Pokken Tournament DX/Sceptile: Difference between revisions

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m (→‎Pokemon Moves: Copied the details on how Leech seeds disappear over to Bullet Seed)
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[[File:Pokken_Sceptile_Burst_Mode.png|left|border]]
[[File:Pokken_Sceptile_Burst_Mode.png|left|border]]
<div>  
<div>  
====Burst Mode====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst Mode'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 60: Line 60:
[[File:Pokken_Sceptile_Burst_Attack.png|left|border]]
[[File:Pokken_Sceptile_Burst_Attack.png|left|border]]
<div>  
<div>  
====<span style="color:#019FED">Burst Attack: Forest's Flash</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst Attack: Forest's Flash'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 95: Line 95:
[[File:Pokken_Sceptile_jR.png|left|border]]
[[File:Pokken_Sceptile_jR.png|left|border]]
<div>  
<div>  
====j.R Hang====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.R Hang'''</big>
|-
|-
| '''Recovery'''
| '''Recovery'''
Line 119: Line 119:
[[File:Pokken_Sceptile_Grab_DP_2.png|border]]
[[File:Pokken_Sceptile_Grab_DP_2.png|border]]
<div>  
<div>  
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Y+B Grab'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 131: Line 131:
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| '''Y+B Grab'''
| '''<span style="color:#00A858">Y+B Grab Attack</span>'''
| Grab
| Grab
| FP 80 / DP 90
| FP 80 / DP 90
Line 142: Line 141:
| 49
| 49
| FP Shift (0) / DP Shift
| FP Shift (0) / DP Shift
| Grab
|-
|-
| '''Burst Y+B Grab'''
| '''<span style="color:#00A858">Burst Y+B Grab Attack</span>'''
| Grab
| Grab
| FP 120 / DP 149
| FP 120 / DP 149
Line 153: Line 151:
| 49
| 49
| FP Shift / DP Shift
| FP Shift / DP Shift
| Grab
|}</div>
|}</div>
<br>
<br>
Line 161: Line 158:
[[File:Pokken_Sceptile_CA_2.png|border]]
[[File:Pokken_Sceptile_CA_2.png|border]]
<div>  
<div>  
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''X+A Counter Attack'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 176: Line 173:
| '''Properties'''
| '''Properties'''
|-
|-
| '''X+A Counter Attack'''
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| Counter (strike)
| Counter (strike)
| 70
| 70
Line 188: Line 185:
| 1-20F Counter Armor, Knockdown on Crit, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
| 1-20F Counter Armor, Knockdown on Crit, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
|-
| '''[X+A] Counter Attack'''
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
| Counter (strike)
| Counter (strike)
| 83
| 83
Line 208: Line 205:
[[File:Pokken_Sceptile_nY_2.png|border]]
[[File:Pokken_Sceptile_nY_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''nY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
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[[File:Pokken_Sceptile_sY_3.png|border]]
[[File:Pokken_Sceptile_sY_3.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''sY'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 260: Line 257:
| '''Properties'''
| '''Properties'''
|-
|-
| '''sY'''
| '''<span style="color:#FC3D3C">sY</span>'''
| Normal (projectile)
| Normal (projectile)
| 20
| 20
Line 272: Line 269:
| fY Cancelable on Frame 41
| fY Cancelable on Frame 41
|-
|-
| '''sY GR (Growth)'''
| '''<span style="color:#FC3D3C">sY GR (Growth)</span>'''
| Normal (projectile)
| Normal (projectile)
| 42
| 42
Line 298: Line 295:
[[File:Pokken_Sceptile_fY.png|border]]
[[File:Pokken_Sceptile_fY.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">fY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''fY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
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| 90
| 90
| Mid
| Mid
| 4, 8
| 4, 8 (projectile)
| i11
| i11
| 1
| 1
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| Shift (+1)
| Shift (+1)
| -17
| -17
| Airborne on Frame 11
| Throw Blast, Airborne on Frame 11
|}</div>
|}</div>
<div>
<div>
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|<p>Sceptile does a flash kick motion.</p>
|<p>Sceptile does a flash kick motion.</p>
<p>Afterwards, fires a vertical arc-shaped projectile that travels straight ahead.</p>
<p>Afterwards, fires a vertical arc-shaped projectile that travels straight ahead.</p>
<p>Throw Blast.</p>
|}</div>
|}</div>
<br>
<br>
Line 335: Line 331:
[[File:Pokken_Sceptile_bY_2.png|border]]
[[File:Pokken_Sceptile_bY_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''bY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
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| +4
| +4
| -39
| -39
| High invuln. on Frame 1, Dash and Jump Cancelable on Frame 22, Restore 30 Recoverable HP and gain 14CC of Synergy once complete.
| Throw Blast, High invuln. on Frame 1, Dash and Jump Cancelable on Frame 22, Restore 30 Recoverable HP and gain 14CC of Synergy once complete.
|}</div>
|}</div>
<div>
<div>
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<p>Afterwards, Sceptile surrounds itself with roots.</p>
<p>Afterwards, Sceptile surrounds itself with roots.</p>
<p>During this time, Sceptile recovers from debuffs faster.</p>
<p>During this time, Sceptile recovers from debuffs faster.</p>
