Pokken Tournament DX/Blastoise: Difference between revisions

From SuperCombo Wiki
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<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|''']A[ Withdraw'''
|<big>''']A[ Withdraw'''</big>
|-
|-
| Attack Type
| Activation
| Damage
| Properties
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Counter
| Enters Shell Fortress Stance on Frame 31
| N/A
| 1~31F Counter Armor, 6~29F Low Invulnerability, High Invulnerability on Frame 30, Applies "Defense Up" Buff, 120F Charge Time
| 1~31F Counter Armor, 6~29F Low Invulnerability, High Invulnerability on Frame 30, 120F Charge Time
| N/A
| N/A
| N/A
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Blastoise retreats into Its shell while receiving counter armor.</p>
|<p>Blastoise retreats into Its shell while receiving counter armor.</p>
<p>The counter armor lasts from frame 1-33.</p>
<p>After transitioning into Shell Fortress Stance, Blastoise receives a Defense buff.</p>
<p>After transitioning into Shell Fortress Stance, Blastoise receives a Defense buff.</p>
<p>The Defense buff lasts for 4 seconds.</p>
<p>The Defense buff lasts for 4 seconds.</p>
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<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2A Water Pulse'''
|<big>'''2A Water Pulse'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Properties'''
|-
|-
| Grab
| Grab
| 60 / 80*
| 60 / 80 (Burst)
| 30%
| 3
| 3
| Ground Only
| 1
| i35
| N/A
| N/A
| i35
| 73
| Launch
| Launch
| N/A
| 5~29F Counter Armor with positive buff or while in Burst Mode
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Blastoise grabs the opponent from afar with a stream of water.</p>
|<p>Blastoise grabs the opponent from afar with a stream of water.</p>
<p>If Blastoise has a positive buff, Water Pulse is given counter armor.</p>
<p>The counter armor lasts from frame 5-29.</p>
<p>* In Burst Mode, Water Pulse deals additional damage and will always have counter armor.</p>
<p>* In Burst Mode, Water Pulse deals additional damage and will always have counter armor.</p>
|}</div>
|}</div>
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<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4A Water Spout'''
|<big>'''4A Water Spout'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Projectile)
| 45* / 160 (64)
| 45* / 160  
| 40%
| 5
| 5
| Mid
| Mid
| DNI
| i39
| i39
| 9
| 75
| Launch
| Launch
| +8
| +8
| Pierce
|}</div>
|}</div>
<div>
<div>
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|<p>Blastoise blasts a gush of water into the air.</p>
|<p>Blastoise blasts a gush of water into the air.</p>
<p>After a short time, the wave of water lands in front of Blastoise.</p>
<p>After a short time, the wave of water lands in front of Blastoise.</p>
<p>Counter pierces.</p>
<p>Water Spout's damage is based on the amount of HP Blastoise currently has.</p>
<p>Water Spout's damage is based on the amount of HP Blastoise currently has.</p>
<p>The less HP, the less damage Water Spout deals.</p>
<p>The less HP, the less damage Water Spout deals.</p>
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<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Water Gun'''
|<big>'''5A Water Gun'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Projectile)
| 40 (10)
| 40
| 10%
| 2
| 2
| Special Mid
| Special Mid
| 8
| i27
| i27
| 9
| 69
| -8 / +8*
| -8 / +8*
| -16 / 0**
| -16 / 0**
| Can Transition into Shell Fortress Stance
|}</div>
|}</div>
<div>
<div>
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<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5AY Dark Pulse'''
|<big>'''5AY Dark Pulse'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Projectile)
| 30 (8) / 50 (13)*
| 30 / 50 (Burst)
| 20%
| 3
| 3
| Special Mid
| Special Mid
| i33
| DNI
| i64
| N/A
| 112
| Crumple
| Crumple
| -20
| -20
| Destroys Projectiles in Burst Mode, Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Blastoise fires a counter piercing arrow that travels forward.</p>
|<p>Blastoise fires a piercing arrow that travels forward.</p>
<p>In Field Phase, can be fired left or right.</p>
<p>In Field Phase, can be fired left or right.</p>
<p>* In Burst Mode, Dark Pulse becomes a laser.</p>
<p>In Burst Mode, Dark Pulse becomes a laser.</p>
|}</div>
|}</div>
<br>
<br>
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<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5AX Dragon Pulse'''
|<big>'''5AX Dragon Pulse'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Projectile)
| 100 (20) / 125 (28)*
| 100 / 125 (Burst)
| 20% per hit
| 0
| 0
| High
| High
| i49
| 9
| i80
| 9
| 122
| Launch
| Launch
| -4
| -4
| Low Invulnerable on Frame 45
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Blastoise hops up and fires a large blast that travels forward.</p>
|<p>Blastoise hops up and fires a large blast that travels forward.</p>
<p>* In Burst Mode, Dragon Pulse deals additional damage.</p>
