10% per hit | Special Mid | 7 | i31 | 9 | 79 | -4 / +6* | -16 / -6** | Special Cancelable on Frame 47, sYR/sYfR transitions into Shell Fortress Stance on Frame 69 (48-68F Low invuln), sYbR does so on Frame 77 (48-76F Low invuln) |
Blastoise slides to the side, firing three projectiles straight ahead. Holding the input fires the projectiles in a spread pattern. Can transition into Shell Fortress Stance with R. * More advantageous on hit if canceled into Shell Fortress Stance. ** Becomes safer on block if canceled into Shell Fortress Stance. |
fY
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 100 | Low | None | i19 | 9 | 65 / 55 (Burst) | Shift (0) / Shift (+10) (Burst) | -12 / -2 (Burst) | 16-41F High Invuln. |
Blastoise slams the ground, creating a large multihit earthquake. |
bY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (Projectile) | 40 | 20% | Low | 5 | i19 | 9 | 55 | Launch | +40 |
Blastoise fires low-grounded bubble traps from Its cannons. Holding the input lays the traps to be more spread out. In Burst Mode, bY fires an additional bubble trap. |
j.Y
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (Projectile) | 60 | 10% per hit | Mid | 7 | i19 | 9 | Until Landing +27 | +28 | +18 |
Blastoise places a water ball in the air. The frame advantage is for the diffused projectiles of jY, not for the bubble itself. Shortly detonates into three vertical water arrows. Holding the input changes the water arrows to fire horizontally. The bubble itself has a higher priority and does not have any scaling. It also causes a knockdown on hit, however it is extremely unsafe on block. |
Homing Attack
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (Strike) | 30 | Mid | 6 | i25 | 1 | 61 | +4 | -4 | Throw Blast, Block/Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (Strike) | 30 | Mid | 6 | i54 | N/A | 88 | +4 | -8 | N/A |
XXX Homing Attack 3 | Normal (Projectile) | 60 | Mid | S+ | i87 | N/A | 131 | Shift (+8) | -8 | N/A |
XX[X] Charged Homing Attack 3 | Normal (Projectile) | 90 | Mid | S+ | i107 | N/A | 151 | Shift (+8) | Guard Break (+24) | Pierce, Guard Break |
Blastoise homes in on the opponent and slams into them before blasting them with a water cannon. Homing 1 can be canceled with block or jump before it becomes active. If Homing Attack 2 was blocked, there is a 26 frame window to punish a charged Homing Attack 3. |
j.X
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (Strike) | 100 | Mid High | 6 | i47 | 9 | Until Landing +38 | Shift (Knockdown) | +4 |
Blastoise flies ahead, homing in on the opponent. Getting in proximity of the opponent (or after a set distance), Blastoise dive bombs downwards. Can transition into Shell Fortress Stance in the air with R. Canceling into Shell Fortress Stance grants counter armor until Blastoise lands. |
j.bX
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 100 | Mid High | 6 | i27 | 1 | Until Landing +38 | Shift (Knockdown) | +4 | Throw Blast |
Blastoise front flips in the air, then slams to the ground. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (Strike) | 40 | 10% | 0 | Mid Low | 3 | i19 | 9 | 51 | 0 / +6* | -8 / 0** | Special Cancelable on Frame 23, 5YR/5Y6R transitions into Shell Fortress Stance on Frame 45 (24-44F Low invuln), 5Y4R does so on Frame 53 (24-52F Low invuln) |
5YY | Normal (Strike) | 60 | 30% | 3 | Mid | 4 | i46 | N/A | 76 | Launch | -8 / -2* | Special Cancelable on Frame 50, 5YYR/5YY6R transitions into Shell Fortress Stance on Frame 72 (51-71F Low invuln), 5YY4R does so on Frame 80 (51-79F Low invuln) |
An advancing forward punch, followed by an uppercut. Can transition into Shell Fortress Stance with R. * More advantageous on hit if canceled into Shell Fortress Stance. ** Becomes safer on block if canceled into Shell Fortress Stance. |
6Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 70 | 20% | 3 | Mid Low | S+ | i19 | 9 | 65 | Crumple | -12 | Destroys Projectiles while active |