<p>Throw Blast.</p>
|}</div>
|}</div>
<br>
<br>
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[[File:Pokken_Sceptile_jY_FP_2.png|border]]
[[File:Pokken_Sceptile_jY_FP_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
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| '''Block'''
| '''Block'''
|-
|-
| '''j.Y'''
| '''<span style="color:#FC3D3C">j.Y</span>'''
| Normal (projectile)
| Normal (projectile)
| 10 each
| 10 each
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| -8
| -8
|-
|-
| '''j.Y GR (Growth)'''
| '''<span style="color:#FC3D3C">j.Y GR (Growth)</span>'''
| Normal (projectile)
| Normal (projectile)
| 9 each
| 9 each
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[[File:Pokken_Sceptile_Homing_Attack_3.png|border]]
[[File:Pokken_Sceptile_Homing_Attack_3.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Homing Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Homing Attack'''</big>
|-
|-
| '''Version'''
| '''Version'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''X Homing Attack 1'''
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| Normal (strike)
| Normal (strike)
| 30
| 30
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| +4
| +4
| -8
| -8
| Block or Jump Cancelable on Frame 1
| Throw Blast, Block or Jump Cancelable on Frame 1
|-
|-
|'''XX Homing Attack 2'''
|'''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Normal (strike)
| Normal (strike)
| 10
| 10
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| N/A  
| N/A  
|-
|-
| '''XXX Homing Attack 3'''
| '''<span style="color:#FC3D3C">XXX Homing Attack 3</span>'''
| Normal (strike)
| Normal (strike)
| 90
| 90
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| Airborne on Frame 81
| Airborne on Frame 81
|-
|-
| '''XX[X] Homing Attack 3'''
| '''<span style="color:#FC3D3C">XX[X] Charged Homing Attack 3</span>'''
| Normal (strike)
| Normal (strike)
| 60
| 60
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{|border="1"
{|border="1"
|<p>Sceptile homes in on the opponent and strikes with both arms, following up with a tail swipe and finishing with a slash kick combo.</p>
|<p>Sceptile homes in on the opponent and strikes with both arms, following up with a tail swipe and finishing with a slash kick combo.</p>
<p>Throw Blast.</p>
<p>If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3.</p>
<p>If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3.</p>
|}</div>
|}</div>
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[[File:Pokken_Sceptile_jX_FP_2.png|border]]
[[File:Pokken_Sceptile_jX_FP_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
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| Shift (Knockdown)
| Shift (Knockdown)
| -8
| -8
| 4-14 Strike, Throw, and Projectile invuln, Hang Cancelable on ~Frame 15
| 4-14F Strike/Throw/Projectile invuln, Hang Cancelable on ~Frame 15
|}</div>
|}</div>
<div>
<div>
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[[File:Pokken_Sceptile_5YY_1.png|border]]
[[File:Pokken_Sceptile_5YY_1.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 556: Line 551:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5Y'''
| '''<span style="color:#FC3D3C">5Y</span>'''
| Normal (strike)
| Normal (strike)
| 20
| 20
| 10%
| 0
| 0
| Mid Low
| Mid Low
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| Special Cancelable on Frame 25
| Special Cancelable on Frame 25
|-
|-
|'''5YY'''
|'''<span style="color:#FC3D3C">5YY</span>'''
| Normal (strike)
| Normal (strike)
| 36
| 36
| 20%
| 3
| 3
| Mid Low
| Mid Low
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| Special/Dash Cancelable on Frame 50
| Special/Dash Cancelable on Frame 50
|-
|-
|'''5Y[Y]'''
|'''<span style="color:#FC3D3C">Charged - 5Y[Y]</span>'''
| Normal (strike)
| Normal (strike)
| 80
| 80
| 20%
| 3
| 3
| Mid Low
| Mid Low
Line 606: Line 604:
[[File:Pokken_Sceptile_6YY_2.png|border]]
[[File:Pokken_Sceptile_6YY_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''6Y'''
| '''<span style="color:#FC3D3C">6Y</span>'''
| Normal (strike)
| Normal (strike)
| 30
| 30
| 0%
| 2
| 2
| Mid Low
| Mid Low
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| Airborne on Frame 5, Crumple on Crit
| Airborne on Frame 5, Crumple on Crit
|-
|-
| '''6YY'''
| '''<span style="color:#FC3D3C">6YY</span>'''
| Normal (strike)
| Normal (strike)
| 90
| 90
| 60%
| 3
| 3
| Mid Low, Mid
| Mid Low, Mid
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| Airborne on Frame 43, Hang Cancelable on Frame 70
| Airborne on Frame 43, Hang Cancelable on Frame 70
|-
|-
| '''6Y:Y'''
| '''<span style="color:#FC3D3C">6Y:Y</span>'''
| Normal (strike)
| Normal (strike)
| 120
| 120
| 70%
| 3
| 3
| Mid Low, Mid
| Mid Low, Mid
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[[File:Pokken_Sceptile_8Y.png|left|border]]
[[File:Pokken_Sceptile_8Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
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| Normal (strike)
| Normal (strike)
| 56
| 56
| 50%
| 3
| 3
| Mid High
| Mid High
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<br>
<br>
[[File:Pokken_Sceptile_2Y.png|left|border]]
[[File:Pokken_Sceptile_2Y.png|left|border]]
<div>  
<div>
====<span style="color:#FC3D3C">2Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