<p>In Burst Mode, Dragon Pulse deals additional damage.</p>
|}</div>
|}</div>
<br>
<br>
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<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5AA Aura Sphere'''
|<big>'''5AA Aura Sphere'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Projectile)
| 50 (13) / 60 (15)* / 60**
| 50 / 60 (Burst)
| 0
| 2
| 2
| Special Mid / Aerial**
| Special Mid / Aerial*
| i23
| i54
| 8
| 102
| -4
| -4
| -12
| -12
| N/A
|}</div>
|}</div>
<div>
<div>
Line 1,348: Line 1,391:
|<p>Blastoise fires a burst of energy that travels forward.</p>
|<p>Blastoise fires a burst of energy that travels forward.</p>
<p>In Field Phase, can be fired left or right.</p>
<p>In Field Phase, can be fired left or right.</p>
<p>* In Burst Mode, Aura Sphere deals additional damage.</p>
<p>In Burst Mode, Aura Sphere deals additional damage.</p>
<p>** Can be fired upwards by inputting the back direction.</p>
<p>*Can be fired upwards by inputting the back direction.</p>
|}</div>
|}</div>
<br>
<br>
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<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Burst 5AAA Water Gun: Followup'''
|<big>'''Burst 5AAA Water Gun: Followup'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (Projectile)
| 150 (33)
| 150
| 12
| N/A
| Shift
| Mid
| Mid
| i19
| S+
| *
| N/A
| **
| Shift (Launch)
| Shift (Launch)
| -8
| -8
| Destroys Projectiles, Airborne and Low Invulnerable on Frame 59
|}</div>
|}</div>
<div>
<div>
Line 1,380: Line 1,433:
<p>Can be used after Dark Pulse, Dragon Pulse, or Aura Sphere.</p>
<p>Can be used after Dark Pulse, Dragon Pulse, or Aura Sphere.</p>
<p>In Field Phase, can be fired left or right.</p>
<p>In Field Phase, can be fired left or right.</p>
<p>*The Impact Frame of this move varies depending on what move you follow up from.</p>
<p>**The Total Frames vary depending on which move you follow up from.</p>
|}</div>
|}</div>
<br>
<br>
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<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6A Rapid Spin'''
|<big>'''6A Rapid Spin'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| Counter (Strike)
| 90 (25)
| 90
| 50%
| 3
| 3
| Mid Low
| Mid Low
| 5
| i35
| i35
| N/A
| 94
| 0 / +8*
| 0 / +8*
| -16 / -8**
| -16 / -8**
| Destroys Projectiles, Can Transition into Shell Fortress Stance, 1~34F Counter Armor, 7~71F Low Invulnerability, Launches on Critical Hit
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Blatoise goes into Its shell and spins ahead.</p>
|<p>Blatoise goes into Its shell and spins ahead.</p>
<p>Invincible against Lows on frame 5.</p>
<p>Rapid Spin is given counter armor from frame 1-34.</p>
<p>Starting on frame 35, Rapid Spin erases certain projectiles.</p>
<p>Starting on frame 35, Rapid Spin erases certain projectiles.</p>
<p>Launches if Its a critical hit.</p>
<p>Can transition into Shell Fortress Stance with R.</p>
<p>Can transition into Shell Fortress Stance with R.</p>
<p>* More advantageous on hit if canceled into Shell Fortress Stance.</p>
<p>* More advantageous on hit if canceled into Shell Fortress Stance.</p>
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|'''8A / 8[A] Hydro Pump'''
|'''8A / 8[A] Hydro Pump'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Properties'''
|-
|-
| Normal
| '''8A - Hydro Pump'''
| 81 / 153 // 99* / 171*
| Normal (Projectile)
| 90 / * (Burst)
| 40%
| 4
| 4
| Aerial
| Aerial
| i19 / i39
| S+
| i19
| 9
| 61
| Launch
| Launch
| N/A
| 5~19F Mid-High Invulnerability
|-
| '''8[A] - Charged Hydro Pump'''
| Normal (Projectile)
| 170 / *
| 40%
| 4
| Aerial
| S+
| i39
| 9
| 81
| Launch
| 5~39F Mid-High Invulnerability, Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Blastoise fires a burst of water that can only hit aerial opponents.</p>
|<p>Blastoise fires a burst of water that can only hit aerial opponents.</p>
<p>Charging Hydro Pump increases the damage and causes it to counter pierce.</p>
<p>In Burst Mode, Hydro Pump deals additional damage.</p>
<p>Invincible against Highs and Mid Highs on frame 5 (charging increases the invincibility time).</p>
<p>* In Burst Mode, Hydro Pump deals additional damage.</p>
|}</div>
|}</div>
<br>
<br>
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<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.A / j[A] Bubble'''
|<big>'''j.A / j[A] Bubble'''</big>
|-
| '''Version'''
| '''Attack Type'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Properties'''
|-
|-
| Attack
| '''j.A - Bubble'''
| Damage
| Normal (Projectile)
| PSP
| 40
| Height
| 30%
| Impact
| 4
| Hit Adv
| Mid
| Block
| 2
| i19
| 9
| Until Landing +27 (FP) / +13 (DP)
| Stun
| -33 (FP) / -26 (DP)
| N/A
|-
|-
| Normal
| '''j.[A] - Charged Bubble'''
| 40 (10)
| Normal (Projectile)
| 40
| 30%
| 4
| 4
| Mid
| Mid
| i19 / i39
| 2
| i39
| 9
| Until Landing +27 (FP) / +13 (DP)
| Stun
| Stun
| -33 / +6
| -5 (FP) / +8 (DP)
| N/A
|}</div>
|}</div>
<div>
<div>

