Ultimate Mortal Kombat 3/Classic Sub-Zero/Introduction: Difference between revisions
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{{ProConTable | {{ProConTable | ||
| pros = | | pros = | ||
*'''Male Ninja Normals''' | *'''Male Ninja Normals:''' Male Ninjas have a great LP, HP, HK, RH and Uppercut. | ||
*'''Glitch Jab Launcher''' | *'''Glitch Jab Launcher:''' CSub's launcher (HPHPdLPdHP) begins with HP, so it can be glitch jab option selected. | ||
*''' | *'''LK, HK, Sweep Punish:''' CSub punishes LK, HK and unsafe Sweeps on block at any range with Slide. Freeze can be used as a punish at close distances. | ||
*'''Good Punishment Mode Combo Damage''' | *'''Good Punishment Mode Combo Damage:''' CSub punishes blocked Teleports for around 50%. | ||
|cons= | |cons= | ||
*'''Male Ninja | *'''Male Ninja Hurtbox:''' The Male Ninja hurtbox is the status quo for UMK3 combos. Expect most combos to work against you. | ||
*'''Highly Dependent on Glitch Cancel''' | *'''Highly Dependent on Glitch Cancel:''' Many of CSub's relaunchers require Glitch Cancel. CSub's launcher can whiff without Glitch Cancel. | ||
*'''Poor Throw''' | *'''Poor Throw:''' The Male Ninja throw is negative on hit. At worst, it is universally punishable by uppercut in the corner. | ||
*'''Weak Crossup Anti Airs''' | *'''Weak Crossup Anti Airs:''' CSub has trouble anti airing crossup jump attacks. Most of the time you are forced to Uppercut or try a risky Slide. | ||
*'''Weak Mids''' | *'''Weak Mids:''' CSub's mid auto combo only does 19%. | ||
}} | }} | ||
Revision as of 01:58, 21 January 2022
Introduction
Placeholder
Strengths | Weaknesses |
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Notable Players
- Gas, MKHolic, pozlovatel (CIS)
- Believer (CIS)
- Likemagic (CIS)