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| Normal (strike)
| Normal (strike)
| 40
| 40
| 20%
| 0
| 0
| Low
| Low
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[[File:Pokken_Sceptile_jY_DP.png|left|border]]
[[File:Pokken_Sceptile_jY_DP.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
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| Normal (strike)
| Normal (strike)
| 54
| 54
| 10%, 10%, 10%
| 0
| 0
| Mid High
| Mid High
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[[File:Pokken_Sceptile_5X.png|border]]
[[File:Pokken_Sceptile_5X.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5X'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''5X'''
| '''<span style="color:#FC3D3C">5X</span>'''
| Normal (strike)
| Normal (strike)
| 80
| 80
| 20%
| 4
| 4
| High
| High
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| Crumple on Crit, Dash Cancelable on Frame 10, Special/Dash Cancelable on Frame 23
| Crumple on Crit, Dash Cancelable on Frame 10, Special/Dash Cancelable on Frame 23
|-
|-
| '''5[X]'''
| '''<span style="color:#FC3D3C">Charged - 5[X]</span>'''
| Normal (strike)
| Normal (strike)
| 90
| 90
| 20%
| 4
| 4
| High
| High
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[[File:Pokken_Sceptile_4X.png|left|border]]
[[File:Pokken_Sceptile_4X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 860: Line 872:
| Normal (strike)
| Normal (strike)
| 60
| 60
| 40%
| 2
| 2
| Mid
| Mid
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| Launch
| Launch
| 0
| 0
| 5-35F High invuln, Launch higher on Crit,
| Throw Blast, 5-35F High invuln, Launch higher on Crit  
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Sceptile ducks and throws out a tail swipe. This is Sceptile's preferred Throw Blast option in duel phase.</p>
|<p>Sceptile ducks and throws out a tail swipe. This is Sceptile's preferred Throw Blast option in duel phase.</p>
<p>Throw Blast.</p>
|}</div>
|}</div>
<br>
<br>
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[[File:Pokken_Sceptile_8X.png|left|border]]
[[File:Pokken_Sceptile_8X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
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| Normal (strike)
| Normal (strike)
| 70
| 70
| 50%
| 4
| 4
| Mid High
| Mid High
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| Launch
| Launch
| +8
| +8
| Low invuln. on Frame 5, Airborne on Frame 9
| Throw Blast, Low invuln. on Frame 5, Airborne on Frame 9
|}</div>
|}</div>
<div>
<div>
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|<p>Sceptile jumps in the air and performs a flip kick.</p>
|<p>Sceptile jumps in the air and performs a flip kick.</p>
<p>Can move while active.</p>
<p>Can move while active.</p>
<p>Throw Blast.</p>
|}</div>
|}</div>
<br>
<br>
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[[File:Pokken_Sceptile_2X.png|left|border]]
[[File:Pokken_Sceptile_2X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
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| Normal (strike)
| Normal (strike)
| 80
| 80
| 20%
| 3
| 3
| Low
| Low
Line 956: Line 969:
[[File:Pokken_Sceptile_jX_DP_2.png|border]]
[[File:Pokken_Sceptile_jX_DP_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 990: Line 1,004:
<br>
<br>
<br>
<br>
==Pokemon Moves==
==Pokemon Moves==
<br>
<br>
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[[File:Pokken_Sceptile_5AA_2.png|border]]
[[File:Pokken_Sceptile_5AA_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5A Bullet Seed</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5A Bullet Seed'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,016: Line 1,030:
|-
|-
| '''5A Bullet Seed: Preparation'''
| '''5A Bullet Seed: Preparation'''
| N/A
| N/A
| N/A
| N/A
| N/A
Line 1,029: Line 1,044:
|-
|-
| '''5[A] Bullet Seed: Preparation'''
| '''5[A] Bullet Seed: Preparation'''
| N/A
| N/A
| N/A
| N/A
| N/A
Line 1,041: Line 1,057:
| 1-5F Low/Throw invuln, 6-30F Mid Low invuln, Airborne on Frame 5, Air Actionable on Frame 21
| 1-5F Low/Throw invuln, 6-30F Mid Low invuln, Airborne on Frame 5, Air Actionable on Frame 21
|-
|-
| '''5A~A Bullet Seed'''
| '''<span style="color:#FC3D3C">5A~A Bullet Seed</span>'''
| Normal (projectile)
| Normal (projectile)
| 70 (20)
| 70 (20)
| 10%, 10%, 10%
| 3
| 3
| Mid
| Mid
Line 1,054: Line 1,071:
| Airborne
| Airborne
|-
|-
| '''5A~A GR Bullet Seed (Growth)'''
| '''<span style="color:#FC3D3C">5A~A Bullet Seed (Growth)</span>'''
| Normal (strike)
| Normal (strike)
| 49 (18)  
| 49 (18)
| 10%, 10%, 10%
| 0
| 0
| Mid
| Mid
Line 1,086: Line 1,104:
[[File:Pokken_Sceptile_6AA.png|border]]
[[File:Pokken_Sceptile_6AA.png|border]]
<div>  
<div>  
====<span style="color:#019FED">6A Leaf Blade</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6A Leaf Blade'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,101: Line 1,120:
| '''Properties'''
| '''Properties'''
|-
|-
| '''6A Leaf Blade'''
| '''<span style="color:#019FED">6A Leaf Blade</span>'''
| Counter (strike)
| Counter (strike)
| 50 (13)
| 50 (13)
| 50%
| 3
| 3
| Mid Low
| Mid Low
Line 1,113: Line 1,133:
| 1-16F Counter Armor, FP Crumple on Crit / DP +32 on Crit, Destroys Projectiles while active
| 1-16F Counter Armor, FP Crumple on Crit / DP +32 on Crit, Destroys Projectiles while active