Revision as of 22:22, 26 January 2022

Pokken Tournament DX

Introduction

Blastoise is far from a “good” character, even though he has a lot of incredible tools, a lot of said tools are situational, meaning you don’t get to use him to his full potential against any character because all characters can easily exploit his weaknesses.
So why would you play Blastoise despite being arguably the worst character in the game?
Simple, he is an incredibly fun character who you can play any way you want to.

You want to zone your opponent? You can do that.

You want to apply shield pressure? You can do that.

You want to do rushdown? You are a complete lunatic, but you can do that.

Blastoise players all agree that even though the character isn’t great, he is too much fun not to play, if you aren’t interested in being competitive, or you just like to make your own playstyles and not be contained to a single archetypal playstyle like some other characters, Blastoise is your character of choice.

Pokken Blastoise SFS 1.png Pokken Blastoise SFS 2.png

Shell Fortress Stance

Pressing R during certain attacks or performing Withdraw will cause Blastoise to hide in its shell. While hiding in its shell, Blastoise cannot move, but is High invuln. Pressing R will cause Blastoise to pop out of his shell(takes 29F, 1-28F Low invuln), and tapping a direction and R will cause him to spin in that direction while doing so (6R/sR takes 29F, 1-16F High invuln, SFS 4R takes 36F, 1-19F High invuln). Pressing B causes Blastoise to leap into the air as it emerges from its shell, and works similar to a normal jump, except that Blastoise is Air Actionable on Frame 16, as opposed to Frame 5. Blastoise will also emerge from its shell automatically after 70F.

Pressing X or Y during Shell Fortress Dance lets Blastoise perform special Normal Attacks exclusive to that stance, and pressing A allows it to perform Rapid Spin, which comes out 10 Frames faster when done from within Blastoise's shell.