Blastoise spews a multihit stream of water horizontally. |
4Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 50 | 10% | 3 | Mid Low | 3 | i19 | 9 | 41 | +8 | -4 | Launches on Crit |
An advancing forward shoulder tackle. |
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 30, 40 | 30% | 3 | Mid High, Mid | 4 | i19 | 9 | 71 | Launch | -8 | 5-19F High/Mid High Invuln, Low Invuln. on Frame 20, Special Cancelable on Frame 49, 8YR/8Y6R transitions into Shell Fortress Stance on Frame 71 (50-70F Low invuln), 8Y4R does so on Frame 79 (50-78F Low invuln) |
Blastoise jumps up into the air and slams down to the ground, creating a geyser. Can transition into Shell Fortress Stance with R. |
2Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 20, 30 | 10% | 0 | Low | 5 | i15 | 5 | 47 | +12 | -4 | 1-47F High Invuln |
Two low claw swipes that advances Blastoise forward. |
j.Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (Projectile) | 20 each / 50 (Burst) | 0% | 1, 1 | Mid | 7 | i15 | 5 | Until Landing +13 | +32 | +24 |
Blastoise lobs two water ball projectiles into the air. Inputting back causes j.Y to land closer to Blastoise. Inputting forward causes j.Y to travel further. In Burst Mode, j.Y becomes one large water ball projectile. |
Duel Phase Strong Attacks
5X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80 | 40% | 4 | Mid Low | 4 | i23 | 9 | 61 | Launch | -12 / 0* | Special Cancelable on Frame 27, 5XR/5X6R transitions into Shell Fortress Stance on Frame 49 (28-48F Low invuln), 5X4R does so on Frame 57 (28-56F Low invuln) |
An advancing thrust that launches the opponent. Can transition into Shell Fortress Stance with R. * Becomes safer on block if canceled into Shell Fortress Stance. |
6X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 100 | 20% | 4 | Mid | 9 | i31 | 9 | 71 | Launch | -12 | 18-31F High Invuln. |
Blastoise steps forward and swings out a cannon blast. |
8X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8X | Normal (Strike) | 60 | 0 | 0 | Mid High | 5 | i27 | 1 | 63 | 0 | -8 | Throw Blast, Low invuln. on Frame 1, Airborne on Frame 5 |
8XX | Normal (Strike) | 60 | N/A | 4 | Mid High | 5 | i60 | N/A | 108 | Knockdown | -16 | Airborne on Frame 42 |
Blastoise does a cartwheel and then throws himself into the opponent. |
2X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 110 | 10%, 20% | 3 | Low | 4 | i23 | 9 | 87 | Launch | -8 | 1-87F High Invuln. |
Blastoise flip turns upside down on Its shell. |
j.X
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (Strike) | 120 | 0 | Mid High | 5 | i27 | 9 | Until Landing +37 | Knockdown | -4 |
Blatoise dive bombs downwards, shell-first. |
Pokemon Moves
5A Water Gun
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 40 | 10% | 2 | Special Mid | 8 | i27 | 9 | 69 | -8 / +8* | -16 / 0** | 5AR/5A6R transitions into Shell Fortress Stance on Frame 53 (32-52F Low invuln), 5A4R does so on Frame 61 (32-60F Low invuln) |
Blastoise fires a burst of water that travels forward. In Field Phase, can be fired left or right. Can lead into different followups. Can transition into Shell Fortress Stance with R. * More advantageous on hit if canceled into Shell Fortress Stance. ** Becomes safer on block if canceled into Shell Fortress Stance. |
5AA Aura Sphere
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 50 / 60 (Burst) | 0 | 2 | Special Mid / Aerial* | 8 | i54 | N/A | 102 | -4 | -12 | N/A |
Blastoise fires a burst of energy that travels forward. In Field Phase, can be fired left or right. In Burst Mode, Aura Sphere deals additional damage. *Can be fired upwards by inputting the back direction. |
Burst 5AAA Water Gun: Followup
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 150 | N/A | Shift | Mid | S+ | * | N/A | ** | Shift (Launch) | -8 | Destroys Projectiles, Airborne and Low Invulnerable on Frame 59 |