|-
|-
| '''6A Leaf Blade (Tip)'''
| '''<span style="color:#019FED">6A Leaf Blade (Tip)</span>'''
| Counter (strike)
| Counter (strike)
| 100 (25)
| 100 (25)
| 50%
| 3
| 3
| Mid Low
| Mid Low
Line 1,125: Line 1,146:
| 1-16F Counter Armor, FP Crumple on Crit / DP +32 on Crit, Destroys Projectiles while active
| 1-16F Counter Armor, FP Crumple on Crit / DP +32 on Crit, Destroys Projectiles while active
|-
|-
| '''Burst 6AA Dragon Breath'''
| '''<span style="color:#019FED">Burst 6AA Dragon Breath</span>'''
| Counter (projectile)
| Counter (projectile)
| 90 (26)
| 90 (26)
Line 1,141: Line 1,162:
|<p>Sceptile slashes the opponent with a wide horizontal arc.</p>
|<p>Sceptile slashes the opponent with a wide horizontal arc.</p>
<p>Deals more damage and causes a knockdown if hit with the tip.</p>
<p>Deals more damage and causes a knockdown if hit with the tip.</p>
<p>Stuns the opponent if it's a critical hit.</p>
<p>In Burst Mode, Sceptile can follow up from Leaf Blade by throwing out a sphere of energy that instantly Phase Shifts on hit.</p>
<p>In Burst Mode, Sceptile can follow up from Leaf Blade by throwing out a sphere of energy that instantly Phase Shifts on hit.</p>
|}</div>
|}</div>
Line 1,151: Line 1,171:
[[File:Pokken_Sceptile_4A_3.png|border]]
[[File:Pokken_Sceptile_4A_3.png|border]]
<div>  
<div>  
====<span style="color:#019FED">4A Detect</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4A Detect'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,166: Line 1,187:
| '''Properties'''
| '''Properties'''
|-
|-
| '''4A Detect'''
| '''<span style="color:#019FED">4A Detect</span>'''
| Counter (projectile)
| Counter (projectile)
| 28 (34)
| 28 (34)
| 20%, 20%
| 0
| 0
| Mid
| Mid
Line 1,178: Line 1,200:
| 1-25F / 1-9F Counter Armor (attack), 10-36F Strike/Throw/Projectile invuln, Airborne on Frame 16, Air Actionable on Frame 36, Defense Down on Hit or Block for 450F
| 1-25F / 1-9F Counter Armor (attack), 10-36F Strike/Throw/Projectile invuln, Airborne on Frame 16, Air Actionable on Frame 36, Defense Down on Hit or Block for 450F
|-
|-
| '''4[A] Detect~Hanging Motion'''
| '''<span style="color:#019FED">4[A] Detect~Hanging Motion</span>'''
| Counter
| N/A
| N/A
| N/A
| N/A
Line 1,202: Line 1,225:
[[File:Pokken_Sceptile_8A.png|border]]
[[File:Pokken_Sceptile_8A.png|border]]
<div>  
<div>  
====<span style="color:#00A858">8A Leaf Storm</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8A Leaf Storm'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 1,213: Line 1,236:
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
Line 1,224: Line 1,246:
| 56
| 56
| Shift (Knockdown)
| Shift (Knockdown)
| Grab
| 1-18F High/Mid High invuln, Airborne on Frame 13, Strike/Throw/Projectile invuln. on Frame 19 ONLY, Low invuln. on Frame 20, gain Synergy and Attack Down (self) on hit for 390F.
| 1-18F High/Mid High invuln, Airborne on Frame 13, Strike/Throw/Projectile invuln. on Frame 19 ONLY, Low invuln. on Frame 20, gain Synergy and Attack Down (self) on hit for 390F.
|}</div>
|}</div>
Line 1,238: Line 1,259:
[[File:Pokken_Sceptile_2A.png|border]]
[[File:Pokken_Sceptile_2A.png|border]]
<div>  
<div>  
====<span style="color:#00A858">2A Giga Drain</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2A Giga Drain'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,249: Line 1,271:
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| Grab  
| Grab  
| 57
| 57
| 50%
| 0
| 0
| Ground only
| Ground only
Line 1,260: Line 1,282:
| 69
| 69
| Launch
| Launch
| Grab
| Recovers 30 HP and drains the opponent's Synergy Gauge on Hit, Dash Cancelable  
| Recovers 30 HP and drains the opponent's Synergy Gauge on Hit, Dash Cancelable  
|}</div>
|}</div>
Line 1,277: Line 1,298:
[[File:Pokken_Sceptile_jA_3.png|border]]
[[File:Pokken_Sceptile_jA_3.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.A Leech Seed</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.A Leech Seed'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 1,293: Line 1,314:
| '''Properties'''
| '''Properties'''
|-
|-
| '''FP j.A Leech Seed'''
| '''<span style="color:#FC3D3C">FP j.A Leech Seed</span>'''
| Normal (projectile)
| Normal (projectile)
| 10 (3)  
| 10 (3)  
Line 1,306: Line 1,327:
| Recover 5 Recoverable HP on hit, 1-17F High invuln. when landing, Cannot K.O.
| Recover 5 Recoverable HP on hit, 1-17F High invuln. when landing, Cannot K.O.
|-
|-
| '''FP j.A GR Leech Seed (Growth)'''
| '''<span style="color:#FC3D3C">FP j.A GR Leech Seed (Growth)</span>'''
| Normal (projectile)
| Normal (projectile)
| 20 (5)
| 20 (5)
Line 1,319: Line 1,340:
| Recover 20 Recoverable HP on hit, Cannot K.O.
| Recover 20 Recoverable HP on hit, Cannot K.O.
|-
|-
| '''DP j.A Leech Seed'''
| '''<span style="color:#FC3D3C">DP j.A Leech Seed</span>'''
| Normal (projectile)
| Normal (projectile)
| 10 (3)  
| 10 (3)  
Line 1,332: Line 1,353:
| Recover 5 Recoverable HP on hit, 1-17F High invuln. when landing, Cannot K.O.
| Recover 5 Recoverable HP on hit, 1-17F High invuln. when landing, Cannot K.O.
|-
|-
| '''DP j.A GR Leech Seed (Growth)'''
| '''<span style="color:#FC3D3C">DP j.A GR Leech Seed (Growth)</span>'''
| Normal (projectile)
| Normal (projectile)
| 20 (5)
| 20 (5)