Blastoise
#PTDX_BLS
Pokken Blastoise.png
Vitals
HP 660
Shield Health 720 SH (Strong)
Synergy Gauge 200 CC
Burst Mode Duration 840F (14 sec)
Movement
Back Dash FP 47F / DP 37F (1-8F Strike and Throw invuln, Cancelable on FP Frame 43 / DP Frame 33)
Side Dash 47F (5-14F Projectile invuln, Cancelable on Frame 43)
Forward Dash 33F (Cancelable on Frame 29)
Unique Movement Options Shell Fortress Stance
Stances
High Stance Restores recoverable HP (3 HP/tick)
Low Stance High Counter Armor on Frame 5

General Moves




Pokken Blastoise Grab FP.png

Pokken Blastoise Grab DP.png

Y+B Grab
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv
Grab FP 80 / DP 120 Shift Ground Only 1 i15 53 FP Shift (+8) / DP Shift (Knockdown)




Pokken Blastoise CA 1.png

Pokken Blastoise CA 2.png

X+A / [X+A] Counter Attack
Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Uncharged Counter Attack Counter (Strike) 100 3 Mid 5 i35 71 Launch -4 1~28F Counter Armor, Airborne on Frame 29, Low Invulnerability on Frame 34
Charged Counter Attack Counter (Strike) 130 3 Mid 6 i55 91 Launch +4 1~48F Counter Armor, Airborne on Frame 49, Low Invulnerability on Frame 54, Pierce

Can be dash canceled by inputting a direction and R.




Pokken Blastoise SFS 1.png

Pokken Blastoise SFS 2.png

Shell Fortress Stance
Total Frames Properties
Transitions into Stance on Frame 1 Frame 1 High Invulnerability

After using certain moves, Blastoise has the option to retreat into Its shell.

During this state, Blastoise cannot move. But is invincible against Highs.

Can jump/dash cancel out of this stance in any direction.

Jump canceling is invincible against Lows on frame 1, and can transition into any aerial attack.

Automatically transitions out of Shell Fortress Stance after 70 frames.




Pokken Blastoise SFS Y.png

Pokken Blastoise SFS Y 2.png

SFS Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 20 each 0 2 Special Mid 7 i19 9 45 +8 -4 / 0* 1~23F High Invulnerability

Blastoise fires two water ball projectiles from Its cannons.

Transitions out of Shell Fortress Stance once complete.

In Burst Mode, SFS Y becomes a large water ball projectile.

*Becomes safer in Burst Mode.




Pokken Blastoise SFS X.png
SFS X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 80 20% 4 High 5 i9 1 71 Launch -33 Throw Blast, Low Invulnerability on Frame 8

Blastoise blasts off in an upwards diagonal.

Transitions out of Shell Fortress Stance upon landing.




Pokken Blastoise 6A.png
SFS A Rapid Spin
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Counter (Strike) 90 50% 3 Mid Low 5 i25 N/A 81 0 / +8* -16 / -8** 1~24F Counter Armor, 7~61F Low Invulnerability, Destroys Projectiles, Launches on Critical Hit

Functions identically to Rapid Spin, but comes out 10 frames faster.

Invincible against Lows on frame 5.

SFS Rapid Spin is given counter armor from frame 1-24.

Starting on frame 25, SFS Rapid Spin erases certain projectiles.

Transitions out of Shell Fortress Stance once complete.

Can still remain in Shell Fortress Stance with R.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise Burst Attack.png
L+R Destructive Cannon
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (Strike) 219 Shift Mid 12 i15 43 Knockdown +4 6~27F* Invulnerability, Pierce

Blastoise charges towards the opponent at full speed.

Blastoise becomes invulnerable 2 frames later in Duel Phase




Field Phase Attacks




Pokken Blastoise nY.png

Pokken Blastoise nY 2.png

nY
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 20 each hit 20% each hit Special Mid 7 i19 9 55 0 / +2* -8 / -6** Can Transition into Shell Fortress Stance, Special Cancelable on Frame 31, Launches on Critical Hit

Blastoise fires two water ball projectiles in a straight line.

Holding the input fires the projectiles to the side, curving towards the center afterwards.

Can transition into Shell Fortress Stance with R.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise sY 2.png

Pokken Blastoise sY 1.png

sY
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 20 per hit 10% per hit Special Mid 7 i31 9 79 -4 / +6* -16 / -6** Special Cancelable on Frame 47, Can Transition into Shell Fortress Stance

Blastoise slides to the side, firing three projectiles straight ahead.