Blastoise fires at the ground and creates large pillars of energy. Can be used after Dark Pulse, Dragon Pulse, or Aura Sphere. In Field Phase, can be fired left or right. *The Impact Frame of this move varies depending on what move you follow up from. **The Total Frames vary depending on which move you follow up from. |
5AY Dark Pulse
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 30 / 50 (Burst) | 20% | 3 | Special Mid | DNI | i64 | N/A | 112 | Crumple | -20 | Destroys Projectiles in Burst Mode, Pierce |
Blastoise fires a piercing arrow that travels forward. In Field Phase, can be fired left or right. In Burst Mode, Dark Pulse becomes a laser. |
5AX Dragon Pulse
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 100 / 125 (Burst) | 20% per hit | 0 | High | 9 | i80 | N/A | 122 | Launch | -4 | Low Invuln. on Frame 45 |
Blastoise hops up and fires a large blast that travels forward. In Burst Mode, Dragon Pulse deals additional damage. |
6A Rapid Spin
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Counter (Strike) | 90 | 50% | 3 | Mid Low | 5 | i35 | N/A | 94 | 0 / +8* | -16 / -8** | 1~34F Counter Armor, 7~71F Low Invulnerability, Launches on Critical Hit, Destroys Projectiles while active, Can Transition into Shell Fortress Stance |
Blatoise goes into Its shell and spins ahead. Starting on frame 35, Rapid Spin erases certain projectiles. Can transition into Shell Fortress Stance with R. * More advantageous on hit if canceled into Shell Fortress Stance. ** Becomes safer on block if canceled into Shell Fortress Stance. |
4A Water Spout | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 45* / 160 | 40% | 5 | Mid | DNI | i39 | 9 | 75 | Launch | +8 | Pierce |
Blastoise blasts a gush of water into the air. After a short time, the wave of water lands in front of Blastoise. Water Spout's damage is based on the amount of HP Blastoise currently has. The less HP, the less damage Water Spout deals. In Burst Mode, Water Spout's damage is unaffected by Blastoise's HP. * 45 damage is dealt from the initial aerial blast. |
8A / 8[A] Hydro Pump | |||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Properties |
8A - Hydro Pump | Normal (Projectile) | 90 / * (Burst) | 40% | 4 | Aerial | S+ | i19 | 9 | 61 | Launch | 5~19F Mid-High Invulnerability |
8[A] - Charged Hydro Pump | Normal (Projectile) | 170 / * | 40% | 4 | Aerial | S+ | i39 | 9 | 81 | Launch | 5~39F Mid-High Invulnerability, Pierce |
Blastoise fires a burst of water that can only hit aerial opponents. In Burst Mode, Hydro Pump deals additional damage. |
2A Water Pulse | ||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Properties |
Grab | 60 / 80 (Burst) | 30% | 3 | Ground Only | 1 | i35 | N/A | 73 | Launch | 5~29F Counter Armor with positive buff or while in Burst Mode |
Blastoise grabs the opponent from afar with a stream of water. * In Burst Mode, Water Pulse deals additional damage and will always have counter armor. |
j.A / j[A] Bubble | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Properties | |
j.A - Bubble | Normal (Projectile) | 40 | 30% | 4 | Mid | 2 | i19 | 9 | Until Landing +27 (FP) / +13 (DP) | Stun | -33 (FP) / -26 (DP) | N/A |
j.[A] - Charged Bubble | Normal (Projectile) | 40 | 30% | 4 | Mid | 2 | i39 | 9 | Until Landing +27 (FP) / +13 (DP) | Stun | -5 (FP) / +8 (DP) | N/A |
Blastoise blows a bubble that slowly travels forward. The opponent is trapped in the bubble on contact. Effectively stunning them. Bubble disappears if Blastoise grabs or takes damage. Charging Bubble causes Blastoise to fall to the ground faster. In Field Phase, a bubble is blown in each direction. |
]A[ Withdraw | |
Activation | Properties |
Enters Shell Fortress Stance on Frame 31 | 1~31F Counter Armor, 6~29F Low Invulnerability, High Invulnerability on Frame 30, Applies "Defense Up" Buff, 120F Charge Time |
Blastoise retreats into Its shell while receiving counter armor. After transitioning into Shell Fortress Stance, Blastoise receives a Defense buff. The Defense buff lasts for 4 seconds. |
Combos
Notable Players
- Coach Steve (NA): Twitter
- Nightshade (NA): Twitter