Revision as of 22:44, 24 January 2022

Pokken Tournament DX

Introduction

Sceptile is a speed class character in Pokkén Tournament and Pokkén Tournament DX. As a trapper and mix-up fighter, Sceptile's playstyle focuses on the following:

  • Restricting the opponent's options with traps and punishing escape attempts on reaction
  • Opening up opponents with frame traps, pokes, armored options and long combos
  • Applying fast movement speed and feints to bait and punish opponents


Sceptile has average HP and slightly below average damage output. Sceptile requires higher than average execution in order to deal significant damage, maintain advantage, and avoid his weak disadvantage state. The best Sceptile players specialize in smooth movement, consistent execution ability, and reaction speed.

Sceptile is among the fastest characters in the game. Sceptile has access to top tier jump speed and counter attack dash cancel speed. In addition, many moves can be cancelled into quick dashes for mix-ups or combo follow-ups. By holding R while in the air, you can use Hang to halt your momentum instantly in mid-air and catch your opponent off guard. As Sceptile's attacks are not as fast as his movement speed, make good use of spacing, traps, dash cancels, and other tools to cover yourself after you attack.

For duel phase, Sceptile excels in neutral and advantage with long reaching pokes, traps, and a great bait and punish game. Sceptile's damage output can be enhanced by using 8Y to guarantee a minimum 6 second defense debuff. On knockdown, Sceptile can lie bullet seeds on top of the opponent for a scary 50/50 mix-up on wakeup, where the opponent must either block bullet seed, or throw crush if Sceptile cancels the bullet seed into a grab. However, in duel phase disadvantage state, Sceptile is hindered by his large hurtbox, lack of a grounded frame 11 attack (outside of grab), and riskier than average grab crushes. Sceptile's disadvantage state risks becoming predictable as Sceptile overwhelmingly favors jumping to escape, using 4X to crush throws and avoid highs, and relying on a strong CA that leads into a corner swap for an extended combo.

For field phase, Sceptile has great tools available including a low profile move, anti-airs, dash cancels, and trap setups. However, Sceptile's moves are more sluggish in this phase, either having increased startup or increased cooldown when compared to duel phase. Characters like Shadow Mewtwo and Braixen perform well against Sceptile in field phase thanks to their quick long ranged attacks and projectiles. Support picks like Emolga or Snivy can be useful for gaining the upper hand in field phase.

Sceptile's Burst Mode is one of the strongest in the game and benefits from versatility. It can be used offensively while in advantage to secure a round, or while in disadvantage to escape Sceptile's weak disadvantage state. Some unique Burst Mode benefits include but are not limited to increased Y+B grab damage for scarier grab mix-up potential, faster trap activation to apply more pressure, and a powerful CA burst attack dealing extra damage when used against attacks.

Sceptile rewards nimble players that are detail-oriented, express themselves through creative play, and that enjoy the mental-game aspects that come with playing a mix-up character. Sceptile enjoys a strong match-up spread against most fighters. His weaknesses can be mitigated if the player practices strong, consistent execution and smart use of traps.

Sceptile
#PTDX_SCP
Pokken Sceptile.png
Vitals
HP 570
Shield Health 600 SH (Normal)
Synergy Gauge 200 CC
Burst Mode Duration 840F (14 sec)
Movement
Back Dash FP 29F / DP 33F (1-8F Strike and Throw invuln, Cancelable on Frame 25)
Side Dash 37F (5-14F Projectile invuln, Cancelable on Frame 25)
Forward Dash 21F (Cancelable on Frame 13)
Unique Movement Options Hang
Stances
High Stance Restores recoverable HP (6 HP/sec)
Low Stance High invuln. on Frame 1

General Moves




Pokken Sceptile Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total invuln, Pierce

sY and Leech Seed now throw double the amount of traps.

Faster activation for Bullet Seed, Leech Seed, sY, and field j.Y.

Increased Y+B grab damage in field and duel phase, as well as lengthier Y+B grab animations.

Gains Access to Dragon Breath: A true mid follow-up attack to Leaf Blade with a wide area of effect.