Holding the input fires the projectiles in a spread pattern.

Can transition into Shell Fortress Stance with R.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise fY.png
fY
Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 100 Low DNI i19 9 65 / 55 (Burst) Shift (0) / Shift (+10)* -12 / -2** 16~41F High Invulnerability

Blastoise slams the ground, creating a large multihit earthquake.

* In Burst Mode, the move is more advantageous on hit.

** In Burst Mode, the move becomes safer on block.







Pokken Blastoise bY 1.png

Pokken Blastoise bY 2.png Pokken Blastoise bY 3.png

bY
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 40 20% Low 5 i19 9 55 Launch +40 N/A

Blastoise fires low-grounded bubble traps from Its cannons.

Holding the input lays the traps to be more spread out.

In Burst Mode, bY fires an additional bubble trap.




Pokken Blastoise jY FP 1.png

Pokken Blastoise jY FP 2.png Pokken Blastoise jY FP 3.png

j.Y
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 60 10% per hit Mid 7 i19 9 Until Landing +27 +28 +18

Blastoise places a water ball in the air.

The frame advantage is for the diffused projectiles of jY, not for the bubble itself.

Shortly detonates into three vertical water arrows.

Holding the input changes the water arrows to fire horizontally.

The bubble itself has a higher priority and does not have any scaling. It also causes a knockdown on hit, however it is extremely unsafe on block.




Pokken Blastoise jX FP 1.png

Pokken Blastoise jX FP 2.png Pokken Blastoise jX FP 3.png

j.X
Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (Strike) 100 Mid High 6 i47 9 Until Landing +38 Shift (Knockdown) +4

Blastoise flies ahead, homing in on the opponent.

Getting in proximity of the opponent (or after a set distance), Blastoise dive bombs downwards.

Can transition into Shell Fortress Stance in the air with R.

Canceling into Shell Fortress Stance grants counter armor until Blastoise lands.




Pokken Blastoise jbX 1.png

Pokken Blastoise jbX 2.png

j.bX
Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 100 Mid High 6 i27 1 Until Landing +38 Shift (Knockdown) +4 Throw Blast

Blastoise front flips in the air, then slams to the ground.




Pokken Blastoise Homing Attack 1.png Pokken Blastoise Homing Attack 2.png Pokken Blastoise Homing Attack 3.png

Homing Attack
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X - Homing Attack 1 Normal (Strike) 30 Mid 6 i25 1 61 +4 -4 Throw Blast
XX - Homing Attack 2 Normal (Strike) 30 Mid 6 i54 N/A 88 +4 -8 N/A
XXX - Homing Attack 3 Normal (Strike) 60 Mid DNI i87 N/A 131 Shift (+8) -8 N/A
XX[X] - Charged Homing Attack 3 Normal (Strike) 90 Mid DNI i107 N/A 151 Shift (+8) Guard Break (+24) Pierce

Blastoise homes in on the opponent and slams into them before blasting them with a water cannon.

Homing 1 can be canceled with block or jump before it becomes active.

If Homing Attack 2 was blocked, there is a 26 frame window to punish a charged Homing Attack 3.




Duel Phase Weak Attacks




Pokken Blastoise 2Y.png
2Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 20, 30 10% 0 Low 5 i15 5 47 +12 -4 1~47F High Invulnerability

Two low claw swipes that advances Blastoise forward.






Pokken Blastoise 4Y.png
4Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 50 10% 3 Mid Low 3 i19 9 41 +8 -4 Launches on Critical Hit

An advancing forward shoulder tackle.






Pokken Blastoise 5Y.png Pokken Blastoise 5YY.png

5Y / 5YY
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (Strike) 40 10% 0 Mid Low 3 i19 9 51 0 / +6* -8 / 0** Special Cancelable on Frame 23, Can Transition into Shell Fortress Stance
5YY Normal (Strike) 60 30% 3 Mid 4 i46 N/A 76 Launch -8 / -2* Special Cancelable on Frame 50, Can Transition into Shell Fortress Stance

An advancing forward punch, followed by an uppercut.

