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* End of ukemi trap window to end of ukemi [x-12 x-1] | * End of ukemi trap window to end of ukemi [x-12 x-1] | ||
** Defender is no longer in grounded state, can block, cannot act other than blocking | ** Defender is no longer in grounded state, can block, cannot act other than blocking | ||
=== Horizontal === | |||
{{MoveData | |||
|name =Willow Blade | |||
|input=a6 | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-6 | |||
|description= Big 'ol hori | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Flash Flurry | |||
|input=6AA | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-8 | |||
|description= Normal hit combo. Horizontal with incredible range and for its speed. Second hit can be ducked when first is blocked but cannot be GId. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=hwa-9 | |||
|description= Option to go into WT for mix. Hit-confirmable. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=hwa-10 | |||
|description= Mid option that exists to catch those who duck the second hit of 6AA. Does not combo on normal or counter hit. | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Screeching Flacon | |||
|input=3A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-11 | |||
|description= Big 'ol hori | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Parting the Storm | |||
|input=4AAB | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-16 | |||
|description= Legacy move. Counter hit confirmable low for good damage, but he loses advantage both on normal hit and counter hit. Last hit of string is very punishable so it must be used with caution. | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Falling Raven Bite | |||
|input=WR A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-21 | |||
|description= Big 'ol hori | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Radiant Slash | |||
|input= 66A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-118 | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=hwa-119 | |||
|description= Advantageous stance transition on block. Can also be counter hit confirmed into YYT A. | |||
}} | |||
}} | |||
{{MoveData | |||
|name =Jolting Inner Strike | |||
|input=22A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-120 | |||
|description= Big 'ol hori | |||
}} | |||
}} | |||
=== Vertical === | |||
{{MoveData | |||
|name = Winding Strike | |||
|input=bKB+K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-32 | |||
|description=Post GI LH when Hwang has positive Talismans. A particularly strong post GI option that at i16 means successful LH occurs at lvl 2 GI. Breack attack during second part of means that string will successfully attack into RE. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Forced Flame Divide | |||
|input=3B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-39 | |||
|description=Hwang has many combo route options off of 3B which all give a variety of oki situations, talisman usage, or even guard damage routes. Incredible tech crouch frames. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Radial Destruction | |||
|input=2B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-40 | |||
|description=Solid non-committal poke. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Shadow Razor | |||
|input=1B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-41 | |||
|description=Big 'ol low with CH properties. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Flying Void | |||
|input=FC 3B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-48 | |||
|description=Strong punish from crouch. Solid pushback means pseudo-safety against some characters. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Chaotic Flame | |||
|input=66B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-122 | |||
|description= Big 'ol vertical attack. Has many applications in his oki. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=hwa-124 | |||
|description=The full built in string option. The second hit can be GId. The last part of the string is unsafe. High potential for string mixup due to this string not jailing the opponent. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=hwa-126 | |||
|description=Option to go into stance off of the first hit. Adds layers to string offense. 66[B] also combos into YYTA on normal hit allowing for wall combos. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=hwa-127 | |||
|description=Option to go into stance off of the second hit. Adds layers to string offense. | |||
}} | |||
}} | |||
=== K === | |||
{{MoveData | |||
|name = Ripping Fang | |||
|input= 3K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-68 | |||
|description=Good poke. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Shadow Break | |||
|input= 4KB | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-74 | |||
|description=Strong mixup mid. First hit alone grants knockdown. Second part of string deals guard damage ON HIT, allowing for unique ways for Hwang to stack guard pressure from punishes and combos. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Heaven's Reckoning | |||
|input= 236K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-75 | |||
|description= Strong horizontal mid kick that is very useful to call out GIs or excessive stepping. Does not grant a launch when it hits an opponent that is ducking, instead Hwang is +4 *PLEASE CONFIRM HWANG PLAYERS* | |||
}} | |||
}} | |||
=== Multi === | |||
{{MoveData | |||
|name = Piercing Light | |||
|input= 6A+B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-94 | |||
|description=Long range poke with decent damage, even when used without the stance transition. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=hwa-95 | |||
|description=Advantageous stance transition on block. Combos into YYT B on NH/CH. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Mantra of Spirits | |||
|input= 6B+K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-102 | |||
|description=i12 mid with only moderate risk. Enhanced by Talismans. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=hwa-108 | |||
|description=Not an advantageous transition on block but CH 6B+K combos into DW K. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Galvanic Blade | |||
|input= 22A+B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=hwa-140 | |||
|description= Safe and high rewarding launcher. | |||
}} | |||
}} | |||
=== Yin Yang Talisman === | |||
{{MoveData | |||
|name = Light Art: Shattered mirror | |||
|input= YYT A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid= hwa-162 | |||
|description= No real "mix" off of this stance, usually just frame traps and combo conversions. Hurtbox from this move remains far back, making punishes and interrupts tricky. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Dark Art: Severed Spirit | |||
|input= YYT B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid= hwa-163 | |||
|description= Big ouchies. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Duality: Evanescence | |||
|input= YYT K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid= hwa-164 | |||
|description= aGI that allows for solid reverse mix even on unfavorable transitions into YYT. | |||
}} | |||
}} | |||
=== Wuxing Talisman === | |||
{{MoveData | |||
|name = Wood Art: Roaring Wind | |||
|input=WT A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid= hwa-168 | |||
|description="ROARING WIND" | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Wood Art: Thunderclap | |||
|input= WT B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid= hwa-169 | |||
|description= Big ouchies. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Wood Art: Rendering Quake | |||
|input= WT K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid= hwa-171 | |||
|description= Big ouchies on LH. | |||
}} | |||
}} |
Revision as of 20:07, 3 June 2022
Ukemi
Speed of each ukemi
Front ukemi is the fastest option for the defender. Back ukemi is 5 frames slower than front ukemi. Side ukemi is 10 frames slower than front ukemi. Slower means that the defender is actionable 5/10 frames slower from a standing position and has nothing to do with vulnerability or ukemi traps
Beginning of ukemi
The ukemi text appears 24 frames before the ukemi forward advantage. Therefore, ukemi text appears when the startup of the followup move is slower than ukemi forward advantage - 24.
Ukemi traps
The bounds of which you can tech trap are [x-18 x-13] where x is the forward ukemi advantage. For example, if the front ukemi advantage of a situation is +36, you can ukemi trap with moves with startup of i18 to i23. This vulnerability window is the same for each ukemi direction. A move that falls in this window will ukemi trap as long as the move used is not evaded by the ukemi.
States of ukemi
x is the front ukemi advantage
- Ukemi start up to the beginning of the ukemi trap window [x-24 x-19]
- Defender is in grounded state, cannot block
- Ukemi trap window [x-18 x-13]
- Defender is no longer in grounded state, cannot block, high crush
- End of ukemi trap window to end of ukemi [x-12 x-1]
- Defender is no longer in grounded state, can block, cannot act other than blocking
Horizontal
Vertical
K
Multi
Yin Yang Talisman
Wuxing Talisman