Pokken Sceptile Burst Attack.png

Burst Attack: Forest's Flash

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (strike) 190 (50) / 140 (35)* 12 Mid Low BA (strike) i23 76 Knockdown 0 1-20F Counter Armor, 21-41F Total invuln, Pierce

Sceptile quickly rushes forward and strikes.

* Landing Forest's Flash from max distance will cause it to not go into the animation.




Pokken Sceptile jR.png

j.R Hang

Recovery Properties
Until landing +28 Air Actionable on Frame 25

Sceptile hangs on a vine from above.

Sceptile slowly descends and falls off the vine over time.

Pressing R manually lets Sceptile jump off the vine.

After jumping off the vine, Sceptile can land in any direction.




Pokken Sceptile Grab FP 1.png Pokken Sceptile Grab FP 2.png Pokken Sceptile Grab DP 1.png Pokken Sceptile Grab DP 2.png

Y+B Grab Attack

Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv
Y+B Grab Attack Grab FP 80 / DP 90 12 Ground Only 1 i11 49 FP Shift (0) / DP Shift
Burst Y+B Grab Attack Grab FP 120 / DP 149 12 Ground Only 1 i11 49 FP Shift / DP Shift




Pokken Sceptile CA 1.png Pokken Sceptile CA 2.png

X+A Counter Attack

Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 70 3 Mid 4 i27 65 +8 -8 1-20F Counter Armor, Knockdown on Crit, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (strike) 83 3 Mid 6 i47 85 Launch +4 1-40F Counter Armor, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17

Field Phase Attacks




Pokken Sceptile nY 1.png Pokken Sceptile nY 2.png

nY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 20 each Special Mid 2 i23 9 56 +5 -7 Special/Dash/fY Cancelable on Frame 31

Sceptile throws two shurikens to the side that travel in an arc.

Holding the input causes the shurikens to stay in place.




Pokken Sceptile sY 1.png Pokken Sceptile sY 2.png Pokken Sceptile sY 3.png

sY

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 20 Low 1 i62 5-8 56 +76 +25 fY Cancelable on Frame 41
sY GR (Growth) Normal (projectile) 42 Mid S i216 / i156 (Burst) 5-8 56 +251 / +191 (Burst) +180 / +120 (Burst) Defense Down on Hit for 390F

Sceptile strafes to the side and throws out a shrub.

The shrub is planted to the ground and stuns the opponent on contact.

After a period of time, the shrub explodes and stuns the opponent.

The Defense debuff lasts for 6.5 seconds.

Holding the sY input throws the shrub even further.

In Burst Mode, two shrubs are thrown and they explode faster.




Pokken Sceptile fY.png

fY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike), Normal (projectile) 90 Mid 4, 8 (projectile) i11 1 75 Shift (+1) -17 Throw Blast, Airborne on Frame 11

Sceptile does a flash kick motion.

Afterwards, fires a vertical arc-shaped projectile that travels straight ahead.




Pokken Sceptile bY 1.png Pokken Sceptile bY 2.png

bY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30 each Low 1 i23 1 191 +4 -39 Throw Blast, High invuln. on Frame 1, Dash and Jump Cancelable on Frame 22, Restore 30 Recoverable HP and gain 14CC of Synergy once complete.

Sceptile first ducks and becomes invincible against Highs on frame 1.

Afterwards, Sceptile surrounds itself with roots.

During this time, Sceptile recovers from debuffs faster.




Pokken Sceptile jY FP 1.png Pokken Sceptile jY FP 2.png

j.Y

Version Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
j.Y Normal (projectile) 10 each Mid 1 i19 9 Until landing +27 N/A -8
j.Y GR (Growth) Normal (projectile) 9 each Mid 3 i199 / i139 (Burst) N/A Until landing +27 +242 / +182 (Burst) +217 / +157 (Burst)

Sceptile spins around and spawns a cloud of leaves.

The leaf cloud has no hitstun.

The leaf cloud disappears once coming in contact with the opponent, or if Sceptile is hit.

After a period of time, the leaf cloud shoots six leaves that home in on the opponent.

The leaves have hitstun.




Pokken Sceptile Homing Attack 1.png Pokken Sceptile Homing Attack 2.png Pokken Sceptile Homing Attack 3.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 30 Mid 4 i21 1 55 +4 -8 Throw Blast, Block or Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 10 Mid 4 i53 N/A 79 +8 -4 N/A
XXX Homing Attack 3 Normal (strike) 90 Mid 5 i81 N/A 125 Shift (+8) -8 Airborne on Frame 81
XX[X] Charged Homing Attack 3 Normal (strike) 60 Mid 5 i101 N/A 145 Shift (+8) Shift (+26) Airborne on Frame 101, Pierce, Guard Break

Sceptile homes in on the opponent and strikes with both arms, following up with a tail swipe and finishing with a slash kick combo.

If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3.




Pokken Sceptile jX FP 1.png Pokken Sceptile jX FP 2.png

j.X

Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 70 Mid High 4 i21 4 Until landing +37 Shift (Knockdown) -8 4-14F Strike/Throw/Projectile invuln, Hang Cancelable on ~Frame 15

Sceptile disappears, then lands straight to the ground with a multihit slash.

Can be canceled with j.R before the attack comes out.