Can transition into Shell Fortress Stance with R.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise 6Y.png
6Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 70 20% 3 Mid Low S+ i19 9 65 Crumple -12 Destroys Projectiles

Blastoise spews a multihit stream of water horizontally.






Pokken Blastoise 8Y 1.png

Pokken Blastoise 8Y 2.png

8Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 30, 40 30% 3 Mid High, Mid 4 i19 9 71 Launch -8* 5~19F Mid High Invulnerability, Low Invulnerability on Frame 20, Special Cancelable, Can Transition into Shell Fortress Stance

Blastoise jumps up into the air and slams down to the ground, creating a geyser.

Can transition into Shell Fortress Stance with R.

* Remains the same on block if canceled into Shell Fortress Stance.




Pokken Blastoise jY DP 1.png

Pokken Blastoise jY DP 2.png

j.Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 20 each / 50 (Burst) 0 1, 1 Mid 7 i15 5 Until Landing +13 +32 +24 N/A

Blastoise lobs two water ball projectiles into the air.

Inputting back causes j.Y to land closer to Blastoise.

Inputting forward causes j.Y to travel further.

In Burst Mode, j.Y becomes one large water ball projectile.




Duel Phase Strong Attacks




Pokken Blastoise 2X.png
2X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 110 10%, 20% 3 Low 4 i23 9 87 Launch -8 1~87F High Invulnerability

Blastoise flip turns upside down on Its shell.






Pokken Blastoise 5X.png
5X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 80 40% 4 Mid Low 4 i23 9 61 Launch -12 / 0* Can Transition into Shell Fortress Stance

An advancing thrust that launches the opponent.

Can transition into Shell Fortress Stance with R.

* Becomes safer on block if canceled into Shell Fortress Stance.






Pokken Blastoise 6X.png
6X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 100 20% 4 Mid 9 i31 9 71 Launch -12 18~31F High Invulnerability

Blastoise steps forward and swings out a cannon blast.






Pokken Blastoise 8X.png Pokken Blastoise 8XX.png

8X / 8XX
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8X Normal (Strike) 60 0 0 Mid High 5 i27 1 63 0 -8 Throw Blast, Frame 1 Low Invulnerability, Airborne on Frame 5
8XX Normal (Strike) 60 N/A 4 Mid High 5 i60 N/A 108 Knockdown -16 Airborne and Low Invulnerable on Frame 42

Blastoise does a cartwheel and then throws himself into the opponent.





Pokken Blastoise jX DP.png
j.X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 120 N/A 0 Mid High 5 i27 9 Until Landing +37 Knockdown -4 N/A

Blatoise dive bombs downwards, shell-first.






Pokemon Moves




Pokken Blastoise Release A 1.png

Pokken Blastoise Release A 2.png

]A[ Withdraw
Activation Properties
Enters Shell Fortress Stance on Frame 31 1~31F Counter Armor, 6~29F Low Invulnerability, High Invulnerability on Frame 30, Applies "Defense Up" Buff, 120F Charge Time

Blastoise retreats into Its shell while receiving counter armor.

After transitioning into Shell Fortress Stance, Blastoise receives a Defense buff.

The Defense buff lasts for 4 seconds.




Pokken Blastoise 2A.png
2A Water Pulse
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Properties
Grab 60 / 80 (Burst) 30% 3 Ground Only 1 i35 N/A 73 Launch 5~29F Counter Armor with positive buff or while in Burst Mode

Blastoise grabs the opponent from afar with a stream of water.

* In Burst Mode, Water Pulse deals additional damage and will always have counter armor.




Pokken Blastoise 4A 1.png

Pokken Blastoise 4A 2.png

4A Water Spout
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 45* / 160 40% 5 Mid DNI i39 9 75 Launch +8 Pierce

Blastoise blasts a gush of water into the air.

After a short time, the wave of water lands in front of Blastoise.

Water Spout's damage is based on the amount of HP Blastoise currently has.

The less HP, the less damage Water Spout deals.

In Burst Mode, Water Spout's damage is unaffected by Blastoise's HP.

* 45 damage is dealt from the initial aerial blast.




Pokken Blastoise 5A.png
5A Water Gun
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 40 10% 2 Special Mid 8 i27 9 69 -8 / +8* -16 / 0** Can Transition into Shell Fortress Stance

Blastoise fires a burst of water that travels forward.

In Field Phase, can be fired left or right.

Can lead into different followups.

Can transition into Shell Fortress Stance with R.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise 5AY 1.png

Pokken Blastoise 5AY 2.png

5AY Dark Pulse
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 30 / 50 (Burst) 20% 3 Special Mid DNI i64 N/A 112 Crumple -20 Destroys Projectiles in Burst Mode, Pierce

Blastoise fires a piercing arrow that travels forward.

In Field Phase, can be fired left or right.

In Burst Mode, Dark Pulse becomes a laser.




Pokken Blastoise 5AX.png
5AX Dragon Pulse
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 100 / 125 (Burst) 20% per hit 0 High 9 i80 9 122 Launch -4 Low Invulnerable on Frame 45

Blastoise hops up and fires a large blast that travels forward.

In Burst Mode, Dragon Pulse deals additional damage.




Pokken Blastoise 5AA.png

Pokken Blastoise 5AA 2.png

5AA Aura Sphere
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 50 / 60 (Burst) 0 2 Special Mid / Aerial* i54 8 102 -4 -12 N/A

Blastoise fires a burst of energy that travels forward.

In Field Phase, can be fired left or right.

In Burst Mode, Aura Sphere deals additional damage.

*Can be fired upwards by inputting the back direction.




Pokken Blastoise 5AAA.png
Burst 5AAA Water Gun: Followup
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 150 N/A Shift Mid S+ * N/A ** Shift (Launch) -8 Destroys Projectiles, Airborne and Low Invulnerable on Frame 59

Blastoise fires at the ground and creates large pillars of energy.

Can be used after Dark Pulse, Dragon Pulse, or Aura Sphere.

In Field Phase, can be fired left or right.

*The Impact Frame of this move varies depending on what move you follow up from.

**The Total Frames vary depending on which move you follow up from.




Pokken Blastoise 6A.png
6A Rapid Spin
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Counter (Strike) 90 50% 3 Mid Low 5 i35 N/A 94 0 / +8* -16 / -8** Destroys Projectiles, Can Transition into Shell Fortress Stance, 1~34F Counter Armor, 7~71F Low Invulnerability, Launches on Critical Hit

Blatoise goes into Its shell and spins ahead.

Starting on frame 35, Rapid Spin erases certain projectiles.

Can transition into Shell Fortress Stance with R.

* More advantageous on hit if canceled into Shell Fortress Stance.

** Becomes safer on block if canceled into Shell Fortress Stance.




Pokken Blastoise 8A 1.png

Pokken Blastoise 8A 2.png

8A / 8[A] Hydro Pump
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Properties
8A - Hydro Pump Normal (Projectile) 90 / * (Burst) 40% 4 Aerial S+ i19 9 61 Launch 5~19F Mid-High Invulnerability
8[A] - Charged Hydro Pump Normal (Projectile) 170 / * 40% 4 Aerial S+ i39 9 81 Launch 5~39F Mid-High Invulnerability, Pierce

Blastoise fires a burst of water that can only hit aerial opponents.

In Burst Mode, Hydro Pump deals additional damage.




Pokken Blastoise jA 1.png

Pokken Blastoise jA 2.png

j.A / j[A] Bubble
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Properties
j.A - Bubble Normal (Projectile) 40 30% 4 Mid 2 i19 9 Until Landing +27 (FP) / +13 (DP) Stun -33 (FP) / -26 (DP) N/A
j.[A] - Charged Bubble Normal (Projectile) 40 30% 4 Mid 2 i39 9 Until Landing +27 (FP) / +13 (DP) Stun -5 (FP) / +8 (DP) N/A

Blastoise blows a bubble that slowly travels forward.

The opponent is trapped in the bubble on contact. Effectively stunning them.

Bubble disappears if Blastoise grabs or takes damage.

Charging Bubble causes Blastoise to fall to the ground faster.

In Field Phase, a bubble is blown in each direction.




Combos

Notable Players






External Resources


Pokken Arena: Blastoise

Frame Data: Blastoise