Duel Phase Weak Attacks




Pokken Sceptile 5Y.png Pokken Sceptile 5YY 1.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 20 10% 0 Mid Low 3 i15 5 47 +4 -4 Special Cancelable on Frame 25
5YY Normal (strike) 36 20% 3 Mid Low 4 i46 N/A 80 +4 -8 Special/Dash Cancelable on Frame 50
Charged - 5Y[Y] Normal (strike) 80 20% 3 Mid Low 5 i66 N/A 100 Launch -4 Pierce, Special/Dash Cancelable on Frame 70

A double hit arm swipe.




Pokken Sceptile 6Y.png Pokken Sceptile 6YY 1.png Pokken Sceptile 6YY 2.png

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (strike) 30 0% 2 Mid Low 3 i19 9 48 -5 -9 Airborne on Frame 5, Crumple on Crit
6YY Normal (strike) 90 60% 3 Mid Low, Mid 4 i43 N/A 79 +13 -12 Airborne on Frame 43, Hang Cancelable on Frame 70
6Y:Y Normal (strike) 120 70% 3 Mid Low, Mid 5 i44 N/A 80 Launch -12 Airborne on Frame 44, Hang Cancelable on Frame 71

Sceptile advances forward and shoves the opponent. Then, Sceptile throws out Its arms and does a curved slash.

Invincible against Lows on frame 5.

Powered up if the input for 6YY is delayed.

If the opponent is grounded, then 6Y only combos into the normal variant of 6YY. 6Y does not combo into 6Y:Y unless the opponent is in mid-air.




Pokken Sceptile 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 56 50% 3 Mid High S+, 9 i19 9 51 +4* / +14** -8*** / +2**** / +6***** 5-18F High and Mid High invuln, Defense Down on Hit for 360F

Sceptile spits out a poisonous cloud that lingers.

On hit, gives the opponent a Defense debuff that lasts for 6 seconds.

* +4 on hit against Pikachu, Pikachu Libre, Croagunk, Braixen, and Weavile.

** +12 on hit against everyone else.

*** -8 on block against Pikachu, Pikachu Libre, and Croagunk.

**** +2 on block against everyone else.

***** +6 on block against Braixen.




Pokken Sceptile 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40 20% 0 Low 5 i15 5 33 +12 -4 High invuln. on Frame 1

A low swipe to the ground.




Pokken Sceptile jY DP.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 54 10%, 10%, 10% 0 Mid High 3 i11 1 Until landing +13 +20 -8

Sceptile shoots a vine from its palm.

Can be angled upwards by inputting j.8Y.

Can be angled downwards by inputting j.2Y.




Duel Phase Strong Attacks




Pokken Sceptile 5X.png

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (strike) 80 20% 4 High 5 i19 9 57 0 -12 Crumple on Crit, Dash Cancelable on Frame 10, Special/Dash Cancelable on Frame 23
Charged - 5[X] Normal (strike) 90 20% 4 High 6 i35 9 73 Crumple -8 Pierce, Dash Cancelable on Frame 10, Special/Dash Cancelable on Frame 39

Sceptile steps forward and does a backhand attack.




Pokken Sceptile 4X.png

4X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 40% 2 Mid 5 i19 1 47 Launch 0 Throw Blast, 5-35F High invuln, Launch higher on Crit

Sceptile ducks and throws out a tail swipe. This is Sceptile's preferred Throw Blast option in duel phase.




Pokken Sceptile 8X.png

8X

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 70 50% 4 Mid High 4 i39 1 67 Launch +8 Throw Blast, Low invuln. on Frame 5, Airborne on Frame 9

Sceptile jumps in the air and performs a flip kick.

Can move while active.




Pokken Sceptile 2X.png

2X

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 20% 3 Low 4 i19 9 59 Knockdown -12 / +3* (Far) High invuln. on Frame 1

A sweeping slide that is invincible against Highs on frame 1.

*Maximum safety on block when spaced perfectly.




Pokken Sceptile jX DP 1.png Pokken Sceptile jX DP 2.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 50 0 Mid High 4 i21 4 Until landing +33 +16 -8 4-14F Strike/Throw/Projectile invuln, Hang Cancelable on ~Frame 15

Sceptile turns invisible, then lands straight to the ground with a multihit slash.




Pokemon Moves




Pokken Sceptile 5A.png Pokken Sceptile 5AA 1.png Pokken Sceptile 5AA 2.png

5A Bullet Seed

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Bullet Seed: Preparation N/A N/A N/A N/A N/A N/A N/A N/A FP 44 / DP 49 N/A N/A 1-5F Throw invuln, Low invuln on Frame 1, Airborne on Frame 5, Air Actionable on Frame 21
5[A] Bullet Seed: Preparation N/A N/A N/A N/A N/A N/A N/A N/A 44 N/A N/A 1-5F Low/Throw invuln, 6-30F Mid Low invuln, Airborne on Frame 5, Air Actionable on Frame 21
5A~A Bullet Seed Normal (projectile) 70 (20) 10%, 10%, 10% 3 Mid 2 i26 20 FP Until landing +17 / DP Until landing +12 FP -16 / DP +4 FP -20 / DP -4 Airborne
5A~A Bullet Seed (Growth) Normal (strike) 49 (18) 10%, 10%, 10% 0 Mid BA (strike) i93 / i83 (Burst) 20 FP Until landing +17 / DP Until landing +12 Launch FP +41-56* / DP +70* Destroys Projectiles while active

Sceptile quickly leaps into the air.

Can move while active, and can cancel into aerials.

Quickly pressing the input causes Sceptile to do a short hop.



When A is pressed again, Sceptile shoots seeds from its hand and plants them into the ground.

In Field Phase, the seeds are planted in a line. Can change trajectory.

The seeds/vines disappear if Sceptile uses Giga Drain, uses Y+B grab, is hit by a move that launches/crumples/stuns/knockdowns/grabs, or is hit by any move while in mid-air.

After a short time, the seeds grow into multi-hit vines that launch the opponent.

*Burst Mode Hit Adv: FP +31-46 / DP +60




Pokken Sceptile 6A.png Pokken Sceptile 6AA.png

6A Leaf Blade

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
6A Leaf Blade Counter (strike) 50 (13) 50% 3 Mid Low 4 i23 65 FP Shift (+4) / DP +4 FP -20 / DP -16 1-16F Counter Armor, FP Crumple on Crit / DP +32 on Crit, Destroys Projectiles while active
6A Leaf Blade (Tip) Counter (strike) 100 (25) 50% 3 Mid Low 4 i23 65 FP Shift (Knockdown) / DP Knockdown FP -20 / DP -16 1-16F Counter Armor, FP Crumple on Crit / DP +32 on Crit, Destroys Projectiles while active
Burst 6AA Dragon Breath Counter (projectile) 90 (26) 12 Mid S+ i55 107 Shift -8 N/A

Sceptile slashes the opponent with a wide horizontal arc.

Deals more damage and causes a knockdown if hit with the tip.

In Burst Mode, Sceptile can follow up from Leaf Blade by throwing out a sphere of energy that instantly Phase Shifts on hit.




Pokken Sceptile 4A 1.png Pokken Sceptile 4A 2.png Pokken Sceptile 4A 3.png

4A Detect

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
4A Detect Counter (projectile) 28 (34) 20%, 20% 0 Mid S i51 51 / 87 (attack) +60 -12 1-25F / 1-9F Counter Armor (attack), 10-36F Strike/Throw/Projectile invuln, Airborne on Frame 16, Air Actionable on Frame 36, Defense Down on Hit or Block for 450F
4[A] Detect~Hanging Motion Counter N/A N/A N/A N/A N/A N/A 114 N/A N/A 1-25F Counter Armor, 37-63F Strike/Throw/Projectile invuln, Airborne on Frame 43, Air Actionable on Frame 63

Sceptile is put into a counter state.

Countering an opponent's attack causes Sceptile to vanish and leave a log, swinging overhead on a vine.

The log shortly explodes, stunning and giving the opponent Defense debuff that lasts for 7.5 seconds.

If the input is held, Sceptile vanishes and swings overhead, sans exploding log.




Pokken Sceptile 8A.png

8A Leaf Storm

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Properties
Grab 162 12 Air Only 1 i19 56 Shift (Knockdown) 1-18F High/Mid High invuln, Airborne on Frame 13, Strike/Throw/Projectile invuln. on Frame 19 ONLY, Low invuln. on Frame 20, gain Synergy and Attack Down (self) on hit for 390F.

Sceptile leaps into the air and grabs the opponent.

Some mid-air attacks can be grabbed on reaction, such as Blaziken's Blaze Kick.

The Attack debuff lasts for 6.5 seconds.




Pokken Sceptile 2A.png

2A Giga Drain

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Properties
Grab 57 50% 0 Ground only 1 i27 69 Launch Recovers 30 HP and drains the opponent's Synergy Gauge on Hit, Dash Cancelable

Sceptile plants vines in the ground and grabs the opponent from afar.

Inputting 1A sets Giga Drain closer to Sceptile.

Inputting 3A sets Giga Drain farther away from Sceptile.

Can dash cancel by inputting a direction and R before the attack comes out.




Pokken Sceptile jA 1.png Pokken Sceptile jA 2.png Pokken Sceptile jA 3.png

j.A Leech Seed

Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
FP j.A Leech Seed Normal (projectile) 10 (3) 0 Mid 2 i27 9 Until landing +27 N/A -22 / -20 (Burst) Recover 5 Recoverable HP on hit, 1-17F High invuln. when landing, Cannot K.O.
FP j.A GR Leech Seed (Growth) Normal (projectile) 20 (5) 0 Low 4 i76 / i56 (Burst) 9 Until landing +27 Crumple +22 / +2 (Burst) Recover 20 Recoverable HP on hit, Cannot K.O.
DP j.A Leech Seed Normal (projectile) 10 (3) 0 Mid 2 i27 9 Until landing +13 N/A -10 Recover 5 Recoverable HP on hit, 1-17F High invuln. when landing, Cannot K.O.
DP j.A GR Leech Seed (Growth) Normal (projectile) 20 (5) 0 Low 4 i183 / i121 (Burst) 9 Until landing +13 Crumple +144 / +84 (Burst) Recover 20 Recoverable HP on hit, Cannot K.O.

Sceptile throws out 2 seeds from above and plants them into the ground.

Can change the trajectory of the jump by inputting a direction.

The seeds have no hitstun.



After a short time, the seeds grow into plants that crumple the opponent.

The seeds/plants disappear if Sceptile uses Giga Drain, uses Y+B grab, is hit by a move that launches/crumples/stuns/knockdowns/grabs, or is hit by any move while in mid-air.

In Burst Mode, 4 Leech Seeds are thrown and they grow into the plants faster.




Combos

Notable Players




  • BimmyQuestion (NA)










External Resources


Pokken Arena: Sceptile

Frame Data: Sceptile

Sceptile Discord